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Writhing Wall Event – Consolidated Messaging Thread

  • scrappy1342
    scrappy1342
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    Syldras wrote: »
    Syldras wrote: »
    Found out what the issue is: It's only a certain skill stage that directs you to the wrong location. I had it happening on a relatively new character who only had Potency Improvement 2 in enchanting. On characters who have enchanting fully levelled, the bug doesn't occur.

    And the next related bug: At a different stage, the quest description and what you're actually supposed to craft don't match. It says you're supposed to craft a glyph with what would be denima (not sure how the whole glyph is called in English, so I'm using that for clarity), but if you do that, the quest doesn't progress and can't be turned in. What you can actually turn in are glyphs crafted with deni instead...

    Does it at least show the little quest icon beside the correct glyph in the crafting UI while at the enchanting station?

    maybe this is why lazy crafter hasn't been making this one for me. i thought it was odd that it would do all the others. i have not been reading the quest, just picking up the new ones. for the enchanting one, i have to click the "quest only" box and then i just craft it from there. so at least the game knows what we need, even if the quest giver does not
  • Syldras
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    Does it at least show the little quest icon beside the correct glyph in the crafting UI while at the enchanting station?

    If you have discovered all neccessary glyphs, it does at least.

    But I was on a relatively new character who hadn't, so it was rather strange to see I crafted what the text said I should craft, but the quest still didn't progress and that UI box on the upper left still said "glyphs unknown". Well, I took that as an "opportunity" to discover all glyphs with that character, until one of them was correct.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • athena9205
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    @ESO Can we get the caltrops writhing bone style to actually LOOK like bones and not the traditional catrops look ? There was a skill from some mobs that popped up some bone spikes from the ground that would be MUCH better than the bone style caltrops. After all players work hard to get that skill style and it is rather pathetic as it is.
  • Rkindaleft
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    I guess we'll all be looking to the end of year letter with bated breath.

    I feel like making a bingo card for this year’s letter.

    You know it’s going to be chock-full of mindless platitudes, congratulations to the server that “won” the rigged race, and zero indication of anything to come in the future beyond “[remains silent]”

    Not to mention about how the writhing wall event was a huge success, and how 2025 was "the best year for the game yet" with no reference to the many problems players experienced this year and how a significant portion of the community are dissatisfied with the content pass, Solstice, this event and the divisive updates.

    As to my personal feelings of this event, each phase should have only been like a week long, imo. Should just have waited until every server has U48 (so we can avoid dumb stuff like how Phase 2 is meaningless for console players because they can't get the WB until the update anyway). Majority of players don't think this is fun anymore. If it's going to be boring with bad rewards it has no reason to last this long, it's just making people fed up with grinding and annoyed waiting to access content they paid for.
    Edited by Rkindaleft on November 6, 2025 1:43AM
    https://youtube.com/@rkindaleft PlayStation NA. I upload parses and trial POVs sometimes.
    All Solo, Dungeon and Arena trifectas.
    8/10 Trial trifectas.
    Tick Tock Tormentor | Immortal Redeemer | Gryphon Heart | Godslayer | Dawnbringer | Planesbreaker | Dream Master | Unstoppable
  • spinality
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    Danikat wrote: »
    I'm not defending the event design but for what it's worth you don't have to grind the quests, or do any more of them than you want to.

    That's true, but the thing is that we're not able to play the new content that we bought until these milestones are hit. So yes, I could just keep checking in every few days to see if progress has been made. But that's not how I play this game. I make time to login, do my guild housekeeping etc., and then proceed to some questing. It's a letdown to realize that, although I can look forward to some new content, I won't see it for a while yet.

    I object to the basic release strategy. Other forms of engagement motivation, like Golden Pursuits, at least preserve the open world / open game model. This gated content is basically a closed world approach. We can't get to the next step in the story until we follow the prescribed path. Getting away from those plot tunnels is exactly why we loved Oblivion and the other Elder Scroll open worlds.

