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https://forums.elderscrollsonline.com/en/discussion/684716

Tales of Tribute balance

  • ESO_player123
    ESO_player123
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    spartaxoxo wrote: »
    Rampeal wrote: »
    Asdara wrote: »
    Rahjin spammer asking for an insane Rahjin buff, regardless of the current meta? and to make the game longer?
    Absolutely NO

    But spamming power cards is fun? Raj takes skill to play. Anyone (most do) can pick Pelin or any of the other cards. Do you really find the game fun as a race to the end? Spamming power decks?
    CoronHR wrote: »
    i can't agree with any of these ideas. anything that makes the matches longer is a no-go for me. it's already painful enough for them to last as long as they do

    Why are you playing? The whole point is to play the game. Is it just for the rewards or daily? If so why not play casual? If you play just to finish quickly that's fine, but some of us like to actually have a skillful challenge rather than spamming power cards to 40.





    Rahjiin spam is genuinely the most toxic and unfun thing to play against in all of Tales of Tribute IMO. It's truly terrible. I'll definitely take a power spammer over it any day of the week. At least when those games are lopsided, it's over quickly.

    100 % this.
  • JeroenB
    JeroenB
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    spartaxoxo wrote: »
    Rampeal wrote: »
    Asdara wrote: »
    Rahjin spammer asking for an insane Rahjin buff, regardless of the current meta? and to make the game longer?
    Absolutely NO

    But spamming power cards is fun? Raj takes skill to play. Anyone (most do) can pick Pelin or any of the other cards. Do you really find the game fun as a race to the end? Spamming power decks?
    CoronHR wrote: »
    i can't agree with any of these ideas. anything that makes the matches longer is a no-go for me. it's already painful enough for them to last as long as they do

    Why are you playing? The whole point is to play the game. Is it just for the rewards or daily? If so why not play casual? If you play just to finish quickly that's fine, but some of us like to actually have a skillful challenge rather than spamming power cards to 40.





    Rahjiin spam is genuinely the most toxic and unfun thing to play against in all of Tales of Tribute IMO. It's truly terrible. I'll definitely take a power spammer over it any day of the week. At least when those games are lopsided, it's over quickly.

    I also agree completely with this sentiment. Even when I win in a game using Rajhin (when the other player selected that Patron), I'm just not having fun. I've started simply Conceding before play even starts if the other player selects Rajhin. (Luckily it's not as if I'll ever reach the upper reaches of the leaderboard, so such a technical 'loss' has no real downside for me.)
  • HatchetHaro
    HatchetHaro
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    1. Power decks are actually quite well balanced for what they do, and are easily countered with good deck management that pushes into a strong midgame.

    2. Absolutely not! What a ridiculous suggestion.

    3. I've found patron costs to be mostly fine. I only have a gripe with Alessia's patron.

    4. Good lord, no! Matches don't need to be longer than they need to be.

    You think power spamming is overpowered? Good news! Both you and your opponent have access to the same cards. You can power spam. That's the whole point of Tales of Tribute.

    You're just complaining because you're losing all the time from not actually learning how to play the available decks. You can stop spamming Rajhin once in a while to pick up a power card, you know?
    Best Argonian NA and I will fight anyone for it

    20 Argonians

    6x IR, 6x GH, 7x TTT, 4x GS, 4x DB, 1x PB, 4x SBS, 1x MM, 1x US, 1x Unchained
  • JeroenB
    JeroenB
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    [...]

    You think power spamming is overpowered? Good news! Both you and your opponent have access to the same cards. You can power spam. That's the whole point of Tales of Tribute.

    You're just complaining because you're losing all the time from not actually learning how to play the available decks. You can stop spamming Rajhin once in a while to pick up a power card, you know?

