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Remove Snow Treaders from PvP

QB1
QB1
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Snow treaders need to be removed from PvP or disabled if in a group.

Ball groups with every member kitted out in snow treaders is what makes them invincible; it's not cross healing. Fighting ball groups almost every night on PC-NA Greyhost and the groups that are invincible are the ones running snow treaders that can't be snared or immobilized. It's game-breaking. They sit inside keeps and farm zergs over and over and there is nothing that can be done about it until the whole server shows up.

The groups that aren't in snow treaders are actually manageable to fight because they can be slowed/immobilized/pulled away from the group to kill them.
Edited by QB1 on November 8, 2025 2:55AM
  • Rohamad_Ali
    Rohamad_Ali
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    Set Bonus
    Effect: While in combat, you are immune to snares and immobilizations that can be cleansed. However, you cannot sprint.

    That really makes that much of a difference in a ballgroup? I'm asking not judging because I don't know. I haven't played in a group in a long time.
  • QB1
    QB1
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    Set Bonus
    Effect: While in combat, you are immune to snares and immobilizations that can be cleansed. However, you cannot sprint.

    That really makes that much of a difference in a ballgroup? I'm asking not judging because I don't know. I haven't played in a group in a long time.

    Yes, it makes a good group an invincible group. The “not being able to sprint” part doesn’t even affect them because top end groups have dedicated speeders giving all group members major and minor expedition, they also run all swift jewelry. So they are faster than everyone on the battlefield without sprinting and can’t be slowed, snared or immobilized.

    All top ball groups require their players to run snow treaders for this reason
    Edited by QB1 on November 8, 2025 2:53AM
  • Rohamad_Ali
    Rohamad_Ali
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    QB1 wrote: »
    Set Bonus
    Effect: While in combat, you are immune to snares and immobilizations that can be cleansed. However, you cannot sprint.

    That really makes that much of a difference in a ballgroup? I'm asking not judging because I don't know. I haven't played in a group in a long time.

    Yes, it makes a good group an invincible group. The “not being able to sprint” part doesn’t even affect them because top end groups who require all of their members to run snow treaders also have a dedicated speeder or two giving all group members major or minor expedition, they also run all swift jewelry. So they are faster than everyone on the battlefield without sprinting and can’t be slowed, snared or immobilized.

    All top ball groups require their players to run snow treaders for this reason

    That's a game breaking advantage. No wonder people are screaming about ball groups again. They get accused of cheating when ZoS hands out stuff like this. Good reporting.
  • QB1
    QB1
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    QB1 wrote: »
    Set Bonus
    Effect: While in combat, you are immune to snares and immobilizations that can be cleansed. However, you cannot sprint.

    That really makes that much of a difference in a ballgroup? I'm asking not judging because I don't know. I haven't played in a group in a long time.

    Yes, it makes a good group an invincible group. The “not being able to sprint” part doesn’t even affect them because top end groups who require all of their members to run snow treaders also have a dedicated speeder or two giving all group members major or minor expedition, they also run all swift jewelry. So they are faster than everyone on the battlefield without sprinting and can’t be slowed, snared or immobilized.

    All top ball groups require their players to run snow treaders for this reason

    That's a game breaking advantage. No wonder people are screaming about ball groups again. They get accused of cheating when ZoS hands out stuff like this. Good reporting.

    Yup ball groups have been doing this for quite a while, or at least the best ones do, but everyone blames cross healing or cheating etc. But the issue is snow treaders. I don’t think ZOS intended for 12 man coordinated groups to stack permanent snare/immobilization immunity with constant major/minor expedition and Swift, but that’s where we are. It removes every counterplay that normally breaks a group apart
    Edited by QB1 on November 8, 2025 3:16AM
  • Major_Mangle
    Major_Mangle
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    https://forums.elderscrollsonline.com/en/discussion/673440/it-s-time-to-adjust-snowthreaders-pvp#latest

    Made a similar thread some time ago, seems like ZOS have 0 interest in adjusting tools that are clearly overtuned, unless it´s sets like Azureblight who´s a counterplay to organized groups, then ye ZOS seems to care for some reason...
    Ps4 EU 2016-2020
    PC/EU: 2020 -
  • QB1
    QB1
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    https://forums.elderscrollsonline.com/en/discussion/673440/it-s-time-to-adjust-snowthreaders-pvp#latest

    Made a similar thread some time ago, seems like ZOS have 0 interest in adjusting tools that are clearly overtuned, unless it´s sets like Azureblight who´s a counterplay to organized groups, then ye ZOS seems to care for some reason...

    Yup that thread is spot on. Crazy it still hasn’t been adjusted with the countless posts here about ball groups
  • CameraBeardThePirate
    CameraBeardThePirate
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    Yah Treaders are very very strong. There are some ball group comps without them, but they make positioning 10x easier.
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