    I have no trouble with events being designed this way. But not for getting access to new paid content.
  • Kappachi
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    spinality wrote: »
    Danikat wrote: »
    I'm not defending the event design but for what it's worth you don't have to grind the quests, or do any more of them than you want to.

    That's true, but the thing is that we're not able to play the new content that we bought until these milestones are hit. So yes, I could just keep checking in every few days to see if progress has been made. But that's not how I play this game. I make time to login, do my guild housekeeping etc., and then proceed to some questing. It's a letdown to realize that, although I can look forward to some new content, I won't see it for a while yet.

    I object to the basic release strategy. Other forms of engagement motivation, like Golden Pursuits, at least preserve the open world / open game model. This gated content is basically a closed world approach. We can't get to the next step in the story until we follow the prescribed path. Getting away from those plot tunnels is exactly why we loved Oblivion and the other Elder Scroll open worlds.

    I have no trouble with events being designed this way. But not for getting access to new paid content.

    i'm impartial to it, makes the zone more populated & it's similar to stuff WoW did back in the day with having a large group open a raid... locking an entire zone off with some stuff I wanna get to eventually kinda stings a bit but the golden boxes every day til it's open then going back to doing normal stuff ain't too bad.
  • LarsS
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    This is by the wide marginal the worst event ever in ESO. As already have been said, its not fun to grind for weeks just to get the content you own.
    GM for The Daggerfall Authority EU PC
  • soelslaev
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    Two things:

    One, it seems like the drop rate for quartermaster quests (tree spirit sap, undead goo, and so on) has increased dramatically. Not since the start of Phase 2, but in the last couple days.

    Two, I love how this event has killed Alikr dolmen groups. That constant event made adventuring in that zone mildly annoying at times in various ways. I am making great progress on ranking up my alternate morphs on a few toons.
  • Finedaible
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    You know what would have been a cool and unique quest for this Writhing Wall event? A Heist/Sacrament styled solo mission where you either steal or destroy supplies for the Worm Cult.

    It annoys me to no end that we have this really cool stealth-based mission type for over a decade now yet it has never been used or expanded on since the Thieve's Guild and Dark Brotherhood DLCs. Like come on, the tools are all there, get creative with them, please.
  • shadoza
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    Finedaible wrote: »
    You know what would have been a cool and unique quest for this Writhing Wall event? A Heist/Sacrament styled solo mission where you either steal or destroy supplies for the Worm Cult.

    It annoys me to no end that we have this really cool stealth-based mission type for over a decade now yet it has never been used or expanded on since the Thieve's Guild and Dark Brotherhood DLCs. Like come on, the tools are all there, get creative with them, please.

    This could be a problem for those that are not involved in the thieves' guild. Personally, I think all stealth quests should be in the Thief line and not in general quests.
  • spartaxoxo
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    Finedaible wrote: »
    You know what would have been a cool and unique quest for this Writhing Wall event? A Heist/Sacrament styled solo mission where you either steal or destroy supplies for the Worm Cult.

    It annoys me to no end that we have this really cool stealth-based mission type for over a decade now yet it has never been used or expanded on since the Thieve's Guild and Dark Brotherhood DLCs. Like come on, the tools are all there, get creative with them, please.

    Oh. That would have been such a good idea! A spy mission is exactly the sort of additional gameplay that fits right into the game.
  • Finedaible
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    shadoza wrote: »
    Finedaible wrote: »
    You know what would have been a cool and unique quest for this Writhing Wall event? A Heist/Sacrament styled solo mission where you either steal or destroy supplies for the Worm Cult.

    It annoys me to no end that we have this really cool stealth-based mission type for over a decade now yet it has never been used or expanded on since the Thieve's Guild and Dark Brotherhood DLCs. Like come on, the tools are all there, get creative with them, please.

    This could be a problem for those that are not involved in the thieves' guild. Personally, I think all stealth quests should be in the Thief line and not in general quests.

