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Can we do something about Mudcrab Chitin?

  • YandereGirlfriend
    YandereGirlfriend
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    Djennku wrote: »
    So, you have two options for obtaining chitin: go out and spend time farming the item(s), or pay for someone else's time and effort collecting them.

    You really have no excuses to complain if you refuse to play the game (any game), and expect free stuff without doing anything to earn it. That is what we call entitlement.

    You should not expect to be rewarded for doing nothing. Sure, it would be nice to get those mats as rare drops from alchemy bags, but you are still going to run into the same problem of not having enough.

    The third option is if you don't want to farm or buy the mats, just don't do that writ.

    Alot of this has already been discussed previously as most of you are aware, but I see this popping up in many, many threads where people want the rewards, but refuse to play the game to obtain them, then complain they don't have what they want, and demand they get everything handed to them on a silver spoon, and all I can say is, tough luck. It's a video game. If you don't want to play it, log off and go do something else.

    That's what people said about Chromium as well but then the sledgehammer was brought down on the entire market to forcibly drop prices.

    No reason why that logic shouldn't also apply to other stupidly expensive mats like Dreugh Wax, Columbine, and Chitin.
  • Gabriel_H
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    That's what people said about Chromium as well but then the sledgehammer was brought down on the entire market to forcibly drop prices.

    No reason why that logic shouldn't also apply to other stupidly expensive mats like Dreugh Wax, Columbine, and Chitin.

    The change was made because it was too rare to get grains to then make into plating. The consequence was a market crash on prices but that isn't why it was done.

    Mudcrab Chitin is ubiquitous. I do not buy it nor farm it, and the only use I have for it is the daily writ quest. I have 400+ just from playing the game.
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • YandereGirlfriend
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    Gabriel_H wrote: »
    That's what people said about Chromium as well but then the sledgehammer was brought down on the entire market to forcibly drop prices.

    No reason why that logic shouldn't also apply to other stupidly expensive mats like Dreugh Wax, Columbine, and Chitin.

    The change was made because it was too rare to get grains to then make into plating. The consequence was a market crash on prices but that isn't why it was done.

    Mudcrab Chitin is ubiquitous. I do not buy it nor farm it, and the only use I have for it is the daily writ quest. I have 400+ just from playing the game.

    They wouldn't have made the change if it wasn't for its stature as a major pain point in the player economy. The change in refining method was simply the lever they chose to pull to correct the price.

    The same could easily be done for Chitin, Columbine, Rheum, etc. with a simple magic number change in the loot table.
  • Gabriel_H
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    They wouldn't have made the change if it wasn't for its stature as a major pain point in the player economy. The change in refining method was simply the lever they chose to pull to correct the price.

    The didn't do it for the economy. The pain point was in golding jewellery.

    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • YandereGirlfriend
    YandereGirlfriend
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    Gabriel_H wrote: »
    They wouldn't have made the change if it wasn't for its stature as a major pain point in the player economy. The change in refining method was simply the lever they chose to pull to correct the price.

    The didn't do it for the economy. The pain point was in golding jewellery.

    Exactly, because to buy Chromium was crushingly expensive. Hence it being a pain point.
  • Gabriel_H
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    Gabriel_H wrote: »
    They wouldn't have made the change if it wasn't for its stature as a major pain point in the player economy. The change in refining method was simply the lever they chose to pull to correct the price.

    The didn't do it for the economy. The pain point was in golding jewellery.

    Exactly, because to buy Chromium was crushingly expensive. Hence it being a pain point.

    In getting the mats. The economic impact is a secondary concern/issue.
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • BretonMage
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    I'd say columbine is much more of a pain point than mudcrab chitin, since it's much rarer, and we use A LOT of it.

    For me, mudcrab chitin drops every 2 or 3 mudcrabs I kill, which makes farming for it almost trivial. It's just 5 minutes on a beach or river bank, and you'll have a handful of it. Or 2 minutes, if you just need 3 for the writ.
    Edited by BretonMage on November 16, 2025 4:35AM
  • Al_Ex_Andre
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    This thread again :smiley:
    Zama666 wrote: »
    I am terrible, but I love it when drop rates change or are low, the scarcity makes the game more interesting.
    Shortages of Columbine....yeah, pay for it.

    But kill all farming bots.

    I will be hated, but I loved when Jewelry requires a lot more work. It made gold armor a lot more special.

