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Community Update – Vengeance Testing & Cyrodiil

  • xR3ACTORx
    xR3ACTORx
    ✭✭✭
    ToddIngram wrote: »

    Second, if nothing is special about ESO PvP we may as well play other games that have better performance and customer support.

    This already happened on Xbox EU after the previous mayhem "test". If I have a look at my friendlist I can see many players who already moved over to other games like BF6 or Helldivers 2. Some are on NMS and never returned since then. I can still remember the deserted mayhem after vengeance when the people left.
    Edited by xR3ACTORx on November 28, 2025 4:35AM
  • Draggimus
    Draggimus
    Soul Shriven
    is this some kinda retaliation for everyone laughing at the devs for their really embarrassing gameplay on that pvp stream
  • CaiWenji
    CaiWenji
    ✭✭✭✭
    If Scenario 2 were to happen, I will up and quit then and there. No build diversity, no creativity, and most importantly no more fun! The only time I would ever come back is during the Anniversary Jubilee to get my current year's cake and to check again that if Scenario 2 did happen that it was then reverted.
  • StihlReign
    StihlReign
    ✭✭✭✭✭
    Draggimus wrote: »
    is this some kinda retaliation Vengeance for everyone laughing at the devs for their really embarrassing gameplay on that pvp stream

    Oooh, so irresistible... >:)


    "O divine art of subtlety and secrecy!

    Through you we learn to be invisible, through you inaudible; and hence we can hold the enemy’s fate in our hands.” – Ch. VI, v. 8-9. — Master Sun Tzu

    "You haven't beaten me you've sacrificed sure footing for a killing stroke." — Ra's al Ghul

    He who is prudent and lies in wait for an enemy who is not, will be victorious — Master Sun Tzu

    LoS
  • Volkster
    Volkster
    ✭✭
    Is this an example of the decoy effect? You guys offer two choices, with the second one being one no one would rightfully want, so people would be more accepting of the first option.
  • LarsS
    LarsS
    ✭✭✭✭✭
    Some numbers.

    PC/EU all 3 alliances locked 1-2 hours on prime time on GH, the other campaigns are empty BR may reach 2 bars on on some alliances.

    Considering numbers, on GH (120) and 300 on Vengeance. On last test Vengence were on 2 to 3 bars on all alliances (PC/EU) on prime time that is more participants than a locked GH.

    There are still new people comming to cyro, but many leave again due to the huge power gap. It is not fun to be killed again and again by top level balls or small scaler groups.

    It's up to everyone to guess how long the present pvp in Cyro will survive. To me the future looks bleak, so changes must be introduced.
    GM for The Daggerfall Authority EU PC
  • Muizer
    Muizer
    ✭✭✭✭✭
    ToddIngram wrote: »
    It's impossible to not know that ZOS always said vengeance was just a test.

    That is beside the point. I never said or implied that it was not a test. The difference is that some people just seem to have assumed without evidence that that meant 'for improvements to current cyrodiil'.

    A far more consistent reading of the course of events is this:
    1) ZOS decided to rebuild Cyrodiil PvP from the ground up, because they could not identify any 'silver bullets' to fix live.
    2) In order to do that, they wanted to start with a version that they knew for certain would support the player counts they were aiming for.
    3) For that they needed to run a base line test on the live servers
    4) As usually new features that go live stay there with only small tweaks, they stressed the 'test' bit to death: don't worry this is not going to stay on live as is!

    I don't recall them ever saying it was intended to learn things to apply to current cyrodiil. And frankly as an approach to developing a feature that would make 0 sense. They're at

    5) iterate on the functioning basis to make Vengeance more feature rich, all the while continuing to test it for performance and acceptance.

    Edited to be more constructive.
    Edited by Muizer on November 28, 2025 4:42PM
    Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • MorallyBipolar
    MorallyBipolar
    ✭✭✭✭
    reazea wrote: »
    I just realized something very important to this discussion.

    Vengeance 1 was sold to us as being a test system so they could gather data and improve normal live Cyrodiil.

    With this post Jessica is saying ZOS will not be making any effort to improve normal live Cyrodiil at any point in the future and they're developing vengeance to probably replace grey host.

    So the statement that vengeance was an effort to improve live Cyrodiil was never a true statement. ....just like we've been pointing out all along. :'(


    This.^

    ZOS sold us on a "test" that was never a test. Vengeance was always intended to replace Cyrodiil PvP, as seems apparent when reading the OP. The statement that ZOS is never going to try to fix anything in normal live Grey Host is the same as saying vengeance will be the only option going forward at some point next year.

    We know ZOS hasn't even been trying to improve performance in Grey Host now. They haven't even tried to limit heal stacking or removing the most offensive proc sets either. So they can't credibly say they've even tried.