    My point was, there are so many avenues to explore at this point in ESO's lifetime that an event which is primarily composed of a bunch of fetch quests is hardly original when there are things like Sacraments and Heists which have been ENTIRELY ABANDONED since their conception... The only system which got added to this year was Antiquities with the new mythics. 0 new Scribing Grimoires, 0 new companions, and 0 new ToT decks this year. Heists and Sacraments never saw anything new.
    Edited by Finedaible on November 7, 2025 9:31PM
  • DenverRalphy
    DenverRalphy
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    Finedaible wrote: »
    You know what would have been a cool and unique quest for this Writhing Wall event? A Heist/Sacrament styled solo mission where you either steal or destroy supplies for the Worm Cult.

    It annoys me to no end that we have this really cool stealth-based mission type for over a decade now yet it has never been used or expanded on since the Thieve's Guild and Dark Brotherhood DLCs. Like come on, the tools are all there, get creative with them, please.

    Many of us have been hoping a long time for just this very thing. Stealth is definitely under-utilized in PvE content. We need more of it, if for no other reason than to add some flavor.

    Rumors have been floated over the past year that we're supposed to see some DB/TG love in the near future.
  • shadoza
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    Finedaible wrote: »
    shadoza wrote: »
    Finedaible wrote: »
    You know what would have been a cool and unique quest for this Writhing Wall event? A Heist/Sacrament styled solo mission where you either steal or destroy supplies for the Worm Cult.

    It annoys me to no end that we have this really cool stealth-based mission type for over a decade now yet it has never been used or expanded on since the Thieve's Guild and Dark Brotherhood DLCs. Like come on, the tools are all there, get creative with them, please.

    This could be a problem for those that are not involved in the thieves' guild. Personally, I think all stealth quests should be in the Thief line and not in general quests.

    My point was, there are so many avenues to explore at this point in ESO's lifetime that an event which is primarily composed of a bunch of fetch quests is hardly original when there are things like Sacraments and Heists which have been ENTIRELY ABANDONED since their conception... The only system which got added to this year was Antiquities with the new mythics. 0 new Scribing Grimoires, 0 new companions, and 0 new ToT decks this year. Heists and Sacraments never saw anything new.

    I have completed each story lines. Yes, they have been abandoned. Even after completing the Thieves' guild quests and the Brotherhood quests, the guilds are not maxed out. I am expected to max them out doing fetch-quests. Steal this and kill that is boring already. It would be nice if development saw new quests in both those areas; however, pushing murder and stealing into the general public could be a disaster.
    Perhaps if the quests were optional. Offered in a this or that format that ended with the same reward, just different paths to it.
    I stopped doing the event as soon as it was suggested that there was different codes for different levels. That fell into the concept that only those you purchased the pass are getting the coldharbor chance. (This may not be truth, but at this point I have just lost confidence in the process.) I don't benefit from bringing the wall down so it is not a big deal for me.
  • allochthons
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    A stealth mission would have been spectacular. But, Thieves Guild and Dark Brotherhood are long overdue to be added to the base game. And Orsinium. Please.
    She/They
    PS5/NA (CP2900+)
  • laniakea_0
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    A stealth mission would have been spectacular. But, Thieves Guild and Dark Brotherhood are long overdue to be added to the base game. And Orsinium. Please.

    you know what else is long overdue for that? everything that came before Harrowstorm!
    they kind of made a step in the right direction when they moved over the Morrowind chapter but they even botched that because they insisted on keeping the Warden paywalled.
    Edited by laniakea_0 on November 8, 2025 11:17PM
  • dcrush
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    When you go through the scrying questline, you have several ways to complete objectives to progress the quest. You can kill some monsters, do pvp, steal stuff, etc.

    It would have been good if the same approach had been taken for the wall event.l and you could choose between different missions. For example:

    “Alliance X isn’t living up to their promises - go take one of their outposts in Cyrodiil to get a reward box”
    “Go steal from a safebox in any Alliance X zone to get military secrets”
    “General so and so is getting lazy, beat them in a game of ToT to make them focus on the war effort again”

    Just… anything besides kill X monsters with a random chance of about 9% to get a drop per monster where you also have to compete with other players for said drops.
  • shadoza
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    dcrush wrote: »
    When you go through the scrying questline, you have several ways to complete objectives to progress the quest. You can kill some monsters, do pvp, steal stuff, etc.

