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DDF and Roksa have not functioned properly since they were introduced, and NOTHING is being done

CameraBeardThePirate
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@ZOS_Kevin

This is getting ridiculous. These sets (Death Dealer's Fete and Roksa the Warped, among others like Saint and Seducer and Snow Treaders) stop functioning if you die and respawn without ever leaving combat. This has been posted about, reported, even acknowledged by ZOS yet hasn't been fixed. If this is something that can't be fixed, maybe change the sets? It's absurd and makes the sets functionally useless in most PvP environments.

This is the type of thing that would be hotfixed in most games, and yet despite reports going back to at least April of 2023, it has never been fixed.

April 2023:
https://forums.elderscrollsonline.com/en/discussion/632481/roksa-death-dealers-stacks-bug

June 2024: (this one was commented on by @ZOS_Kevin)
https://forums.elderscrollsonline.com/en/discussion/659613/death-dealers-fete

November 2024:
https://forums.elderscrollsonline.com/en/discussion/668770/will-you-ever-fix-roksa-and-death-dealers-fete-pvp-bug

November 2024: (@ZOS_Kevin also said he would flag this issue in the post as well, did that ever actually happen?)
https://forums.elderscrollsonline.com/en/discussion/comment/8220773#Comment_8220773

June 2025: (this one was flat out ignored despite multiple pings)
https://forums.elderscrollsonline.com/en/discussion/679572/multiple-while-in-combat-effects-breaking-in-bgs-have-been-for-years-now#latest

I was the one that made that last report. I took a break from the game, came back over the weekend, thinking "surely this bug that has existed for over 2 years and functionally breaks and impairs gameplay would have been fixed by now, right?" Nope.

Seriously ZOS. What. Is. Going. On?

This is absolutely unacceptable. These sets barely function in Battlegrounds, and most players probably don't even realize it unless they have addons to show their stats in realtime like Meterskull. It's not limited to PvP either; I've seen this happen in dungeons as well if you die and get rezzed without leaving combat (you know, like what happens everytime if you die in the middle of a fight). You guys have even commented on this issue promising that it would be flagged multiple times.

Fix it.
Edited by CameraBeardThePirate on November 12, 2025 4:42PM
  • Radiate77
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    Yup, been a big fan of the idea of Roksa since release. It has never worked.
  • gariondavey
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    I've given up on the game and on making a difference here on the forums (after years of giving it my all). Camera hasn't, so I'm here to say @ZOS_GinaBruno @ZOS_Kevin can you guys please read this well put together thread and do something about this?
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • CameraBeardThePirate
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    @ZOS_Kevin There needs to be some accountability here. This isn't some fluke thing that happens once in a blue moon. In BGs, you die and respawn without leaving combat ~50% of the time.

    If your team is getting spawncamped (or if you're simply playing CTR or 4v4), if you have DoTs on enemies, if you have HoTs on teammates, or if you have certain persistent effects like Haunting Curse stay on you through respawn (something else that hasn't been fixed in years), you will remain in combat the entire time and these sets will break.

    In the spawncamp/CTR scenario, or in some of the smaller 4v4 maps, you aren't even able to hang out in spawn to wait to leave combat - you simply won't be able to exit combat and your sets will cease to function.
    Edited by CameraBeardThePirate on November 12, 2025 4:05PM
  • CameraBeardThePirate
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    ZOS_Kevin wrote: »
    Thank you for the info. Will get this over to the team.

    Did you ever get this over to the team? You said this in June of 2024.
  • CameraBeardThePirate
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    ZOS_Kevin wrote: »
    Thanks for flagging this. We are passing this along to the team for investigations.

    You also said you'd flag it here, in November of 2024 (months after you already said you'd flag it by the way). Was it flagged the first time? Did the team not do anything about it? Were they not able to fix it the first time? Or was it just stated that it would be flagged in June but not actually flagged?

    Where is the disconnect happening @ZOS_Kevin? Is it in the tracking stage? The flagging stage? Is it simply unfixable? If it can't be fixed, why not change the sets entirely since they don't function correctly at all?
    Edited by CameraBeardThePirate on November 12, 2025 3:05PM
  • React
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    Always amazes me how things like this just go unaddressed for years at at time. Especially in regards to combat, it feels as if they don't bother fixing things like this unless there is a large vocal population actively complaining about it daily.

