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Writhing Wall Event – Consolidated Messaging Thread

  • AzuraFan
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    metheglyn wrote: »
    That's an interesting take on the situation. I don't think PCNA "wimped out"--there were always people there taking on the camps. I also don't think the server's reputation hangs on this single event. Of course, I'm one of those quitters you mention, since I stopped participating in the event a little while ago, when I wasn't having fun with it.

    No, you're not one of the quitters. The quitters were those who wanted phase 2 shortened, rather than just doing what you did, which was to do other things until it was over.
    You're worried about what strangers say or think about what a sever did or didn't do during an imaginary video game event? Quitters lol. As if not enjoying the content you paid for is bad.

    "Imaginary video game event"? It seemed pretty real to me. I can remember doing quests and everything. I'm pretty sure I wasn't imagining it, but YMMV.

    As for the server wimping out, that was a bit of a light-hearted tongue-in-cheek jab. I should have known better than to say something like that here, where people are so easy to unintentionally rile up. Nobody, including me, ever cared about the server competition. We all know it was rigged. It's something I hope isn't repeated in future events.
  • aussie500
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    Well it was somewhat exciting waiting for the game to finally acknowledge the wall on PC-NA was down and phase 2 was complete, we all rushed over to the wall and saw the tunnel, then worked out we had to wait 22 odd hours for phase 3 to start. That killed the excitement.
  • SilverBride
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    AzuraFan wrote: »
    The quitters were those who wanted phase 2 shortened, rather than just doing what you did, which was to do other things until it was over.

    I was one of those that did other things because I couldn't mentally keep doing it any longer. I am not a quitter for wanting this shortened so we could experience the rest of the content we paid for.
    Edited by SilverBride on November 14, 2025 3:11AM
    PCNA
  • DragonRacer
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    aussie500 wrote: »
    Well it was somewhat exciting waiting for the game to finally acknowledge the wall on PC-NA was down and phase 2 was complete, we all rushed over to the wall and saw the tunnel, then worked out we had to wait 22 odd hours for phase 3 to start. That killed the excitement.

    Pro-tip from PS NA, you’re gonna need to grab a new quest/update the Support the Fellowship at the Rampart camp with Skordo and the Prince before you go in there.

    It was cool to all be gathered at the wall waiting… until the quest marker was suddenly behind us and this mass of people all turn around and tide full speed to go talk to peeps first… THEN ride back to the wall. LOL
    PS5 NA. GM of The PTK's - a free trading guild (CP 500+). Also a werewolf, bites are free when they're available. PSN = DragonRacer13
  • twisttop138
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    AzuraFan wrote: »
    metheglyn wrote: »
    That's an interesting take on the situation. I don't think PCNA "wimped out"--there were always people there taking on the camps. I also don't think the server's reputation hangs on this single event. Of course, I'm one of those quitters you mention, since I stopped participating in the event a little while ago, when I wasn't having fun with it.

    No, you're not one of the quitters. The quitters were those who wanted phase 2 shortened, rather than just doing what you did, which was to do other things until it was over.
    You're worried about what strangers say or think about what a sever did or didn't do during an imaginary video game event? Quitters lol. As if not enjoying the content you paid for is bad.

    "Imaginary video game event"? It seemed pretty real to me. I can remember doing quests and everything. I'm pretty sure I wasn't imagining it, but YMMV.

    As for the server wimping out, that was a bit of a light-hearted tongue-in-cheek jab. I should have known better than to say something like that here, where people are so easy to unintentionally rile up. Nobody, including me, ever cared about the server competition. We all know it was rigged. It's something I hope isn't repeated in future events.

    Hey, if I got it wrong I got it wrong. You're not the first person here to express that opinion and, while you may have been joking, some folks are actually turning on the people on their servers or other servers. Accusations of cheating even were thrown around today, an unwillingness to accept the results. Europeans no less. That's supposed to be an American thing. I think how this thing has turned out has made a lot of people frustrated and that sucks for a community event lol. So, sorry if I jumped down your throat.
  • aussie500
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    aussie500 wrote: »
    Well it was somewhat exciting waiting for the game to finally acknowledge the wall on PC-NA was down and phase 2 was complete, we all rushed over to the wall and saw the tunnel, then worked out we had to wait 22 odd hours for phase 3 to start. That killed the excitement.