    It would have been good if the same approach had been taken for the wall event.l and you could choose between different missions. For example:

    “Alliance X isn’t living up to their promises - go take one of their outposts in Cyrodiil to get a reward box”
    “Go steal from a safebox in any Alliance X zone to get military secrets”
    “General so and so is getting lazy, beat them in a game of ToT to make them focus on the war effort again”

    Just… anything besides kill X monsters with a random chance of about 9% to get a drop per monster where you also have to compete with other players for said drops.

    Attempting to force group play is not an answer I would get behind. As one of several options yes, but not as a single path to a specific reward.
  • dcrush
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    shadoza wrote: »
    dcrush wrote: »
    When you go through the scrying questline, you have several ways to complete objectives to progress the quest. You can kill some monsters, do pvp, steal stuff, etc.

    It would have been good if the same approach had been taken for the wall event.l and you could choose between different missions. For example:

    “Alliance X isn’t living up to their promises - go take one of their outposts in Cyrodiil to get a reward box”
    “Go steal from a safebox in any Alliance X zone to get military secrets”
    “General so and so is getting lazy, beat them in a game of ToT to make them focus on the war effort again”

    Just… anything besides kill X monsters with a random chance of about 9% to get a drop per monster where you also have to compete with other players for said drops.

    Attempting to force group play is not an answer I would get behind. As one of several options yes, but not as a single path to a specific reward.

    Where in my post do I suggest an attempt to force group play?
  • Syldras
    Syldras
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    dcrush wrote: »
    “Alliance X isn’t living up to their promises - go take one of their outposts in Cyrodiil to get a reward box”
    “Go steal from a safebox in any Alliance X zone to get military secrets”

    I'm sure this will help the Fellowship.

    Then again, seeing the efforts on Solstice failing and a war breaking out between the factions wouldn't be unwelcome to everyone.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • kind_hero
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    Kappachi wrote: »
    spinality wrote: »
    Danikat wrote: »
    I'm not defending the event design but for what it's worth you don't have to grind the quests, or do any more of them than you want to.

    That's true, but the thing is that we're not able to play the new content that we bought until these milestones are hit. So yes, I could just keep checking in every few days to see if progress has been made. But that's not how I play this game. I make time to login, do my guild housekeeping etc., and then proceed to some questing. It's a letdown to realize that, although I can look forward to some new content, I won't see it for a while yet.

    I object to the basic release strategy. Other forms of engagement motivation, like Golden Pursuits, at least preserve the open world / open game model. This gated content is basically a closed world approach. We can't get to the next step in the story until we follow the prescribed path. Getting away from those plot tunnels is exactly why we loved Oblivion and the other Elder Scroll open worlds.

    I have no trouble with events being designed this way. But not for getting access to new paid content.

    i'm impartial to it, makes the zone more populated & it's similar to stuff WoW did back in the day with having a large group open a raid... locking an entire zone off with some stuff I wanna get to eventually kinda stings a bit but the golden boxes every day til it's open then going back to doing normal stuff ain't too bad.

    I played WoW alot from 2006 to 2012, and experienced several server wide events, such as the Gates of Ahn'Qiraj or the Opening of the Dark Portal. This event is more like the Gates and Dark portal. During the Ahn'Qiraj event, there were these crafting quests for low level players, and during the Dark portal opening, lots of demons invaded places, including cities. I can't remember now how, I remember a walking world boss (Kazzak) wiping out Stormwind. Those were very exciting events. There were also world bosses, unrelated to the world event, like Aspect Dragons which required lots of skilled players with precise tactics to kill, and the loot was rewarding and unique to those bosses. Now, the big event, as I call it, the most disruptive and fun, was the Zombie Plague from 2008, before The Lich King expansion.