    Your post appears to be saying that instead of engaging with one play style many do not enjoy (Rajhin), players should just engage with another play style many do not enjoy (power spam) -- despite the prevalence of power spamming apparently being precisely the reason behind the swing to toxic Rajhin. That's just replacing one un-fun thing with another un-fun thing, for the type of players in question.

    I disagree with the assumption that a lack of enjoyment in a thing is necessarily due to a lack of competence in said thing. People can just not particularly enjoy something, even if they are competent at it. I'm capable of winning sometimes with Rajhin, but do not enjoy the game when I do. I'm also capable of winning occasionally with a power deck. I do not particularly enjoy those games either (though they're nowhere near as bad as Rajhin games).
  • HatchetHaro
    HatchetHaro
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    JeroenB wrote: »
    [...]

    You think power spamming is overpowered? Good news! Both you and your opponent have access to the same cards. You can power spam. That's the whole point of Tales of Tribute.

    You're just complaining because you're losing all the time from not actually learning how to play the available decks. You can stop spamming Rajhin once in a while to pick up a power card, you know?

    Your post appears to be saying that instead of engaging with one play style many do not enjoy (Rajhin), players should just engage with another play style many do not enjoy (power spam) -- despite the prevalence of power spamming apparently being precisely the reason behind the swing to toxic Rajhin. That's just replacing one un-fun thing with another un-fun thing, for the type of players in question.

    I disagree with the assumption that a lack of enjoyment in a thing is necessarily due to a lack of competence in said thing. People can just not particularly enjoy something, even if they are competent at it. I'm capable of winning sometimes with Rajhin, but do not enjoy the game when I do. I'm also capable of winning occasionally with a power deck. I do not particularly enjoy those games either (though they're nowhere near as bad as Rajhin games).

    I have said nothing about enjoyment. But since you've assumed, I feel the need to mention that the point of any zero-sum game is victory, and if you're not playing to win, why are you even competing?

    If you refuse to adapt to the hands you are dealt within each game of Tales of Tribute, you do not get to demand unreasonable balance changes for the sake of your own enjoyment at the expense of other players' enjoyment, because that's not balance.
    Edited by HatchetHaro on October 31, 2025 5:51PM
    Best Argonian NA and I will fight anyone for it

    20 Argonians

    6x IR, 6x GH, 7x TTT, 4x GS, 4x DB, 1x PB, 4x SBS, 1x MM, 1x US, 1x Unchained
  • JeroenB
    JeroenB
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    JeroenB wrote: »
    [...]

    You think power spamming is overpowered? Good news! Both you and your opponent have access to the same cards. You can power spam. That's the whole point of Tales of Tribute.

    You're just complaining because you're losing all the time from not actually learning how to play the available decks. You can stop spamming Rajhin once in a while to pick up a power card, you know?

    Your post appears to be saying that instead of engaging with one play style many do not enjoy (Rajhin), players should just engage with another play style many do not enjoy (power spam) -- despite the prevalence of power spamming apparently being precisely the reason behind the swing to toxic Rajhin. That's just replacing one un-fun thing with another un-fun thing, for the type of players in question.

    I disagree with the assumption that a lack of enjoyment in a thing is necessarily due to a lack of competence in said thing. People can just not particularly enjoy something, even if they are competent at it. I'm capable of winning sometimes with Rajhin, but do not enjoy the game when I do. I'm also capable of winning occasionally with a power deck. I do not particularly enjoy those games either (though they're nowhere near as bad as Rajhin games).

    I have said nothing about enjoyment. But since you've assumed, I feel the need to mention that the point of any zero-sum game is victory, and if you're not playing to win, why are you even competing?

    If you refuse to adapt to the hands you are dealt within each game of Tales of Tribute, you do not get to demand unreasonable balance changes for the sake of your own enjoyment at the expense of other players' enjoyment, because that's not balance; [snip]

    To borrow your phrasing: If you're not playing a game for enjoyment, why are you even playing?

