Rohamad_Ali wrote: »Set Bonus
Effect: While in combat, you are immune to snares and immobilizations that can be cleansed. However, you cannot sprint.
That really makes that much of a difference in a ballgroup? I'm asking not judging because I don't know. I haven't played in a group in a long time.
Rohamad_Ali wrote: »Set Bonus
Effect: While in combat, you are immune to snares and immobilizations that can be cleansed. However, you cannot sprint.
That really makes that much of a difference in a ballgroup? I'm asking not judging because I don't know. I haven't played in a group in a long time.
Yes, it makes a good group an invincible group. The “not being able to sprint” part doesn’t even affect them because top end groups who require all of their members to run snow treaders also have a dedicated speeder or two giving all group members major or minor expedition, they also run all swift jewelry. So they are faster than everyone on the battlefield without sprinting and can’t be slowed, snared or immobilized.
All top ball groups require their players to run snow treaders for this reason
Rohamad_Ali wrote: »Rohamad_Ali wrote: »Set Bonus
Effect: While in combat, you are immune to snares and immobilizations that can be cleansed. However, you cannot sprint.
That really makes that much of a difference in a ballgroup? I'm asking not judging because I don't know. I haven't played in a group in a long time.
Yes, it makes a good group an invincible group. The “not being able to sprint” part doesn’t even affect them because top end groups who require all of their members to run snow treaders also have a dedicated speeder or two giving all group members major or minor expedition, they also run all swift jewelry. So they are faster than everyone on the battlefield without sprinting and can’t be slowed, snared or immobilized.
All top ball groups require their players to run snow treaders for this reason
That's a game breaking advantage. No wonder people are screaming about ball groups again. They get accused of cheating when ZoS hands out stuff like this. Good reporting.
Major_Mangle wrote: »https://forums.elderscrollsonline.com/en/discussion/673440/it-s-time-to-adjust-snowthreaders-pvp#latest
Made a similar thread some time ago, seems like ZOS have 0 interest in adjusting tools that are clearly overtuned, unless it´s sets like Azureblight who´s a counterplay to organized groups, then ye ZOS seems to care for some reason...
Major_Mangle wrote: »https://forums.elderscrollsonline.com/en/discussion/673440/it-s-time-to-adjust-snowthreaders-pvp#latest
Made a similar thread some time ago, seems like ZOS have 0 interest in adjusting tools that are clearly overtuned, unless it´s sets like Azureblight who´s a counterplay to organized groups, then ye ZOS seems to care for some reason...
Izanagi.Xiiib16_ESO wrote: »Don't worry snow treaders don't exist in vengeance so it wont be a problem for much longer eh
Major_Mangle wrote: »https://forums.elderscrollsonline.com/en/discussion/673440/it-s-time-to-adjust-snowthreaders-pvp#latest
Made a similar thread some time ago, seems like ZOS have 0 interest in adjusting tools that are clearly overtuned, unless it´s sets like Azureblight who´s a counterplay to organized groups, then ye ZOS seems to care for some reason...
Same with Snake in the Stars. Originally designed to be a counter set to these sort of groups and got nerfed upon arrival, now it’s useless.
YandereGirlfriend wrote: »Major_Mangle wrote: »https://forums.elderscrollsonline.com/en/discussion/673440/it-s-time-to-adjust-snowthreaders-pvp#latest
Made a similar thread some time ago, seems like ZOS have 0 interest in adjusting tools that are clearly overtuned, unless it´s sets like Azureblight who´s a counterplay to organized groups, then ye ZOS seems to care for some reason...
Same with Snake in the Stars. Originally designed to be a counter set to these sort of groups and got nerfed upon arrival, now it’s useless.
It's definitely not useless. It basically zeroes-out HOTs on the target but you still have to have an actual burst damage combo to back it up.
If you were expecting it to be an instant "I Win" button then yeah, it's not that. And that is for the best.
Major_Mangle wrote: »https://forums.elderscrollsonline.com/en/discussion/673440/it-s-time-to-adjust-snowthreaders-pvp#latest
Made a similar thread some time ago, seems like ZOS have 0 interest in adjusting tools that are clearly overtuned, unless it´s sets like Azureblight who´s a counterplay to organized groups, then ye ZOS seems to care for some reason...
Same with Snake in the Stars. Originally designed to be a counter set to these sort of groups and got nerfed upon arrival, now it’s useless.
Snow treaders have definite drawbacks. They don’t prevent stuns or charm. Also, you can’t sprint in combat. So you lose, for example, Orc sprint bonus and lose sprint bonus from medium armor.
Then it is not so easy to get to the speed cap. You lose 40% from sprint. So major+minor expedition gets so only to 145 (cap is 200). Celerity gets you to 155. Two swift gets you to169, which is not terrible but not all that fast. And, you have to sacrifice one red CP and 2 jewelryenchants.
This is why I tried Snowtreaders but pretty quickly dropped them as a solo player.
You see many players now almost always at max speed. Those players according to the above numbers are not using snowtreaders.
Snow treaders need to be removed from PvP or disabled if in a group.
Ball groups with every member kitted out in snow treaders is what makes them invincible; it's not cross healing. Fighting ball groups almost every night on PC-NA Greyhost and the groups that are invincible are the ones running snow treaders that can't be snared or immobilized. It's game-breaking. They sit inside keeps and farm zergs over and over and there is nothing that can be done about it until the whole server shows up.
The groups that aren't in snow treaders are actually manageable to fight because they can be slowed/immobilized/pulled away from the group to kill them.
MincMincMinc wrote: »The problem with alot of these types of issues is that they made it a double trade off. You dont have to play the game and sprint, with the benefit of being immune. Its a double positive instead of a negative. A better design would be to eliminate sprint speed bonus while wearing snow treaders and make it so snow treaders immunity only works while paying for sprinting.
The balance point here is that players and groups cant have complete immunity while also having everyone spam skills that make them unkillable.
The next tier of the issue which i have pointed out for years is that the game has far too many movement speed buffs that are also too strong. Half of the movement speed buffs could instead be sprint speed buffs or simply cut in half. Especially now that everyone has major/minor/medium/swift/celerity......... Anyone can happily sit at around 170+% movement speed before sprint on a functional 1vX build. So sprint is near useless as a mechanic in most cases as a speed build will be at 200% without it.
Speed as a stat has not been adjusted since murkmire(2018) really when swift jewelry was reduced by 3% woah! Zos even ignored fixing speed when they did the major/minor changes. They knew major expedition was too high which is why in murkmire they cut the potion time by 1/3 instead of reducing the 30% down to 15% or 10% like they should have. So now modern day values are still not numerically correct because the standard is based on this terrible potion decision from 7+ years ago.