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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |

NoticeMeArkay wrote: »PC EU - Any instance of the writhing fortress I can manage to get in is bugged. Either the Infernum is stuck, or the boss is stuck. Tried on multiple different character throughout the day. Some of them finished the the questline leading up to WF, some didn't. - It didn't make any difference.
This is not what this thread is about. This thread is specifically about feedback on the writhing fortress when it's working. There are plenty of other threads about the bugs and about things not working, please discuss that there. If you haven't been able to experience an instance that isn't bugged, then that's unfortunate and I very much encourage you to make that known in the threads that are about that, because ZOS needs that feedback, but it's not what this thread is focused on.Feedback- dont bring an unproven weapon into battle.
Test,test,test and when your given feedback do something productive with it.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Comment on the siege weapons only being good for two shots. I honestly think they added this mechanic so as many players as possible could have the experience to use them and one person wouldn't sit on the siege the whole time to prevent that.
ESO is a MMO, and I personally believe the game needs more events designed like the writhing fortress. The design of it can be improved so it's less of a chaotic mess and a chore, but I feel that the concept of such of thing is what the game needs more of. I like how the game can be played as a solo experience, but I dislike how much the game is moving in the direction of purely a solo experience. In another thread, I mentioned that I would like to see current events like Witches Festival introduce something like this, and potentially others like New Life. Content designed specifically for mass player engagement instead of 12 (talking specifically for overland type content) is what the game needs more of. All current public incursions immediately end when there's 12 people. Sure, they drag on because more ads will spawn or the boss will have immune phases, but the ads that do spawn instantly die and the boss immediately enters immune phases. In total, these incursions last no more than 2-3 minutes and become nothing more than a grind fest that gets old fast. A long mass incursion like this, imo, is more refreshing and less of a slog.
The biggest requirement for such an event like the writhing fortress is that it can't be frequent and it can't last more than a week in order to prevent burn out.
wolfie1.0. wrote: »ESO is a MMO, and I personally believe the game needs more events designed like the writhing fortress. The design of it can be improved so it's less of a chaotic mess and a chore, but I feel that the concept of such of thing is what the game needs more of. I like how the game can be played as a solo experience, but I dislike how much the game is moving in the direction of purely a solo experience. In another thread, I mentioned that I would like to see current events like Witches Festival introduce something like this, and potentially others like New Life. Content designed specifically for mass player engagement instead of 12 (talking specifically for overland type content) is what the game needs more of. All current public incursions immediately end when there's 12 people. Sure, they drag on because more ads will spawn or the boss will have immune phases, but the ads that do spawn instantly die and the boss immediately enters immune phases. In total, these incursions last no more than 2-3 minutes and become nothing more than a grind fest that gets old fast. A long mass incursion like this, imo, is more refreshing and less of a slog.
The biggest requirement for such an event like the writhing fortress is that it can't be frequent and it can't last more than a week in order to prevent burn out.
One week is too short. But if they stick to the same formula of 13 to 15 days max they use for others it should be fine.