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you have got to be freaking kidding me??

  • Rosveen
    Rosveen
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    See, I like the main storyline set to solo, mainly because it's really the only place in the game where they really put their foot down on keeping it lore-friendly.

    You're the Vestige. It's you're job. Not Vestige +1.
    (I'm of course excluding the obligatory NPCs which accompany you at various points.)
    I really don't see how the main story is more lore-friendly than other questlines. Care to elaborate?
  • ShedsHisTail
    ShedsHisTail
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    It's not so much that it's -more- lore-friendly by design, but rather that lore-friendliness is... enforced is probably the best word.

    When an NPC says that you're the only one who can save the world... well, yeah, you are. Not you and a buddy. You don't arrive at the end to save the village; along with seventeen other people. It's just you, being awesome.
    "As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
    Have you seen the Twin Lamps?
  • Rosveen
    Rosveen
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    I see. Well, I don't particularly care about being the chosen one, I think a team effort is more fun and rewarding, but that's just me. They did go with the Vestige story, I suppose it's reasonable to stick to it, but I'm sure they could have come up with an immersive way of letting you bring a friend (not necessarily an army of them). I'm fine with flying solo, but I expected a multiplayer game to give me an option to group if I want to.
  • ShedsHisTail
    ShedsHisTail
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    Admittedly, it's a strange approach, but I like it.
    "As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
    Have you seen the Twin Lamps?
  • DaLord
    DaLord
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    Rosveen wrote: »
    I see. Well, I don't particularly care about being the chosen one, I think a team effort is more fun and rewarding, but that's just me. They did go with the Vestige story, I suppose it's reasonable to stick to it, but I'm sure they could have come up with an immersive way of letting you bring a friend (not necessarily an army of them). I'm fine with flying solo, but I expected a multiplayer game to give me an option to group if I want to.

    The whole E immersion thing goes out the window the 10th time you die and get to come back or the 3rd time you have to decide who to kill for the amulet to work. They could have had that really cool cinematic that blows him up be the end of it ,have one or all the surviving companions come with you, have you pick one, or a myriad of other options that don’t include a player getting so frustrated that he quits the game.

  • Cogo
    Cogo
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    DaLord wrote: »

    The whole E immersion thing goes out the window the 10th time you die and get to come back or the 3rd time you have to decide who to kill for the amulet to work. They could have had that really cool cinematic that blows him up be the end of it ,have one or all the surviving companions come with you, have you pick one, or a myriad of other options that don’t include a player getting so frustrated that he quits the game.

    Why is every single "solution" for the challenging encounter has to do with more people, nerfed bosses, making things easier? I don't get it.

    My first run in with a very hard encounter was Doisha at lvl 8. I tried for over an hour...if not more. Couldnt do it. Got a few levels. Got another skill. Tried out my solo abilities on a few higher level mobs. Got hold of food buff and potions.

    Tried again at level 12, still not nerfed Doisha, and completed it after like half an hour. Died a few times, but when I nailed it, it was an almost 10 mins fight and I was soooooo close to dying again.

    Guess what. That fight teached me the basics of ESO combat system, as well as figure out the tactics (no one told me those Balls heals).

    ESO have been one hell of a ride and I look forward for more, but this fight with Doisha at level 12 is still one of my best moments.....maybe only beaten by when I was learning blacksmiting, I took off all my gear, deconstructed it all...... Idiot Orc.
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Striken7
    Striken7
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    If you knew, before even knowing this game existed, that you would not like forced solo quests and would only be this frustrated by them, then why did you buy it in the first place? The existence of solo quest instances was well known during beta testing. When you know you have a unique pet peeve like this, you really should research these things first.

    I couldn't care less if they did change it to allow groups, but asking them to rework the system at this point is going to be equally as effective as bashing your head against the wall. You might as well be complaining that there are no flying mounts, even though you think all MMO's should have them because you played WoW!

