Oblivion_Protocol wrote: »The funny thing is that with subclassing, the sets barely matter anymore. You could skip Null Arca and Monomyth completely, and still massacre people in PvP.

Danse_Mayhem wrote: »Null Arca.
Wretched vitality.
Rallying cry.
Balorghs.
Monomyth.
If you’re going to nerf one, nerf all of these since almost every build is some combination of this.
Danse_Mayhem wrote: »Null Arca.
Wretched vitality.
Rallying cry.
Balorghs.
Monomyth.
If you’re going to nerf one, nerf all of these since almost every build is some combination of this.
Yep, specially Rallying cry, it is on every build.
Danse_Mayhem wrote: »Null Arca.
Wretched vitality.
Rallying cry.
Balorghs.
Monomyth.
If you’re going to nerf one, nerf all of these since almost every build is some combination of this.
Yep, specially Rallying cry, it is on every build.
Danse_Mayhem wrote: »Null Arca.
Wretched vitality.
Rallying cry.
Balorghs.
Monomyth.
If you’re going to nerf one, nerf all of these since almost every build is some combination of this.
Yep, specially Rallying cry, it is on every build.
Rallying cry will fall off as soon as crit damage gets nerfed from pvp or we are given more sources of impen. It's not really a problem.
MincMincMinc wrote: »Danse_Mayhem wrote: »Null Arca.
Wretched vitality.
Rallying cry.
Balorghs.
Monomyth.
If you’re going to nerf one, nerf all of these since almost every build is some combination of this.
Yep, specially Rallying cry, it is on every build.Danse_Mayhem wrote: »Null Arca.
Wretched vitality.
Rallying cry.
Balorghs.
Monomyth.
If you’re going to nerf one, nerf all of these since almost every build is some combination of this.
Yep, specially Rallying cry, it is on every build.
Rallying cry will fall off as soon as crit damage gets nerfed from pvp or we are given more sources of impen. It's not really a problem.
What Wup said. Rally cry is chosen out of necessity because zos added so many easy sources of crit damage, but failed to add more sources of crit resist. This combined with the subclassing access to the best timed burst skills in the game we now have everyone having to build overtanky in things like resists and healing to compensate for not enough crit resistance.
IDK if it was zos wanting the game to be this way, but generally in pvp environments players like to avoid having RNG dictate the outcome of the fights.
Danse_Mayhem wrote: »Null Arca.
Wretched vitality.
Rallying cry.
Balorghs.
Monomyth.
If you’re going to nerf one, nerf all of these since almost every build is some combination of this.
Yep, specially Rallying cry, it is on every build.
Rallying cry will fall off as soon as crit damage gets nerfed from pvp or we are given more sources of impen. It's not really a problem.
Danse_Mayhem wrote: »Null Arca.
Wretched vitality.
Rallying cry.
Balorghs.
Monomyth.
If you’re going to nerf one, nerf all of these since almost every build is some combination of this.
Yep, specially Rallying cry, it is on every build.
Rallying cry will fall off as soon as crit damage gets nerfed from pvp or we are given more sources of impen. It's not really a problem.
MincMincMinc wrote: »Danse_Mayhem wrote: »Null Arca.
Wretched vitality.
Rallying cry.
Balorghs.
Monomyth.
If you’re going to nerf one, nerf all of these since almost every build is some combination of this.
Yep, specially Rallying cry, it is on every build.Danse_Mayhem wrote: »Null Arca.
Wretched vitality.
Rallying cry.
Balorghs.
Monomyth.
If you’re going to nerf one, nerf all of these since almost every build is some combination of this.
Yep, specially Rallying cry, it is on every build.
Rallying cry will fall off as soon as crit damage gets nerfed from pvp or we are given more sources of impen. It's not really a problem.
What Wup said. Rally cry is chosen out of necessity because zos added so many easy sources of crit damage, but failed to add more sources of crit resist. This combined with the subclassing access to the best timed burst skills in the game we now have everyone having to build overtanky in things like resists and healing to compensate for not enough crit resistance.
IDK if it was zos wanting the game to be this way, but generally in pvp environments players like to avoid having RNG dictate the outcome of the fights.
Not a single mention of rush of agony, which is the biggest issue, and causation of the obnoxious meta we are in as a whole. Practically every woe trickles down from how rush of agony is abused in mass, in quantity. That's the first set that needs to be toned down, preferably removed from pvp entirely. At the very least given a proper delay and cooldown along with a pull that actually obeys CC immunity rules.
Not a single mention of rush of agony, which is the biggest issue, and causation of the obnoxious meta we are in as a whole. Practically every woe trickles down from how rush of agony is abused in mass, in quantity. That's the first set that needs to be toned down, preferably removed from pvp entirely. At the very least given a proper delay and cooldown along with a pull that actually obeys CC immunity rules.
Null Arca, IMO, doesn’t need a nerf, the source of the problem does: CRIT.
Crit in PvP is ridiculous and the root cause of most issues in PvP, IMO.
Null Arca (mechanically) is similar to the BGM set from the Foundry except that rather than being proced by a world ability and consuming an inventory item, it’s proced by dealing crit, in a game where we’re neck deep in crit meta it’s easy to see how this set plays right into the broken crit mechanics we have.
Many sets and a fair number of abilities don’t need nerfs, per se. Going on a nerf spree doesn’t really fix the problem it just shifts it elsewhere.
Personally I want to see builds hit hard in PvE and have the creativity to mix and diversify build & play styles .. but in PvP we need a better balancing factor and BS isn’t it.
If the ability to multiply crit had a hard cap for PvP that immediately solves a lot of issues. Critical damage in any RPG has always been an incidental element, one players can put resources into in order to enhance but even then, up to real limits. Crit should never be a recurring norm for any build; at that point it’s no longer a “critical” it’s a “usual”.
Sets like Rally Cry would be fine the only difference would be they’d no longer need to be a staple in PvP. Null Arca, Wretched Vitality, etc can just work in a normal capacity at that point. Abilites that are PvP breaking like Deep Fissure, Surprise Attack, & Merciless Resolve can also function properly and we won’t have to constantly wonder what should or shouldn’t be nerfed.
When it comes to buffing or nerfing anything IMO the question should come down to the mechanics, not the output value. Because when output value is only rationale you’re never going to address the root of the problem; most of the time if you address the mechanic you fix the source and don’t have to do so many tweaks.