    Just look at things like the psjic ult. That skill has had about a 33% chance to completely bug out when you cast it since around 2020. I'm not sure I've ever even seen them acknowledge that one.
    @ReactSlower - PC/NA - 2000+ CP
    React Faster - XB/NA - 1500+ CP
    Content
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  • SneaK
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    Oof
    "IMO"
    Aldmeri Dominion
    Bosmer Nightblade AR 32 - Altmer Templar AR 26 - Dunmer Dragonknight AR 18 - Altmer Sorcerer AR 20 - Khajiit Dragonknight AR 18
    (+3 not worth mentioning, yet)
  • Mattymoo92
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    @Zos_Kevin Any updates?
  • Izanagi.Xiiib16_ESO
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    React wrote: »
    Always amazes me how things like this just go unaddressed for years at at time. Especially in regards to combat, it feels as if they don't bother fixing things like this unless there is a large vocal population actively complaining about it daily.

    Just look at things like the psjic ult. That skill has had about a 33% chance to completely bug out when you cast it since around 2020. I'm not sure I've ever even seen them acknowledge that one.

    to be honest its actually one of the best moments in game when undo bugs, pure comedy so I don't really mind they don't fix that one. It is kind of weird that there's no 'we're aware of these concerns' type post similar to 'known issues' though from the combat team.
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
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  • kevkj
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    It is kind of weird that there's no 'we're aware of these concerns' type post similar to 'known issues' though from the combat team.

    I fear the reality is that they are not aware. Perhaps wilfully. Not due to lack of effort from Kevin or anything mind you.
    Edited by kevkj on November 12, 2025 5:17PM
  • ZOS_Kevin
    ZOS_Kevin
    Community Manager
    Just following up here. We have shared and reported this issue to the team several times. The team is aware and will be able to fix this once the engineering work is done, as the fix requires a fair bit of engineering work. So the issue is known.
    Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
    Staff Post
  • SneaK
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    Years worth of ENG to be done guys.
    "IMO"
    Aldmeri Dominion
    Bosmer Nightblade AR 32 - Altmer Templar AR 26 - Dunmer Dragonknight AR 18 - Altmer Sorcerer AR 20 - Khajiit Dragonknight AR 18
    (+3 not worth mentioning, yet)
  • YandereGirlfriend
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    A similar thing happens (or at least happened; I don't use them anymore) with Snow Treaders where the Immobilize immunity effect disables if you die and then respawn in combat.
  • CameraBeardThePirate
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    ZOS_Kevin wrote: »
    Just following up here. We have shared and reported this issue to the team several times. The team is aware and will be able to fix this once the engineering work is done, as the fix requires a fair bit of engineering work. So the issue is known.

    There has to be some sort of stop gap change to these sets you could make to have them function in the meantime. These sets have been broken since introduction. As of now, these sets don't work in Battlegrounds, like at all.

    Even if it was some sort of "when you take or deal damage, gain a stack" temporary change to these in order to ensure they continue to give you the stats they give you even if you're stuck in combat through death.

    I mean if the work to fix these sets has taken two years, maybe take a different approach so people can actually use the sets instead of letting them rot?
    Edited by CameraBeardThePirate on November 12, 2025 7:42PM
  • SneaK
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    ZOS_Kevin wrote: »
    Just following up here. We have shared and reported this issue to the team several times. The team is aware and will be able to fix this once the engineering work is done, as the fix requires a fair bit of engineering work. So the issue is known.

    There has to be some sort of stop gap change to these sets you could make to have them function in the meantime. These sets have been broken since introduction. As of now, these sets don't work in Battlegrounds, like at all.

    Even if it was some sort of "when you take or deal damage, gain a stack" temporary change to these in order to ensure they continue to give you the stats they give you even if you're stuck in combat through death.

    I mean if the work to fix these sets has taken two years, maybe take a different approach so people can actually use the sets instead of letting them rot?