    You can either takes peoples advice and adapt, or you might as well cut your losses - choosing to throw money at a game your not enjoying is ridiculous.
  • DaLord
    DaLord
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    Cogo I have done exactly what you mentioned more than once and you are right it teaches you some strategies the problem here is you can’t advance your toon beyond 50 till you finish it so that option is gone all you can do is keep trying and falling. I am a business man and know how to handle both success and failures but I do this for fun.

    Striken7 I think you are responding to my post so I will reply:
    The comments about options on how they could have made it different are in the past tense.I don’t expect them to change the game in such a way it impacts hard core players who can finish this quest as it stands. I would like options to bypass it or bring help just like on every other game I have played before this one. I did not know it was forced solo and actualy don’t mind the concept what I mind is not being able to by pass it as an option. Hell I don’t even mind a longer path or ,believe it or not, harder I just want to be able to advance. As it stands I don’t have that option. It will be virtually impossible for anyone to understand the frustration of this unless you have experienced it. This is not a flame BTW I know you mean well and are trying to understand so just imagine that in spite of your best efforts you were stuck in your current position and even though other player, classes or even same class just better players have advanced you can't (the whole Champion of the world thing would have a dent or 2 to say the least right).
  • DaLord
    DaLord
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    I did not intend to hijack this thread so I will apologize and stop posting on it. I sympathize with bigjeff and agree with his views. What he has suggested is reasonable since it does not impact other players and allows him (and others like us) to advance and keep on playing. I hope it gets fixed since it sounds like he wants to keep playing the game.
  • GreySix
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    It's not so much that it's -more- lore-friendly by design, but rather that lore-friendliness is... enforced is probably the best word.

    When an NPC says that you're the only one who can save the world... well, yeah, you are. Not you and a buddy. You don't arrive at the end to save the village; along with seventeen other people. It's just you, being awesome.

    Yeah, you and the six hundred thousand other "only" vestiges.

    Not buying what you're selling. Sorry.
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • Bangstin
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    Maybe there should be Elder Scrolls Online - married edition where the missus could just talk the end bosses to death?
  • Syntse
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    Chirru wrote: »
    my conclusion: this game is not for the average player who seeks a relaxing time after a day of (real life) work so as to wind down and have some fun.

    If this really is the case then this game will fail miserably. The game really is result of growing success of the series where more and more casuals got involved. It would be just insane after that make game that is targeted to skilled RPG/MMO gamers.

    There are few threads on the forums from persons who are gaming with their friend/gf/spouse. These are just the tip of the iceberg of real numbers of similar people as most of them do not follow forums, they just game. Who really follow the forums are the veteran gamers usually.

    Even for the veteran gamers it will be better if they let these casuals to bring friend to help them or even bring their own army to get past something. No need to nerf bosses, they can even up them bit to make it more challenging for you when people grouping can still handle those.

    One question for the veterans is that are there enough of you to keep this game a float after all the casuals have unsubbed?
    Syntse Dominion Khajiit Dragonknight Stamina Tank [50]
    Ra'Syntse Dominion Khajiit Nightblade Magica DPS [50]
    Syntselle Dominion Dark Elf Dragonknight Magica DPS [50]
    Syntseus Dominion Imperial Templar Healer [50]
    Syntsetar Dominion High Elf Sorcerer Magica DPS [50]
    Friar Tuktuk Daggerfall Brenton Templar Healer [50]
    Syntseyn Ebonheart Brenton Nightblade Magica DPS [50]
  • Uviryth
    Uviryth
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    I just read the rest of the Thread and Im actually to furious to answer to anyone in particular.

    Lets just say, people like the ones in this thread are the reason why every single mmo in the last couple of years is getting easier and easier.
    Really, ESO for instance is pretty easy, be it the soloquest, the open world or the veterandungeons. And still people cry that its too hard like a bunch of [snip].

    I think Im gonna puke now.......

    Edited by ZOS_LeroyW on May 16, 2014 8:46AM
  • KerinKor
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    Cogo wrote: »
    BrassRazoo wrote: »
    The simple fact is that some people will just get left behind due to these circumstances.