    Pro-tip from PS NA, you’re gonna need to grab a new quest/update the Support the Fellowship at the Rampart camp with Skordo and the Prince before you go in there.

    It was cool to all be gathered at the wall waiting… until the quest marker was suddenly behind us and this mass of people all turn around and tide full speed to go talk to peeps first… THEN ride back to the wall. LOL

    So you did not have to wait 22 odd hours to get in there? I was waiting for a quest update at first, but it never came, so went over to inspect the wall. I am not doing those quests tonight, I am debating whether to even bother coming back tomorrow to try and get to the fortress, it will probably just bug out and be empty, leading to just more disappointment.
  • tomofhyrule
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    Hey, if I got it wrong I got it wrong. You're not the first person here to express that opinion and, while you may have been joking, some folks are actually turning on the people on their servers or other servers.

    Yeah, this has honestly been terrible. We had so many times over the years that we can all come together as one big happy #ESOFam, and they destroyed all of that in one mismanaged event that pit everyone against each other.
  • AzuraFan
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    I was one of those that did other things because I couldn't mentally keep doing it any longer. I am not a quitter for wanting this shortened so we could experience the rest of the content we paid for.

    You couldn't spend 30 seconds/day doing one quest (the crafting one) for a golden box?

    Anyway, I agree for sure that the event has lagged on for way too long. I also think it was a bad idea to gate content we paid for behind completion of an event. But I was okay with waiting (and literally spending 10 minutes a day to get three golden boxes) until phase 2 finished as intended.
  • SilverBride
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    AzuraFan wrote: »
    I was one of those that did other things because I couldn't mentally keep doing it any longer. I am not a quitter for wanting this shortened so we could experience the rest of the content we paid for.

    You couldn't spend 30 seconds/day doing one quest (the crafting one) for a golden box?

    Anyway, I agree for sure that the event has lagged on for way too long. I also think it was a bad idea to gate content we paid for behind completion of an event. But I was okay with waiting (and literally spending 10 minutes a day to get three golden boxes) until phase 2 finished as intended.

    I could have but I didn't until they increased the progress to get it over faster. I was not fine with waiting any longer and just wanted the grind to stop.
    PCNA
  • AzuraFan
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    Hey, if I got it wrong I got it wrong. You're not the first person here to express that opinion and, while you may have been joking, some folks are actually turning on the people on their servers or other servers. Accusations of cheating even were thrown around today, an unwillingness to accept the results. Europeans no less. That's supposed to be an American thing. I think how this thing has turned out has made a lot of people frustrated and that sucks for a community event lol. So, sorry if I jumped down your throat.

    As I said, I should have known better than to try for a tongue-in-cheek joke. It's really easy to misinterpret a written post, so mea culpa. I wish they hadn't done a competition (especially when they were going to fiddle with the results) because some people take it seriously. Hopefully they'll listen to the feedback and won't do it again.
  • Yuushanaba1
    Yuushanaba1
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    Some players have already broken the wall, the rest cannot join

    It seems that some people have already completed the instance, but does that have nothing to do with this event?
  • Aliyavana
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    AzuraFan wrote: »
    code65536 wrote: »
    Well, here's some player feedback: they should've left the rate alone. For people who took a healthy, non-grindy approach to the event and only got 3 gold boxes a day--treating it as a background thing that you devote 10 minutes to per day--the long duration meant that we could collect all the collectibles within the duration.

    And now that the duration has been cut short, in response to feedback from people who mostly took an unhealthy blue-box-grind approach to the event, we are now getting screwed. So, there you go. That's my player feedback. :smile:

    Not only that, but it doesn't feel earned now, and PC/NA will forever be known as the server that wimped out. I agree that they should have left the rate alone. When I logged in tonight and saw that we're above 90% now, I laughed. We certainly didn't earn it, but at least the quitters will be happy.

