katanagirl1 wrote: »You’re a new ESO player, right? How about learning how this 10+ year old game works, take into account all of the suggestions made by the experienced players here in the forums, and work with it? Instead you are demanding that the game cater to your view of it and work like other games work, requiring a ton of development effort and money and time.
"The point of my post was to highlight how the current trading system creates unnecessary barriers compared to other MMOs, and to propose ways it could be improved."
I do not believe this premise to be true. This game has a layered and structured trading system. It has levels and the more you participate the more you get out of it. Just like trials. You don't just start out trying for the leader board and trifectas on your first trial. You start with normal trials get in a progression group and work up. Not being able to do hard mode trials right off the start doesn't mean you are locked out of doing trials. I don't see it as unnecessary barriers but levels of play.
With trading entry level is selling to venders and zone chat. Join a guild and if they are large enough to can buy/sell using a vendor exclusive to the guild. Personally I think this part of trading doesn't get near as used as it should and players lose out not taking advantage. Next step is a guild that often gets one of the outlier traders. Even a trader out in the boonies can generate 100sof thousands of gold a week if you have the items to sell. End game could be getting into a prime trading guild and spending a good chunk of time in game pursuing items to flip.
This game is the only one I've played that has this diverse a market that accommodates so many styles of play. A central market would severely damage a vibrant trading community and damage the economy. I suggested my idea for making the current system (my opinion) better earlier in the thread. I don't know how feasible my idea would be when considering server performance but I think it would allow players who just want to find items quick and those that want to chase down bargains the chance to do that.
BagOfBadgers wrote: »Adding a global trader would allow me to flip stuff when I got bored, and I know of people with much more than my 10's of millions, that would spend all day doing it, and what would happen to the prices if only a few people control the flow of that/those? I would suggest up (and the many on here that are anti the Guild system would suffer) as reflected in real life supply, demand.
Might work for cheaper stuff people want to sell but when it comes to high value items, had more than a few people join the trade guilds I am in then try to sell the items in guild chat directly to avoid the listing fees, then proceed to sulk or leave when they are told not to sell directly in chat but use the guild trader since the fees in part pay for the trader bid.
If this other global trader your proposing had even higher listing fees, I think you would either end up with people continuing to sell in zone chat to avoid those fees or just selling via the existing guild traders.
Think it would cause guild traders to drop cheaper stuff and focus on more expensive items, since you would have people prepared to pay a little bit more for cheaper stuff, it is one of the reasons locations with high foot traffic get such high trader bids. More expensive stuff however I think people will still shop around, especially if those listing on this global trader mark up the prices to try and mitigate how much they are losing in fees.
Though I think it would likely kill most remote guild traders, only customers I see them getting are flippers, looking to buy cheap and re list on the global trader. While further inflating the cost of traders in high foot traffic areas.
Overall it would depend on how high the listing fee ends up being, if it is too high people looking to sell low end stuff won't make much, people selling high end stuff, will lose out to lower prices and higher profit margins on guild traders, about the only exception would be stuff with an extremely limited supply, plenty of billionaires who would be able to buy out all the stock and then list for stupidly high prices on the global trader.
...
The point was to highlight barriers in the current trading system and propose improvements. Whether or not you agree, the ideas deserve to be considered on their merits. ...
TL;DR: You get the best of both worlds: keep the thrill of the hunt and guild strategy, while giving casuals and small guilds a fair shot at selling their loot without begging for a spot in a trading-guild.
I'm also dissatisfied with the current in-game economy, but the current trading system isn't inherently flawed; it does create a sense of immersion. I think the biggest problem is that there are too few truly valuable items in the game that people are willing or forced to spend gold on.
Most of our alchemy materials are cheap (because most alchemy products have little practical use), most food ingredients are useless (most food items have little practical use), most tradable equipment is useless in both PvP and PvE (again, because most equipment has little practical use), and most style materials are cheap.
Most equipment styles only sell well when they're first released; most older styles are ignored.
Since there's no demand for goods, the economy is naturally poor. This is why I previously requested the addition of tradable and attractive items to Trials and Cyrodiil, such as rare drops for AS+2. If these could be rewarded with rare drops, like the well-known Phoenix mount in WoW, it would undoubtedly increase players' enthusiasm for trials and give new value to older ones. Imagine if vMOL dropped Luminous Moon Dials, vHRC dropped Gargoyle Training Dummies, vAA dropped Polymorphs of Mage Constellation, vKA dropped Bat Pets, or randomly provided tradable skill styles in Cyrodiil's Rewards for the Worthy. Especially when the equipment from these older trials is no longer attractive, these rare drops will continue to keep players enthusiastic about participating in them and PvP.
As long as market demand increases, even guild vendors in less popular areas will attract people to explore and hunt for gold. Currently, because most items are unattractive, and the more attractive items are often inexpensive, people just want to buy what's conveniently available in town, regardless of the price.
plenty of billionaires who would be able to buy out all the stock and then list for stupidly high prices on the global trader.