    Vengeance has been a betrayal of the PvP community from the onset. I'll never trust ZOS to be honest about anything going forward.
  • MorallyBipolar
    MorallyBipolar
    ✭✭✭✭
    reazea wrote: »
    [snip]

    That's what I'll be doing. As will the only PvP guild still hanging on that I play with daily.

    None of us will be playing vengeance now or ever again. If vengeance becomes mandated ESO may as well not even exist for us.
    [edited to remove quote]
    Edited by ZOS_Icy on November 28, 2025 7:37PM
  • xR3ACTORx
    xR3ACTORx
    ✭✭✭
    Yes. Trust is gone. I really hope TES6 and FO5 won't be messed up.
  • AngelA10S115
    AngelA10S115
    ✭✭
    JohnRingo wrote: »
    Sarannah wrote: »
    Some more questions:
    -What will happen to the other Cyrodiil campaigns in both scenario 1 and scenario 2? Will they keep existing, be removed, something else?
    -How many resources have been spent over the years to try and get Cyrodiil working as intended? And will these resources now get allocated to more content/features, or will you still try to fix Cyrodiil going forward?
    -Could a cause of the lag in Cyrodiil be the Imperial City still being linked to Cyrodiil? In the IC we still get messages about the scrolls/gates/etc in Cyrodiil there, even though the two should no longer be linked.
    -What will happen in scenario 1 if due to playernumbers both vengeance and grey host end up with unhealthy/unsustainable populations? basically showing neither PvP mode was populair enough to begin with. (asking as some players are expressing boycotts for certain modes)
    -You stated that in survey test 1 many players expressed their like for vengeance, was vengeance liked by enough players to have a healthy permanent/sustainable population for that mode?
    JohnRingo wrote: »
    reazea wrote: »
    This statement from ZOS makes it clear those of us who despise vengeance and will never play any version of vengeance have only one option now:

    We have to boycott participation in all vengeance going forward and hope ZOS figures out vengeance is a fail in every way.

    This is absolutely the correct course of action at this point.
    There are players who enjoy vengeance, and you are actively trying to keep vengeance from them/have ZOS remove vengeance from the game. Which is just as bad as players who want your beloved Cyrodiil closed/removed! The more options for gameplay, the more players who can happily play what they want, and the more players who can play the modes that they want to play. Growing both the game and it's population.

    Besides that, boycotting vengeance will actually have the opposite effect. If enough grey host players go to vengeance, causing both vengeance and grey host to have unhealthy/unsustainable populations, the entire future of PvP in this game will be at risk. Making it seem like neither vengeance nor grey host have a place in this game's future, and I'm guessing you do not want that either.

    I'll put it this way. If you tell a veteran PvP player that a decade of gear, CP, and build investment is now worthless under the Vengeance rule set, it’s the gaming equivalent of telling a long-term investor that their portfolio of ten years has suddenly gone to zero. The reaction is obvious: anger, disbelief, and a sense of being robbed. That player is probably NOT feeling cooperative.

    So tell players who don't have 300 hours in PvP, optimized gear, and a high level not to even think about touching PvP. Like any game, if there isn't a constant flow of players, the game dies. everyone needs the opportunity to face any other player. Currently, if you don't have a meta build, you're more useless than a rock.
  • xR3ACTORx
    xR3ACTORx
    ✭✭✭
    So tell players who don't have 300 hours in PvP, optimized gear, and a high level not to even think about touching PvP. Like any game, if there isn't a constant flow of players, the game dies. everyone needs the opportunity to face any other player. Currently, if you don't have a meta build, you're more useless than a rock.

    Every pvp veteran started at zero.

  • Major_Mangle
    Major_Mangle
    ✭✭✭✭✭
    JohnRingo wrote: »
    Sarannah wrote: »
    Some more questions:
    -What will happen to the other Cyrodiil campaigns in both scenario 1 and scenario 2? Will they keep existing, be removed, something else?
    -How many resources have been spent over the years to try and get Cyrodiil working as intended? And will these resources now get allocated to more content/features, or will you still try to fix Cyrodiil going forward?
    -Could a cause of the lag in Cyrodiil be the Imperial City still being linked to Cyrodiil? In the IC we still get messages about the scrolls/gates/etc in Cyrodiil there, even though the two should no longer be linked.
    -What will happen in scenario 1 if due to playernumbers both vengeance and grey host end up with unhealthy/unsustainable populations? basically showing neither PvP mode was populair enough to begin with. (asking as some players are expressing boycotts for certain modes)
    -You stated that in survey test 1 many players expressed their like for vengeance, was vengeance liked by enough players to have a healthy permanent/sustainable population for that mode?
    JohnRingo wrote: »
    reazea wrote: »
    This statement from ZOS makes it clear those of us who despise vengeance and will never play any version of vengeance have only one option now:

    We have to boycott participation in all vengeance going forward and hope ZOS figures out vengeance is a fail in every way.