    (Yes, the daily quests will still be there for collectibles, but it will take longer, and how many players will still be doing siege camps and such during phase 3 and when Eastern Solstice is open?)

    It’s possible that each of the servers had different weights applied per player population. But only the devs will know that.
  • tomofhyrule
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    Some players have already broken the wall, the rest cannot join

    It seems that some people have already completed the instance, but does that have nothing to do with this event?

    That's the current bug.

    See the updates here: https://forums.elderscrollsonline.com/en/discussion/685206/writhing-fortress-broken#latest
  • DragonRacer
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    aussie500 wrote: »
    aussie500 wrote: »
    Well it was somewhat exciting waiting for the game to finally acknowledge the wall on PC-NA was down and phase 2 was complete, we all rushed over to the wall and saw the tunnel, then worked out we had to wait 22 odd hours for phase 3 to start. That killed the excitement.

    Pro-tip from PS NA, you’re gonna need to grab a new quest/update the Support the Fellowship at the Rampart camp with Skordo and the Prince before you go in there.

    It was cool to all be gathered at the wall waiting… until the quest marker was suddenly behind us and this mass of people all turn around and tide full speed to go talk to peeps first… THEN ride back to the wall. LOL

    So you did not have to wait 22 odd hours to get in there? I was waiting for a quest update at first, but it never came, so went over to inspect the wall. I am not doing those quests tonight, I am debating whether to even bother coming back tomorrow to try and get to the fortress, it will probably just bug out and be empty, leading to just more disappointment.

    No, we had to wait. We finished Phase 2 last night and then got a timer that made us wait until 8:00pm Eastern tonight.

    What I was trying to do was give advice for when your timer is done. Bunch of us were waiting at the wall to start Phase 3, then realized we needed to go back to camp to grab the quest/advance the other quest before going into the Writhing Fortress.

    Don’t be like us. Wait in camp, grab your quest when your timer flips, theeeeen head to the wall.
    PS5 NA. GM of The PTK's - a free trading guild (CP 500+). Also a werewolf, bites are free when they're available. PSN = DragonRacer13
  • iGuavaTH
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    [...] Accusations of cheating even were thrown around today, an unwillingness to accept the results. Europeans no less.[...]

    I haven't seen anyone accusing any player for cheating. I think it was more a feeling of being cheated by the way ZOS changed the progress ones again so close to the finish line.

    The way they made this into a competition between servers but moving the goal line again and again is not a good look.

    I think we all can agree that it's good that the whole thing is finally over, that's the most important thing.

  • pamichic
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    I'm curious if the dailies will still be available. I haven't gotten any of the new pattern drops in phase 2 and I've only gotten about 6 bone shard things. I would like to complete these still if possible and still get the rewards. I have plenty of the Haj things and the first phase of plans ..
  • Rkindaleft
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    Please understand that I love this game, and I'm trying to say this in the nicest way possible.

    I was lucky enough to be in the first group of PS/NA that did Phase 3, so I did manage to clear it before it bugged, but in all honesty this event has been straight up terrible from start to finish.

    This event has had almost nothing but problems since it started. Inconsistent drop rates of quest items, bad rewards, the very few "good" rewards like the purple furnishings and the Caltrops style are locked behind really bad RNG, glitched Phase 2 world boss starting before intended, which when "fixed" meant that Phase 2 for console was meaningless because they couldn't even fight it before their U48 update, Stirk wayshrine never worked when trying to travel from it, the event bosses replacing regular delve bosses which prevented people getting completion achievements, and also in cases broke receiving antiquity lead drops from them, the daily quest givers gave out quests for Eastern Solstice which you couldn't access, dig sites for antiquity leads led you to Eastern Solstice which you couldn't access...

    Writhing Fortress is also time-gated, so unless you fix it ASAP, there will be tons of people that will be permanently locked out of the experience/achievements/outfit style.

