You have no problem that you can go invisible, but blocking in all directions is surreal? Did you really get to vr1 without knowing this?
Anyway, yeah, working as intended.
Seroczynski wrote: »Aww damn, as a Dragonknight I have to say it would be much cooler if you had to do a little extra while blocking, so yeah I say it would be logical you only block 180 degrees in frond of you while blocking.
I think it is due to
a. the game just estimates where you are
b. the game is very very imprecise with you facing
therefor it would be really hard to use blocking correct if it would only block in front.
(explanation what i mean with b.: you can try it out with different weapons, i was using a inferno staff. if i start to charge a heavy attack, than instantly change my crosshair, my character will turn on fully charged attack and shoot the bolt somewhere in between. how my facing is inbetween is quite unspecified, i tried to cast instant spells while it was charging and it was not predictable where they would go.)
Of course this is just my theory, could be that it works better for others.
Bad design or a bug. Shield should only give frontal block and not 360°
This should be changed or fixed asap.
Of course our S&B Elite PRO's are going to disagree and QQ if ZOS fixes this absurdity.
This time I've to agree with our brah Kalvix. You can't kill a tank who has a shield, nope you just can't. But here it's not because of rock scissors paper but because of ...
Bad design or a bug. Shield should only give frontal block and not 360°
This should be changed or fixed asap.
Of course our S&B Elite PRO's are going to disagree and QQ if ZOS fixes this absurdity.
This time I've to agree with our brah Kalvix. You can't kill a tank who has a shield, nope you just can't. But here it's not because of rock scissors paper but because of ...
Is it not true that we can use a 'block' with any weapon...?
*Imagines two awesom NB's going at it invis-ing and blocking/attacking back and forth. Oh, wait, there is no dueling here ;o/
BSGDevastator wrote: »You have no problem that you can go invisible, but blocking in all directions is surreal? Did you really get to vr1 without knowing this?
Anyway, yeah, working as intended.
Yeah I didn't know that. I've always played DW and Bow. By the way, you're comparing Invisibility with this weird blocking concept.
Invisibility can be countered by magelight / AOE Snare / AOE Damage. Blocking cannot be countered in any way (atleast not by something I know), since it blocks even CC.
You are not trying to understand the problem behind this. What you try is to defend (probably) your gameplay, since, I assume, you use Shield and Sword.
If you really want to compare it with something, then compare shield to weapon:
Can you attack in all directions at once? No, you cant.
The sole reason of balancing a skill is to solve its lack of counterplay (example: Vampire Ult had no counterplay because of heals, thus: NERF).
I did not say ABSENCE of counterplay. I said LACK of counterplay.
Anyways, it's not like it's a major problem to me. I just don't see a reason behind this concept. If one could give me a valid explanation as why the block concept is like that, I'm ready to hear it.
Is there some ancient magic protecting the wielder of a shield, surrounding him with a forcefield? If not, if it's just an ordinary shield, then I see no reason for it to block everything 360° around the wielder.
BSGDevastator wrote: »You have no problem that you can go invisible, but blocking in all directions is surreal? Did you really get to vr1 without knowing this?
Anyway, yeah, working as intended.
Yeah I didn't know that. I've always played DW and Bow. By the way, you're comparing Invisibility with this weird blocking concept.
Invisibility can be countered by magelight / AOE Snare / AOE Damage. Blocking cannot be countered in any way (atleast not by something I know), since it blocks even CC.
You are not trying to understand the problem behind this. What you try is to defend (probably) your gameplay, since, I assume, you use Shield and Sword.
If you really want to compare it with something, then compare shield to weapon:
Can you attack in all directions at once? No, you cant.
The sole reason of balancing a skill is to solve its lack of counterplay (example: Vampire Ult had no counterplay because of heals, thus: NERF).
I did not say ABSENCE of counterplay. I said LACK of counterplay.
Anyways, it's not like it's a major problem to me. I just don't see a reason behind this concept. If one could give me a valid explanation as why the block concept is like that, I'm ready to hear it.
Is there some ancient magic protecting the wielder of a shield, surrounding him with a forcefield? If not, if it's just an ordinary shield, then I see no reason for it to block everything 360° around the wielder.
No, I use staves. And I block with them. You play DW and Bow? You can block with those, too. In all directions. Basic game mechanics, people, play through the tutorial if you're unsure how the game works.
I wasn't defending anything, the game has it's rules and they apply the same to everyone, thus, they are fine. My point was that in your OP, you were using common sense and real world logic to argue that this kind of blocking shouldn't be possible. And in that same post, you mentioned you went invisible, as if invisibility was perfectly fine according to that same common sense and real world logic.
