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It's November. When can we expect the rest of the PvP Q&A?

Erickson9610
Erickson9610
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Mid-October was the last milestone as far as I know, and now it's November. When can we expect the rest of the PvP Q&A?
ZOS_Kevin wrote: »
ZOS_Kevin wrote: »
Just wanted to follow up here. We are holding the AMA/AUA because we got quite a bit of feedback after the Leadership Roundtable article, wanting to have more access to ask questions and follow up with leadership. The article was meant to give vision. The AMA is for you to ask questions directly to the folks you want answers from. So we are providing that through the AMA. While not everyone will get a response, we are working to get as many questions answered as we can. You are free to ask questions there and get a direct response from members of our leadership team.

@ZOS_Kevin any update on PVP Q&A 3?

We had some folks tied up in trying to get everything answered for this (there are a lot of moving parts at the studio right now, gearing up for U48 and items for next year), so I have taken it over to try and get Q&A 3 done. I am hoping to get this done in the next several weeks. So hopefully by Mid-October at the latest.
PC/NA — Lone Werewolf, the EP Templar Werewolf

Werewolf Should be Allowed to Sneak
Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • DenverRalphy
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    How long has it been since the Q&A? At this point, with the passage of time, how much of it would be obsolete?

    Honest question.
  • Stamicka
    Stamicka
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    Between subclassing, the new clunky animations, and the lack of combat adjustments for years now, I don’t think the Q&A will matter much.

    I don’t see a way forward for PvP unless they literally undid everything they did this year. On top of that, I have yet to see anyone in a leadership position demonstrate that they understand PvPs biggest problems right now.

    It’s a shame. So much potential down the drain.
    PC NA and Xbox NA
  • Chrisilis
    Chrisilis
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    Probably never. Its almost been a year after all. I don't think they care anymore..
  • IncultaWolf
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    I was waiting months for this as well wondering where it's at. There were some really good questions in there I had hoped would get answered.

    @ZOS_Kevin @ZOS_BrianWheeler
  • ksbrugh
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    Chrisilis wrote: »
    Probably never. Its almost been a year after all. I don't think they care anymore..

    I don't think it is they don't care anymore I believe it is they can't care anymore.

    Reasoning behind my belief is because I feel the Direction coming from the (top) meaning Microsoft, it's all about the 30% profit margin and PVP doesn't fit in that margin it could have and it would have if they would have taken care of it over the years but sadly they did not.
    I played PVP for years now and have given them every chapter money ESO Plus Crown store purchases blah blah blah but no more they don't take care of me I don't take care of them what I got is what I'll play nothing more nothing less
  • ksbrugh
    ksbrugh
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    Mid-October was the last milestone as far as I know, and now it's November. When can we expect the rest of the PvP Q&A?
    ZOS_Kevin wrote: »
    ZOS_Kevin wrote: »
    Just wanted to follow up here. We are holding the AMA/AUA because we got quite a bit of feedback after the Leadership Roundtable article, wanting to have more access to ask questions and follow up with leadership. The article was meant to give vision. The AMA is for you to ask questions directly to the folks you want answers from. So we are providing that through the AMA. While not everyone will get a response, we are working to get as many questions answered as we can. You are free to ask questions there and get a direct response from members of our leadership team.

    @ZOS_Kevin any update on PVP Q&A 3?

    We had some folks tied up in trying to get everything answered for this (there are a lot of moving parts at the studio right now, gearing up for U48 and items for next year), so I have taken it over to try and get Q&A 3 done. I am hoping to get this done in the next several weeks. So hopefully by Mid-October at the latest.

    Keep these PVP threads Alive by responding to people's messages it will place it back at the top of the general discussion list
  • MISTFORMBZZZ
    MISTFORMBZZZ
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    Looks like we have been forgotten another time.
  • Overamera
    Overamera
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    This
  • silentxthreat
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    ksbrugh wrote: »
    Chrisilis wrote: »
    Probably never. Its almost been a year after all. I don't think they care anymore..

    I don't think it is they don't care anymore I believe it is they can't care anymore.

    Reasoning behind my belief is because I feel the Direction coming from the (top) meaning Microsoft, it's all about the 30% profit margin and PVP doesn't fit in that margin it could have and it would have if they would have taken care of it over the years but sadly they did not.
    I played PVP for years now and have given them every chapter money ESO Plus Crown store purchases blah blah blah but no more they don't take care of me I don't take care of them what I got is what I'll play nothing more nothing less

    if they made a classic pvp server pre hybrid pre sub class and put it behind a pay wall i would give them money
  • dcrush
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    It’s probably in the same drawer as the U35 Q&A.
  • Erickson9610
    Erickson9610
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    To be fair, @ZOS_Kevin never listed a hard deadline — it reads more as an optimistic goal. I assume it's still being worked on, albeit not as quickly as planned.