    I appreciate the effort of trying to fix these problems, but do you guys not have a QA team at all? I understand oversights happen, but most of these issues should have been avoided.
    I play DPS in magical mystical elf game, my raid leaders have determined that I play beam character https://youtube.com/@rkindaleft
    All Solo, Dungeon and Arena trifectas.
    8/10 Trial trifectas.
    Tick Tock Tormentor | Immortal Redeemer | Gryphon Heart | Godslayer | Dawnbringer | Planesbreaker | Dream Master | Unstoppable
  • shadoza
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    AzuraFan wrote: »
    I was one of those that did other things because I couldn't mentally keep doing it any longer. I am not a quitter for wanting this shortened so we could experience the rest of the content we paid for.

    You couldn't spend 30 seconds/day doing one quest (the crafting one) for a golden box?

    Anyway, I agree for sure that the event has lagged on for way too long. I also think it was a bad idea to gate content we paid for behind completion of an event. But I was okay with waiting (and literally spending 10 minutes a day to get three golden boxes) until phase 2 finished as intended.

    The gold box quests did not take long; however, it does get to the point where it stops being fun.
    I play video games for fun to not compete with strangers.
    I think it also makes a difference for those who are not getting anything out of the repeating of the quests because they did not want the season pass.
  • FranklesConina
    I very much hope that all the feedback from this event is taken seriously by the dev team. I have enjoyed this massive siege, the feeling of a war of attrition.

    Were the dailies repetitive and somewhat inconsequential-feeling? Some of them, yes, but that's OK, it's a game and there's a limited number of things that can be done. I liked that there were crafting dailies for the people who didn't have time/inclination/access to do the siege camps, they were easy and quick. The gathering ones had drop rate issues, but that was fixed in phase 2 - thank you for that.

    Progress-wise, I completely understand people who felt this was going on too long. We all play this game at a different pace and in a different way. There are millions of us and our lives vary! Phase 1 progress was adjusted well, it was feeling too much of a grind (and I do, in fact, enjoy event grind). Phase 2 was then moving a bit quicker based on feedback from Phase 1. I found the pace to be just right to be honest, it gave me time to do the quests on another server (though now I will not be able to finish these before the fortress is available). I appreciate it felt too slow for others. What I find irksome is the massive jump in progress that we had overnight. If this had been due to players making the progress I would not mind, that's how it's supposed to work. But the team fixing it and bringing it so close to the finish is a bit disappointing to me. I'm very aware that this is an artificial target that is being managed, but now it feels more artificial.

    Bear in mind I have the ability and inclination to play a couple of hours a day, so I have been grinding for boxes and plans and fragments when so inclined. Last night I felt I had to go and buy the remaining writhing bone shards I needed to complete the skill style as I had no information on whether these would still be available after we have access to the fortress tonight. I feel that moving the goalposts for a potentially limited resource without letting us know if we can get this in the future is not ideal (particularly as I expect that we will be able to buy with crowns in future, but if you are half-way to completion on fragments that is annoying).

    I hope that the dev team take into account the pace at which the wall progressed for if they do such a time-limited event again so that they can balance between frustration and FOMO for us. I have enjoyed the event and the feeling of so many people coming together to battle at siege camps etc. It has been pretty fun!
    Co-leader of Tamriel Women Unite on PCEU
    EU main, NA dabbler
  • shadoza
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    shadoza wrote: »
    An empty coldharbor lot isn't worth this kind of effort, especially if it is not going to fall unless you purchased the pass.

    i think i saw you ask this before. or maybe it was someone else with the same avatar. i figured someone would have answered but maybe not. i got the coldharbour estate as a drop on my alt account. which has never bought anything, never spent a dime, has no paid for dlc's/chapters (i have the ones that were given away and a friend gifted me murkmire so she could run me through brp), have never had a sub on that account, and do not have the content pass. i started out doing some extra blue boxes every day to try to get the house. the crafting ones because they are easy. but after reading post after post here about abysmal rates, decided to just stick with the gold boxes, which i only get 2 of without a pass. have the pass gives more chances, but you certainly don't -need- it to get the house to drop

    I didn't actually ask about it, but I have mentioned that such statements are being made in the social chat. Good to hear that someone who did not purchase the pass and is not working on the island got the lot. In the end, I just don't find the awards worth the effort. I was actually spending most of my game time playing a really old game called Seven Wonders instead of ESO because I got tired of the frustrations of game freezing and 'lame' rewards. Sad but true.
  • Sarannah
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    It seems that these daily crafting quests have been created in the
    Maythor wrote: »
    Any chance of boosting drop rates of the bone shards, despite the wall falling a lot of us will be left still having to aid to bring the wall down to try and get the event rewards we still need!