    It's a game not a professional sport -- participating is not our job (presumably). I'm playing to have fun more than to win by any means necessary. Of course, winning is the objective, and is in and of itself enjoyable. If however I have to do something I don't enjoy in order to achieve that win, it defeats the underlying purpose of participating in a game the first place (enjoyment).

    If you find enjoyment in competing to win as efficiently as possible using power spam, that is of course perfectly fine. People enjoy different things. What I object to is the statement in your previous post that other players should also play power spam if they wish to participate. 'People who do not enjoy power spam should either not participate, or should resign themselves to not having fun' seems an unavoidable consequence of that statement.

    I assume that in your last paragraph "you" refers to OP, as I did not ask for any balance changes. I agree completely with what you say there, but it does seem in sentiment if not in detail contradictory with your previous post.

    OP is pushing for strengthening Rajhin; your previous post stated that everybody should play power spam. To borrow your phrasing again, both are unreasonable demands for the sake of your respective enjoyment at the expense of other players' enjoyment. At least you included "once in a while", making it the much more reasonable extreme.

    I suspect we probably agree where it matters, and I'm just stumbling over a rhetoric form in your previous post.
    [edited to remove quote]
    Edited by ZOS_Icy on October 31, 2025 5:14PM
  • Virys1967
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    I absolutely hate card games.
    No matter how cool a game looks, if it mentions "card" or "turn based" I skip over it.
    It's why I pay almost $30 a month to play ESO to begin with. It had everything I look for in a game, until the introduction of this turn based browser game that I wouldn't have downloaded or wanted to play even if it was a game available for free on my phone.
    You can never balance a game for someone that would rather not play a certain genre to begin with.
    It's fine that ZOS put it in ESO for people that enjoy playing a game that isn't an MMORPG.
    It's not fine that they make it mandatory to win a match against another player to complete certain achievements that have nothing to do with ToT.
    I've leveled Zerith 100% without playing cards, but I can't get that pool furnishing until I win a match.
    If it was to complete a Vet trial or anything else in this game, I could get guild or group support to get that achievement, but that's impossible with ToT.
    Maybe playing a game, win or lose, for the achievement would have been acceptable, but the fact that you have to win a daily puts it behind a skill wall I admit I just don't have.

  • HatchetHaro
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    JeroenB wrote: »
    OP is pushing for strengthening Rajhin; your previous post stated that everybody should play power spam. To borrow your phrasing again, both are unreasonable demands for the sake of your respective enjoyment at the expense of other players' enjoyment. At least you included "once in a while", making it the much more reasonable extreme.

    I am going to cut you off here and make it very clear that nowhere am I advocating for everyone to power spam. I'm not sure where you got that from.

    To clarify, if your opponent power spamming is such a big problem for you (referring to the OP or anyone relevant), you can and should actively grab those power cards if you can to 1. deny those cards from your opponent, and 2. catch up in prestige.

    Adapting to what's given in the shop and what your opponent is building is a core part of playing Tales of Tribute. If you ooga booga hunker down on "I'm only ever buying X cards", you'll find yourself losing more often than not.

    Again, zero sum game. If you want to play for fun, by all means, but if you don't actively try to play the game to the best of your ability while your opponent is doing so and winning, you don't get to complain and call for balance changes to compensate for your own inability to improve.
    Edited by HatchetHaro on October 31, 2025 5:52PM
    Best Argonian NA and I will fight anyone for it

    20 Argonians

    6x IR, 6x GH, 7x TTT, 4x GS, 4x DB, 1x PB, 4x SBS, 1x MM, 1x US, 1x Unchained
  • Altera0x
    Altera0x
    Soul Shriven
    Virys1967 wrote: »
    I've leveled Zerith 100% without playing cards, but I can't get that pool furnishing until I win a match.
    If it was to complete a Vet trial or anything else in this game, I could get guild or group support to get that achievement, but that's impossible with ToT.

