What were the problems with 3-teams BGs? Was it just forcing people who only wanted to play deathmatch into the objective modes?cuddles_with_wroble wrote: »@cuddles_with_wroble but hasn't it already been formally demonstrated that all of the worst problems of two-teams bgs would remain even if population was infinite and matchmaking was perfect?cuddles_with_wroble wrote: »B ) add a real mmr system so we can have somewhat balanced matches that arent 1 sided stomps
All of the problems of 3 team would also remain with infinite pop and matchmaking.
Another one was that it was far too easy for the third team to complete the objective uncontested.
@cuddles_with_wroble if you'd like to know why two teams working together against the third was almost never a problem in 4v4v4 just give me a heads up. I'd be more than happy to explain. We have two issues so far, can you think of another?
The third problem would be low rewards. I believe that's the last one?
I can't think of any other. Maybe we could reach out to the people who voted wrong in that poll they did a few months ago.


I think I voted but didn't comment, so I'm having trouble finding the post.What were the problems with 3-teams BGs? Was it just forcing people who only wanted to play deathmatch into the objective modes?cuddles_with_wroble wrote: »@cuddles_with_wroble but hasn't it already been formally demonstrated that all of the worst problems of two-teams bgs would remain even if population was infinite and matchmaking was perfect?cuddles_with_wroble wrote: »B ) add a real mmr system so we can have somewhat balanced matches that arent 1 sided stomps
All of the problems of 3 team would also remain with infinite pop and matchmaking.
Another one was that it was far too easy for the third team to complete the objective uncontested.
@cuddles_with_wroble if you'd like to know why two teams working together against the third was almost never a problem in 4v4v4 just give me a heads up. I'd be more than happy to explain. We have two issues so far, can you think of another?
The third problem would be low rewards. I believe that's the last one?
I can't think of any other. Maybe we could reach out to the people who voted wrong in that poll they did a few months ago.
What poll?
I think I voted but didn't comment, so I'm having trouble finding the post.What were the problems with 3-teams BGs? Was it just forcing people who only wanted to play deathmatch into the objective modes?cuddles_with_wroble wrote: »@cuddles_with_wroble but hasn't it already been formally demonstrated that all of the worst problems of two-teams bgs would remain even if population was infinite and matchmaking was perfect?cuddles_with_wroble wrote: »B ) add a real mmr system so we can have somewhat balanced matches that arent 1 sided stomps
All of the problems of 3 team would also remain with infinite pop and matchmaking.
Another one was that it was far too easy for the third team to complete the objective uncontested.
@cuddles_with_wroble if you'd like to know why two teams working together against the third was almost never a problem in 4v4v4 just give me a heads up. I'd be more than happy to explain. We have two issues so far, can you think of another?
The third problem would be low rewards. I believe that's the last one?
I can't think of any other. Maybe we could reach out to the people who voted wrong in that poll they did a few months ago.
What poll?



SummersetCitizen wrote: »Many 3-way matches were just as painful as these cherry picked examples.
SummersetCitizen wrote: »Many 3-way matches were just as painful as these cherry picked examples.
SummersetCitizen wrote: »Many 3-way matches were just as painful as these cherry picked examples.
I thought the sheer number prove they're not being cherry picked. Just out of curiosity, how many of these do you think have been posted so far?







Thumbless_Bot wrote: »i11ionward wrote: »Greetings,
After review, we have decided to reopen this thread. This is a friendly reminder that all comments should adhere to our Community Rules and remain civil and constructive to avoid thread derailment.
Please note that if any additional “future of battleground” threads are created, they will be closed and the discussion will be redirected to this thread.
Thank you for your understanding
Thanks for reopening this thread — I really hope this is a positive signal from ZOS toward the future of Battlegrounds.
Im curious to see what this new smaller 3 team pvp thing is. It's really my final straw. If that flops as bad a ls 2 team bgs, i'll bounce.
What hoops?People should just be honest and say they personally, liked 3-team better, instead of trying to jump through hoops to convince us that they were somehow more popular.SummersetCitizen wrote: »Many 3-way matches were just as painful as these cherry picked examples.


MincMincMinc wrote: »Thumbless_Bot wrote: »i11ionward wrote: »Greetings,
After review, we have decided to reopen this thread. This is a friendly reminder that all comments should adhere to our Community Rules and remain civil and constructive to avoid thread derailment.
Please note that if any additional “future of battleground” threads are created, they will be closed and the discussion will be redirected to this thread.
Thank you for your understanding
Thanks for reopening this thread — I really hope this is a positive signal from ZOS toward the future of Battlegrounds.
Im curious to see what this new smaller 3 team pvp thing is. It's really my final straw. If that flops as bad a ls 2 team bgs, i'll bounce.
It is bound to flop. Right now we have 120 player per faction cyrodil. However we know that all it takes is a zerg and maybe two ball groups to lag the server. Generally each faction has a zerg guild of 12-24 players online and then a ball group of 10-12. This is enough to lag things out. Do we really think going down to 60 players per faction is going to change anything?
Chances are the solo/casual/smallman players will log in and log out more often vs the coordinated scheduled guilds. So chances are the server of 60 will be diluted and held by the 36-48 zerg guild and ball group players. Do we really think kicking out the pugs that light attack will solve lag created by the coordinated groups? Not to mention the smaller map is going to push everyone more into a singularity where the lag fights are quicker and more frequently happening.
Inevitably the servers will die like how u50 and nocp pvp servers died. The large pvp groups will drown out the solo/casual/smallman groups until they dont play. Then pvp will just be the coordinated groups filling the server. Then all it takes is a guild leader to leave the game and suddenly an entire faction doesnt exist because that whole guild quit. Then the map will flip all to one color and suddenly the second remaining faction leaves. Once the map remains only one color it only takes a month or two for everyone to bet bored and leave.
Is this the poll?
Capt the relic 1,2 and 3: zero chance of losing
Domination: zero chance of winning
Deathmatch 1,2 and 3: zero chance of losing
Can't say for certain, but doesn't look like it is.