    I just hope it's not canceled! I'd really love to read it, and I don't believe that the answers are outdated by this point. The Q&A is still worth working on.
    PC/NA — Lone Werewolf, the EP Templar Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • ZOS_Kevin
    ZOS_Kevin
    Community Manager
    To be fair, @ZOS_Kevin never listed a hard deadline — it reads more as an optimistic goal. I assume it's still being worked on, albeit not as quickly as planned.

    I just hope it's not canceled! I'd really love to read it, and I don't believe that the answers are outdated by this point. The Q&A is still worth working on.

    It is not cancelled. I am actively working on this. My goal is to have the rest of this finished by the end o this week and have this go through our localization process over the next 2 weeks. So the plan is to have this out right be before Thanksgiving.
    Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
    Staff Post
  • React
    React
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    ZOS_Kevin wrote: »
    To be fair, @ZOS_Kevin never listed a hard deadline — it reads more as an optimistic goal. I assume it's still being worked on, albeit not as quickly as planned.

    I just hope it's not canceled! I'd really love to read it, and I don't believe that the answers are outdated by this point. The Q&A is still worth working on.

    It is not cancelled. I am actively working on this. My goal is to have the rest of this finished by the end o this week and have this go through our localization process over the next 2 weeks. So the plan is to have this out right be before Thanksgiving.

    Any chance we'll be seeing this before vengeance goes live on Wednesday?
    @ReactSlower - PC/NA - 2000+ CP
    React Faster - XB/NA - 1500+ CP
    Content
    Twitch.tv/reactfaster
    Youtube.com/@ReactFaster
  • LonePirate
    LonePirate
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    ZOS_Kevin wrote: »
    It is not cancelled. I am actively working on this. My goal is to have the rest of this finished by the end o this week and have this go through our localization process over the next 2 weeks. So the plan is to have this out right be before Thanksgiving.

    This post perfectly sums up the ZOS approach to PVP. The questions were solicited in Q1 (or was it Q2?) of this year and here we are near the end of Q4 with no response. This task has withered on the vine, just like Cyrodiil. Supposedly ZOS is working on it much like with Cyrodiil, but almost a month has passed since this post and another self-imposed but obviously arbitrary deadline never came to be. This Q&A, just the like fixes for Cyrodiil, will likely never see the light of day.

    Here's a suggestion on how to tackle some of the Cyrodiil problems, which are more gameplay related than anything. Take a common player complaint, such as heal stacking. Add a new pair of buffs like Major and Minor Medicine. Use a database flag to mark everything that produces a HOT as one of those two buffs. Use Battle Spirit to recognize the DB flag and then prevent a second Major or Minor Medicine buff from being applied so that it impacts only PVP and not PVE. Spend a day or two testing it to make sure it doesn't blow up the game and then release it via an incremental patch. Stop this nonsense about releasing changes only once or twice a year. If there is a significant problem with it, players will find it and report it. Once released live, move on to the next issue or bug and do the same thing. Change a value or flag triggered only by Battle Spirit and push it live after cursory testing. Be nimble, agile or whatever you want to call it. Just be responsive to players and their concerns - something I know which is very rare for ZOS when it comes to PVP. It something doesn't work, simply disable it via the next incremental. Keep the cycle going. Players will be far more receptive to a fix that needs backed out than they are to the absolute abandonment of issues in Cyrodiil like we see now.

    Stop devoting so much time to Vengeance and focus those work efforts on things impacting the actual player experience today. Use Vengeance as a replacement in the future for Blackreach, Ravenwatch and Icereach so that lower level players can compete on the same playing field as everyone else. Vengeance may be liked internally but players are not clamoring for it like they are resolutions for the problems that experience every time they step into Cyrodiil.

    If I could request one wish from Tamriel Santa, it would be for ZOS to listen to the PVP player community instead of corporate management as to what players want from the game.
  • The_Meathead
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    ZOS_Kevin wrote: »
    To be fair, @ZOS_Kevin never listed a hard deadline — it reads more as an optimistic goal. I assume it's still being worked on, albeit not as quickly as planned.

    I just hope it's not canceled! I'd really love to read it, and I don't believe that the answers are outdated by this point. The Q&A is still worth working on.

    It is not cancelled. I am actively working on this. My goal is to have the rest of this finished by the end o this week and have this go through our localization process over the next 2 weeks. So the plan is to have this out right be before Thanksgiving.

    Please, please, PLEASE, finally address the bazillion and one requests for information about Ballgroup mechanics, stacked heals/shields, proximity, how intentional the current situation/strength is and -most of all- how much they effect performance in Cyrodiil.

    It's incredibly obvious to anyone who plays regularly that Ballgroups have a major impact on performance, yet they've been danced around as a topic almost entirely despite endless questions and suggestions. PLEASE talk to us openly about this topic and stop avoiding it.