    Or just do the work and actually fix it…

    I’d imagine a lot of these employees don’t have standards for work completed. It’s similar at where I work. Engineers are always to the next new concept, doesn’t matter if the previous system is completely finished without bugs, as long as it hit their project manager’s timeline and QA signed off on it, water under the bridge.
    "IMO"
    Aldmeri Dominion
    Bosmer Nightblade AR 32 - Altmer Templar AR 26 - Dunmer Dragonknight AR 18 - Altmer Sorcerer AR 20 - Khajiit Dragonknight AR 18
    (+3 not worth mentioning, yet)
  • Jaimeh
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    SneaK wrote: »
    ZOS_Kevin wrote: »
    Just following up here. We have shared and reported this issue to the team several times. The team is aware and will be able to fix this once the engineering work is done, as the fix requires a fair bit of engineering work. So the issue is known.

    There has to be some sort of stop gap change to these sets you could make to have them function in the meantime. These sets have been broken since introduction. As of now, these sets don't work in Battlegrounds, like at all.

    Even if it was some sort of "when you take or deal damage, gain a stack" temporary change to these in order to ensure they continue to give you the stats they give you even if you're stuck in combat through death.

    I mean if the work to fix these sets has taken two years, maybe take a different approach so people can actually use the sets instead of letting them rot?

    Or just do the work and actually fix it…

    I’d imagine a lot of these employees don’t have standards for work completed. It’s similar at where I work. Engineers are always to the next new concept, doesn’t matter if the previous system is completely finished without bugs, as long as it hit their project manager’s timeline and QA signed off on it, water under the bridge.

    If this is the case then fault lies with the consumer as well, we're basically keep buying a faulty product.
  • Varana
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    ZOS_Kevin wrote: »
    Just following up here. We have shared and reported this issue to the team several times. The team is aware and will be able to fix this once the engineering work is done, as the fix requires a fair bit of engineering work. So the issue is known.

    Then how about an actual list of "these items don't work, don't use them" known issues? That is reliably updated?
    By someone who is not you because you do a lot already?
    Or are you actually alone out here?
    Edited by Varana on November 12, 2025 9:13PM
  • SneaK
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    Jaimeh wrote: »
    SneaK wrote: »
    ZOS_Kevin wrote: »
    Just following up here. We have shared and reported this issue to the team several times. The team is aware and will be able to fix this once the engineering work is done, as the fix requires a fair bit of engineering work. So the issue is known.

    There has to be some sort of stop gap change to these sets you could make to have them function in the meantime. These sets have been broken since introduction. As of now, these sets don't work in Battlegrounds, like at all.

    Even if it was some sort of "when you take or deal damage, gain a stack" temporary change to these in order to ensure they continue to give you the stats they give you even if you're stuck in combat through death.

    I mean if the work to fix these sets has taken two years, maybe take a different approach so people can actually use the sets instead of letting them rot?

    Or just do the work and actually fix it…

    I’d imagine a lot of these employees don’t have standards for work completed. It’s similar at where I work. Engineers are always to the next new concept, doesn’t matter if the previous system is completely finished without bugs, as long as it hit their project manager’s timeline and QA signed off on it, water under the bridge.

    If this is the case then fault lies with the consumer as well, we're basically keep buying a faulty product.

    We are all foolish lemming whales lol

    But seriously, yea we are, we’re to blame for being naive and FOMO consumers, ZOS is to blame for not having integrity and/or respect toward their consumers or products.

    Lacks core values.
    "IMO"
    Aldmeri Dominion
    Bosmer Nightblade AR 32 - Altmer Templar AR 26 - Dunmer Dragonknight AR 18 - Altmer Sorcerer AR 20 - Khajiit Dragonknight AR 18
    (+3 not worth mentioning, yet)
  • Alchimiste1
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    Varana wrote: »
    ZOS_Kevin wrote: »
    Just following up here. We have shared and reported this issue to the team several times. The team is aware and will be able to fix this once the engineering work is done, as the fix requires a fair bit of engineering work. So the issue is known.

    Then how about an actual list of "these items don't work, don't use them" known issues? That is reliably updated?
    By someone who is not you because you do a lot already?
    Or are you actually alone out here?

    #JusticeForKevin
    we see you
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