The problem with all of these sorts of ideas is that only some of the many many possible subclass builds are game-breakers: any nerf big enough to tame the most egregious offenders will make the rest completely helpless.
It's why the rework/refresh/whatever is the only realistic way forward.
Stop assuming which groups do or do not prefer Subclassing.
This will never happen, and it shouldn’t. Subclassing was the best thing to happen to ESO, next to Scribing.
It is getting really exhausting watching the same 2-3 posters repeatedly make threads attempting to sabotage a system that I, among others, love.
moderatelyfatman wrote: »I think most of the players who love subclassing do so for the role-playing aspects. They love being one step closer to the classless system that was present in all the elderscrolls games.
I think that most of these players are not interested in advanced PvE and PvP but tend to take their subclassed characters into solo situations.
Most of the people who are against subclassing tend to be either advanced PvErs (progs and endgame) who are sick of the beam meta or PvPers. I don't think the majority of these players are going to be around in 3 years when ZOS 'finishes' their pureclass balancing even if such a thing were possible.
There was another idea floating around that was kind of an inverse of this. Just make a scaling % modifier buff for each native class-line you keep. So, something like 30% if all native class-lines are present, 15% if one line is subclassed out, and 0% if two lines. This accomplishes a similar goal but in a way that doesn't outright penalizes subclassing, direct nerfs are a bitter pill to swallow and all that.
moderatelyfatman wrote: »As far as I can tell, the community is divided enough that there will never be consensus on rolling back subclassing. So how do we resolve this issue?
I think most of the players who love subclassing do so for the role-playing aspects. They love being one step closer to the classless system that was present in all the elderscrolls games.
I think that most of these players are not interested in advanced PvE and PvP but tend to take their subclassed characters into solo situations.
Most of the people who are against subclassing tend to be either advanced PvErs (progs and endgame) who are sick of the beam meta or PvPers. I don't think the majority of these players are going to be around in 3 years when ZOS 'finishes' their pureclass balancing even if such a thing were possible.
Why not impose a significant penalty for subclassing skill lines so they perform worse than pure classes? Most of the subclassing players are not going to be significantly affected if they are not doing advanced PvE or PvP. They'll still get to enjoy their overland content and most of the regular content.
However, for everyone else things will be much better. In PvE beam will still be king but highly skilled pureclass DKs will be able to give the arcanists a run for their money. Execute Templars will also be back and so will MA stamsorcs.
In PvP the meta will revert back to Nightblade, DK, Warden and possibly Magsorc. While this is not perfect, having four metas is still far superior than the Frankensteinian pile of organic waste that rules Cyrodiil right now.
What do you think?
sleepy_worm wrote: »moderatelyfatman wrote: »I think most of the players who love subclassing do so for the role-playing aspects. They love being one step closer to the classless system that was present in all the elderscrolls games.
I think that most of these players are not interested in advanced PvE and PvP but tend to take their subclassed characters into solo situations.
Most of the people who are against subclassing tend to be either advanced PvErs (progs and endgame) who are sick of the beam meta or PvPers. I don't think the majority of these players are going to be around in 3 years when ZOS 'finishes' their pureclass balancing even if such a thing were possible.
These assumptions are wildly out of touch with reality.
Yea, many PvEers are sick of the beam, but removing subclassing doesn't fix that at all. What it would do is remove the only build I can compete with beam on and... probably force me to play beam.
To be clear, I don't really like subclassing at all and I feel it was not a good choice, but it's here now and heavily nerfing it isn't the play. The play is bringing things in line with it. The ideal is having multiple options within a small range of power so people have actual choices and don't feel forced into any one build just to clear content.
Hapexamendios wrote: »Sorry, this just doesn't make any sense. The goal should be to maintain a balance not nerf something until it's not favorable to use.