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Ballgroups

  • Muizer
    Muizer
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    A better change would be to finally de-couple offensive stat stacking from healing, which is one of the Original Sin design Ls of combat balance. Allowing players to stack both offense and defense at the same time is asinine - make them actually choose! Force players to invest in specific healing stats if they want to heal. This is like Game Design 101.

    But in organized groups that would make no difference whether the healing and damage is done by specialists or generalists? They could still ball up together and create a zone that is just as invulnerable due to healing and as lethal due to damage. The only thing it would do is make it impossible for everyone to go into healing cq destruction mode. But that's not the problem afaik.
    Edited by Muizer on November 10, 2025 10:52PM
    Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • SneaK
    SneaK
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    Muizer wrote: »
    A better change would be to finally de-couple offensive stat stacking from healing, which is one of the Original Sin design Ls of combat balance. Allowing players to stack both offense and defense at the same time is asinine - make them actually choose! Force players to invest in specific healing stats if they want to heal. This is like Game Design 101.

    But in organized groups that would make no difference whether the healing and damage is done by specialists or generalists? They could still ball up together and create a zone that is just as invulnerable due to healing and as lethal due to damage. The only thing it would do is make it impossible for everyone to go into healing cq destruction mode. But that's not the problem afaik.

    It does solve part of the actual problem. The current meta allows for DDs to get away with too many mistakes, cause they can also build tanky.
    "IMO"
    Aldmeri Dominion
    Bosmer Nightblade AR 32 - Altmer Templar AR 26 - Dunmer Dragonknight AR 18 - Altmer Sorcerer AR 20 - Khajiit Dragonknight AR 18
    (+3 not worth mentioning, yet)
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    React wrote: »
    Surely part 3 of the pvp Q&A will adress how zenimax feels about ballgroup power levels, right? After all, it is the most frequently asked question in the pvp community and was the most upvoted question in the Q&A thread by a huge margin.

    When we get the Q&A P3 post in 2027 I'll be looking forward to the answer.
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Banana Squad (AOE Rats/ Zerg Squad / Roleplay Circle)
  • mocap
    mocap
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    Also ping. Some BGs can spam stuff, while you barely can hold block. In fact, you're already dead, but cuz of your high ping, you just don't know it yet.
  • Vulkunne
    Vulkunne
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    this is incorrect. The lag does not stem from Ballgroups. This is a server issue. Look back before Ballgrouping became a thing and the server STILL had issues then. ZOS has, possibly, not done their part for a while in resolving server related issues.

    ball groups have always been a thing but we used to have 24 man groups with very little lag unless it got to a 3 way fight with a 24 man on each side.

    it didnt start getting really bad until a few years ago when ball groups started using 3rd party trackers to track heal damage ults sets ect. one group will lag the server with this now but this is besides the point


    ball groups atm camp a dead server and make sure it stays dead. they have taken our game hostage until prime time

    This one gets it. :)
    Edited by Vulkunne on November 12, 2025 3:39AM
    All I'm doing is kneading the dough. I don't need your help right now. -Infamous Khajit Chef
  • Poss
    Poss
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    React wrote: »
    Surely part 3 of the pvp Q&A will adress how zenimax feels about ballgroup power levels, right?

    Let’s face it, we’re never getting that Q&A result
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