    We must grind in life sometimes.

    If you must hate me, hate me kindly, please?

    Tankz,

    Z
    This guy is probably right anyway. So yeah, shortage of mudcrabs, farm a bit, or too bad. It's not a design mistake or oversight methinks anyway, it's designed with reasons, and that way precisely.

    I too prefered when jewelry required a lot of work, because with the other sellables, it neted me 40 millions gold a week at least just with alts and crafting quests (so, including gold jewelry selling).

    There was an easy way to make gold in ESO, this was with crafting quests and alts. When you began the game, you collected gold that way, it was some effort, but it was worth it. At least there was a way to get rich, and it was not complicated. Now mats (that u could collect in nodes too to get rich) cost almost nothing , that's what happen when you give 4 mats of each in daily logins, successively, for example.

    Also the request of the OP, is not to be @entitled, think before insulting random people, this guy..... It's to be coherent, but that's okay I think anyway, the guy I quoted is probably the more-alright-guy in the thread @ drop rates have not to be equal, and this makes a fun game.
  • DenverRalphy
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    I don't think players are unwilling to go out and farm it. Or farm anything for that matter.

    And while sure, it doesn't take long to farm it.. it's just one more item in a long list of items to farm. If one were to count all the items that "only take a few minutes" to farm, it quickly tabulates into a significant number of minutes. So when resources like mudcrab chitin runs out, which is rarely used for much more than crafting dailies, it gets frustrating.

    It's not the inability to farm the resources. It's the limited random happenstance of opportunities to gather it in any respectable quantities while out playing other aspects of the game. Compared to many/most of the other resources in the game anyway.
    Edited by DenverRalphy on November 16, 2025 8:09PM
  • sjansenb16_ESO
    Everytime i farm mudcrab chitin, Zerith-var tells me what a heroic fight i had with the... Mudcrab ;D

    Mudcrab and Violet Coprinus is a pain in the ass to keep in stock if you do daily Alchemy Writs.
  • Orbital78
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    I'd like them to increase the good farm locations in newer DLC's. All the decent spots are usually overcrowded and in vanilla zones. As mentioned previously there seems to be issues with mudcrabs being considered other mobs which doesn't help.

    Alik'r spot seems to not be very viable anymore with the decreased spawn rates in that area. At least the last time I checked. In DLC zones where the mob is called a mudcrab, it should drop chitin.
  • BretonMage
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    It's not the inability to farm the resources. It's the limited random happenstance of opportunities to gather it in any respectable quantities while out playing other aspects of the game. Compared to many/most of the other resources in the game anyway.

    Mudcrabs are definitely numerous near any body of water. If you were to make a point of farming them the way you farm other alchemy ingredients, that is, consciously, you'd build up the needed amount. They differ from other hide-dropping animals in that they don't aggro first, but that doesn't mean they're not easy to farm.
    Edited by BretonMage on November 17, 2025 1:57AM
  • DenverRalphy
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    BretonMage wrote: »
    It's not the inability to farm the resources. It's the limited random happenstance of opportunities to gather it in any respectable quantities while out playing other aspects of the game. Compared to many/most of the other resources in the game anyway.

    Mudcrabs are definitely numerous near any body of water. If you were to make a point of farming them the way you farm other alchemy ingredients, that is, consciously, you'd build up the needed amount. They differ from other hide-dropping animals in that they don't aggro first, but that doesn't mean they're not easy to farm.

    That is correct. Hence the reason the portion you quoted began with the sentence "It's not the inability to farm the resources. "
  • BretonMage
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    BretonMage wrote: »
    It's not the inability to farm the resources. It's the limited random happenstance of opportunities to gather it in any respectable quantities while out playing other aspects of the game. Compared to many/most of the other resources in the game anyway.

    Mudcrabs are definitely numerous near any body of water. If you were to make a point of farming them the way you farm other alchemy ingredients, that is, consciously, you'd build up the needed amount. They differ from other hide-dropping animals in that they don't aggro first, but that doesn't mean they're not easy to farm.

    That is correct. Hence the reason the portion you quoted began with the sentence "It's not the inability to farm the resources. "

    And my point was that if you treat it like any other alchemy ingredient, ie. something to be picked as you go from point a to b, it's quick and easy. I get a couple of chitins just accidentally aggroing mudcrabs in lightning form. So no, opportunities to gather it are not limited nor random.