    Here's how to complete ToT requirements with “group support”:
    · Pick a friend or guildmate and get them in a voice chat or other way to communicate quickly.
    · Choose “unranked casual” queue in ToT activity finder.
    · Join the queue: if you don't see “your game is ready” pop-up this means the queue is empty and you should signal your mate to join — the game will connect you and your mate can help you to complete whatever you need (wins, patron turns, etc). If the queue isn't empty and the pop-up shows instantly, just press “no”, wait some time for the queue to clear and try again.
    Edited by Altera0x on October 31, 2025 7:46PM
  • Rampeal
    Rampeal
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    1. Power decks are actually quite well balanced for what they do, and are easily countered with good deck management that pushes into a strong midgame.

    2. Absolutely not! What a ridiculous suggestion.

    3. I've found patron costs to be mostly fine. I only have a gripe with Alessia's patron.

    4. Good lord, no! Matches don't need to be longer than they need to be.

    You think power spamming is overpowered? Good news! Both you and your opponent have access to the same cards. You can power spam. That's the whole point of Tales of Tribute.

    You're just complaining because you're losing all the time from not actually learning how to play the available decks. You can stop spamming Rajhin once in a while to pick up a power card, you know?

    1. You can literally pick two power cards with a power of 4 and a cost of 4 and win the game. How is this balanced?

    2. Absolutely Yes.

    3. Patron cost are out of control. Anyone who says otherwise is fooling themselves.

    4. For Competitive, Yes. There needs to be given time for the game to actually start rather than a bum rush to the finish. It would give non power decks a chance to counter power decks.

    You know good and well that you do not have access to every card. It is turn based and you win now by the luck of the draw and who goes first, that is not balanced. Who ever gets the first two power cards wins the match. Stop being obtuse.

    And here comes the insult. It's a typical response for those who lack critical thinking to have an actual debate. What is this "Spamming Rahjin"? The side board? Hardly use it. But, I can guarantee you spam red eagle, but that's not the same right? It's not toxic to use other side boards, just the ones you do not like.

    And sorry to burst your bubble there Buckaroo, but I finished in the top 10% last week.
  • Rampeal
    Rampeal
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    JeroenB wrote: »
    OP is pushing for strengthening Rajhin; your previous post stated that everybody should play power spam. To borrow your phrasing again, both are unreasonable demands for the sake of your respective enjoyment at the expense of other players' enjoyment. At least you included "once in a while", making it the much more reasonable extreme.

    I am going to cut you off here and make it very clear that nowhere am I advocating for everyone to power spam. I'm not sure where you got that from.

    To clarify, if your opponent power spamming is such a big problem for you (referring to the OP or anyone relevant), you can and should actively grab those power cards if you can to 1. deny those cards from your opponent, and 2. catch up in prestige.

    Adapting to what's given in the shop and what your opponent is building is a core part of playing Tales of Tribute. If you ooga booga hunker down on "I'm only ever buying X cards", you'll find yourself losing more often than not.

    Again, zero sum game. If you want to play for fun, by all means, but if you don't actively try to play the game to the best of your ability while your opponent is doing so and winning, you don't get to complain and call for balance changes to compensate for your own inability to improve.

    I think you are missing the point. This game is extremely unbalanced with power cards. Being able to spam power cards without a way to counter them is EXTREMELY unbalanced. And since the Meta is Red eagle + Pelin shows how unbalanced it is.

    Raj, (even though you think its toxic) is the only balance to counter power decks. Dummy card buys time to build your deck.

    But fair enough, get rid of the dummy decks and make Raj like crows, instead of giving power it takes power. But something tells me you wouldn't agree with it anyways.


  • Altera0x
    Altera0x
    Soul Shriven
    Rampeal wrote: »
    I finished in the top 10% last week
    And you have the gall to ask for buffs of your pigeon deck?!
  • HatchetHaro
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    Rampeal wrote: »
    1. You can literally pick two power cards with a power of 4 and a cost of 4 and win the game. How is this balanced?
    You can say the same for so many cards in this game; Customs Seizure, Luxury Exports, Toll of Silver, Draoife Ritecaller, Voracious Tomeshell, Grand Larceny, just to name a few.