    I wonder if the problem is that the loot roll is structured as a % chance on a % chance? A bit like the Pyandonean motifs from fishing - a "rare" chance to get a bottle, and then a "rare" chance that the bottle contains a motif. The result is that getting a motif equates to legendary odds, even though the drop chance in the bottle loot table is something like 5%.

    If they did something similar with the fragments - say an x% chance to drop a rare item, then a y% chance it's a fragment, but there are 2 (? or more?) fragments. That would explain the abysmal RNG on it, because the overall chance of getting the one you want has been massively diluted by all the prior rolls.

    ETA: This sort of stuff is why I will always advocate for curated drops on special event items like this.
    Actually, I think the problem with the bone fragment droprates(and other phase two drops) is how ZOS did the event dailyquests. They have created two types of quests: The phase one quests that granted the haj mota fragments, and the phase two quests that grant the bone fragments. During phase one all quests were phase one quests, meaning the droprate for the haj mota pet was 100% chance for the quests to be able drop them. With 18 quests per day and the haj mota fragment low droprate, that still granted enough haj mota fragments. Then came phase two which added the phase two quests, these replaced half of the phase one quests(as we still get phase one quests). This cut our chances of getting bone fragments by 75%(and all other phase two rewards). We only get half the amount of phase two quests as compared to phase one quests, and we can't get the full amount of quests for phase two fragments as we did for phase one fragments due to the daily 6(18 total) questlimit per character.
    Some players have changed this for themselves a bit by abandoning the dailyquests until they get a phase two quest, to get the full 100% chance for a bone fragment as they did the haj mota fragments. But even this is only working for the crafter and goods collector daily quests. Most players do not do this though, as it is a tedious and annoying process to do so.

    Better would have been to have only one full regiment of daily quests all available right away throughout the entire event, but only activate the phase two drops in those questrewards after we reached phase two.
    Or have 8 daily event questgivers in total, four for phase one and four for phase two, and limit the amount of event quests we could do to 18 total with the regular maximum of 6 per questgiver(giving players the choice between phase one or phase two quests and for what total of quests per phase to do. Controlling our own dropchances per phase).

    Unrelated to quote:
    Can't wait to see the fortress. And I really hope we can still get all the event exclusives somehow. This is the first event where I participated for 100% and have barely anything to show for it, while all previous events I always managed to get all event exclusives. Rewardwise: I have gotten all the phase 1 style pages and the phase 1 haj mota. But due to the droprate I am still missing half of the phase 2 style pages, have only collectecd 10/25 of the bone fragments, and do not yet have the house! For someone who is an event completionist like me, this feels terrible! (Note: Went for the golden boxes every day, and did 10+ blue boxes almost every day, some days I even did all the crafting quests on all my 20 characters for blue boxes.)
    Edited by Sarannah on November 14, 2025 10:09AM
  • twisttop138
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    Rkindaleft wrote: »
    Please understand that I love this game, and I'm trying to say this in the nicest way possible.

    I was lucky enough to be in the first group of PS/NA that did Phase 3, so I did manage to clear it before it bugged, but in all honesty this event has been straight up terrible from start to finish.

    This event has had almost nothing but problems since it started. Inconsistent drop rates of quest items, bad rewards, the very few "good" rewards like the purple furnishings and the Caltrops style are locked behind really bad RNG, glitched Phase 2 world boss starting before intended, which when "fixed" meant that Phase 2 for console was meaningless because they couldn't even fight it before their U48 update, Stirk wayshrine never worked when trying to travel from it, the event bosses replacing regular delve bosses which prevented people getting completion achievements, and also in cases broke receiving antiquity lead drops from them, the daily quest givers gave out quests for Eastern Solstice which you couldn't access, dig sites for antiquity leads led you to Eastern Solstice which you couldn't access...

