Oblivion_Protocol wrote: »The funny thing is that with subclassing, the sets barely matter anymore. You could skip Null Arca and Monomyth completely, and still massacre people in PvP.

Danse_Mayhem wrote: »Null Arca.
Wretched vitality.
Rallying cry.
Balorghs.
Monomyth.
If you’re going to nerf one, nerf all of these since almost every build is some combination of this.
Danse_Mayhem wrote: »Null Arca.
Wretched vitality.
Rallying cry.
Balorghs.
Monomyth.
If you’re going to nerf one, nerf all of these since almost every build is some combination of this.
Yep, specially Rallying cry, it is on every build.
Danse_Mayhem wrote: »Null Arca.
Wretched vitality.
Rallying cry.
Balorghs.
Monomyth.
If you’re going to nerf one, nerf all of these since almost every build is some combination of this.
Yep, specially Rallying cry, it is on every build.
Danse_Mayhem wrote: »Null Arca.
Wretched vitality.
Rallying cry.
Balorghs.
Monomyth.
If you’re going to nerf one, nerf all of these since almost every build is some combination of this.
Yep, specially Rallying cry, it is on every build.
Rallying cry will fall off as soon as crit damage gets nerfed from pvp or we are given more sources of impen. It's not really a problem.
MincMincMinc wrote: »Danse_Mayhem wrote: »Null Arca.
Wretched vitality.
Rallying cry.
Balorghs.
Monomyth.
If you’re going to nerf one, nerf all of these since almost every build is some combination of this.
Yep, specially Rallying cry, it is on every build.Danse_Mayhem wrote: »Null Arca.
Wretched vitality.
Rallying cry.
Balorghs.
Monomyth.
If you’re going to nerf one, nerf all of these since almost every build is some combination of this.
Yep, specially Rallying cry, it is on every build.
Rallying cry will fall off as soon as crit damage gets nerfed from pvp or we are given more sources of impen. It's not really a problem.
What Wup said. Rally cry is chosen out of necessity because zos added so many easy sources of crit damage, but failed to add more sources of crit resist. This combined with the subclassing access to the best timed burst skills in the game we now have everyone having to build overtanky in things like resists and healing to compensate for not enough crit resistance.
IDK if it was zos wanting the game to be this way, but generally in pvp environments players like to avoid having RNG dictate the outcome of the fights.
Danse_Mayhem wrote: »Null Arca.
Wretched vitality.
Rallying cry.
Balorghs.
Monomyth.
If you’re going to nerf one, nerf all of these since almost every build is some combination of this.
Yep, specially Rallying cry, it is on every build.
Rallying cry will fall off as soon as crit damage gets nerfed from pvp or we are given more sources of impen. It's not really a problem.
Danse_Mayhem wrote: »Null Arca.
Wretched vitality.
Rallying cry.
Balorghs.
Monomyth.
If you’re going to nerf one, nerf all of these since almost every build is some combination of this.
Yep, specially Rallying cry, it is on every build.
Rallying cry will fall off as soon as crit damage gets nerfed from pvp or we are given more sources of impen. It's not really a problem.
MincMincMinc wrote: »Danse_Mayhem wrote: »Null Arca.
Wretched vitality.
Rallying cry.
Balorghs.
Monomyth.
If you’re going to nerf one, nerf all of these since almost every build is some combination of this.
Yep, specially Rallying cry, it is on every build.Danse_Mayhem wrote: »Null Arca.
Wretched vitality.
Rallying cry.
Balorghs.
Monomyth.
If you’re going to nerf one, nerf all of these since almost every build is some combination of this.
Yep, specially Rallying cry, it is on every build.
Rallying cry will fall off as soon as crit damage gets nerfed from pvp or we are given more sources of impen. It's not really a problem.
What Wup said. Rally cry is chosen out of necessity because zos added so many easy sources of crit damage, but failed to add more sources of crit resist. This combined with the subclassing access to the best timed burst skills in the game we now have everyone having to build overtanky in things like resists and healing to compensate for not enough crit resistance.
IDK if it was zos wanting the game to be this way, but generally in pvp environments players like to avoid having RNG dictate the outcome of the fights.