Future of Battlegrounds

  • Arkew
    Arkew
    ✭✭✭
    Moonspawn wrote: »
    Arkew wrote: »
    Me i would totally rework bg currently medal system for fell rewarding for everyone.

    1: add damage blocked (who are given when ally you shield take damage).

    2: remove repeatable medal who include tanking big hit / making big heal / doing big hit.

    For each gamemode.

    Deathmatch:

    keep the actual medal about first kill / kill / multikill.

    adding repeatable medal who are awarded each X dmg/heal/blocked who reward player 100 points.

    Crazy King / Domination:

    now reward medal even if the flags near the player are not taken / taken by ennemy.

    add new medal for killing player near a flags (not taken).

    adding repeatable medal who are awarded each X dmg/heal/blocked near a flags who reward player 100 points.

    Chaosball

    keep medal for wearing chaosball / killing chaosball user.

    maybe add medal for killing a player who damaged a chaosball wearer (ally) in last 5 sec ?

    Medal now trigger when doing action near non-taken chaosball and near chaosball wearer (ally like ennemy).

    adding repeatable medal who are awarded each X dmg/heal/blocked done near a chaosball or chaosball wearer who reward player 100 points.

    Capture the Relic:

    now medal are rewarded when near the relic or relic holder.

    add repeatible medal (with cooldown or who give not a lot of points) for bashing a player who try to take the relic

    adding repeatable medal who are awarded each X dmg/heal/blocked done near the relic / relic holder who reward player 100 points.

    this would encourage ppl to heal/shield ally, damage ennemy and not only keep their heal/shield only for chaosball wearer/relic holder as long they are close to them.

    Another idea:

    Add a special penalty for not playing near objective who reduce damage healing done by 15 % for each 12 sec (or maybe more time in 8v8 because maps are bigger) not near objective , can be cumulated 5 time for a total of 75 % dmg/ heal penalty.
    (player in spawn are not affected by it,being near objective remove all penalty).

    I can tell you put a lot of thought here. It's a shame we can't even get ZOS to do somehing as simple as reducing the critical healing medal.
    Tell me @Arkew : As long as they didn't try to fight their way out, do you know why 4 people could almost always escape from spawn in 4v4v4, but 8 people almost never can in 8v8?

    simple because in 4vs4 / 8vs8 there is only one flank for ennemy team so they can keep the other team under their eyes when in 4v4v4 even you have 2 flank instead of one so you can't keep an eye on both except by separating your team in half that would reduce greatly your chance of survive if both team get out with their 4 player, also they can be distracted by the other team.
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