    Now, since you're talking about Siege Weapon Volley (the only card that costs 4 gold and grants 4 power upon play), I'll tell you a very simple strategy to counter that card: use those turns where your opponent is Gold-disadvantaged to build up your Gold stack so you can buy The Armory and Rally before your opponent can. You need to play around your Treasury patron and get the most in Gold value out of your turns so you can scale better into the mid and late game for better cards that can slingshot you ahead of your opponent.

    And before you make a ruckus about "oh that's just Power cards", gaining enough Prestige through Power is literally the main win-condition of Tales of Tribute. If they have access to Pelin cards, you have access to Pelin cards.
    Rampeal wrote: »
    2. Absolutely Yes.
    I'm going to clarify why this whole thing is a terrible idea.

    1. If you increase the Break per card in the Rajhin deck, the whole point of gaining Power to convert into Prestige becomes nullified. Again, to reiterate, it's the main win-condition, and if no one can gain any Power, no one gets to win. Have fun flipping Patrons.

    2. It's incredible how you think 2 Bewilderment cards at Favored is a good idea. Turning an already-toxic playstyle into something that is toxic and scaling? Have you learned nothing from pre-nerf Orgnum? Now, 2 Bewilderment cards at Unfavored, that's something I can get behind.
    Rampeal wrote: »
    3. Patron cost are out of control. Anyone who says otherwise is fooling themselves.
    You either don't like how cheap it is to get those Patron play effects, or don't like how cheap it is to get Patron Favor.

    Keep in mind that getting all Patrons to Favored is another win-condition of the game; they have to be cost-accessible if ZOS wants players to interact with those Patrons meaningfully. If your suggestion for Patron costs go through, there will be way fewer Patron wins, games will slow down, and I guarantee that you'll see more Power players in play. That's not what you want, right?
    Rampeal wrote: »
    4. For Competitive, Yes. There needs to be given time for the game to actually start rather than a bum rush to the finish. It would give non power decks a chance to counter power decks.
    The whole point of the 0-40 Prestige bit is to build up your hand enough for the 40-80 race. Even if your opponent has the early advantage in Power, you have more than enough turns to make good choices with your deck and regain that advantage with a healthier hand than your opponent.
    Rampeal wrote: »
    You know good and well that you do not have access to every card. It is turn based and you win now by the luck of the draw and who goes first, that is not balanced.
    I often say to anyone who cares that among players of equal skill, Tales of Tribute is 90% luck, so I get where you're coming from. Yes, you will get situations where the game just absolutely smothers your opponent with opportunities; but you seem to forget that the inverse is also true: the game can give you absolutely everything you need to win and leave your opponent empty-handed.

    The RNG is just a universal truth of Tales of Tribute. You can complain about that and everyone will join in.

    Just keep in mind that, in the long run, you have as many opportunities as your opponent.
    Rampeal wrote: »
    Who ever gets the first two power cards wins the match. Stop being obtuse.
    Nice, insults and a gross misrepresentation of win-conditions.

    Again, if your opponent gets Power cards, you have the opportunity to build your hand for Gold to get more valuable cards from the Shop earlier than your opponent in the mid-game that will shorten the gap and leap you forwards.
    Rampeal wrote: »
    And here comes the insult. It's a typical response for those who lack critical thinking to have an actual debate.
    More insults! Very charming! Sorry you're angry.
    Rampeal wrote: »
    What is this "Spamming Rahjin"? The side board? Hardly use it. But, I can guarantee you spam red eagle, but that's not the same right? It's not toxic to use other side boards, just the ones you do not like.
    I don't know where you got the impression that I don't like Rajhin. Just because I pushed back against your idea of senselessly buffing Rajhin doesn't mean I don't like that deck as it currently is.

