spartaxoxo wrote: »alpha_synuclein wrote: »spartaxoxo wrote: »Fun Fact: Enemies did used to have various elemental resistances and elemental weaknesses! This was removed with Summerset.Monsters & NPCs
Monsters are no longer vulnerable to elements.
They will not proc Explosion, Disintegration, Deep Freeze, Pestilence, or Venom due to Fire, Shock, Frost, Disease, or Poison attacks used against them.
Likewise, monsters no longer have resistance values reduced against damage dealt by these elements.
Monsters are no longer resistant to elements.
They can now proc Burning, Concussion, Chill, Diseased, or Poison due to Fire, Shock, Frost, Disease, or Poison attacks used against them.
Likewise, monsters no longer have resistance values raised against damage dealt by these elements.
Monsters that dodge roll no longer always move in the same direction.
Injured soldiers in Eagle’s Strand can no longer be attacked.
Attacking or killing a critter no longer takes you into combat.
Skavenger critters will no longer grant Ultimate.
https://forums.elderscrollsonline.com/en/discussion/comment/5145975#Comment_5145975
It's been so many years that I no longer remember why. I think, if I am remembering correctly, it was because they wanted people to be able to play anything they wanted in content. So, as an example, they didn't want Magicka Dragon Knights to be at a disadvantage in content with a lot of fire monsters. But, I could be remembering that wrong because it's been a very long time.
With subclassing in place maybe we could have that back? The disadvantage argument is not valid anymore and it would be an interesting refresher to have enemies actually interacting with builds.
To add what others have said, this would put pure class at an even further disadvantage. I’d rather ZOS balance pure and subclassing, making pure close to/on par with subclassing builds. Not everyone wants to subclass and it has caused a lot of gatekeeping in group content, but that’s a separate topic.
This topic is overland feedback, so I think gatekeeping in group content is appropriate as there are group events in overland.
It's almost impossible to gatekeep overland group events. Players have almost no influence over who attacks the world bosses/events. The only things is socialization e.g. please don't help I want to see if I can solo it. Or not inviting someone to a Bastian Nymic because for some reason they decided to make those private instances. Only the latter can be considered a form of gatekeeping.
ESO_player123 wrote: »spartaxoxo wrote: »alpha_synuclein wrote: »spartaxoxo wrote: »Fun Fact: Enemies did used to have various elemental resistances and elemental weaknesses! This was removed with Summerset.Monsters & NPCs
Monsters are no longer vulnerable to elements.
They will not proc Explosion, Disintegration, Deep Freeze, Pestilence, or Venom due to Fire, Shock, Frost, Disease, or Poison attacks used against them.
Likewise, monsters no longer have resistance values reduced against damage dealt by these elements.
Monsters are no longer resistant to elements.
They can now proc Burning, Concussion, Chill, Diseased, or Poison due to Fire, Shock, Frost, Disease, or Poison attacks used against them.
Likewise, monsters no longer have resistance values raised against damage dealt by these elements.
Monsters that dodge roll no longer always move in the same direction.
Injured soldiers in Eagle’s Strand can no longer be attacked.
Attacking or killing a critter no longer takes you into combat.
Skavenger critters will no longer grant Ultimate.
https://forums.elderscrollsonline.com/en/discussion/comment/5145975#Comment_5145975
It's been so many years that I no longer remember why. I think, if I am remembering correctly, it was because they wanted people to be able to play anything they wanted in content. So, as an example, they didn't want Magicka Dragon Knights to be at a disadvantage in content with a lot of fire monsters. But, I could be remembering that wrong because it's been a very long time.
With subclassing in place maybe we could have that back? The disadvantage argument is not valid anymore and it would be an interesting refresher to have enemies actually interacting with builds.
To add what others have said, this would put pure class at an even further disadvantage. I’d rather ZOS balance pure and subclassing, making pure close to/on par with subclassing builds. Not everyone wants to subclass and it has caused a lot of gatekeeping in group content, but that’s a separate topic.
This topic is overland feedback, so I think gatekeeping in group content is appropriate as there are group events in overland.
It's almost impossible to gatekeep overland group events. Players have almost no influence over who attacks the world bosses/events. The only things is socialization e.g. please don't help I want to see if I can solo it. Or not inviting someone to a Bastian Nymic because for some reason they decided to make those private instances. Only the latter can be considered a form of gatekeeping.
I think we can safely say that Bastion Nymic is not truly overland content regardless of how many times ZoS may say that it is.
spartaxoxo wrote: »ESO_player123 wrote: »spartaxoxo wrote: »alpha_synuclein wrote: »spartaxoxo wrote: »Fun Fact: Enemies did used to have various elemental resistances and elemental weaknesses! This was removed with Summerset.Monsters & NPCs
Monsters are no longer vulnerable to elements.