    Writhing Fortress is also time-gated, so unless you fix it ASAP, there will be tons of people that will be permanently locked out of the experience/achievements/outfit style.

    I appreciate the effort of trying to fix these problems, but do you guys not have a QA team at all? I understand oversights happen, but most of these issues should have been avoided.

    I also feel lucky, I was able to join a group from my raiding guild, who came together to have some laughs and do this instance. We were also in the first group in so it wasn't bugged yet. I thought it was fun, though I would've liked it more if it was just us in there figuring it out and not having to rely on others. I think it's a really cool instance though I can now see why it's a 7 day thing instead of permeant. Though I still don't agree with that decision.

    Their inability to release a 100% good product is vexing. I get it's an mmorpg, a living game. I have played many over the years, but the issues with this game are widespread and legion. It's just such a metaphor for this year that the capstone piece of content, this over hyped and woefully under delivered event is riddled with bugs and bad decisions. The idea to turn the servers against one another in this way was a curious choice and I hope that decision maker reflects on this and there are some lessons learned. My sincere hope is that the end of year letter is not full of self congratulatory back patting and more proclamations of "oh we have so much to share....but we can't. Trust us. So much cool stuff coming. We just can't tell you. Oh but we wish we could." I hope it's a straightforward roadmap of what we can expect next year and when. People need to hear that there's a reason to stay. When's the new trial. What does the next season contain. Story, side quests. How will they make sure we get the stuff a chapter used to provide. New delves, public dungeons, world bosses, new systems, new exploration. We need real hype. Not once in a lifetime, world changing.
  • colossalvoids
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    Probably my favourite event so far. One day of each phase was enough time to come to that conclusion.

    So I've got myself very productive this event and head on grinding for obscene amount of hours, got myself nice pair of Replica Alberon's, crafted a nice chaos sword, got some strength stacking going and enjoying it still very much! Props to zos for the fun delivered.
  • huskandhunger
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    Thanks for speeding things up, it's an event that felt like grinding the Crafting Writs and Fetch quests and a bit of glitchy dolmens which is fine perhaps in moderation , but at this point it felt so protracted it began to lose steam and player interest waned. For my part I started leaving Solstice because the rewards were not very good --pets and mounts are too overdone. And the skill ability pieces were locked behind the repetitive quests we already did for a month so it felt fatigued. I started doing other things more interesting in the game like so singing in purple text, werewolfing in BGs and Cyro and general questing.
  • UrQuan
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    shadoza wrote: »
    shadoza wrote: »
    An empty coldharbor lot isn't worth this kind of effort, especially if it is not going to fall unless you purchased the pass.

    i think i saw you ask this before. or maybe it was someone else with the same avatar. i figured someone would have answered but maybe not. i got the coldharbour estate as a drop on my alt account. which has never bought anything, never spent a dime, has no paid for dlc's/chapters (i have the ones that were given away and a friend gifted me murkmire so she could run me through brp), have never had a sub on that account, and do not have the content pass. i started out doing some extra blue boxes every day to try to get the house. the crafting ones because they are easy. but after reading post after post here about abysmal rates, decided to just stick with the gold boxes, which i only get 2 of without a pass. have the pass gives more chances, but you certainly don't -need- it to get the house to drop

    I didn't actually ask about it, but I have mentioned that such statements are being made in the social chat. Good to hear that someone who did not purchase the pass and is not working on the island got the lot. In the end, I just don't find the awards worth the effort. I was actually spending most of my game time playing a really old game called Seven Wonders instead of ESO because I got tired of the frustrations of game freezing and 'lame' rewards. Sad but true.

    LootAllTheStuff already told you about the bolded bit, but you decided that because the post started with "I hate to break it to you" (which is a common phrase that people use when they're about to tell someone something that if they had known sooner may have caused them to do things differently) you decided that they were being rude and you didn't want to read the rest of the post. Sad but true.
    shadoza wrote: »
    shadoza wrote: »
    It seems that these daily crafting quests have been created in the
    Maythor wrote: »
    Any chance of boosting drop rates of the bone shards, despite the wall falling a lot of us will be left still having to aid to bring the wall down to try and get the event rewards we still need!

