Publius_Scipio wrote: »And secondly the reason why I said "after today's maintenance" in my OP is because I always remember bots in the starting zones (i.e. Glenumbra). As I leveled higher the zones were pretty clear of bots (at least in the open world, they were still boss camping dungeons). After the last maintenance it was an army of them pouring in from the Wayrest wayshrine, running the same exact path, and into the Sewers group dungeon.
Something must of happened because the bots are around in much greater numbers than I ever saw in the first 30 days.
drkfrontiers wrote: »I just experienced my first three flying bots on the Glenumbra map where you saving villagers. Was so immersion breaking I logged out
drkfrontiers wrote: »I just experienced my first three flying bots on the Glenumbra map where you saving villagers. Was so immersion breaking I logged out
Yeah, seeing those just makes you feel all warm and fuzzy inside, eh?
drkfrontiers wrote: »Part of me wonders though is how much of this is your vanilla bots, and how much of it is players masquerading behind the "bots" as a means to earn gold?
-Actually that has been going on for awhile. It has been referred to in several ways and they all might be right - teleporting, underground, invisible.
CrimsonThomas wrote: »Zenimax, this game is officially on the tipping point. Are you going to let it die? Band-Aid "fixes" that punish the players don't hurt the botters at all. They just keep coming, they'll just keep growing in number until you do something.
Telling us, "Report those bots guys!!" Does not fix anything at this point. For each one you ban, a bot with the same name takes its place. This is on your end, Zenimax.
I'm also curious how they are unable to setup an automated system that can detect bots which are speed hacking or map clipping and automatically suspend the account...