    Do crafters not farm alchemy ingredients? I know I do. How is mudcrab different from bugloss?
  • DenverRalphy
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    Yeah. You missed the point.

    Mudcrabs are limited in that they don't exist in every zone, and since they're limited to only being found in coastlines, the opportunities born of random happenstance are limited compared to a majority of all other resources which you can stumble upon almost everywhere and every zone.

    Yes. They're easy to farm. Every resource in the game is easy to farm. Nobody is claiming otherwise. But how often does anyone complain they always seem to run out of ore, or wood, or flowers, or solvents on a regular basis? (except perhaps columbine but that's a high demand commodity and a whole thread topic of it's own).
    Edited by DenverRalphy on November 17, 2025 2:46AM
  • BretonMage
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    Yes. They're easy to farm. Every resource in the game is easy to farm. Nobody is claiming otherwise. But how often does anyone complain they always seem to run out of ore, or wood, or flowers, or solvents on a regular basis? (except perhaps columbine but that's a high demand commodity and a whole thread topic of it's own).

    So that was my point, I suspect people aren't used to treating mudcrabs as an alchemy resource to be farmed. I know I never used to, to me they were just innocent animals. But if you farmed them the way you farm other alchemy ingredients, you wouldn't run out.

    You're right about the lack of chitin in some DLC zones though.

    In any case, I'm not super invested in this topic, so I'm not going to continue debating this. I'm just really surprised at the request because it was never a problem for me. I did daily writs for a few years, and only needed to farm for them a couple of times.
  • daim
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    Gabriel_H wrote: »
    That's what people said about Chromium as well but then the sledgehammer was brought down on the entire market to forcibly drop prices.

    No reason why that logic shouldn't also apply to other stupidly expensive mats like Dreugh Wax, Columbine, and Chitin.

    The change was made because it was too rare to get grains to then make into plating. The consequence was a market crash on prices but that isn't why it was done.

    Mudcrab Chitin is ubiquitous. I do not buy it nor farm it, and the only use I have for it is the daily writ quest. I have 400+ just from playing the game.

    Fun fact is also that chromium is now cheaper than crafting a chiting writ :smiley:

    Pretty much everything is so cheap they should start giving away trial gear too
    ""I am that which grips the heart in fright, hearkens night and silences the light." It was written on my sword, long…long ago." ―Ajunta Pall
    PC|EU
  • YandereGirlfriend
    YandereGirlfriend
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    daim wrote: »
    Gabriel_H wrote: »
    That's what people said about Chromium as well but then the sledgehammer was brought down on the entire market to forcibly drop prices.

    No reason why that logic shouldn't also apply to other stupidly expensive mats like Dreugh Wax, Columbine, and Chitin.

    The change was made because it was too rare to get grains to then make into plating. The consequence was a market crash on prices but that isn't why it was done.

    Mudcrab Chitin is ubiquitous. I do not buy it nor farm it, and the only use I have for it is the daily writ quest. I have 400+ just from playing the game.

    Fun fact is also that chromium is now cheaper than crafting a chiting writ :smiley:

    Pretty much everything is so cheap they should start giving away trial gear too

    Exactly. Which shows that ZOS can take proper action when the cost of a common material becomes outlandish (cough Columbine, Rheum, Dreugh Wax cough).

    I welcome such economic interventions.
  • Orbital78
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    daim wrote: »
    Gabriel_H wrote: »
    That's what people said about Chromium as well but then the sledgehammer was brought down on the entire market to forcibly drop prices.

    No reason why that logic shouldn't also apply to other stupidly expensive mats like Dreugh Wax, Columbine, and Chitin.

    The change was made because it was too rare to get grains to then make into plating. The consequence was a market crash on prices but that isn't why it was done.

    Mudcrab Chitin is ubiquitous. I do not buy it nor farm it, and the only use I have for it is the daily writ quest. I have 400+ just from playing the game.

    Fun fact is also that chromium is now cheaper than crafting a chiting writ :smiley:

    Pretty much everything is so cheap they should start giving away trial gear too

    Exactly. Which shows that ZOS can take proper action when the cost of a common material becomes outlandish (cough Columbine, Rheum, Dreugh Wax cough).

    I welcome such economic interventions.

    Hear me out... What if they just removed the need for resources at all in the game.
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