    I wonder if the problem is that the loot roll is structured as a % chance on a % chance? A bit like the Pyandonean motifs from fishing - a "rare" chance to get a bottle, and then a "rare" chance that the bottle contains a motif. The result is that getting a motif equates to legendary odds, even though the drop chance in the bottle loot table is something like 5%.

    If they did something similar with the fragments - say an x% chance to drop a rare item, then a y% chance it's a fragment, but there are 2 (? or more?) fragments. That would explain the abysmal RNG on it, because the overall chance of getting the one you want has been massively diluted by all the prior rolls.

    ETA: This sort of stuff is why I will always advocate for curated drops on special event items like this.

    I don't have Solstice so I do benefit from completing this event. I was completing the dailies for that chance drop of a Coldharbor lot. Since that drop is a replacement drop for something that was already a rare drop, it is a very rare action. Playing the same set of quests every day to gain that 1:1,000,000 item was making the game feel punishing. I wanted to stop playing the game. I took the mature route and stopped completing the event instead. An empty coldharbor lot isn't worth this kind of effort, especially if it is not going to fall unless you purchased the pass. I pay $180 every year for this game, why am I asked to pay more to play? The RNG is so bad in so many places that I have lost interest in many of the collectable items and some resources, like the Nirns in Craglorn only.

    I hate to break it to you, but you could get that drop without having the pass - the rarity had nothing to do with access to Solstice, and the drop could be obtained from blue as well as gold boxes. I did in fact get the plot of land, although I have no idea what to do with it, and I don't have Solstice either. But as far as I am concerned the drop chance really is too low for a special event without curated loot.
    Saying "I hate to break it to you," sounds rude so I am ignoring the rest of your post and your account. I am done with rude posters.
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  • NikayyyLove17
    NikayyyLove17
    Soul Shriven
    I was pretty disappointed in the event before it even started because of the concept but kept an open mind of this highly talked about once in a lifetime event. I did not like thinking that I alone paid for this dlc but had to rely on others to access it. I really like teamwork but if I paid for something I want access to it and not have it hanging in the distance for me to obtain waiting for others. I was very happy to know the event was accelerated to get to my paid content sooner. The event requiring team work im all in support of but having it to tied to access of something I paid for I was very upset about. The event could have happened up to the release of the dlc and the people that grind rewards would still participate and the people that don’t still wouldn’t have just like it was anyways. That disappointment grew as the event started and realized the grind it would take without any real reward to look forward too. I luckily did obtain the cold harbour house but to the people who had purchased it for a million gold already were unfairly compensated. Why wouldn’t a new house or a brand new item no one had be the prize? After accelerating the server I was able to access phase 3 last night to only have this once in a lifetime event crash. People couldn’t even see the fight happening and bosses disappeared before being defeated then some could still complete the quest so no need to even want to see it. Incorporating siege was a cool way to spice up the fight but for the shields only. It would have been really cool to see have actual combat with mechs and waves of mobs where we needed to communicate and work together. Instead my companion tanked the npcs while I repaired my ballista after every two pulls. Nothing really to look forward to until jubilee now. Where the grind pays off until zos thinks it’s paying off too much and changes it mid event like the last one.

    I would also like to mention I am not educated in what all it takes to create a game or event of this scale I just know it does take A LOT and I appreciate the time and effort put into it. I just think the execution and long lasting impact on players when stuff like this happens may also need some more focus on the player facing side not just behind the scenes priorities.

    Thank you for all you do.
  • WuffyCerulei
    WuffyCerulei
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    ✭✭✭✭
    @ZOS_Kevin One thing I am wondering: Are the Shards of Writhing Bone gonna drop in the Writhing Fortress? Since Phase two is ending for the rest of the servers?
    Sorcerer's pretty much been the same for years. Nerf Rush of Agony and Saints&Seducer's
  • DenverRalphy
    DenverRalphy
    ✭✭✭✭✭
    ✭✭✭✭
    @ZOS_Kevin One thing I am wondering: Are the Shards of Writhing Bone gonna drop in the Writhing Fortress? Since Phase two is ending for the rest of the servers?