    But since you asked so nicely, here's the thing about Rajhin: the whole point of Rajhin is to be toxic, from the cards to the combos to the Patron. I don't have a problem with that. It's frustrating to play against, sure, but it's well-balanced already in what it does.
    Rampeal wrote: »
    I think you are missing the point. This game is extremely unbalanced with power cards. Being able to spam power cards without a way to counter them is EXTREMELY unbalanced. And since the Meta is Red eagle + Pelin shows how unbalanced it is.
    The counter is "build your mid-game". I've already explained above.
    Rampeal wrote: »
    Raj, (even though you think its toxic) is the only balance to counter power decks. Dummy card buys time to build your deck.
    Crows, Druid King, Celarus, Red Eagle (the Destroy effect, not the Midnight Raid card), Hlaalu, Almalexia. I dunno, man; I'm not a Power player, and it was pretty doable for me with any of these, and will continue to be doable for me.
    Rampeal wrote: »
    But fair enough, get rid of the dummy decks and make Raj like crows, instead of giving power it takes power. But something tells me you wouldn't agree with it anyways.
    Again, to be clear, I have nothing against Rajhin, and I don't know where you got the impression that I do from.

    But again, since you asked, there are two ways I can interpret your "takes power" idea:

    1. Removes Power from your opponent - Power gets converted into Prestige and gets reset to 0 each turn, so you'd be removing 0 Power. But let's assume you meant Prestige: terrible idea if it works like Crows, where you convert hella Gold into Prestige removed from your opponent, because the Prestige win-condition gets triggered at the end of your turn and your opponent wouldn't get a chance to gain that Prestige back; it'd be a better idea if it works closer to Orgnum, where each turn you can remove a flat amount of Prestige from your opponent for a flat amount of Gold, but the win-condition parity issue is still there.

    2. Turns your Power/Prestige into Gold - cool idea, I'm down to playtest it.
    Rampeal wrote: »
    And sorry to burst your bubble there Buckaroo, but I finished in the top 10% last week.
    I've been playing since ToT's launch, and have been in top 10% every month. More than one (singular) time!

    I even had an 8-month streak getting to top 2%, but I had to stop because I just didn't have the inventory space to store more Transmute Crystals.
    xgtozxnb30p6.png

    Edited by HatchetHaro on November 2, 2025 2:19AM
    Best Argonian NA and I will fight anyone for it

    20 Argonians

    6x IR, 6x GH, 7x TTT, 4x GS, 4x DB, 1x PB, 4x SBS, 1x MM, 1x US, 1x Unchained
  • Decimus
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    There are some balance issues with ToT, but I don't think power decks are one of them - it's not like you're limited to whatever deck you bring to the match; you can almost always adapt and pick a different strategy, which often means stealing the power strat from your opponent. The one time where you're kinda screwed I think is an opponent picking Orgnum, getting a turn 1 Tomeshell and then just getting guaranteed Orgnum (or Druid) combos, hard to make a comeback at that point if the tavern gives them good cards.

    Other than that... high rolling is always a thing and if someone draws the right things every turn they very likely win - it is a very RNG heavy game afterall.


    I do agree with some of point number 2, some of the Rajhinn cards could break more prestige since the agents especially tend to sit in tavern while everyone tries to yoink Grand Larceny/Shadow's Slumber & the 10-cost. More bewilderment cards though? Idk about that...

    But if Stubborn Shadow broke 1 prestige on play & another on 2-combo (instead of 2x at 2-combo) I don't think that'd be the worst change for example.


    I think the match length is pretty good at the moment, barring the obvious trolls who let the timer run out every turn (this honestly should be bannable), I think the average match length is somewhere around 20 minutes or so with close to 1000 matches recorded by addon.
    PC/EU @ DECMVS
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