Zodiarkslayer wrote: »Ironically it is these barriers that keep the economy from spiraling out of control...
It comes down to ease, it's so much easier with a central auction house to control a market...
frogthroat wrote: »Beautiful idea, but I don't think it would work... natural selection... one system would dominate...
I'm also dissatisfied with the current in-game economy, but the current trading system isn't inherently flawed...
...the current trading environment is indeed poor, it's not due to guild traders, but rather because most goods lack appeal...
The gating of easy to use selling behind guild membership is itself inflationary...
Proposal for Improving ESO’s Trading System
This proposal is based on discussion and feedback from two forum threads:
Poll results show a mix of opinions:
- Positive (34%) – System is fine, enjoy the hunt and guild dynamics.
- Negative (50%) – Want a global trader like other MMOs (24%), too much running around/blind bidding/reliance on add-ons (15%), small guilds and casual players can’t realistically participate (11%).
- Neutral (13%) – Clunky but manageable (11%), don’t trade enough for it to matter (2%).
Proposal: Two-Part System
- Keep the current system for players who enjoy strategic bidding, guild competition, and lower listing costs.
- Add a global trader that charges higher listing fees but does not require bidding.
- Casual players and smaller guilds can list conveniently without joining larger guilds.
- If the current system is truly superior and costs less, guilds using it will still compete successfully against the higher-cost global trader.
This solution preserves choice, maintains the value of the existing system, and makes trading accessible to a broader range of players.
TL;DR: You get the best of both worlds: keep the thrill of the hunt and guild strategy, while giving casuals and small guilds a fair shot at selling their loot without begging for a spot in a trading-guild.
wolfie1.0. wrote: »I have questions. How much higher is the listing fee? How often? How many players can use this system at one time? Is there a bidding system to use the trader? How do you prevent searches from crashing it? Where is it located? Do you need ESO+ subscription? Is there an item limit? How do you prevent botting exploits? How do you plan to prevent the system from crashing the game? How is ZOS going to recoup the costs of implementation? Is this something that will retain both new and old players?
Among others, but this is a start.
As is if you pushed this out, then there either wouldnt be a guild trader system (or no point to it) or it will get so bogged down with activity that it will crash itself and/or the game.
Realistically we have been told that the reason listings was cut down to 14 days was for performance improvements. Keeping in mind that this was under the existing system. Assuming that if every guild had 100% participation and every player had a single account in a single trade guild. That's not a lot of players using it in comparison to the whole. If everyone has access at one time, it could break things bad.
As for trade guilds. Listing fees is not the most cumbersome way to access trading. If that were the only restriction and if it were only marginally higher than guild trader listing fees. Trade guilds would be obsolete. I dont think you quite grasp the effort that GMs and guild officers have to commit to inorder to get players to donate enough gold to make a bid, or the stress involved in doing that along with bids and other aspects.
I also dont think you have fully considered how much impact convenience plays a role in eso.
ZOS does and they monetize it. Its no coincidence that the reconstruction system uses a bind on pickup up economic system that is essentially closed off to trading. And linked into that convenience is a benefit tied specifically to ESO plus.
I would also argue that economically speaking, the craft bag as is, is bad for the economy. But its implementation is a huge convenience, and one of the only reason some people sub.
Point is, for guild stores to work with your change they need something that will attract players. A convenience, or there needs to be restrictions on the all access trader so that its not so OP in the convenience factor. Otherwise your promise of both wont work.
I am NOT trying to deny the idea. I will make my gold using whichever system works. But whatever happens, if there is a change or not, I just want it to have all of the options to succeed and actually be better.
There are a lot of small improvements to the existing system i would love to see, but no one here wants to talk about those...
I just spent a couple of hours running through remote traders and outlaw refuges, because I missed the bidding deadline, hoping to find an unclaimed trader. I found none. After two hours with no results, I gave up, and I can't find a full list of traders to check. That is hours wasted simply because there is not a central listing of claimed versus unclaimed traders. Where is the fun here?
All I want is to try the trading system without being forced into someone else’s guild. Yet the system is locked down so tightly that only about 7 percent of guilds can participate, meaning 93 percent of players are stuck riding the coattails of elite trading guilds just to sell anything. If you do not join another player’s guild and play by their rules, you are shut out of trading entirely.
That is not accessibility, that is exclusion.
wolfie1.0. wrote: »I have questions. How much higher is the listing fee? How often? How many players can use this system at one time? Is there a bidding system to use the trader? How do you prevent searches from crashing it? Where is it located? Do you need ESO+ subscription? Is there an item limit? How do you prevent botting exploits? How do you plan to prevent the system from crashing the game? How is ZOS going to recoup the costs of implementation? Is this something that will retain both new and old players?
Among others, but this is a start.
As is if you pushed this out, then there either wouldnt be a guild trader system (or no point to it) or it will get so bogged down with activity that it will crash itself and/or the game.
