
Dalsinthus wrote: »Are you certain they didn’t use a detect pot?
Detect pots don't pull you out of stealth, they just allow the user to see stealthed enemies and hit them with direct damage to pull them out of stealth.
WuffyCerulei wrote: »Detect pots don't pull you out of stealth, they just allow the user to see stealthed enemies and hit them with direct damage to pull them out of stealth.
According to UESP https://en.uesp.net/wiki/Online:Invisibility:
Invisibility causes you to be undetectable by enemies for a short time, instantly entering stealth. This effect differs from traditional stealth in that it is not broken by damage over time effects or an enemy's detection radius. An invisible enemy can still be revealed through the use of stealth suppressing abilities or damage from ground-targeted effects.
Being invisible through the Unnatural Movement for vampires and Nightblade cloak, stealth detection radius and DOTs don't force people out of invisibility nor can they be seen. I was invisible through the Vampire invisibility, so I'm pretty sure.
WuffyCerulei wrote: »Detect pots don't pull you out of stealth, they just allow the user to see stealthed enemies and hit them with direct damage to pull them out of stealth.
According to UESP https://en.uesp.net/wiki/Online:Invisibility:
Invisibility causes you to be undetectable by enemies for a short time, instantly entering stealth. This effect differs from traditional stealth in that it is not broken by damage over time effects or an enemy's detection radius. An invisible enemy can still be revealed through the use of stealth suppressing abilities or damage from ground-targeted effects.
Being invisible through the Unnatural Movement for vampires and Nightblade cloak, stealth detection radius and DOTs don't force people out of invisibility nor can they be seen. I was invisible through the Vampire invisibility, so I'm pretty sure.
Your detection radius, which is what is referred to in this article, is the base radius which you pull crouched players from stealth when they are not using shadowy disguise or vamp 4 invis. It is what gets increased by certain things like the CP passive, medium armor passive, etc.
Detection pots grant you a buff called detection, which allows you to see stealthed enemies without pulling them from stealth. You can then attack them directly with direct damage, dots, etc, which will then pull them from stealth.
YandereGirlfriend wrote: »You ever heard of the Sentry set?
Best to fully understand the relevant mechanics before throwing around accusations like that.
I am sure that the game has some small percentage of cheaters but 99% of the time accusations are made by players who simply do not understand the game at the proper level.
WuffyCerulei wrote: »Yeah yall were right. I tested it with a friend who's on an opposite faction, and they could see me without bringing me out of stealth. It was just a first for me tbh, for that to happen. Played more seriously since late 2016, and that was the first time someone's done that. I'm not a turbo sweat in PVP though, so such nuances are still a mystery to me.
Avran_Sylt wrote: »And I have always been a hater/supporter for Detect pots.
1: They're too powerful for their cost (given range).
2: They're not ubiquitous enough (you can't spend alliance points to buy them).
I say this as a glass cannon player who uses invisibility/Illusion School of magic. (since potions have opportunity cost with use, with cooldown).
WuffyCerulei wrote: »Genuinely wonder why the Alliance Health Draughts don't have detection but rather invisibility.
I also very much wonder if seeing invisible players with stealth detection is intended or not, cause there's nowhere that states that should or should not be the case. At least as far as I know, anyways.
Oblivion_Protocol wrote: »WuffyCerulei wrote: »Genuinely wonder why the Alliance Health Draughts don't have detection but rather invisibility.
I also very much wonder if seeing invisible players with stealth detection is intended or not, cause there's nowhere that states that should or should not be the case. At least as far as I know, anyways.
Alliance health draughts have invisibility because they’re intended for survival. The idea is to get back some health, then go invisible to hide and heal up.
Seeing invisible players with stealth detection is absolutely intended. Before ZoS changed how Nightblade cloak worked, the forums were filled with debates about countering invisibility, because some NB builds could essentially be invisible for as long as they wanted to be. Invisible NB scavengers are a solid part of the reason Imperial City is as dead as it is now (and I say that as someone who has played a high-damage, high-sustain Magblade to absolutely delete people in IC like an NPC in a shadowy corner during a Dark Brotherhood quest).