Has the shift in how content is sold fundamentally changed the quality we can expect?
ESO used to sell expansions that were complete before asking players to pay.
You knew what you were buying.
You could evaluate the content, the scope, the features, and decide if it was worth your money.
That model rewarded effort, polish, and transparency.
Now we have “content passes.”
We prepay for content that hasn’t been created yet.
There’s no roadmap, no feature list, no accountability.
Just a vague promise that something will arrive eventually.
And when it does?
We get events like Writhing Wall, marketed as a “once in a lifetime” experience:It was framed as the pinnacle of narrative and gameplay, something that would define the year.
- The biggest threat the game has ever faced
- A massive, mysterious wall
- A fanatical cult
- A realm-threatening incursion
And how do we fight this ultimate evil?
We spend weeks knitting sweaters to finally unlock Phase Two, only to find it just added socks to the knitting list.
This is the real reason people play fantasy games full of dragons and demonic gods, to gather supplies for months.
What’s Phase Three going to be? Sort the sweaters and socks by color and size?
Gods, what I’m really hoping for is to finally realize my lifelong gaming goal of washing and folding the laundry.
I mean, world threats are only won by neat housekeeping practiced over months of daily repetition.
The gameplay loop:
- Housekeeping
- Underwhelming and minimal rewards
- Weeks of chores with no payoff
What really confuses me is that there’s clearly talent involved.
The graphics are solid.
The story setup is compelling.
But the delivery feels sloppy, lazy, and uninspired.
It’s like the event was planned under the old post-paid model, and then halfway through, the monetization changed.
Once the content was prepaid, the structure fell apart.
So here’s the question for the devs and the community:
If the content is already paid for, what incentive is left to make sure it’s good?
Where’s the pressure to deliver something compelling, complete, or even coherent?
The failure of this event, and likely future ones, is baked into the model.
When content is prepaid and undefined, quality becomes optional.
I’m posting it because I care about the game and the community.
We deserve better than vague promises and post-paid disappointment.
DenverRalphy wrote: »To be fair. The content was actually created beforehand. It's just not very much of it, and (IMO) not impressive work.
It's not like they just started working on the 2025 content only after announcing the change to a seasonal release model and selling the content pass.
I'm not defending the new release model, as I feel extremely let down as many others here do. Even so, any criticisms do need to be accurate.
What really confuses me is that there’s clearly talent involved.
The graphics are solid.
The story setup is compelling.
But the delivery feels sloppy, lazy, and uninspired.
It’s like the event was planned under the old post-paid model, and then halfway through, the monetization changed.
Once the content was prepaid, the structure fell apart.
DenverRalphy wrote: »To be fair. The content was actually created beforehnd. It's just not very much of it, and (IMO) not impressive work.
It's not like they just started working on the 2025 content only after announcing the change to a seasonal release model and selling the content pass.
I'm not defending the new release model, as I feel extremely let down as many others here do. Even so, any critiicisms do need to be acccurate.
twisttop138 wrote: »You're absolutely correct. They don't take the money and then create the content. Stuffs planned out the year before or even more I've heard. I don't know why but solstice feels half finished. Like they had planned it, built it, started doing it but stopped half way through and did like a weird pivot. It feels...empty. So unlike a chapter. So sparse on side quests. I get this weird feeling that it's completely unfinished when I travel through and see almost no quest markers. Compared to say blackwood. I was on a multi year break, back 7 months now and just getting into what I missed. I was just in blackwood yesterday and it seems everywhere there's a black quest starter. Papers on the ground, people etc. I don't know. Very disappointed, but we'll see what's coming
tomofhyrule wrote: »I get that this was a rough year what with all of the surprise layoffs, but as has been said, that was not the cause of the content being subpar. All of this was planned before those hit.
tomofhyrule wrote: »I am a little suspicious of where the team intends to go from here.
I get that this was a rough year what with all of the surprise layoffs, but as has been said, that was not the cause of the content being subpar. All of this was planned before those hit.
I do suspect there was a massive budget cut last year, and that would explain the surprise cancellation of the NA event. Still, I can’t imagine that 2025 was good for next year’s prospects.
