So, you have two options for obtaining chitin: go out and spend time farming the item(s), or pay for someone else's time and effort collecting them.
You really have no excuses to complain if you refuse to play the game (any game), and expect free stuff without doing anything to earn it. That is what we call entitlement.
You should not expect to be rewarded for doing nothing. Sure, it would be nice to get those mats as rare drops from alchemy bags, but you are still going to run into the same problem of not having enough.
The third option is if you don't want to farm or buy the mats, just don't do that writ.
Alot of this has already been discussed previously as most of you are aware, but I see this popping up in many, many threads where people want the rewards, but refuse to play the game to obtain them, then complain they don't have what they want, and demand they get everything handed to them on a silver spoon, and all I can say is, tough luck. It's a video game. If you don't want to play it, log off and go do something else.
YandereGirlfriend wrote: »That's what people said about Chromium as well but then the sledgehammer was brought down on the entire market to forcibly drop prices.
No reason why that logic shouldn't also apply to other stupidly expensive mats like Dreugh Wax, Columbine, and Chitin.
YandereGirlfriend wrote: »That's what people said about Chromium as well but then the sledgehammer was brought down on the entire market to forcibly drop prices.
No reason why that logic shouldn't also apply to other stupidly expensive mats like Dreugh Wax, Columbine, and Chitin.
The change was made because it was too rare to get grains to then make into plating. The consequence was a market crash on prices but that isn't why it was done.
Mudcrab Chitin is ubiquitous. I do not buy it nor farm it, and the only use I have for it is the daily writ quest. I have 400+ just from playing the game.
YandereGirlfriend wrote: »They wouldn't have made the change if it wasn't for its stature as a major pain point in the player economy. The change in refining method was simply the lever they chose to pull to correct the price.
YandereGirlfriend wrote: »They wouldn't have made the change if it wasn't for its stature as a major pain point in the player economy. The change in refining method was simply the lever they chose to pull to correct the price.
The didn't do it for the economy. The pain point was in golding jewellery.
YandereGirlfriend wrote: »YandereGirlfriend wrote: »They wouldn't have made the change if it wasn't for its stature as a major pain point in the player economy. The change in refining method was simply the lever they chose to pull to correct the price.
The didn't do it for the economy. The pain point was in golding jewellery.
Exactly, because to buy Chromium was crushingly expensive. Hence it being a pain point.
This guy is probably right anyway. So yeah, shortage of mudcrabs, farm a bit, or too bad. It's not a design mistake or oversight methinks anyway, it's designed with reasons, and that way precisely.I am terrible, but I love it when drop rates change or are low, the scarcity makes the game more interesting.
Shortages of Columbine....yeah, pay for it.
But kill all farming bots.
I will be hated, but I loved when Jewelry requires a lot more work. It made gold armor a lot more special.
We must grind in life sometimes.
If you must hate me, hate me kindly, please?
Tankz,
Z
DenverRalphy wrote: »It's not the inability to farm the resources. It's the limited random happenstance of opportunities to gather it in any respectable quantities while out playing other aspects of the game. Compared to many/most of the other resources in the game anyway.
BretonMage wrote: »DenverRalphy wrote: »It's not the inability to farm the resources. It's the limited random happenstance of opportunities to gather it in any respectable quantities while out playing other aspects of the game. Compared to many/most of the other resources in the game anyway.
Mudcrabs are definitely numerous near any body of water. If you were to make a point of farming them the way you farm other alchemy ingredients, that is, consciously, you'd build up the needed amount. They differ from other hide-dropping animals in that they don't aggro first, but that doesn't mean they're not easy to farm.
DenverRalphy wrote: »BretonMage wrote: »DenverRalphy wrote: »It's not the inability to farm the resources. It's the limited random happenstance of opportunities to gather it in any respectable quantities while out playing other aspects of the game. Compared to many/most of the other resources in the game anyway.
Mudcrabs are definitely numerous near any body of water. If you were to make a point of farming them the way you farm other alchemy ingredients, that is, consciously, you'd build up the needed amount. They differ from other hide-dropping animals in that they don't aggro first, but that doesn't mean they're not easy to farm.
That is correct. Hence the reason the portion you quoted began with the sentence "It's not the inability to farm the resources. "
DenverRalphy wrote: »Yes. They're easy to farm. Every resource in the game is easy to farm. Nobody is claiming otherwise. But how often does anyone complain they always seem to run out of ore, or wood, or flowers, or solvents on a regular basis? (except perhaps columbine but that's a high demand commodity and a whole thread topic of it's own).
YandereGirlfriend wrote: »That's what people said about Chromium as well but then the sledgehammer was brought down on the entire market to forcibly drop prices.
No reason why that logic shouldn't also apply to other stupidly expensive mats like Dreugh Wax, Columbine, and Chitin.
The change was made because it was too rare to get grains to then make into plating. The consequence was a market crash on prices but that isn't why it was done.
Mudcrab Chitin is ubiquitous. I do not buy it nor farm it, and the only use I have for it is the daily writ quest. I have 400+ just from playing the game.
YandereGirlfriend wrote: »That's what people said about Chromium as well but then the sledgehammer was brought down on the entire market to forcibly drop prices.
No reason why that logic shouldn't also apply to other stupidly expensive mats like Dreugh Wax, Columbine, and Chitin.
The change was made because it was too rare to get grains to then make into plating. The consequence was a market crash on prices but that isn't why it was done.
Mudcrab Chitin is ubiquitous. I do not buy it nor farm it, and the only use I have for it is the daily writ quest. I have 400+ just from playing the game.
Fun fact is also that chromium is now cheaper than crafting a chiting writ
Pretty much everything is so cheap they should start giving away trial gear too
YandereGirlfriend wrote: »YandereGirlfriend wrote: »That's what people said about Chromium as well but then the sledgehammer was brought down on the entire market to forcibly drop prices.
No reason why that logic shouldn't also apply to other stupidly expensive mats like Dreugh Wax, Columbine, and Chitin.
The change was made because it was too rare to get grains to then make into plating. The consequence was a market crash on prices but that isn't why it was done.
Mudcrab Chitin is ubiquitous. I do not buy it nor farm it, and the only use I have for it is the daily writ quest. I have 400+ just from playing the game.
Fun fact is also that chromium is now cheaper than crafting a chiting writ
Pretty much everything is so cheap they should start giving away trial gear too
Exactly. Which shows that ZOS can take proper action when the cost of a common material becomes outlandish (cough Columbine, Rheum, Dreugh Wax cough).
I welcome such economic interventions.