    This is absolutely the correct course of action at this point.
    There are players who enjoy vengeance, and you are actively trying to keep vengeance from them/have ZOS remove vengeance from the game. Which is just as bad as players who want your beloved Cyrodiil closed/removed! The more options for gameplay, the more players who can happily play what they want, and the more players who can play the modes that they want to play. Growing both the game and it's population.

    Besides that, boycotting vengeance will actually have the opposite effect. If enough grey host players go to vengeance, causing both vengeance and grey host to have unhealthy/unsustainable populations, the entire future of PvP in this game will be at risk. Making it seem like neither vengeance nor grey host have a place in this game's future, and I'm guessing you do not want that either.

    I'll put it this way. If you tell a veteran PvP player that a decade of gear, CP, and build investment is now worthless under the Vengeance rule set, it’s the gaming equivalent of telling a long-term investor that their portfolio of ten years has suddenly gone to zero. The reaction is obvious: anger, disbelief, and a sense of being robbed. That player is probably NOT feeling cooperative.

    So tell players who don't have 300 hours in PvP, optimized gear, and a high level not to even think about touching PvP. Like any game, if there isn't a constant flow of players, the game dies. everyone needs the opportunity to face any other player. Currently, if you don't have a meta build, you're more useless than a rock.

    If you expect to be on par with veterans as a new player in a 10 y/o + mmo, I don´t know what to say really. It´s some crazy entitlement to expect to be able to compete with people who has spend years playing this game.

    P.S You know how you improve at a game?
    You talk/interact with people, you play the game, you invest time into the game and stop treating the game like a single player game and eventually you will improve as long as you put the time and effort into it.
    Edited by Major_Mangle on November 28, 2025 7:11PM
    Ps4 EU 2016-2020
    PC/EU: 2020 -
  • alternatelder
    alternatelder
    ✭✭✭✭✭
    xR3ACTORx wrote: »
    Yes. Trust is gone. I really hope TES6 and FO5 won't be messed up.

    Wrong developer.
  • xR3ACTORx
    xR3ACTORx
    ✭✭✭
    xR3ACTORx wrote: »
    Yes. Trust is gone. I really hope TES6 and FO5 won't be messed up.

    Wrong developer.

    Dumbing down of gameplay mechanics over the time. Same strategy. Everyone knows ZOS is basically functioning as a holding for Bethesda.
    Edited by xR3ACTORx on November 28, 2025 7:17PM
  • dinokstrunz
    dinokstrunz
    ✭✭✭✭✭
    Surprised you're still full steam ahead with vengeance. It's unwarranted. Just keep Cyrodiil as is, remove empty campaigns, go ahead with the smaller new feature planned for 2026.
  • ZOS_Icy
    ZOS_Icy
    mod
    Greetings,

    As we've removed a few comments that were trolling and petitions/protests, this is a friendly reminder that comments need to adhere to our Community Rules to avoid thread derailment.
    • Petitions and Protests: We do not allow petitions or protests on our forums. Due to the fact that both promote the use of demands and replies that consist of “/signed” or little else, we feel that neither encourage nor allow for meaningful and constructive discussion. Instead of using a petition or protest, we recommend presenting your thoughts as a request or suggestion so everyone in the community can discuss it.
    • Trolling or Baiting: The act of trolling is defined as something that is created for the intent to provoke conflict, shock others, or to elicit a strong negative or emotional reaction. It’s okay and very normal to disagree with others, and even to debate, but provoking conflict, baiting, inciting, mocking, etc. is never acceptable in the official The Elder Scrolls Online community. If you do not have something constructive or meaningful to add to a discussion, we strongly recommend you refrain from posting in that thread, and find another discussion to participate in instead. It is also not constructive or helpful to publicly call out others and accuse them of trolling, or call them a troll—please refrain from doing so. If you genuinely believe someone is trolling, please report the post or thread to the ESO Team, and leave it at that.
    The Elder Scrolls Online Team
    Staff Post
  • Frooke
    Frooke
    ✭✭✭
    Let’s be realistic: a lag-free Cyrodiil is never going to work the way it is. The solution is to either shrink the map and reduce the population, or move to a fully capped system like Vengeance. Otherwise, we’ll always have this unfixable lag. Reducing Cyrodiil doesn’t solve the ballgroup problem — it might even make it worse, because they would dominate more easily. This could be avoided if group sizes were limited to a maximum of 4 players, but I prefer the idea of a Vengeance-style mode with precisely balanced classes (which is very far from what we currently have). If the classes were well balanced and we had a minimal customization option, it would already be fun, but the balance just doesn’t work
  • AngelA10S115
    AngelA10S115
    ✭✭
    JohnRingo wrote: »
    Sarannah wrote: »
    Some more questions:
    -What will happen to the other Cyrodiil campaigns in both scenario 1 and scenario 2? Will they keep existing, be removed, something else?
    -How many resources have been spent over the years to try and get Cyrodiil working as intended? And will these resources now get allocated to more content/features, or will you still try to fix Cyrodiil going forward?
    -Could a cause of the lag in Cyrodiil be the Imperial City still being linked to Cyrodiil? In the IC we still get messages about the scrolls/gates/etc in Cyrodiil there, even though the two should no longer be linked.
    -What will happen in scenario 1 if due to playernumbers both vengeance and grey host end up with unhealthy/unsustainable populations? basically showing neither PvP mode was populair enough to begin with. (asking as some players are expressing boycotts for certain modes)
    -You stated that in survey test 1 many players expressed their like for vengeance, was vengeance liked by enough players to have a healthy permanent/sustainable population for that mode?
    JohnRingo wrote: »
    reazea wrote: »
    This statement from ZOS makes it clear those of us who despise vengeance and will never play any version of vengeance have only one option now:

