katanagirl1 wrote: »You’re a new ESO player, right? How about learning how this 10+ year old game works, take into account all of the suggestions made by the experienced players here in the forums, and work with it? Instead you are demanding that the game cater to your view of it and work like other games work, requiring a ton of development effort and money and time.
"The point of my post was to highlight how the current trading system creates unnecessary barriers compared to other MMOs, and to propose ways it could be improved."
I do not believe this premise to be true. This game has a layered and structured trading system. It has levels and the more you participate the more you get out of it. Just like trials. You don't just start out trying for the leader board and trifectas on your first trial. You start with normal trials get in a progression group and work up. Not being able to do hard mode trials right off the start doesn't mean you are locked out of doing trials. I don't see it as unnecessary barriers but levels of play.
With trading entry level is selling to venders and zone chat. Join a guild and if they are large enough to can buy/sell using a vendor exclusive to the guild. Personally I think this part of trading doesn't get near as used as it should and players lose out not taking advantage. Next step is a guild that often gets one of the outlier traders. Even a trader out in the boonies can generate 100sof thousands of gold a week if you have the items to sell. End game could be getting into a prime trading guild and spending a good chunk of time in game pursuing items to flip.
This game is the only one I've played that has this diverse a market that accommodates so many styles of play. A central market would severely damage a vibrant trading community and damage the economy. I suggested my idea for making the current system (my opinion) better earlier in the thread. I don't know how feasible my idea would be when considering server performance but I think it would allow players who just want to find items quick and those that want to chase down bargains the chance to do that.
BagOfBadgers wrote: »Adding a global trader would allow me to flip stuff when I got bored, and I know of people with much more than my 10's of millions, that would spend all day doing it, and what would happen to the prices if only a few people control the flow of that/those? I would suggest up (and the many on here that are anti the Guild system would suffer) as reflected in real life supply, demand.
Might work for cheaper stuff people want to sell but when it comes to high value items, had more than a few people join the trade guilds I am in then try to sell the items in guild chat directly to avoid the listing fees, then proceed to sulk or leave when they are told not to sell directly in chat but use the guild trader since the fees in part pay for the trader bid.
If this other global trader your proposing had even higher listing fees, I think you would either end up with people continuing to sell in zone chat to avoid those fees or just selling via the existing guild traders.
Think it would cause guild traders to drop cheaper stuff and focus on more expensive items, since you would have people prepared to pay a little bit more for cheaper stuff, it is one of the reasons locations with high foot traffic get such high trader bids. More expensive stuff however I think people will still shop around, especially if those listing on this global trader mark up the prices to try and mitigate how much they are losing in fees.
Though I think it would likely kill most remote guild traders, only customers I see them getting are flippers, looking to buy cheap and re list on the global trader. While further inflating the cost of traders in high foot traffic areas.
Overall it would depend on how high the listing fee ends up being, if it is too high people looking to sell low end stuff won't make much, people selling high end stuff, will lose out to lower prices and higher profit margins on guild traders, about the only exception would be stuff with an extremely limited supply, plenty of billionaires who would be able to buy out all the stock and then list for stupidly high prices on the global trader.
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The point was to highlight barriers in the current trading system and propose improvements. Whether or not you agree, the ideas deserve to be considered on their merits. ...
TL;DR: You get the best of both worlds: keep the thrill of the hunt and guild strategy, while giving casuals and small guilds a fair shot at selling their loot without begging for a spot in a trading-guild.
I'm also dissatisfied with the current in-game economy, but the current trading system isn't inherently flawed; it does create a sense of immersion. I think the biggest problem is that there are too few truly valuable items in the game that people are willing or forced to spend gold on.
Most of our alchemy materials are cheap (because most alchemy products have little practical use), most food ingredients are useless (most food items have little practical use), most tradable equipment is useless in both PvP and PvE (again, because most equipment has little practical use), and most style materials are cheap.
Most equipment styles only sell well when they're first released; most older styles are ignored.
Since there's no demand for goods, the economy is naturally poor. This is why I previously requested the addition of tradable and attractive items to Trials and Cyrodiil, such as rare drops for AS+2. If these could be rewarded with rare drops, like the well-known Phoenix mount in WoW, it would undoubtedly increase players' enthusiasm for trials and give new value to older ones. Imagine if vMOL dropped Luminous Moon Dials, vHRC dropped Gargoyle Training Dummies, vAA dropped Polymorphs of Mage Constellation, vKA dropped Bat Pets, or randomly provided tradable skill styles in Cyrodiil's Rewards for the Worthy. Especially when the equipment from these older trials is no longer attractive, these rare drops will continue to keep players enthusiastic about participating in them and PvP.
As long as market demand increases, even guild vendors in less popular areas will attract people to explore and hunt for gold. Currently, because most items are unattractive, and the more attractive items are often inexpensive, people just want to buy what's conveniently available in town, regardless of the price.
plenty of billionaires who would be able to buy out all the stock and then list for stupidly high prices on the global trader.
Zodiarkslayer wrote: »Ironically it is these barriers that keep the economy from spiraling out of control...
It comes down to ease, it's so much easier with a central auction house to control a market...
frogthroat wrote: »Beautiful idea, but I don't think it would work... natural selection... one system would dominate...
I'm also dissatisfied with the current in-game economy, but the current trading system isn't inherently flawed...
...the current trading environment is indeed poor, it's not due to guild traders, but rather because most goods lack appeal...
The gating of easy to use selling behind guild membership is itself inflationary...