BardokRedSnow wrote: »I believe it is too late to limit subclassing to two classes, one additional line, too many people would be upset now that pandora's box has been opened. Retroactively taking away the ability to use 3 different class lines or arbitrarily making it harder to do so, its too late for that. Im very surprised they went this route so haphazardly in the first place but here we are.
What they still can do and what I hope more people ask for is to give added benefits to pure classing to balance things more. People who specialize in one class should have some form of mastery that would incentivize playing that way without nerfing or taking away anything from people who like to subclass.
Step one of this would be to unnerf the classes they nerfed to make subclassing more appealing. DK sustain for example doesn't need to be nerfed, warden sustain is far greater anyway.
Step two would be to consider adding something to pure classes unavailable when you subclass. Not just increased stats, that would be boring and also probably make subclassing obsolete, but instead maybe some sort of master ability/skill you could use like an alternate ult, or, let some of the skills, especially the least used skills in that class be something you can modify with scribing on top of or alternate to the typical morph associated.
That would be my idea moving forward to fix the issue of subclassing.
BardokRedSnow wrote: »I believe it is too late to limit subclassing to two classes, one additional line, too many people would be upset now that pandora's box has been opened. Retroactively taking away the ability to use 3 different class lines or arbitrarily making it harder to do so, its too late for that. Im very surprised they went this route so haphazardly in the first place but here we are.
What they still can do and what I hope more people ask for is to give added benefits to pure classing to balance things more. People who specialize in one class should have some form of mastery that would incentivize playing that way without nerfing or taking away anything from people who like to subclass.
Step one of this would be to unnerf the classes they nerfed to make subclassing more appealing. DK sustain for example doesn't need to be nerfed, warden sustain is far greater anyway.
Step two would be to consider adding something to pure classes unavailable when you subclass. Not just increased stats, that would be boring and also probably make subclassing obsolete, but instead maybe some sort of master ability/skill you could use like an alternate ult, or, let some of the skills, especially the least used skills in that class be something you can modify with scribing on top of or alternate to the typical morph associated.
That would be my idea moving forward to fix the issue of subclassing.
I dont mean we should limit it to 2 classes, what I am saying is sorry for my english, you may only pick 1 skill line from another class and thats it, So if you are a NB you may only pick 1 skill from another class thats it no more and the other 2 will always remain from the class you started out with.
Thats also one way to go about it, very interesting perspective to go about it as well, that could also be a thing that the main class have buffed skills over the one you pick from other classes, like anything to make the pure class stand out in some way well it has to be reasonable as well..
Well that was my point earlier that instead of nerfing a certain class because of x and y, it is better to buff other classes as well to make them more appealing.
I dont know about step 2 because I do still belive a middle ground could be reached over here its not impossible, I've seen games do more radical changes than this.
But very nice input.
thats not the way i remember it. Nobody ever gave a crap about class identity. Whatever worked the best was used. If you had to change class you did that. Your power changed with patches and people changed classes to adapt to this. Identity is a buzzword with no substance. No one cared unless their class went to the bottom of the list at which point they switched the the powerful class of the patch.
same thing for hybridization/homogenization, another buzzword. Everyone was stamina based and never used any class skills, only weapon skills. Every class had pretty much the same skills slotted. It was completely lame. Hybridization actually let you use your class skills. Literally the inverse of the so called identity thing.
and finally subclassing which gave everyone the freedom to play how they want, a core ideal of the game. All of a sudden your former class means something like its somehow a part of who you are like other identity insanity. it isnt.
everyone now has the freedom to choose what combination they want but unfortunately the game only supports dps so that freedom isnt worth that much and everyone rightly chooses the easiest path to avoid using the shoddy combat system the way it was designed.
eso has no future because they didnt invest in and plan one for it. They were hoping to get the other game out obviously at the cost of this one and they only changed stance on this because they dont have a choice anymore. They can still turn it around, but that wont happen doing the things they always done.
thats not the way i remember it. Nobody ever gave a crap about class identity. Whatever worked the best was used. If you had to change class you did that. Your power changed with patches and people changed classes to adapt to this. Identity is a buzzword with no substance. No one cared unless their class went to the bottom of the list at which point they switched the the powerful class of the patch.
same thing for hybridization/homogenization, another buzzword. Everyone was stamina based and never used any class skills, only weapon skills. Every class had pretty much the same skills slotted. It was completely lame. Hybridization actually let you use your class skills. Literally the inverse of the so called identity thing.
and finally subclassing which gave everyone the freedom to play how they want, a core ideal of the game. All of a sudden your former class means something like its somehow a part of who you are like other identity insanity. it isnt.
everyone now has the freedom to choose what combination they want but unfortunately the game only supports dps so that freedom isnt worth that much and everyone rightly chooses the easiest path to avoid using the shoddy combat system the way it was designed.
eso has no future because they didnt invest in and plan one for it. They were hoping to get the other game out obviously at the cost of this one and they only changed stance on this because they dont have a choice anymore. They can still turn it around, but that wont happen doing the things they always done.