    (EDIT: Just in case it needs stating, I mean in current Cyrodiil NOT Vengeance.)
    Edited by The_Meathead on December 2, 2025 1:54AM
  • SneaK
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    LonePirate wrote: »
    ZOS_Kevin wrote: »
    It is not cancelled. I am actively working on this. My goal is to have the rest of this finished by the end o this week and have this go through our localization process over the next 2 weeks. So the plan is to have this out right be before Thanksgiving.

    This post perfectly sums up the ZOS approach to PVP. The questions were solicited in Q1 (or was it Q2?) of this year and here we are near the end of Q4 with no response. This task has withered on the vine, just like Cyrodiil. Supposedly ZOS is working on it much like with Cyrodiil, but almost a month has passed since this post and another self-imposed but obviously arbitrary deadline never came to be. This Q&A, just the like fixes for Cyrodiil, will likely never see the light of day.

    Here's a suggestion on how to tackle some of the Cyrodiil problems, which are more gameplay related than anything. Take a common player complaint, such as heal stacking. Add a new pair of buffs like Major and Minor Medicine. Use a database flag to mark everything that produces a HOT as one of those two buffs. Use Battle Spirit to recognize the DB flag and then prevent a second Major or Minor Medicine buff from being applied so that it impacts only PVP and not PVE. Spend a day or two testing it to make sure it doesn't blow up the game and then release it via an incremental patch. Stop this nonsense about releasing changes only once or twice a year. If there is a significant problem with it, players will find it and report it. Once released live, move on to the next issue or bug and do the same thing. Change a value or flag triggered only by Battle Spirit and push it live after cursory testing. Be nimble, agile or whatever you want to call it. Just be responsive to players and their concerns - something I know which is very rare for ZOS when it comes to PVP. It something doesn't work, simply disable it via the next incremental. Keep the cycle going. Players will be far more receptive to a fix that needs backed out than they are to the absolute abandonment of issues in Cyrodiil like we see now.

    Stop devoting so much time to Vengeance and focus those work efforts on things impacting the actual player experience today. Use Vengeance as a replacement in the future for Blackreach, Ravenwatch and Icereach so that lower level players can compete on the same playing field as everyone else. Vengeance may be liked internally but players are not clamoring for it like they are resolutions for the problems that experience every time they step into Cyrodiil.

    If I could request one wish from Tamriel Santa, it would be for ZOS to listen to the PVP player community instead of corporate management as to what players want from the game.

    This is an outstanding post. No it doesn’t capture everything I have grievances with but it’s mind blowingly simple and honest feedback that captures a sentiment shared by A LOT of us.

    This is the guy yall need to give a job to.

    "IMO"
    Aldmeri Dominion
    1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
  • Marto
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    LonePirate wrote: »
    [...]
    Here's a suggestion on how to tackle some of the Cyrodiil problems, which are more gameplay related than anything. Take a common player complaint, such as heal stacking. Add a new pair of buffs like Major and Minor Medicine. Use a database flag to mark everything that produces a HOT as one of those two buffs. Use Battle Spirit to recognize the DB flag and then prevent a second Major or Minor Medicine buff from being applied so that it impacts only PVP and not PVE. Spend a day or two testing it to make sure it doesn't blow up the game and then release it via an incremental patch. Stop this nonsense about releasing changes only once or twice a year. If there is a significant problem with it, players will find it and report it. Once released live, move on to the next issue or bug and do the same thing. Change a value or flag triggered only by Battle Spirit and push it live after cursory testing. Be nimble, agile or whatever you want to call it. Just be responsive to players and their concerns - something I know which is very rare for ZOS when it comes to PVP. It something doesn't work, simply disable it via the next incremental. Keep the cycle going. Players will be far more receptive to a fix that needs backed out than they are to the absolute abandonment of issues in Cyrodiil like we see now.
    [...]

    You... want to replace every HoT effect in the game (of which there are hundreds, if not thousands) with only 2 possible durations and strengths? Every set, every passive, every class skill, every weapon skill. All of it. Replaced.

    And you're talking about this as if it's a reasonable and obvious solution, and not something that would have far-reaching and unintended consequences to the entire game. And you're talking about it as if it would take days to develop and test??

    Sorry, but this is a terrible idea and terrible feedback.

    And this is all working on the assumption that removing heal stacking is somehow a magical solution that will fix performance and balance Cyrodiil.

    What you're suggesting is the definition of a band-aid fix. It is a short-sighted solution that just tries to look at a symptom and fix it without thinking twice about the consequences.
    Edited by Marto on December 2, 2025 3:46AM
    "According to the calculations of the sages of the Cult of the Ancestor Moth, the batam guar is the cutest creature in all Tamriel"
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