Counterplay already exists, since everyone can block regardless of what weapon they use.
Since you like referring to ancient magic, imagine that anyone holding down RMB gets an invisible anciently magical sphere around them which blocks attacks. There, problem solved.
Counterplay already exists, since everyone can block regardless of what weapon they use.
I think we should, at first, establish why blocking is a problem in the current implementation.
OP does not describe a problem, since historically tank builds are the counter to stealth builds. This is good imo, not a problem.
Counter to blocking is movement.
Yes nerf the Tanks, its shield bash now is shield block... then when ur cloth and leather users just die in seconds in a VR group dungeons because ur tank, well also dies in seconds when surronded by mobs and shield block dont work... i wanna see...
Oh wait, another post crying about the PVP part, forgeting that 90% of the game is PVE.
I am a PVE Tank. PERIOD. Guess you just can read what is convenint to you.BSGDevastator wrote: »Yes nerf the Tanks, its shield bash now is shield block... then when ur cloth and leather users just die in seconds in a VR group dungeons because ur tank, well also dies in seconds when surronded by mobs and shield block dont work... i wanna see...
Oh wait, another post crying about the PVP part, forgeting that 90% of the game is PVE.
I can read a few things out of your answer:
-You are a tanky Shield-bash abuser
-You are blind towards opinions that differentiate from yours
-You didn't read my post correctly
I explained it about 3-4 times in my post now. Go and have a look at my comments and search for the word "reason".
I am a PVE Tank. PERIOD. Guess you just can read what is convenint to you.BSGDevastator wrote: »Yes nerf the Tanks, its shield bash now is shield block... then when ur cloth and leather users just die in seconds in a VR group dungeons because ur tank, well also dies in seconds when surronded by mobs and shield block dont work... i wanna see...
Oh wait, another post crying about the PVP part, forgeting that 90% of the game is PVE.
I can read a few things out of your answer:
-You are a tanky Shield-bash abuser
-You are blind towards opinions that differentiate from yours
-You didn't read my post correctly
I explained it about 3-4 times in my post now. Go and have a look at my comments and search for the word "reason".
I use block (and need to use) to keep myself alive so the boss or gank mobs can keep attacking me and dont 1 hit kill my group mates in VR dungeons. I wonder how many VR group dungeons have you done.
Wanna talk about logics? how about the homing spells and arrows? Do they have a heat dectector that follow you no matter you try to dodge them? How about ur vanish skill that you can just keep using it even if in logic after ur being spoted you should not be able to use it again?
This is the way the game was designed and is working as intended.
Is because of the constant nerfs that other MMOs die. This is not a PVP only game, most part of the content is PVE, every nerf sugestion i see here is about someone crying that he cant beat some type of class and wants things changed.
And if i was not clear enought, IM A PVE TANK. PVP can go to oblivion and stay there with all the crybabies.
So am I right in saying .... as long as there was a bit of text somewhere that said blocking is 360 degrees (due to magic, skill whatever) you would be absolutely fine with the mechanic as it is?
Unfortunately, the inherent problems with player collision detection (griefing, blocking doors / content etc) far outweighs any reason to implement it in my opinion.
also if you think about it 180°block would lead to *** circle strafing extravaganza.
making blocking totally useless, or rather useless in melee on range it would be usable more or less, but you could be kited forever.
If they were to implement 360 NPC / 180 for players then they would also have to implement collision detection for all players, otherwise it is far too easy to get around the angle limitations.
Unfortunately, the inherent problems with player collision detection (griefing, blocking doors / content etc) far outweighs any reason to implement it in my opinion.
BSGDevastator wrote: »also if you think about it 180°block would lead to *** circle strafing extravaganza.
making blocking totally useless, or rather useless in melee on range it would be usable more or less, but you could be kited forever.
Wrong. Kiting forces you to walk (more or less) straight away from your target to be successful, thus beeing easy to block. If you would try to kite while walking in a circle, the distance would not increase fast enough, thus the shield wearer is able to attack.
BSGDevastator wrote: »If they were to implement 360 NPC / 180 for players then they would also have to implement collision detection for all players, otherwise it is far too easy to get around the angle limitations.
Unfortunately, the inherent problems with player collision detection (griefing, blocking doors / content etc) far outweighs any reason to implement it in my opinion.
Well that's true. IMO this game should not have a lock system at all, just like in Skyrim. Ofc that is hard to implement and bad Players would cry, but that's a whole different story I dont want to talk about in this thread.
It seems like this feature is a little bit more complex than I thought..