    The shards will continue to drop even long after the event is over. It's not exclusive the event.
  • shadoza
    shadoza
    ✭✭✭✭
    UrQuan wrote: »
    shadoza wrote: »
    shadoza wrote: »
    An empty coldharbor lot isn't worth this kind of effort, especially if it is not going to fall unless you purchased the pass.

    i think i saw you ask this before. or maybe it was someone else with the same avatar. i figured someone would have answered but maybe not. i got the coldharbour estate as a drop on my alt account. which has never bought anything, never spent a dime, has no paid for dlc's/chapters (i have the ones that were given away and a friend gifted me murkmire so she could run me through brp), have never had a sub on that account, and do not have the content pass. i started out doing some extra blue boxes every day to try to get the house. the crafting ones because they are easy. but after reading post after post here about abysmal rates, decided to just stick with the gold boxes, which i only get 2 of without a pass. have the pass gives more chances, but you certainly don't -need- it to get the house to drop

    I didn't actually ask about it, but I have mentioned that such statements are being made in the social chat. Good to hear that someone who did not purchase the pass and is not working on the island got the lot. In the end, I just don't find the awards worth the effort. I was actually spending most of my game time playing a really old game called Seven Wonders instead of ESO because I got tired of the frustrations of game freezing and 'lame' rewards. Sad but true.

    LootAllTheStuff already told you about the bolded bit, but you decided that because the post started with "I hate to break it to you" (which is a common phrase that people use when they're about to tell someone something that if they had known sooner may have caused them to do things differently) you decided that they were being rude and you didn't want to read the rest of the post. Sad but true.
    shadoza wrote: »
    shadoza wrote: »
    It seems that these daily crafting quests have been created in the
    Maythor wrote: »
    Any chance of boosting drop rates of the bone shards, despite the wall falling a lot of us will be left still having to aid to bring the wall down to try and get the event rewards we still need!

    I wonder if the problem is that the loot roll is structured as a % chance on a % chance? A bit like the Pyandonean motifs from fishing - a "rare" chance to get a bottle, and then a "rare" chance that the bottle contains a motif. The result is that getting a motif equates to legendary odds, even though the drop chance in the bottle loot table is something like 5%.

    If they did something similar with the fragments - say an x% chance to drop a rare item, then a y% chance it's a fragment, but there are 2 (? or more?) fragments. That would explain the abysmal RNG on it, because the overall chance of getting the one you want has been massively diluted by all the prior rolls.

    ETA: This sort of stuff is why I will always advocate for curated drops on special event items like this.

    I don't have Solstice so I do benefit from completing this event. I was completing the dailies for that chance drop of a Coldharbor lot. Since that drop is a replacement drop for something that was already a rare drop, it is a very rare action. Playing the same set of quests every day to gain that 1:1,000,000 item was making the game feel punishing. I wanted to stop playing the game. I took the mature route and stopped completing the event instead. An empty coldharbor lot isn't worth this kind of effort, especially if it is not going to fall unless you purchased the pass. I pay $180 every year for this game, why am I asked to pay more to play? The RNG is so bad in so many places that I have lost interest in many of the collectable items and some resources, like the Nirns in Craglorn only.

    I hate to break it to you, but you could get that drop without having the pass - the rarity had nothing to do with access to Solstice, and the drop could be obtained from blue as well as gold boxes. I did in fact get the plot of land, although I have no idea what to do with it, and I don't have Solstice either. But as far as I am concerned the drop chance really is too low for a special event without curated loot.
    Saying "I hate to break it to you," sounds rude so I am ignoring the rest of your post and your account. I am done with rude posters.

    Bye
  • allochthons
    allochthons
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    Thank you, @ZOS_Kevin, for fixing/adjusting the crafting Writhing Wall quests. It seems we're getting one of each now, no need to repeatedly back out of the quest dialog to get the skill quest we want. These are much faster to do now.
    She/They
    PS5/NA (CP2900+)
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