    That was both annoying and fun, because of a plague debuff that could move from one player to another, infecting them. If not cured, the player would turn into a zombie. Basically you would play a mob (and hostile to NPCs or players), with several "mob" abilities, which were quite fun, especially when you would team with other zombified players. Zombie teams could turn an entire city into zombies, until the guards could rewspawn. Cataclysm expansion brought the Shattering and the elemental invasion, but for me the Dark Portal and the Zombie Plague are the most memorable.

    Why I took the effort describing these? Because a comparison to WoW on this matter doesn't really hold. For me, ESO is now the game I like more, because it allows me more freedom to play, and I like the lore better. But ESO needs to learn from that golden past, and more importantly, listen to its player base. I would put a survey right in the game UI, and award 5000 seals for completing it. Then the devs would really know what people like. The forums are visited only by a fraction of players.
    [PC/EU] Tamriel Hero, Stormproof, Grand Master Crafter
  • AzuraFan
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    kind_hero wrote: »
    I would put a survey right in the game UI, and award 5000 seals for completing it. Then the devs would really know what people like. The forums are visited only by a fraction of players.

    And the participants here are known to be primarily negative about everything. If you go to other online ESO hangouts, you'll see comments about that. A lot of players have left the forums and/or don't want to participate here because of the constant whining.

    I'll admit, I can whine with the best of them. Seeing what outsiders think of the forums has made me dial it back a bit. At the end of the day, I really do love this game and want to see it succeed. So yeah, hopefully ZOS is listening to the feedback here, but also from other places, where the feedback tends to be a bit more balanced. I guess the forums attract a lot of negative nellies.
  • shadoza
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    AzuraFan wrote: »
    kind_hero wrote: »
    I would put a survey right in the game UI, and award 5000 seals for completing it. Then the devs would really know what people like. The forums are visited only by a fraction of players.

    And the participants here are known to be primarily negative about everything. If you go to other online ESO hangouts, you'll see comments about that. A lot of players have left the forums and/or don't want to participate here because of the constant whining.

    I'll admit, I can whine with the best of them. Seeing what outsiders think of the forums has made me dial it back a bit. At the end of the day, I really do love this game and want to see it succeed. So yeah, hopefully ZOS is listening to the feedback here, but also from other places, where the feedback tends to be a bit more balanced. I guess the forums attract a lot of negative nellies.

    Echo chambers are not a good source of feedback. Platforms like Reddit and Discord secure more focused group of player which lends itself to echo chamber environment. The fora is not perfect, but it draws a more diverse group of players. Perhaps Reddit and Discord is used more for socializing and less for realistic, focused feedback so it feels less negative. I believe many of the posts in the Fora are from players that are very passionate about the game and are less prone to developing conversations.

    (This opinion which comes from a member that gets attacked almost as often as they post. I understand there is negative vibes from some folks.)
  • AzuraFan
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    shadoza wrote: »
    Echo chambers are not a good source of feedback. Platforms like Reddit and Discord secure more focused group of player which lends itself to echo chamber environment. The fora is not perfect, but it draws a more diverse group of players. Perhaps Reddit and Discord is used more for socializing and less for realistic, focused feedback so it feels less negative. I believe many of the posts in the Fora are from players that are very passionate about the game and are less prone to developing conversations.

    (This opinion which comes from a member that gets attacked almost as often as they post. I understand there is negative vibes from some folks.)

    The forum often feels like an echo chamber, with multiple threads about the same thing, and multiple posters in the same thread saying the same thing. I don't hang out on the ESO reddit much, but I've seen negative comments about the official forum there, including referring to it as a "toxic cesspool" in a thread with a lot of likes. It's unfortunate that some players have dismissed the forum and the opinions expressed here because of the constant negativity. Also, there are all sorts of topics on the reddit, including feedback threads. I don't see it as more of an echo chamber than the forum.

    Can't speak to Discord or other places except to say that the guild discords I belong to tend to be waaaaaaaay more positive than the forum. Like, there's no comparison. And these are active players posting, and many of them have been playing for years. Same for in-game guild chat.

