Sorcs are not really underpowered, it’s probably people complaining about some DPS builds and sorc DPS in a subclassing society. Sorc lines can’t compete with nightblade, plar, dk, and arcanist in passives and skills in the line. Yet, it wasn’t that long ago that stamsorc was one of if not the highest parsing dps specs in single target.
What Are People Doing With Their PvE Sorcerers?
lostineternity wrote: »Herald of the Tome + Assassination + Storm Calling
best setup for closing vet dlc dungeons solo
for high end group PVE content sorc is not terrible (dps perspective) but anything with DK or Templar is better, so no reason to play as sorcerer
lostineternity wrote: »Herald of the Tome + Assassination + Storm Calling
best setup for closing vet dlc dungeons solo
for high end group PVE content sorc is not terrible (dps perspective) but anything with DK or Templar is better, so no reason to play as sorcerer
Absolutely wrong.
Any boss fight is always (with rare exceptions) a matter of survival, not damage. A damaging tank has a much better chance of killing a boss solo than a DD with the "highest damage output in the game."
This is why ESO (and other modern games) doesn't have such a thing as "endgame group content". Because "endgame group content" isn't about your gear and the numbers above the head, but about "the coordinated work of many people" (that's why 24-ppl and 40-ppl raids were the hardest). This is why the first raids in such games were always static and required knowledge of the boss's script (aka game mechanics). You didn't even have to kill the boss; getting him down to 2-3% health was enough.
Your bias is understandable, but misguided. No MMO of such class is built around maximizing your "pew-pew" (and "THIS game" is not exception). They all focus on surviving boss fights. But the challenges players face can vary greatly. In any game. Some bosses require high damage. But that doesn't mean all bosses require it. Some bosses require you to sheathe your weapons before the fight, some require you to dance between fights, some require you to not look at them between phases. Some bosses are immune to taunts, and for some, the player who heals/damages the most is at the top of their aggro list. Some disarm your tank, some requare permanent kiting and some requare certain position on the battlefield. And so long...The end of THIS game is doing high damage.
but because the "high end" of the game is too hard for you and because the "high end" of the game for you is just a "loot-raid"You can do content the hard way, going full mechanics, but it’s going to be hard to find a group and put extreme pressure on healers and tanks
Your bias is understandable, but misguided. No MMO of such class is built around maximizing your "pew-pew" (and "THIS game" is not exception). They all focus on surviving boss fights. But the challenges players face can vary greatly. In any game. Some bosses require high damage. But that doesn't mean all bosses require it. Some bosses require you to sheathe your weapons before the fight, some require you to dance between fights, some require you to not look at them between phases. Some bosses are immune to taunts, and for some, the player who heals/damages the most is at the top of their aggro list. Some disarm your tank, some requare permanent kiting and some requare certain position on the battlefield. And so long...The end of THIS game is doing high damage.
And you yourself write why you think that high damage output is "endgame". Not because of the game mechanics:but because the "high end" of the game is too hard for you and because the "high end" of the game for you is just a "loot-raid"You can do content the hard way, going full mechanics, but it’s going to be hard to find a group and put extreme pressure on healers and tanks
You're confusing cause and effect. If all games were built around damage, every dungeon would be just a room with a securely locked chest that needed to be broken. But instead, every boss has script.Almost all online game PvE is designed with "maximizing your damage output" in mind.
Ah, those DDs always wipe raids and groups. In every game.How to survive a boss fight? That's the responsibility of tanks and healers. For a DPS, survival is the least of their concerns.
As I said before, if you can skip a game mechanic, it's not a "high end".... because high DPS allows them to skip/reduce many mechanics.
Let me remind you of the subject: "A damaging tank has a much better chance of killing a boss solo than a DD with the "highest damage output in the game." Do you want to argue it?Those with low DPS try to comfort themselves by saying, "At least I helped with healing," which is pure self-deception. Healing is the healer's job, just as tanking is responsible for taking hits from the boss.
Let me remind you what I wrote above: "endgame group content" ... about "the coordinated work of many people" (that's why 24-ppl and 40-ppl raids were the hardest)" Do you want to argue it?Each person fulfilling their role is a fundamental respect in team games
The endgame is different for every game (or they'll get sued), but they're all built on the same basis.The end of this game is not to be at the endgame of another game. The end of this game is confined to this game. What you think an endgame in an MMO should be doesn’t change what endgame in ESO is.
lostineternity wrote: »Herald of the Tome + Assassination + Storm Calling
best setup for closing vet dlc dungeons solo
for high end group PVE content sorc is not terrible (dps perspective) but anything with DK or Templar is better, so no reason to play as sorcerer
Absolutely wrong.
Any boss fight is always (with rare exceptions) a matter of survival, not damage. A damaging tank has a much better chance of killing a boss solo than a DD with the "highest damage output in the game."
This is why ESO (and other modern games) doesn't have such a thing as "endgame group content". Because "endgame group content" isn't about your gear and the numbers above the head, but about "the coordinated work of many people" (that's why 24-ppl and 40-ppl raids were the hardest). This is why the first raids in such games were always static and required knowledge of the boss's script (aka game mechanics). You didn't even have to kill the boss; getting him down to 2-3% health was enough.
Oh my god. In a game where trials affect the gameplay as much as fishing, you not only decided that your part of the game is the only one, but even in that part, you justify skipping game mechanics... And all these to feel how great you are?lostineternity wrote: »I would like to know how many trifectas you have if any, because I have a strong feeling you have no idea about ESO pve at all
Oh my god. In a game where trials affect the gameplay as much as fishing, you not only decided that your part of the game is the only one, but even in that part, you justify skipping game mechanics... And all these to feel how great you are?lostineternity wrote: »I would like to know how many trifectas you have if any, because I have a strong feeling you have no idea about ESO pve at all
If I told you I've never went raids in ESO, would that satisfy your "orange" ego?