They will not proc Explosion, Disintegration, Deep Freeze, Pestilence, or Venom due to Fire, Shock, Frost, Disease, or Poison attacks used against them.
Likewise, monsters no longer have resistance values reduced against damage dealt by these elements.
Monsters are no longer resistant to elements.
They can now proc Burning, Concussion, Chill, Diseased, or Poison due to Fire, Shock, Frost, Disease, or Poison attacks used against them.
Likewise, monsters no longer have resistance values raised against damage dealt by these elements.
Monsters that dodge roll no longer always move in the same direction.
Injured soldiers in Eagle’s Strand can no longer be attacked.
Attacking or killing a critter no longer takes you into combat.
Skavenger critters will no longer grant Ultimate.
https://forums.elderscrollsonline.com/en/discussion/comment/5145975#Comment_5145975
It's been so many years that I no longer remember why. I think, if I am remembering correctly, it was because they wanted people to be able to play anything they wanted in content. So, as an example, they didn't want Magicka Dragon Knights to be at a disadvantage in content with a lot of fire monsters. But, I could be remembering that wrong because it's been a very long time.
With subclassing in place maybe we could have that back? The disadvantage argument is not valid anymore and it would be an interesting refresher to have enemies actually interacting with builds.
To add what others have said, this would put pure class at an even further disadvantage. I’d rather ZOS balance pure and subclassing, making pure close to/on par with subclassing builds. Not everyone wants to subclass and it has caused a lot of gatekeeping in group content, but that’s a separate topic.
This topic is overland feedback, so I think gatekeeping in group content is appropriate as there are group events in overland.
It's almost impossible to gatekeep overland group events. Players have almost no influence over who attacks the world bosses/events. The only things is socialization e.g. please don't help I want to see if I can solo it. Or not inviting someone to a Bastian Nymic because for some reason they decided to make those private instances. Only the latter can be considered a form of gatekeeping.
I think we can safely say that Bastion Nymic is not truly overland content regardless of how many times ZoS may say that it is.
Honestly, I do feel the same. But, I'm trying to at least be fair to the idea that some people may have felt gatekept from overland content. It's just the only real scenario I could think of where someone could be purposefully excluded from something labeled overland content. IDK how it would even work otherwise.
ESO_player123 wrote: »alpha_synuclein wrote: »spartaxoxo wrote: »Fun Fact: Enemies did used to have various elemental resistances and elemental weaknesses! This was removed with Summerset.Monsters & NPCs
Monsters are no longer vulnerable to elements.
They will not proc Explosion, Disintegration, Deep Freeze, Pestilence, or Venom due to Fire, Shock, Frost, Disease, or Poison attacks used against them.
Likewise, monsters no longer have resistance values reduced against damage dealt by these elements.
Monsters are no longer resistant to elements.
They can now proc Burning, Concussion, Chill, Diseased, or Poison due to Fire, Shock, Frost, Disease, or Poison attacks used against them.
Likewise, monsters no longer have resistance values raised against damage dealt by these elements.
Monsters that dodge roll no longer always move in the same direction.
Injured soldiers in Eagle’s Strand can no longer be attacked.
Attacking or killing a critter no longer takes you into combat.
Skavenger critters will no longer grant Ultimate.
https://forums.elderscrollsonline.com/en/discussion/comment/5145975#Comment_5145975
It's been so many years that I no longer remember why. I think, if I am remembering correctly, it was because they wanted people to be able to play anything they wanted in content. So, as an example, they didn't want Magicka Dragon Knights to be at a disadvantage in content with a lot of fire monsters. But, I could be remembering that wrong because it's been a very long time.
With subclassing in place maybe we could have that back? The disadvantage argument is not valid anymore and it would be an interesting refresher to have enemies actually interacting with builds.
While it could be interesting, I would not want to haul several sets of equipment just to traverse the zone and do several activities one after another.
alpha_synuclein wrote: »spartaxoxo wrote: »Fun Fact: Enemies did used to have various elemental resistances and elemental weaknesses! This was removed with Summerset.Monsters & NPCs
Monsters are no longer vulnerable to elements.
They will not proc Explosion, Disintegration, Deep Freeze, Pestilence, or Venom due to Fire, Shock, Frost, Disease, or Poison attacks used against them.
Likewise, monsters no longer have resistance values reduced against damage dealt by these elements.
Monsters are no longer resistant to elements.
They can now proc Burning, Concussion, Chill, Diseased, or Poison due to Fire, Shock, Frost, Disease, or Poison attacks used against them.
Likewise, monsters no longer have resistance values raised against damage dealt by these elements.
Monsters that dodge roll no longer always move in the same direction.
Injured soldiers in Eagle’s Strand can no longer be attacked.
Attacking or killing a critter no longer takes you into combat.