    An this is only Malog Bal.
    In VR stuff some of the Main Story Line endings are just as hard in not harder and they are also solo.

    Basically not everyone is going to be able to complete them, simple as that.
    This means players will either quit or get left behind until they let it be done in pairs or group.
    If ESO is going to "appeal to the masses" this will have to change.
    Not everyone is as skilled and can complete this situations, that still does not mean they should be left languishing at level 50 forever.

    Perhaps enable 1 friend and half the XP or something, with no XP to the invited friend.

    Something needs to change for people who just love TES and want to be apart of this MMO.
    Solo is just not going to cut it.

    Erhm, I was with you half way there, until you claim people will quit just because they can not complete 1 thing out of thousands.
    If that ONE thing is critical to unlocking the rest of the game then what else are they going to do?

    That's the whole point as I see it, your statement in isolation is fine, but in the context of any of the main story quests it falls down.

    Right now my main character is blocked from Coldharbour due to a game-breaking bug, she has NOTHING else worthwhile I want to do with her until the bug's fixed.

    Obviously I expect this will get fixed and I can move on, but If this were a fight I can't win (which is the point of this and several other threads) then I would leave, there would be nothing to keep me PAYING to play, would there?
    Edited by KerinKor on May 16, 2014 8:08AM
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    So either you and your wife has gotten a clue and learned you need to be able to kill your enemy in this game, or you both no longer play.

    Which is it?
  • starkerealm
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    Uviryth wrote: »
    I just read the rest of the Thread and Im actually to furious to answer to anyone in particular.

    Lets just say, people like the ones in this thread are the reason why every single mmo in the last couple of years is getting easier and easier.
    Really, ESO for instance is pretty easy, be it the soloquest, the open world or the veterandungeons. And still people cry that its too hard like a bunch of [snip].

    I think Im gonna puke now.......

    You're going "to furious"? Not "too furious", perhaps?

    Anyway, I'll take a hard game, this, is just broken. And saying, "no you can't have any fun with your friends until you face tank these three bosses," is just stupid. What is this? Homework? I thought I was paying $15 a month for an MMO, not a sub-par version of Skyrim.
  • GreySix
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    So either you and your wife has gotten a clue and learned you need to be able to kill your enemy in this game, or you both no longer play.

    Which is it?

    OP or me? Well, it applies to either, so...

    Neither.

    But you really weren't paying attention anyway.
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • Yankee
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    I think it more likely they will further nerf Mannimarco and Molag than provide a grouping function. One would be much easier to implement code wise than the other I imagine.

    The one thing that bothers me about this game is lack of feedback from the developer on this forum. In WoW, if Blizzard constantly saw threads on the same subject over and over they would sometimes (not always for sure) create a post from a developer stating the companies views or intentions. I am not talking forum moderator, but the people actually developing the game. And not some single sentence on Reddit, but on their official forums.

    This included views on class nerf/buffs, dungeons, etc.

    Now, those views from the company might be "working as intended, not gonna change, suck it up" but at least it let people know where they stood.

    Edited by Yankee on May 16, 2014 11:55AM
  • Syntse
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    Yankee wrote: »
    I think it more likely they will further nerf Mannimarco and Molag than provide a grouping function. One would be much easier to implement code wise than the other I imagine.

    This could be. However all they would need to do to start with is to copy the grouping functionality from zone "main" quest where you are able to group into places if you are in same stage of the quest. Then further in the line add possibility to invite or re-share the quest with people you group with so they will be able to get into same phase.

    Syntse Dominion Khajiit Dragonknight Stamina Tank [50]
    Ra'Syntse Dominion Khajiit Nightblade Magica DPS [50]
    Syntselle Dominion Dark Elf Dragonknight Magica DPS [50]
    Syntseus Dominion Imperial Templar Healer [50]
    Syntsetar Dominion High Elf Sorcerer Magica DPS [50]
    Friar Tuktuk Daggerfall Brenton Templar Healer [50]
    Syntseyn Ebonheart Brenton Nightblade Magica DPS [50]
  • Uviryth
    Uviryth
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    Uviryth wrote: »
    I just read the rest of the Thread and Im actually to furious to answer to anyone in particular.

