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I believe subclassing skill colors must be reworked.
Subclassing has destroyed class identity. One of the problems is aesthetics. For example; I have a Nightblade character then opened a Templar skill line via subclassing. Because; this character is a nightblade not a templar; its variation of templar skills' aesthetics must be altered. Instead of white-gold skills; they should have red skills with black hue as default. Or red skills [primary aspect] with white-yellow (templar color) hue [secondary aspect] as default. Subclassing is like minor degree in real life. So; there should be some differences. And this aesthetic alterations must replace original variants' for subclassers. Do you agree with me or not?
Edited by ZOS_GregoryV on December 31, 2025 11:39PM
I believe subclassing skill colors must be reworked. 65 votes
Other, I can suggest an alternative.