    I started a thread in the General Discussion forum about what players like about the writhing wall event. In my opening post, I specifically asked that people not complain because there are loads of other complaint threads, but quite a few of the usual negative nellies couldn't help themselves and complained in the thread anyway (expressing the same opinion they'd already expressed multiple times in the complaint threads). Of course, nobody can control what anyone posts in a thread, but it does illustrate how a lot of people here love to complain. It's understandable that some players have written off this forum and spend their time, and give their feedback, elsewhere.

    Anyway, this is getting off topic (sorry). I was just agreeing with another poster that the forum only represents a small part of the player base. And it tends to be negative most of the time. I'm sure ZOS is aware.
  • Koshka
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    As someone who was initially very interested in this event: it's waaaaaaaay too grindy. There is a cool idea and some nice collectibles, but all good things are simply buried under unreasonable amount of grind.
    Honestly, I think it would've been an okay event if the required number of dailies was cut drastically and we were actually allowed to compete server vs server as it was originally promised. So one server would unlock it it a week, another in two. But a whole month of repetitive grind with no end in sight? Come on.

    P.S. it also wasn't very nice to learn that this 10k treasure I got was actually supposed to be a 1 mil house, but since I have that already, I apparently don't deserve anything valuable. It's petty, I know, but still feelsbadman. Lol.
    Edited by Koshka on November 9, 2025 9:37PM
  • LarsS
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    So no server will be able to finish phase 2 before consoles get u48, it's time to speed up the process!
    GM for The Daggerfall Authority EU PC
  • Techwolf_Lupindo
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    soelslaev wrote: »
    Two things:
    Two, I love how this event has killed Alikr dolmen groups. That constant event made adventuring in that zone mildly annoying at times in various ways. I am making great progress on ranking up my alternate morphs on a few toons.

    I did Alikr dolmen the other day. It was just me and two others. I was WTH?!?!. Normally there is at least 6 to 20+ running that group.

    When I was a new player and wayshirined into Alikr near a domen just at the right moment. Seeing 30 plus players mounted up and running past you is EPIC for the first time.
    Edited by Techwolf_Lupindo on November 10, 2025 12:37AM
  • Danikat
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    AzuraFan wrote: »
    kind_hero wrote: »
    I would put a survey right in the game UI, and award 5000 seals for completing it. Then the devs would really know what people like. The forums are visited only by a fraction of players.

    And the participants here are known to be primarily negative about everything. If you go to other online ESO hangouts, you'll see comments about that. A lot of players have left the forums and/or don't want to participate here because of the constant whining.

    I'll admit, I can whine with the best of them. Seeing what outsiders think of the forums has made me dial it back a bit. At the end of the day, I really do love this game and want to see it succeed. So yeah, hopefully ZOS is listening to the feedback here, but also from other places, where the feedback tends to be a bit more balanced. I guess the forums attract a lot of negative nellies.

    I think it's an inevitable consequence of having an official forum. People who just want to chat about the game will go to whichever platform they prefer, whether that's here, Discord, reddit, social media, whatever, but people who want to complain without feeling like they're shouting into space will always come here, because it's where they've got a chance of ZOS seeing their feedback.

    It's definitely not platform related, because I've seen the exact opposite for games which have a fan forum and an official Discord - the forum is mostly positive (or at least neutral) with people chatting about the game and the Discord feels like scrolling through endless lists of complaints, because it's where people go to get their complains heard.

    It also adds the complication that some people who only visit the forum to give feedback on things they feel very strongly about assume everyone else does the same and so any reply is interpreted as either support for or an attack against the previous statement and every conversation is a debate which must be won by one side to ensure their opinions, ideas, requests etc. are the ones ZOS will use. Which is really frustrating when you just want to have a conversation with other players.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • twisttop138
    twisttop138
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    AzuraFan wrote: »
    shadoza wrote: »
    Echo chambers are not a good source of feedback. Platforms like Reddit and Discord secure more focused group of player which lends itself to echo chamber environment. The fora is not perfect, but it draws a more diverse group of players. Perhaps Reddit and Discord is used more for socializing and less for realistic, focused feedback so it feels less negative. I believe many of the posts in the Fora are from players that are very passionate about the game and are less prone to developing conversations.