BardokRedSnow wrote: »thats not the way i remember it. Nobody ever gave a crap about class identity. Whatever worked the best was used. If you had to change class you did that. Your power changed with patches and people changed classes to adapt to this. Identity is a buzzword with no substance. No one cared unless their class went to the bottom of the list at which point they switched the the powerful class of the patch.
same thing for hybridization/homogenization, another buzzword. Everyone was stamina based and never used any class skills, only weapon skills. Every class had pretty much the same skills slotted. It was completely lame. Hybridization actually let you use your class skills. Literally the inverse of the so called identity thing.
and finally subclassing which gave everyone the freedom to play how they want, a core ideal of the game. All of a sudden your former class means something like its somehow a part of who you are like other identity insanity. it isnt.
everyone now has the freedom to choose what combination they want but unfortunately the game only supports dps so that freedom isnt worth that much and everyone rightly chooses the easiest path to avoid using the shoddy combat system the way it was designed.
eso has no future because they didnt invest in and plan one for it. They were hoping to get the other game out obviously at the cost of this one and they only changed stance on this because they dont have a choice anymore. They can still turn it around, but that wont happen doing the things they always done.
Been a Nord DK main since the game had the beta, I've made other classes and they ended up crafting toons. Only other class that actually was gonna see some play was necromancer and then they nerfed it as soon as i finished leveling it lol, so yea players definitely care about class identity, Im not the only one that fell in love with one class and pretty much stuck to it.
I do however agree with the idea that stam/mag hybridization was good for the game, because before, Mag DK for instance was king in 1v1s because DK's mag abilities for burst heal were obviously better, plus raw dps, and if you were a DK not using fossilize you were big time missing out. Orc stam DK had a huge advantage in 1v1s though for the weapon damage passive, which was lessened when zos gave everyone across the board a damage increase.
Lots of small changes they made to close the gap between stam and mag, like the stam/mag whip change too. I do think that we're in a better spot now than before.
Subclassing in it of itself isnt bad either, its the implementation thats bad, as well as no emphasis on class mastery for those who do want to pure DK or pure whatever else. There's no actual reason to do that anymore.

Elvenheart wrote: »BardokRedSnow wrote: »thats not the way i remember it. Nobody ever gave a crap about class identity. Whatever worked the best was used. If you had to change class you did that. Your power changed with patches and people changed classes to adapt to this. Identity is a buzzword with no substance. No one cared unless their class went to the bottom of the list at which point they switched the the powerful class of the patch.
same thing for hybridization/homogenization, another buzzword. Everyone was stamina based and never used any class skills, only weapon skills. Every class had pretty much the same skills slotted. It was completely lame. Hybridization actually let you use your class skills. Literally the inverse of the so called identity thing.
and finally subclassing which gave everyone the freedom to play how they want, a core ideal of the game. All of a sudden your former class means something like its somehow a part of who you are like other identity insanity. it isnt.
everyone now has the freedom to choose what combination they want but unfortunately the game only supports dps so that freedom isnt worth that much and everyone rightly chooses the easiest path to avoid using the shoddy combat system the way it was designed.
eso has no future because they didnt invest in and plan one for it. They were hoping to get the other game out obviously at the cost of this one and they only changed stance on this because they dont have a choice anymore. They can still turn it around, but that wont happen doing the things they always done.
Been a Nord DK main since the game had the beta, I've made other classes and they ended up crafting toons. Only other class that actually was gonna see some play was necromancer and then they nerfed it as soon as i finished leveling it lol, so yea players definitely care about class identity, Im not the only one that fell in love with one class and pretty much stuck to it.
I do however agree with the idea that stam/mag hybridization was good for the game, because before, Mag DK for instance was king in 1v1s because DK's mag abilities for burst heal were obviously better, plus raw dps, and if you were a DK not using fossilize you were big time missing out. Orc stam DK had a huge advantage in 1v1s though for the weapon damage passive, which was lessened when zos gave everyone across the board a damage increase.
Lots of small changes they made to close the gap between stam and mag, like the stam/mag whip change too. I do think that we're in a better spot now than before.
Subclassing in it of itself isnt bad either, its the implementation thats bad, as well as no emphasis on class mastery for those who do want to pure DK or pure whatever else. There's no actual reason to do that anymore.
I like the words you used, class mastery. They need a Class Mastery system that makes pure classes more viable again, maybe not better than Subclassing, but just as good so it will be an equal option. And they need to continue the Scribing system with class skills, preferably in Winterhold in the next expansion/content pass. ☺️
moderatelyfatman wrote: »@Elitius @BardokRedSnow
It's interesting to compare ESO with what happened with New World to see where the future lies.
A quick look at steam charts in NW showed that the game was far more seasonal, with massive increases (sometimes quadrupling) of the player population following new chapters followed by a massive decline a month or two later. ESO in contrast tends to fluctuate but has a much higher and more stable baseline.
It looks like the regulars is what is keeping ESO alive. These are people who aren't compulsively farming the new content before leaving to chase the next shiny new toy. I'd put the housing enthusiasts, fashionistas (love them) as well as the 'casual' player who logs in for an hour or two every night and does all their dailies over a beer or six.
And this is where I think the future of PvP is brighter than most people think: back when things were good, PvPers were amongst the most regular players. I think someone at ZOS has realised that a healthy PvP game will provide them with a steady playerbase that will get them through the lean times between new content. I think Vengeance is a (mislead) attempt to get casual players to spend an hour or two in Cyrodiil.