    We have to boycott participation in all vengeance going forward and hope ZOS figures out vengeance is a fail in every way.

    This is absolutely the correct course of action at this point.
    There are players who enjoy vengeance, and you are actively trying to keep vengeance from them/have ZOS remove vengeance from the game. Which is just as bad as players who want your beloved Cyrodiil closed/removed! The more options for gameplay, the more players who can happily play what they want, and the more players who can play the modes that they want to play. Growing both the game and it's population.

    Besides that, boycotting vengeance will actually have the opposite effect. If enough grey host players go to vengeance, causing both vengeance and grey host to have unhealthy/unsustainable populations, the entire future of PvP in this game will be at risk. Making it seem like neither vengeance nor grey host have a place in this game's future, and I'm guessing you do not want that either.

    I'll put it this way. If you tell a veteran PvP player that a decade of gear, CP, and build investment is now worthless under the Vengeance rule set, it’s the gaming equivalent of telling a long-term investor that their portfolio of ten years has suddenly gone to zero. The reaction is obvious: anger, disbelief, and a sense of being robbed. That player is probably NOT feeling cooperative.

    So tell players who don't have 300 hours in PvP, optimized gear, and a high level not to even think about touching PvP. Like any game, if there isn't a constant flow of players, the game dies. everyone needs the opportunity to face any other player. Currently, if you don't have a meta build, you're more useless than a rock.

    If you expect to be on par with veterans as a new player in a 10 y/o + mmo, I don´t know what to say really. It´s some crazy entitlement to expect to be able to compete with people who has spend years playing this game.

    P.S You know how you improve at a game?
    You talk/interact with people, you play the game, you invest time into the game and stop treating the game like a single player game and eventually you will improve as long as you put the time and effort into it.

    Skill and statistical advantage are very different things. If a veteran and a new player face off in a match where only skill matters, the new player will obviously be humiliated, but might still be able to do something. However, in TESO, if an unoptimized player faces someone with a PvP setup, they simply won't be able to do anything. The new player could attack them all day without their opponent even moving and simply not do any damage.

    Also, are you seriously saying that if you haven't played hundreds of hours, you shouldn't participate in PvP? Not everyone wants to invest hundreds of hours in the game just to try PvP, but that's okay. I understand that you like the current PvP system. The problem is that, if things continue this way, it's going to disappear, and to prevent that, we need more people to be able to enjoy PvP.
  • LastN0vember
    LastN0vember
    Soul Shriven
    I’ve played in Cyrodiil since 2016 and I sincerely hope that Grayhost can stay. I’m curious if it’s possible to understand if and how coding errors and bugs are being looked at from the base engine level as some of the glitches that come from sustained combat. Things like 40k day duration debuffs, 0s left debuffs that get stuck, perma YB healing orb synergy glitches, weird lag load screens at Nikel and Sejanus, the colloquial Ash till you Crash acknowledgement of weird and sad play ending server 307 booted and Q inducing pain. Or the map bugs that let you fall through the floor or phase into buildings where you have to pray to get out of combat to use the unstuck feature. Or why we need 20 something UDP/TCP/ ports open to facilitate connection and reduce packet loss. It just seems like even underneath it all there’s some kind of fundamental issue of getting data from / to client hosts and server performance showing red flags. I get the desire to pull everything away and put it back but are we really solving the problem or asking the wrong questions?