    Lets just say, people like the ones in this thread are the reason why every single mmo in the last couple of years is getting easier and easier.
    Really, ESO for instance is pretty easy, be it the soloquest, the open world or the veterandungeons. And still people cry that its too hard like a bunch of [snip].

    I think Im gonna puke now.......

    You're going "to furious"? Not "too furious", perhaps?
    I speak five languages, and english is not my native one ;-)
    Anyway, I'll take a hard game, this, is just broken. And saying, "no you can't have any fun with your friends until you face tank these three bosses," is just stupid. What is this? Homework? I thought I was paying $15 a month for an MMO, not a sub-par version of Skyrim.
    The solochallenges are soooooo few. Its like 0,1% of the whole content. I really dont see the issue of having to fight alone this few times.
  • GreySix
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    Uviryth wrote: »
    The solochallenges are soooooo few. Its like 0,1% of the whole content. I really dont see the issue of having to fight alone this few times.
    I and others do.

    All about suspension of disbelief, but when my wife and I are two "only" vestiges out of half a million playing simultaneously and we are grouped until ... wait ... suddenly we're not.

    Broken.
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • Alphashado
    Alphashado
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    Uviryth wrote: »
    Uviryth wrote: »
    I just read the rest of the Thread and Im actually to furious to answer to anyone in particular.

    Lets just say, people like the ones in this thread are the reason why every single mmo in the last couple of years is getting easier and easier.
    Really, ESO for instance is pretty easy, be it the soloquest, the open world or the veterandungeons. And still people cry that its too hard like a bunch of [snip].

    I think Im gonna puke now.......

    You're going "to furious"? Not "too furious", perhaps?
    I speak five languages, and english is not my native one ;-)
    Anyway, I'll take a hard game, this, is just broken. And saying, "no you can't have any fun with your friends until you face tank these three bosses," is just stupid. What is this? Homework? I thought I was paying $15 a month for an MMO, not a sub-par version of Skyrim.
    The solochallenges are soooooo few. Its like 0,1% of the whole content. I really dont see the issue of having to fight alone this few times.

    It is a much higher % than that. But the issue is that casual players cannot progress unless they complete these difficult fights alone. Dungeons and raids should be a skill check. That's fine. But many many people aren't interested in dungeons and raids, and their skill lvl is lower. They should be able to invite a friend to a quest that effects nobody but thenselves.

  • DaLord
    DaLord
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    For those who say I’s not broken:
    “Y'ffre's blessings upon you!
    My apologizes for having issues with the God of Schemes quest. It is a known issue that is being worked on. I will escalate this ticket to a higher tier to see what can be done.
    Currently, the best way to keep an eye out for upcoming news about The Elder Scrolls Online is to watch our official page and social channels:
    http://elderscrollsonline.com
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    http://plus.google.com/+ElderScrollsOnline

    Thank you for your continued interest and support!
    Step lightly in the forest, friend
    Xxxxxxxxxx
    Elder Scrolls Online Team”

    For the Vanilla zealots:
    This game has been out for approximately 2 months so it’s not even “Vanilla” yet.
    If you think the game will NOT change then you are in for a disappointment.

    For the immersion zealots:
    It’s an MMO !!
    The only way to guaranty that the “Hero” will never fail without help is to turn it in to a movie and convince you it is about You.
    As for the code:
    I have some experience on this subject since I have actually written AI code so I will share it:
    The true gods in all these games are the coders. They create a virtual world with laws of physics and then decide when they apply and who they apply to but every once in a while even God creates a platypus and then just has to kill it off or make it work. They can fix ANYTHING they created. The best thought out code from the smartest developers will be reduced to ashes by the dumbest players because genuine stupidity will beat artificial intelligence every time. The “Gads” just have to figure out a way to overcome it and they always do. Unfortunately, for some, it requires “Change” witch BTW is a universal constant, the essence of life and chaos and an absolute necessity.
  • Rakshat
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    Hmm I took down Molag using only resto staff heavy attacks for dps (I'm also a healer) and I honestly thought he was a bit too easy for a final boss:> it was his adds that caused me more trouble.
    Raven Ashcrown
    GM of CRIMSON MALICE
    Proud member of: BATMAN BRIGADE and TEAM SUICIDE SQUAD