Realistically we have been told that the reason listings was cut down to 14 days was for performance improvements. Keeping in mind that this was under the existing system. Assuming that if every guild had 100% participation and every player had a single account in a single trade guild. That's not a lot of players using it in comparison to the whole. If everyone has access at one time, it could break things bad.
As for trade guilds. Listing fees is not the most cumbersome way to access trading. If that were the only restriction and if it were only marginally higher than guild trader listing fees. Trade guilds would be obsolete. I dont think you quite grasp the effort that GMs and guild officers have to commit to inorder to get players to donate enough gold to make a bid, or the stress involved in doing that along with bids and other aspects.
I also dont think you have fully considered how much impact convenience plays a role in eso.
ZOS does and they monetize it. Its no coincidence that the reconstruction system uses a bind on pickup up economic system that is essentially closed off to trading. And linked into that convenience is a benefit tied specifically to ESO plus.
I would also argue that economically speaking, the craft bag as is, is bad for the economy. But its implementation is a huge convenience, and one of the only reason some people sub.
Point is, for guild stores to work with your change they need something that will attract players. A convenience, or there needs to be restrictions on the all access trader so that its not so OP in the convenience factor. Otherwise your promise of both wont work.
I am NOT trying to deny the idea. I will make my gold using whichever system works. But whatever happens, if there is a change or not, I just want it to have all of the options to succeed and actually be better.
There are a lot of small improvements to the existing system i would love to see, but no one here wants to talk about those...
You raise fair questions about specifics like fees, limits, and technical safeguards. Most of those details (how much higher the listing fee is, how often it applies, how many players can use the system at once) would have to be worked out through implementation and testing. That’s normal for any system design.
As for the broader implementation concerns (preventing search crashes, location, ESO+ integration, item limits, botting protections, server stability, cost recovery, and player retention) these are challenges that nearly every MMO has already solved. Even small studios with limited resources have managed to build functional global trading systems. ZOS doesn’t have to reinvent the wheel here; they can adapt proven models and apply ESO‑specific tuning.
The proposal isn’t meant to hand ZOS a finished blueprint. It’s meant to highlight the accessibility gap in ESO’s current trading system and suggest a direction that balances choice:
Guild traders remain the lower‑cost, competitive option for organized groups.
A global trader provides convenience for casuals and small guilds who otherwise can’t realistically participate.
The fine‑tuning of fees, limits, and safeguards is exactly what testing and iteration are for. The point is that the concept is viable and widely implemented elsewhere.
I just spent a couple of hours running through remote traders and outlaw refuges, because I missed the bidding deadline, hoping to find an unclaimed trader. I found none. After two hours with no results, I gave up, and I can't find a full list of traders to check. That is hours wasted simply because there is not a central listing of claimed versus unclaimed traders. Where is the fun here?
All I want is to try the trading system without being forced into someone else’s guild. Yet the system is locked down so tightly that only about 7 percent of guilds can participate, meaning 93 percent of players are stuck riding the coattails of elite trading guilds just to sell anything. If you do not join another player’s guild and play by their rules, you are shut out of trading entirely.
That is not accessibility, that is exclusion.
ESO_player123 wrote: »I just spent a couple of hours running through remote traders and outlaw refuges, because I missed the bidding deadline, hoping to find an unclaimed trader. I found none. After two hours with no results, I gave up, and I can't find a full list of traders to check. That is hours wasted simply because there is not a central listing of claimed versus unclaimed traders. Where is the fun here?
All I want is to try the trading system without being forced into someone else’s guild. Yet the system is locked down so tightly that only about 7 percent of guilds can participate, meaning 93 percent of players are stuck riding the coattails of elite trading guilds just to sell anything. If you do not join another player’s guild and play by their rules, you are shut out of trading entirely.
That is not accessibility, that is exclusion.
Umm .. Is it even possible to find an unclaimed trader in such a way considering how many interested guilds there are (at least on PCNA)? Asking for myself (not an interested party, just curious).
I don't think any guild-based system would ever get rid of zone chat sellers and even a global auction house would probably only make zone chat selling slightly less. There will always be people doing direct bartering.There are really two ways to look at this. The fact that players are already using zone chat and guild chat to bypass the current system shows there’s a need for something more accessible. That’s not a sign of convenience, it’s a sign of demand.
And there’s nothing wrong with natural selection between systems. If the current guild trader model truly works best, then a global trader will fail. But if the new system fits player needs better, it will succeed.
In games with an Auction House, people viciously undercut others, and prices tank, except for the rarest items. This happened at a much lesser degree with Guild Traders, before Add-Ons told people how to price their gear.
lostineternity wrote: »In games with an Auction House, people viciously undercut others, and prices tank, except for the rarest items. This happened at a much lesser degree with Guild Traders, before Add-Ons told people how to price their gear.
It's much worse. Each mmo with auction system has so called auction bots, that 24/7 stand near trader buying everything and then resell but with higher price. Of course they use 3rd party soft.
And one question, why in the hell you want to make ESO the same game like any other mmo why are you eager to cut of everything unique this game has?