Skavenger critters will no longer grant Ultimate.
https://forums.elderscrollsonline.com/en/discussion/comment/5145975#Comment_5145975
It's been so many years that I no longer remember why. I think, if I am remembering correctly, it was because they wanted people to be able to play anything they wanted in content. So, as an example, they didn't want Magicka Dragon Knights to be at a disadvantage in content with a lot of fire monsters. But, I could be remembering that wrong because it's been a very long time.
With subclassing in place maybe we could have that back? The disadvantage argument is not valid anymore and it would be an interesting refresher to have enemies actually interacting with builds.
To add what others have said, this would put pure class at an even further disadvantage. I’d rather ZOS balance pure and subclassing, making pure close to/on par with subclassing builds. Not everyone wants to subclass and it has caused a lot of gatekeeping in group content, but that’s a separate topic.
alpha_synuclein wrote: »spartaxoxo wrote: »Fun Fact: Enemies did used to have various elemental resistances and elemental weaknesses! This was removed with Summerset.Monsters & NPCs
Monsters are no longer vulnerable to elements.
They will not proc Explosion, Disintegration, Deep Freeze, Pestilence, or Venom due to Fire, Shock, Frost, Disease, or Poison attacks used against them.
Likewise, monsters no longer have resistance values reduced against damage dealt by these elements.
Monsters are no longer resistant to elements.
They can now proc Burning, Concussion, Chill, Diseased, or Poison due to Fire, Shock, Frost, Disease, or Poison attacks used against them.
Likewise, monsters no longer have resistance values raised against damage dealt by these elements.
Monsters that dodge roll no longer always move in the same direction.
Injured soldiers in Eagle’s Strand can no longer be attacked.
Attacking or killing a critter no longer takes you into combat.
Skavenger critters will no longer grant Ultimate.
https://forums.elderscrollsonline.com/en/discussion/comment/5145975#Comment_5145975
It's been so many years that I no longer remember why. I think, if I am remembering correctly, it was because they wanted people to be able to play anything they wanted in content. So, as an example, they didn't want Magicka Dragon Knights to be at a disadvantage in content with a lot of fire monsters. But, I could be remembering that wrong because it's been a very long time.
With subclassing in place maybe we could have that back? The disadvantage argument is not valid anymore and it would be an interesting refresher to have enemies actually interacting with builds.
The disadvantage is valid. I believe most players will not want to carry three weapons on their person. Most (monsters are already immune to poison so it little sense to put it one a class attack. The disadvantage is not only still valid, it still exists.
alpha_synuclein wrote: »alpha_synuclein wrote: »spartaxoxo wrote: »Fun Fact: Enemies did used to have various elemental resistances and elemental weaknesses! This was removed with Summerset.Monsters & NPCs
Monsters are no longer vulnerable to elements.
They will not proc Explosion, Disintegration, Deep Freeze, Pestilence, or Venom due to Fire, Shock, Frost, Disease, or Poison attacks used against them.
Likewise, monsters no longer have resistance values reduced against damage dealt by these elements.
Monsters are no longer resistant to elements.
They can now proc Burning, Concussion, Chill, Diseased, or Poison due to Fire, Shock, Frost, Disease, or Poison attacks used against them.
Likewise, monsters no longer have resistance values raised against damage dealt by these elements.
Monsters that dodge roll no longer always move in the same direction.
Injured soldiers in Eagle’s Strand can no longer be attacked.
Attacking or killing a critter no longer takes you into combat.
Skavenger critters will no longer grant Ultimate.
https://forums.elderscrollsonline.com/en/discussion/comment/5145975#Comment_5145975
It's been so many years that I no longer remember why. I think, if I am remembering correctly, it was because they wanted people to be able to play anything they wanted in content. So, as an example, they didn't want Magicka Dragon Knights to be at a disadvantage in content with a lot of fire monsters. But, I could be remembering that wrong because it's been a very long time.
With subclassing in place maybe we could have that back? The disadvantage argument is not valid anymore and it would be an interesting refresher to have enemies actually interacting with builds.
To add what others have said, this would put pure class at an even further disadvantage. I’d rather ZOS balance pure and subclassing, making pure close to/on par with subclassing builds. Not everyone wants to subclass and it has caused a lot of gatekeeping in group content, but that’s a separate topic.alpha_synuclein wrote: »spartaxoxo wrote: »Fun Fact: Enemies did used to have various elemental resistances and elemental weaknesses! This was removed with Summerset.Monsters & NPCs
Monsters are no longer vulnerable to elements.
They will not proc Explosion, Disintegration, Deep Freeze, Pestilence, or Venom due to Fire, Shock, Frost, Disease, or Poison attacks used against them.
Likewise, monsters no longer have resistance values reduced against damage dealt by these elements.
Monsters are no longer resistant to elements.