    Subclassing has been fun but unfortunately it has led to the top 80% of high damage output / best builds being less than a handful of meta builds and cookie cutter combos that lead to players getting bursted down. While you can hone skills to a degree it seems strange that damage sets are always getting nerfed or skills adjusted and changed but the tank sets and comp play continue to allow nearly unkillable individuals to troll the map or ball groups to mercilessly control the map and faction play. Sure vengeance makes this impossible but it seems to do so without keeping the parts of ESO that make it unique and special. Isn’t there a way to do both? are we willing to actually do the work for that? Are we surveying ALL players to get their feedback or just cherry picking what we want to see?

    I hope the devs see just how much time and energy players put into GH, for some it’s quite literally their day job. All we’d really want is to patch the same bugs we’ve complained about for years instead of reinventing the wheel and taking away what we love.
  • Erickson9610
    Erickson9610
    ✭✭✭✭✭
    ✭✭✭
    xR3ACTORx wrote: »
    Yes. Trust is gone. I really hope TES6 and FO5 won't be messed up.

    Why should we expect those games at all? ESO is the future of The Elder Scrolls the way FO76 is the future of Fallout. And we already know how the latest singleplayer RPG from Bethesda turned out.
    PC/NA — Lone Werewolf, the EP Templar Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • alternatelder
    alternatelder
    ✭✭✭✭✭
    xR3ACTORx wrote: »
    xR3ACTORx wrote: »
    Yes. Trust is gone. I really hope TES6 and FO5 won't be messed up.

    Wrong developer.

    Dumbing down of gameplay mechanics over the time. Same strategy. Everyone knows ZOS is basically functioning as a holding for Bethesda.

    Zenimax media is the parent company for Bethesda and Zenimax Online Studios...Zos likely will have no part in ES6 or Fo5.
  • xR3ACTORx
    xR3ACTORx
    ✭✭✭
    Okay. Good. But doesn't change the fact that my trust is gone in eso.
  • StihlReign
    StihlReign
    ✭✭✭✭✭
    xR3ACTORx wrote: »
    xR3ACTORx wrote: »
    Yes. Trust is gone. I really hope TES6 and FO5 won't be messed up.

    Wrong developer.

    Dumbing down of gameplay mechanics over the time. Same strategy. Everyone knows ZOS is basically functioning as a holding for Bethesda.

    Zenimax media is the parent company for Bethesda and Zenimax Online Studios...Zos likely will have no part in ES6 or Fo5.

    Hmm...

    After 8 years of positive reviews, Fallout 4 drops back down to a "Mostly Negative" Steam rating – and it's all thanks to Bethesda's disastrous Anniversary Edition launch Source
    "O divine art of subtlety and secrecy!

    Through you we learn to be invisible, through you inaudible; and hence we can hold the enemy’s fate in our hands.” – Ch. VI, v. 8-9. — Master Sun Tzu

    "You haven't beaten me you've sacrificed sure footing for a killing stroke." — Ra's al Ghul

    He who is prudent and lies in wait for an enemy who is not, will be victorious — Master Sun Tzu

    LoS
  • loosej
    loosej
    ✭✭✭✭✭
    xR3ACTORx wrote: »
    xR3ACTORx wrote: »
    Yes. Trust is gone. I really hope TES6 and FO5 won't be messed up.

    Wrong developer.

    Dumbing down of gameplay mechanics over the time. Same strategy. Everyone knows ZOS is basically functioning as a holding for Bethesda.

    Zenimax media is the parent company for Bethesda and Zenimax Online Studios...Zos likely will have no part in ES6 or Fo5.

    I recently reinstalled Skyrim after many years, and selected the Creation Club option (I think that's what it's called) to check for mods. In the past I'd always used Nexus. First thing I got was a Zenimax EULA, and I pressed back as fast as I could. If it looks like a duck and quacks like a duck...

    Still open to the idea that the change in zos management could be a good thing, communication seems to be improving, now I'm just waiting to see different actions.
    Consistency: It's only a virtue if you're not a screwup (source: despair.com)
  • CatoUnchained
    CatoUnchained
    ✭✭✭✭✭
    With the next Vengeance test coming up in December, we wanted to give everyone an update on the Vengeance testing and where we’re headed with Cyrodiil. We recognize that you all have questions about next steps and what these tests mean for the future of Cyrodiil, and we’re here to answer some of those questions. We also want to give you as much context and info as possible, in the name of transparency.

    The Goals
    To recap where we started and where we’ve been with the Vengeance tests, earlier this year we set out to try some new things with Cyrodiil to address the following specific goals:
    • Significantly increase the player cap in a Cyrodiil campaign so that campaigns feel lively, full, and there’s lots of action to enjoy.
      • Cyrodiil was originally designed to support 900 total concurrent players (300 per alliance.) We have not been able to support those target numbers in the current non-Vengeance Cyrodiil campaigns. We are able to hit 900 total concurrent players with the Vengeance ruleset.
    • Reduce frustrating latency and related game performance issues in Cyrodiil, especially during large, sustained battles. And in turn, increase the fun and enjoyment.
    • Through testing, determine if overall Ability complexity is the main cause of server stress and game performance issues in Cyrodiil, especially during mass battles and in high-population campaigns.
      • We did test other potential causes of server stress and game performance issues in Cyrodiil during the Vengeance tests, such as item sets and procs, consumable items, siege weapons, quests, vendors, etc. Ability complexity was our primary suspected main cause factor, though.