    (This opinion which comes from a member that gets attacked almost as often as they post. I understand there is negative vibes from some folks.)

    The forum often feels like an echo chamber, with multiple threads about the same thing, and multiple posters in the same thread saying the same thing. I don't hang out on the ESO reddit much, but I've seen negative comments about the official forum there, including referring to it as a "toxic cesspool" in a thread with a lot of likes. It's unfortunate that some players have dismissed the forum and the opinions expressed here because of the constant negativity. Also, there are all sorts of topics on the reddit, including feedback threads. I don't see it as more of an echo chamber than the forum.

    Can't speak to Discord or other places except to say that the guild discords I belong to tend to be waaaaaaaay more positive than the forum. Like, there's no comparison. And these are active players posting, and many of them have been playing for years. Same for in-game guild chat.

    I started a thread in the General Discussion forum about what players like about the writhing wall event. In my opening post, I specifically asked that people not complain because there are loads of other complaint threads, but quite a few of the usual negative nellies couldn't help themselves and complained in the thread anyway (expressing the same opinion they'd already expressed multiple times in the complaint threads). Of course, nobody can control what anyone posts in a thread, but it does illustrate how a lot of people here love to complain. It's understandable that some players have written off this forum and spend their time, and give their feedback, elsewhere.

    Anyway, this is getting off topic (sorry). I was just agreeing with another poster that the forum only represents a small part of the player base. And it tends to be negative most of the time. I'm sure ZOS is aware.

    As someone who has been very unhappy with this event and vocal in my displeasure, I very much enjoyed your thread and myself have things about the event that are very positive, though many of them are player centric. As a officer in a social guild, we had many events based rosters during phase 1, and no matter the poor rewards we all enjoyed each other's company and had a great time. Though to be fair, this being a public discussion forum, you cannot set rules about people being able to post in your thread. People are free to opin within the rules of the forum. It was nice though, to read about happy things. Unfortunately Zos made some large missteps this year, but it is my sincere hope that they remedy those things. As someone who will be here till the lights dim, I hope that is a looooong time away.
  • AzuraFan
    AzuraFan
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    Though to be fair, this being a public discussion forum, you cannot set rules about people being able to post in your thread. People are free to opin within the rules of the forum.

    Of course. In my post, I said, "Of course, nobody can control what anyone posts in a thread..." However, as I stated, it does show that people tend to complain here. Even when asked not to, and there are plenty of other places in the same subforum to do so, some of them still will.
    Danikat wrote: »
    I think it's an inevitable consequence of having an official forum. People who just want to chat about the game will go to whichever platform they prefer, whether that's here, Discord, reddit, social media, whatever, but people who want to complain without feeling like they're shouting into space will always come here, because it's where they've got a chance of ZOS seeing their feedback.

    It's definitely not platform related, because I've seen the exact opposite for games which have a fan forum and an official Discord - the forum is mostly positive (or at least neutral) with people chatting about the game and the Discord feels like scrolling through endless lists of complaints, because it's where people go to get their complains heard.

    You kind of countered your first point with your second. :) I agree somewhat with your first point. If someone has a complaint or a problem, they'll probably figure the best place to be heard by ZOS is the official forum. But I've played many games over the years and hung out on many forums (for both MMO and SP games), and they haven't been like this forum. Yes, there were complaints and habitual whiners and such, but not to the degree as there are here, where the majority of the threads are just complaining, and there are multiple threads complaining about the same thing. IOW, there's a lack of balance here that's been present on most of the official forums I've hung out on.
    When I was a new player and wayshirined into Alikr near a domen just at the right moment. Seeing 30 plus players mounted up and running past you is EPIC for the first time.

    The very first day I went into Alik'r, I was mystified by all the x, y, a, b, z, etc. in zone chat. I had no clue what it meant and kept wondering about it while questing. Figured it out at some point, but still remember being mystified in the beginning.
    Edited by AzuraFan on November 10, 2025 1:45PM
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