YandereGirlfriend wrote: »A better change would be to finally de-couple offensive stat stacking from healing, which is one of the Original Sin design Ls of combat balance. Allowing players to stack both offense and defense at the same time is asinine - make them actually choose! Force players to invest in specific healing stats if they want to heal. This is like Game Design 101.
YandereGirlfriend wrote: »A better change would be to finally de-couple offensive stat stacking from healing, which is one of the Original Sin design Ls of combat balance. Allowing players to stack both offense and defense at the same time is asinine - make them actually choose! Force players to invest in specific healing stats if they want to heal. This is like Game Design 101.
But in organized groups that would make no difference whether the healing and damage is done by specialists or generalists? They could still ball up together and create a zone that is just as invulnerable due to healing and as lethal due to damage. The only thing it would do is make it impossible for everyone to go into healing cq destruction mode. But that's not the problem afaik.
Surely part 3 of the pvp Q&A will adress how zenimax feels about ballgroup power levels, right? After all, it is the most frequently asked question in the pvp community and was the most upvoted question in the Q&A thread by a huge margin.