    Test Summaries
    Since March, we have held three Vengeance tests. The next one will begin on December 3, 2025.

    For the first test, which was on the PC EU and NA servers, we introduced the Vengeance ruleset including normalized character stats, attributes, consumables, and Vengeance-specific weapons for all classes. We also disabled things like the Champion System, all quests, item sets, and access to banks, vendors, and crafting nodes.

    The specific goal of this test was to give us a starting point – to reduce things to the most basic level so we could evaluate the findings and begin adding things back in. At the end of this test, we saw the most players ever in Cyrodiil at one time in a single campaign, the largest sustained battles we’ve ever had in Cyrodiil, and the best overall game performance we’ve ever seen in Cyrodiil. By all accounts, we were on the right track based on our goals.

    Survey results were also the most positive following this test compared to subsequent ones, with many participants saying they enjoyed the higher population, improved game performance/lower latency, and overall experience. The aligned Golden Pursuit was also noted as a positive. The loss of unique class/character builds and customization was (and continues to be) the biggest negative point.

    For the second test, we welcomed the live console EU and NA server communities. The Vengeance ruleset was largely the same as the first test, with the addition of Vengeance versions of skills from all Weapon skill lines and the Assault and Support Skill lines to the available class templates.

    The specific goal of this test was to build upon the baseline we set during the first test, slowly begin introducing more skill lines and abilities, and evaluate the results. At the end of this test, we saw similar results with better game performance, lower latency, higher population, and larger sustained battles than possible in other Cyrodiil campaigns.

    This test overlapped with the Zeal of Zenithar event, which we recognize not everyone enjoyed.

    Survey results for this test were similar in sentiment, leaning positive. Over 80% of participants rated the added skill lines favorably (“OK”, “Good”, or “Great”), sharing appreciation for the variety and balance, while also noting that there’s room to improve.

    For the third test, we layered upon what we introduced in the two previous tests, and added in meatbag catapults, as well as performance-tailored skill lines for the Fighters Guild and Mages Guild, plus an armor skill line with active abilities for light, medium, and heavy armor. We also introduced certain progression and cosmetic systems into Vengeance, including Skyshards, mount selection, titles, and achievements.

    Similar to the second test, our goal was to introduce more things that players enjoy and expect in a Cyrodiil campaign, and monitor the impact on latency, game performance, and overall experience.

    We did not run a Golden Pursuit during this Vengeance test, and saw disappointment about that. We also ran this test during the Undaunted Celebration, which some players understandably noted they had higher interest in participating in versus this test. Even though population in Vengeance was lower during this test, it still performed well and participant numbers were still higher than our typical population caps in a normal Cyrodiil campaign.

    Survey results for this test were more mixed than the results following the first two and we saw less positivity overall. More survey participants noted fatigue with the tests and a desire to be able to play their own unique characters and builds in Cyrodiil, and frustration that the test ran during another in-game event.


    Test Learnings
    Throughout the first three tests, we learned with certainty that in order to deliver a performant Cyrodiil, to support a large-scale PvP zone with mass-scale battles, the abilities, procs, passives, etc. must be lighter versions of the ones that exist in the rest of the game.

    The set of four graphs below illustrate the differences in population as well as the server frames per second between the Vengeance Cyrodiil campaign and non-Vengeance Cyrodiil campaigns. (On the left of each graph is the non-Vengeance campaigns and on the right are the Vengeance campaigns, on the PC EU and PC NA servers.)

    qdmiz4jb326w.png

    Next Steps
    For the test in December, we will introduce Vengeance-specific Perks and Loadout systems for character/class templates. These systems are designed to give you a bit more variety over your builds compared to what was available in previous Vengeance tests. Specifically, you will have more control over your stats with four pre-build stats packages called “Loadouts” and “Perks” are passives that give extra combat effectiveness and bonuses to your characters. The intent with these is to give characters a boost that is comparable to a single 5-piece item set that is purely passive, like Julianos.

    We will also be adding a Vengeance-specific inventory, which will store all your Vengeance items. During this test, you will also be able to collect regular items while in the Vengeance campaign – those items will be placed into your regular inventory. Many systems that were previously turned off in Vengeance will also be turned back on including quests, vendors, and leaderboards. Scattershot and Oil Catapults will also join the available options for siege weapons, and Keep Recall Stones and Channeled Repair Kits will also be added.

