As the devs have stated they plan on refreshing Classes to bring pure-classed builds closer in line with subclassed builds, there is one thing that needs adressing.
Honestly I am baffled why this was overlooked on Subclass release.
So far, most subclessed DPS setups involve at least 2, sometimes even 3 skill lines that have crit damage bonuses in passives.
I think that stacking Crit damage passives has done the same, if not more damage to the game that the ultigain passives have done.
So treat it the same way ultigain was treated. (Ultigain passives share a cooldown now)
My proposal is to replace all class crit passives with a new, unique, 12% Crit damage buff that does not have Major or Minor variants and stacks with Major and Minor Force.
This way players will not feel forced into specific skill lines for doing good DPS.
It would serve as a good baseline to start balancing classes.
That is the painfully obvious choice. Or a diminishing return, by letting the second passive only be half as effective, the third only 1/3, etc.
So you might hit 12, 18, 21 % instead of 30.
So many easy and fair solutions.
It boggles the mind.
As the devs have stated they plan on refreshing Classes to bring pure-classed builds closer in line with subclassed builds, there is one thing that needs adressing.
Honestly I am baffled why this was overlooked on Subclass release.
So far, most subclessed DPS setups involve at least 2, sometimes even 3 skill lines that have crit damage bonuses in passives.
I think that stacking Crit damage passives has done the same, if not more damage to the game that the ultigain passives have done.
So treat it the same way ultigain was treated. (Ultigain passives share a cooldown now)
My proposal is to replace all class crit passives with a new, unique, 12% Crit damage buff that does not have Major or Minor variants and stacks with Major and Minor Force.
This way players will not feel forced into specific skill lines for doing good DPS.
It would serve as a good baseline to start balancing classes.
moderatelyfatman wrote: »As the devs have stated they plan on refreshing Classes to bring pure-classed builds closer in line with subclassed builds, there is one thing that needs adressing.
Honestly I am baffled why this was overlooked on Subclass release.
So far, most subclessed DPS setups involve at least 2, sometimes even 3 skill lines that have crit damage bonuses in passives.
I think that stacking Crit damage passives has done the same, if not more damage to the game that the ultigain passives have done.
So treat it the same way ultigain was treated. (Ultigain passives share a cooldown now)
My proposal is to replace all class crit passives with a new, unique, 12% Crit damage buff that does not have Major or Minor variants and stacks with Major and Minor Force.
This way players will not feel forced into specific skill lines for doing good DPS.
It would serve as a good baseline to start balancing classes.
They're only doing it now because the devs didn't realise how much of a power curve it would create around the same three skill lines.
Then the devs didn't realise how unhappy the PvE and PvP community become at the mono builds.
I suspect that the devs only noticed when the login numbers hit record lows and stay low that this is a problem.
moderatelyfatman wrote: »As the devs have stated they plan on refreshing Classes to bring pure-classed builds closer in line with subclassed builds, there is one thing that needs adressing.
Honestly I am baffled why this was overlooked on Subclass release.
So far, most subclessed DPS setups involve at least 2, sometimes even 3 skill lines that have crit damage bonuses in passives.
I think that stacking Crit damage passives has done the same, if not more damage to the game that the ultigain passives have done.
So treat it the same way ultigain was treated. (Ultigain passives share a cooldown now)
My proposal is to replace all class crit passives with a new, unique, 12% Crit damage buff that does not have Major or Minor variants and stacks with Major and Minor Force.
This way players will not feel forced into specific skill lines for doing good DPS.
It would serve as a good baseline to start balancing classes.
They're only doing it now because the devs didn't realise how much of a power curve it would create around the same three skill lines.
Then the devs didn't realise how unhappy the PvE and PvP community become at the mono builds.
I suspect that the devs only noticed when the login numbers hit record lows and stay low that this is a problem.
That doesn’t at all enhance gameplay. This is my worst fear aside from them deleting PvP. Adding static bonuses is boring and only lends to min/maxing. They have to get more creative than this suggestion.
BXR_Lonestar wrote: »As the devs have stated they plan on refreshing Classes to bring pure-classed builds closer in line with subclassed builds, there is one thing that needs adressing.
Honestly I am baffled why this was overlooked on Subclass release.
So far, most subclessed DPS setups involve at least 2, sometimes even 3 skill lines that have crit damage bonuses in passives.
I think that stacking Crit damage passives has done the same, if not more damage to the game that the ultigain passives have done.
So treat it the same way ultigain was treated. (Ultigain passives share a cooldown now)
My proposal is to replace all class crit passives with a new, unique, 12% Crit damage buff that does not have Major or Minor variants and stacks with Major and Minor Force.
This way players will not feel forced into specific skill lines for doing good DPS.
It would serve as a good baseline to start balancing classes.
This is not what needs to be done. Crit damage, ulti gen, tankiness, etc. are characteristics that were geared towards helping a class theme and playstyle before subclassing allowed us to stack these passives. What needs to happen is that a class's passives need to be innate to the character upon creation and not movable with the class skill lines. This would render subclassing nothing more than the ability to use a different classes abilities, but you could not stack all of the favorable passives that you desire on your character - those passives you are stuck with when you make the choice to make, say a Templar or a Sorcerer.
Doing this, alone, would definitely take down subclassed builds down several notches and bring them more in line with a pure-classed build without the need for a massive rework.
BXR_Lonestar wrote: »As the devs have stated they plan on refreshing Classes to bring pure-classed builds closer in line with subclassed builds, there is one thing that needs adressing.
Honestly I am baffled why this was overlooked on Subclass release.
So far, most subclessed DPS setups involve at least 2, sometimes even 3 skill lines that have crit damage bonuses in passives.
I think that stacking Crit damage passives has done the same, if not more damage to the game that the ultigain passives have done.
So treat it the same way ultigain was treated. (Ultigain passives share a cooldown now)
My proposal is to replace all class crit passives with a new, unique, 12% Crit damage buff that does not have Major or Minor variants and stacks with Major and Minor Force.
This way players will not feel forced into specific skill lines for doing good DPS.
It would serve as a good baseline to start balancing classes.
This is not what needs to be done. Crit damage, ulti gen, tankiness, etc. are characteristics that were geared towards helping a class theme and playstyle before subclassing allowed us to stack these passives. What needs to happen is that a class's passives need to be innate to the character upon creation and not movable with the class skill lines. This would render subclassing nothing more than the ability to use a different classes abilities, but you could not stack all of the favorable passives that you desire on your character - those passives you are stuck with when you make the choice to make, say a Templar or a Sorcerer.
Doing this, alone, would definitely take down subclassed builds down several notches and bring them more in line with a pure-classed build without the need for a massive rework.
There are so many passives that are 'coupled' with the skills in that skill line.
F.E. the Assassination passive Hemorrage (10% crit damage) only works while an Assassination skill is slotted on a bar.
Decoupling passives with their skills would nerf all subclassing variants.
While their idea is to buff subclassing, I don't think they would want to gut certain skill lines this way.