I know that “more agile development” totally meant “we’re going to do less each patch,” but still…
My one last piece of copium is that this desire to reduce the animation footprint is to take account of the fact that older hardware can’t handle so much and they want to make something like a new Class that needs new attack animations.
twisttop138 wrote: »You're absolutely correct. They don't take the money and then create the content. Stuffs planned out the year before or even more I've heard. I don't know why but solstice feels half finished. Like they had planned it, built it, started doing it but stopped half way through and did like a weird pivot. It feels...empty. So unlike a chapter. So sparse on side quests. I get this weird feeling that it's completely unfinished when I travel through and see almost no quest markers. Compared to say blackwood. I was on a multi year break, back 7 months now and just getting into what I missed. I was just in blackwood yesterday and it seems everywhere there's a black quest starter. Papers on the ground, people etc. I don't know. Very disappointed, but we'll see what's coming
I think that feeling is perfectly explained by the change in how they charge for content.
Before the shift to prepaid content passes, they had to build something worth buying.
The incentive was clear: make a great product and people will pay for it.
But halfway through this cycle, they pivoted to a model where the money comes first.
Once the content is prepaid, the pressure to deliver drops dramatically.
I'm sure the Microsoft acquisition and other internal factors played a role too.
But the bottom line is this: if you've already been paid, the urgency to finish strong fades.
If you don't believe me, try this. Prepay a contractor the full amount for a job in your home, then just wait for them to show up.
That's the dynamic we're seeing here.
And it shows.
I believe it was announced 2025 would be a transition year from what we had to what is coming. Maybe I am remembering wrong but pretty sure 2025 was meant as a one off to get the game where they want it to end up.
It just occurred to me, the Season Pass was almost a year ago.
They’ve already been paid for this year’s content.
No matter what they do now, they can’t get more money out of it.
The only way to generate new revenue is to pivot all efforts into selling next year’s pass.
So now I’m wondering: how much of the current year will be rushed, cut short, or quietly skipped just to get next year’s pass on the market?
If the goal is to start selling again, the incentive shifts from finishing strong to pivoting early.
I believe it was announced 2025 would be a transition year from what we had to what is coming. Maybe I am remembering wrong but pretty sure 2025 was meant as a one off to get the game where they want it to end up.
So here’s the question for the devs and the community:
If the content is already paid for, what incentive is left to make sure it’s good?
Where’s the pressure to deliver something compelling, complete, or even coherent?
the story is lousy , Mannimarco being able to walk and use Molag Bals army after betraying him makes no sense , the previous companions dint show up even tho they sworn to always stop the king of worms if he ever returns, insane amount of recyled assets , and all this for 50-80$ ? id buy it if it was worth that price but its not
twisttop138 wrote: »I believe it was announced 2025 would be a transition year from what we had to what is coming. Maybe I am remembering wrong but pretty sure 2025 was meant as a one off to get the game where they want it to end up.
They did say this, you're correct. But a transition year doesn't exempt them from delivering quality content that we actually paid more for. They don't just get a pass from criticism because they were vague about what's to come in a letter last December. Be clear. Concise. Don't charge more for less then tell us it's a world changing once in a lifetime chance to save the realm.
They were also clear in that letter about what's coming. No more chapters. New stories in old zones. 3 months seasons, which will probably go something like this.The dark brotherhood faces a new threat from an old foe. Gather your allies as you journey across Tamriel, to beloved, iconic locations as you fight to stop this new threat. Culminating in a showdown for the ages. Will you save the brotherhood or will McGuffin destroy all you've worked so hard to build. What it really means though is we strung together some prologue length quests that we'll release a couple times throughout the season. Maybe some new pockets in old delves where you'll face an enemy. Maybe once next year they'll release this Craglorn lite adventure mini zone they talked about. Throw in some furnishing plans, a couple antiquity leads, something for the master writ vendor. Reskin some outfits and stuff as rewards for the season. Cap it off with a golden pursuit with a mount and or house and boom. You're done. There's your money, but they'll want you to pay for the entire year or maybe by the season but you'll have to pay. Still no confirmation that there'll be more dungeons, a new trial, a new class, companion. To say nothing of everything else we lose without chapters. New systems, side quests, delves, public dungeons, world bosses, exploration.
So I think it's entirely fair to tell them, loudly, now if you don't like it or what's been hinted at. The more voices raised the better. It'll probably make no difference, look at just the basics ignored this year. Class balance, crippling combat issues. Still though, I love this game. I want it to be a 30 year mmo. I've played for almost 10 years. I'll be here till the lights go dark. So I feel like we can't cut them any slack in this regard, though with the year they've had some stuff is perfectly understandable. Anyway, just one guys worthless opinion.