    We’ll share more detailed notes ahead of the December test. We’ll monitor the impact of these additional systems on latency and game performance, as we have during prior tests.

    Lastly, the Gray Host campaign (as it is now) will be up during the second half of this Vengeance test and will monitor server performance for both campaigns. This comparison will allow us valuable side-by-side data. This will be our final “adding new things” test where we compare the game performance of Vengeance with what a campaign looks like with all the systems turned on.

    We have another test or two planned for next year, for the sake of evaluating healing versus damage concerns. We’ll share more about those next year.

    So where does this put us, and where do we as a dev team realistically think we’re headed for the future of Cyrodiil? With the caveat that the December test still needs to happen, we see two realistic paths forward:
    • Scenario 1: We would open a Vengeance Cyrodiil campaign sometime next year with a special ruleset based on the previous and upcoming tests, and leave Grey Host open as it is now.
    • Scenario 2: We would close all existing Cyrodiil campaigns and open one or two Vengeance ruleset campaigns sometime next year.
    As a dev team, Scenario 1 is the one we strongly prefer and is the most likely. We want you to have a choice between playing in Vengeance or Gray Host, and would closely monitor both campaign populations to help inform any additional actions we should take moving forward.

    We recognize that some of our players would prefer there be no changes to their characters, effectively how they are in the Gray Host Cyrodiil campaign, while enjoying the higher population and reduced latency/game performance issues of the Vengeance campaign. This is not something that will be possible. Based on what we have learned from the tests so far, we can offer one or the other, not both, and we want to be transparent about that.

    Lastly, we do want to share a few early bits about some things that we are working on for PvP. You’ll hear a little more about these in January. For players who wish to enjoy a PvP experience that is more like Grey Host, we are in the early stages of working on a mid-size PvP space. It will be smaller than Cyrodiil but larger than our largest Battlegrounds, and offer enough room for 3-sided keep warfare and an overall similar experience to Cyrodiil. The goal with that will be to allow players to have their full suite of abilities, unique builds, equipment, etc. just like in Gray Host. We are also working on a PvP progression system that we’re excited to tell you a little more about early next year.

    Thank you all for your continued feedback and support. Your participation in the Vengeance tests and related surveys has been greatly appreciated. We’d like to remind everyone that when we send out surveys where it’s important we are able to verify that participants played the content, we have to send out the surveys via email. Please consider opting in to these emails if you haven’t already, so you may be included in future survey sends. Thank you!

    These alleged participation numbers are very clearly only taken from the first version of vengeance, when there was an associated Golden Pursuit to artificially inflate participation numbers. Now we know why ZOS ran that golden pursuit at the same time vengeance was running. This has the feel of a well planned bait and switch.

    Could we please see the participation numbers for the second and third vengeance versions? (not going to call it a test as vengeance is clearly not just a test at this point, and obviously never was) Can we also please get an explanation as to why the player numbers on your graphs are blurred out? Those of us who've been playing in vengeance under the delusion that it was just a test know full well that by the last version of vengeance participation was virtually non existent. During the last version of vengeance populations were lower than normal live Grey Host and performance was about the same. So no reason for further developement of vengeance other than if the plan all along has been scenario #2.

    @ZOS_JessicaFolsom

    I will never again play vengeance in any of it's versions. Never. The only reason I PvE is to get equipment for use in PvP. Take that away and I have no reason to log into ESO ever again. And I won't be participating in any version of vengeance ever again now that I know it's not just a test to improve Cyrodiil as was the original selling point.

    I feel lied to and manipulated about this whole vengeance issue.

    Edited by CatoUnchained on November 29, 2025 3:47PM
  • CatoUnchained
    CatoUnchained
    ✭✭✭✭✭
    JustLovely wrote: »
    If only Grey Host and Vengeance are going to be around, I really will miss Blackreach. Blackreach has been my home on all my characters on PCNA and PCEU for years because I don't really care for Alliance-locking.

    Also, if there will only be those two, perhaps we could rename Grey Host to a more content-neutral word? Western Skyrim came out so many years ago! Maybe something like Nemesis, to sort of match?

    It's going to be either grey host or vengance. It will not be both....according to Jessica's explanation.