    R.I.P. Wabbajack
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    GreySix wrote: »
    So either you and your wife has gotten a clue and learned you need to be able to kill your enemy in this game, or you both no longer play.

    Which is it?

    OP or me? Well, it applies to either, so...

    Neither.

    But you really weren't paying attention anyway.

    I didn't quote you so probably not, and no I wasn't particularly paying attention to you, but if you are in the same "boat" as the op and his wife then yea I suppose it applies to you too.

    Bottom line is people have to make yourself capable of handling the solo-only fights in the game, and I really doubt they will be making these fights easier because people don't want to equip the appropriate skills. It would be nice if they weren't solo only. I myself have tried to see If I could join a bud in fighting mannimarco, but its not possible right now.

    Everyone has been all over the place with this whole grouping thing anyways. People complaining they gotta do things with others. People complaining they gotta do things alone. Blah blah no ones happy that its not Group or die and no ones happy that its not Single-player enough like Skyrim and what not. It got old a long time ago.
    Edited by demonlkojipub19_ESO on May 16, 2014 2:41PM
  • GreySix
    GreySix
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    I didn't quote you so probably not, and no I wasn't particularly paying attention to you, but if you are in the same "boat" as the op and his wife then yea I suppose it applies to you too.
    Groovy.
    Bottom line is people have to make yourself capable of handling the solo-only fights in the game, and I really doubt they will be making these fights easier because people don't want to equip the appropriate skills.
    Yeah, it's the way it is and all that - got it. We're requesting a change. Have you heard of an MMO that's never been modified due to player input ... ever? I'm all ears, friend.
    It would be nice if they weren't solo only. I myself have tried to see If I could join a bud in fighting mannimarco, but its not possible right now.
    It would be nice - even reasonable, and in fact many of us are requesting it -the grouping of two where currently disallowed that is. Frankly, if they persist on denying it, they'll lose quite a few subscribers.

    Ball's in their court.
    Edited by GreySix on May 16, 2014 2:46PM
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    And then people are going to hate it when A fight that was soloable gets facerolled by a group of 8 or more vestiges... Even 2 vestiges would be faceroll really, since they are soloable.

    And then they will be all "o nooo this fight is too easy make it harder" suddenly a fight that was soloable is no longer soloable, forcing people find people to help them complete a storyline fight. Thus, more complaints. Then maybe they will "cave in" to those complaints and reverse all changes.
    Edited by demonlkojipub19_ESO on May 16, 2014 2:53PM
  • DaLord
    DaLord
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    And then people are going to hate it when A fight that was soloable gets facerolled by a group of 8 or more vestiges... Even 2 vestiges would be faceroll really, since they are soloable.

    not to me so you can NEVER say that if just one person cant "Solo" it.
  • GreySix
    GreySix
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    And then people are going to hate it when A fight that was soloable gets facerolled by a group of 8 or more vestiges... Even 2 vestiges would be faceroll really, since they are soloable.

    Yeah, not sure I posted it in this thread, but you can make those dungeons scalable. Its actually pretty common practice in other MMOs, so its not like there isn't a precedent.
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • epoling
    epoling
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    Since when does having the option for other to group a dungeon force anybody to do the same. The people who are saying they shouldn't allow people to group up for these dungeons seem to think they will be denied entry by themselves. Nobody is suggesting that. So what is your real problem with the idea of allowing people to group in these if they want? Certainly nothing I have heard on this thread yet. Give me one valid reason why it would hurt anybody's game play.
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