They can now proc Burning, Concussion, Chill, Diseased, or Poison due to Fire, Shock, Frost, Disease, or Poison attacks used against them.
Likewise, monsters no longer have resistance values raised against damage dealt by these elements.
Monsters that dodge roll no longer always move in the same direction.
Injured soldiers in Eagle’s Strand can no longer be attacked.
Attacking or killing a critter no longer takes you into combat.
Skavenger critters will no longer grant Ultimate.
https://forums.elderscrollsonline.com/en/discussion/comment/5145975#Comment_5145975
It's been so many years that I no longer remember why. I think, if I am remembering correctly, it was because they wanted people to be able to play anything they wanted in content. So, as an example, they didn't want Magicka Dragon Knights to be at a disadvantage in content with a lot of fire monsters. But, I could be remembering that wrong because it's been a very long time.
With subclassing in place maybe we could have that back? The disadvantage argument is not valid anymore and it would be an interesting refresher to have enemies actually interacting with builds.
The disadvantage is valid. I believe most players will not want to carry three weapons on their person. Most (monsters are already immune to poison so it little sense to put it one a class attack. The disadvantage is not only still valid, it still exists.
I'm one of the players who don't like to subclass. But there is a difference between not wanting to do something and not being able to. It's not the games fault that you choose things that put you in a disadvantage, while you have other options available.
If they can find a way to balance pure class into this, then sure 🤷🏻♂️. In the meantime, ZOS struggles to balance even the basics.
I personally think it’s unwise to make further demands that would potentially complicate a system that’s already a mess. Just my two cents.
SilverBride wrote: »Other players are not interfering with YOUR experience. They are interfering with mine.
A player questing or running through delves or public dungeons is just playing as intended. A player may prefer to not see other players when they play but that is a not how MMOs work. I don't want to see this game turned into a single player game.
I'll repeat my statement because I think it was important. My post isn't about single play or even solo play. It is about some players not respecting other players.
"The bad behavior makes every game day feel like black Friday.
- I was playing a level 16 character on a new player island map. One or two players (both CP levels) farming an area fast-running from resource to resource, leaving the area resource bare. I waited for the resources to start spawning. Before the first one spawned, the one of the two was back collecting again. I just needed a couple plays to craft with. It took more than an hour because of these two farming the area.
- Just doing the quests there were players that ran pass me and 1-hit what I was fighting. Why? Right here in these threads, I am told that players are farming, they have a right to farm, the game encourages farming . . . What about my 'right' to play the game I paid for? That seems to amount to nothing compared to those who want to farm.
- Went into a dungeon to complete a quest. The dungeon was empty. Nothing to kill. I needed to collect items from the foes in the dungeon but had to wait for them to spawn. When the first foe spawned, it was a group of three. I started fighting. A CP 2700 jumped in with a AOE and all three were done. I got nothing. The dungeon took three times as long as it should have because two CP level players were making a circuit through the dungeon killing everything without even stopping. They were farming for leads.
As I stated, I just want to enjoy the game again. Farming players are an issue for those not playing that economy game because too many of those that are farming are disrespectful of other players. Not addressing these issues will lead to players who came for the story and questing to leave."
Franchise408 wrote: »SilverBride wrote: »Other players are not interfering with YOUR experience. They are interfering with mine.
A player questing or running through delves or public dungeons is just playing as intended. A player may prefer to not see other players when they play but that is a not how MMOs work. I don't want to see this game turned into a single player game.
I'll repeat my statement because I think it was important. My post isn't about single play or even solo play. It is about some players not respecting other players.
"The bad behavior makes every game day feel like black Friday.
- I was playing a level 16 character on a new player island map. One or two players (both CP levels) farming an area fast-running from resource to resource, leaving the area resource bare. I waited for the resources to start spawning. Before the first one spawned, the one of the two was back collecting again. I just needed a couple plays to craft with. It took more than an hour because of these two farming the area.
- Just doing the quests there were players that ran pass me and 1-hit what I was fighting. Why? Right here in these threads, I am told that players are farming, they have a right to farm, the game encourages farming . . . What about my 'right' to play the game I paid for? That seems to amount to nothing compared to those who want to farm.
- Went into a dungeon to complete a quest. The dungeon was empty. Nothing to kill. I needed to collect items from the foes in the dungeon but had to wait for them to spawn. When the first foe spawned, it was a group of three. I started fighting. A CP 2700 jumped in with a AOE and all three were done. I got nothing. The dungeon took three times as long as it should have because two CP level players were making a circuit through the dungeon killing everything without even stopping. They were farming for leads.
As I stated, I just want to enjoy the game again. Farming players are an issue for those not playing that economy game because too many of those that are farming are disrespectful of other players. Not addressing these issues will lead to players who came for the story and questing to leave."
MMO things happening in an MMO? Inconceivable