    5d1psqk7l87d.png

    They also said vengeance was just a test to learn how to improve normal live Cyrodiil. Now in this announcement they're saying they're never again going to even try to fix normal live Cyrodiil. Meaning scenario 2 is the goal, not the second most favored option.
  • CatoUnchained
    CatoUnchained
    ✭✭✭✭✭
    JohnRingo wrote: »
    Sarannah wrote: »
    Some more questions:
    -What will happen to the other Cyrodiil campaigns in both scenario 1 and scenario 2? Will they keep existing, be removed, something else?
    -How many resources have been spent over the years to try and get Cyrodiil working as intended? And will these resources now get allocated to more content/features, or will you still try to fix Cyrodiil going forward?
    -Could a cause of the lag in Cyrodiil be the Imperial City still being linked to Cyrodiil? In the IC we still get messages about the scrolls/gates/etc in Cyrodiil there, even though the two should no longer be linked.
    -What will happen in scenario 1 if due to playernumbers both vengeance and grey host end up with unhealthy/unsustainable populations? basically showing neither PvP mode was populair enough to begin with. (asking as some players are expressing boycotts for certain modes)
    -You stated that in survey test 1 many players expressed their like for vengeance, was vengeance liked by enough players to have a healthy permanent/sustainable population for that mode?
    JohnRingo wrote: »
    reazea wrote: »
    This statement from ZOS makes it clear those of us who despise vengeance and will never play any version of vengeance have only one option now:

    We have to boycott participation in all vengeance going forward and hope ZOS figures out vengeance is a fail in every way.

    This is absolutely the correct course of action at this point.
    There are players who enjoy vengeance, and you are actively trying to keep vengeance from them/have ZOS remove vengeance from the game. Which is just as bad as players who want your beloved Cyrodiil closed/removed! The more options for gameplay, the more players who can happily play what they want, and the more players who can play the modes that they want to play. Growing both the game and it's population.

    Besides that, boycotting vengeance will actually have the opposite effect. If enough grey host players go to vengeance, causing both vengeance and grey host to have unhealthy/unsustainable populations, the entire future of PvP in this game will be at risk. Making it seem like neither vengeance nor grey host have a place in this game's future, and I'm guessing you do not want that either.

    I'll put it this way. If you tell a veteran PvP player that a decade of gear, CP, and build investment is now worthless under the Vengeance rule set, it’s the gaming equivalent of telling a long-term investor that their portfolio of ten years has suddenly gone to zero. The reaction is obvious: anger, disbelief, and a sense of being robbed. That player is probably NOT feeling cooperative.

    So tell players who don't have 300 hours in PvP, optimized gear, and a high level not to even think about touching PvP. Like any game, if there isn't a constant flow of players, the game dies. everyone needs the opportunity to face any other player. Currently, if you don't have a meta build, you're more useless than a rock.

    It's the same hill to climb for everyone. ...or at least it used to be. This is why people refer to vengeance PvE. There is no learning curve with vengeance.
  • CatoUnchained
    CatoUnchained
    ✭✭✭✭✭
    ZOS_Icy wrote: »
    Greetings,

    As we've removed a few comments that were trolling and petitions/protests, this is a friendly reminder that comments need to adhere to our Community Rules to avoid thread derailment.
    • Petitions and Protests: We do not allow petitions or protests on our forums. Due to the fact that both promote the use of demands and replies that consist of “/signed” or little else, we feel that neither encourage nor allow for meaningful and constructive discussion. Instead of using a petition or protest, we recommend presenting your thoughts as a request or suggestion so everyone in the community can discuss it.
    • Trolling or Baiting: The act of trolling is defined as something that is created for the intent to provoke conflict, shock others, or to elicit a strong negative or emotional reaction. It’s okay and very normal to disagree with others, and even to debate, but provoking conflict, baiting, inciting, mocking, etc. is never acceptable in the official The Elder Scrolls Online community. If you do not have something constructive or meaningful to add to a discussion, we strongly recommend you refrain from posting in that thread, and find another discussion to participate in instead. It is also not constructive or helpful to publicly call out others and accuse them of trolling, or call them a troll—please refrain from doing so. If you genuinely believe someone is trolling, please report the post or thread to the ESO Team, and leave it at that.
    The Elder Scrolls Online Team

    It's a bad look when ZOS labels everyone's legitimate complaints about vengeance and how it's being forced down our throats against our will as a "protester" or a "troll" and take action against them.

    Edited by CatoUnchained on November 29, 2025 4:00PM
  • Uristqwerty
    Uristqwerty
    Soul Shriven
    One thing I wonder, and suspect won't be answered at least until they return from vacation and post additional details, perhaps not until the feature is released outright: Do they consider the pre-made loadouts an integral part of Vengeance, or only a feature to ease testing? There's no way they'd want players to have to make new builds for a test that only lasts a week, but how freeform will it be if they know the campaign will stick around long enough for it to be worthwhile? Would they keep the presets to lower the barrier to entry for mainly-PvE players who no longer have compatible-if-unoptimized gear, but open up full customization within the limits of compatible skills and gear for those who plan to stick around and invest the time?

    My opinion here ought to hold little weight, as I only venture in for event tickets. At the same time though, not having strong stakes in the outcome at least gives me a vantage to see unstated assumptions others might not even realize they're making.
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