Maintenance for the week of October 27:
• [COMPLETE] ESO Store and Account System for maintenance – October 30, 9:00AM EDT (13:00 UTC) - 6:00PM EDT (22:00 UTC)

A simple analysis of NW vs ESO: casual normies are keeping ESO alive?

  • Gabriel_H
    Gabriel_H
    ✭✭✭✭✭
    fizzybeef wrote: »
    ESO is not really that sucessful anymore, multiple servers are empty and even the most populated servers, the pc servers are suffering.

    No clue how they want to hit that 30y target.
    Need crossplay urgently

    ESO didn't hit it's current player (Steam) numbers until 3 years after launch. The next year it went up by about 20% and consistently stayed there until the pandemic years - which throw a huge wrench in the numbers.

    When the world returned to normal in 2022 the game went back to it's pre-pandemic numbers, with some exception of spikes on new content; easily explained by people who had taken up the game during the pandemic who then slowly petered off.

    The numbers have now returned to their 2017 levels, being about 20% lower than their non-pandemic peak. As long as those numbers either hold or increase the game should be fine. It's above it's profit targets with those numbers.

    The writing wall event has slightly increased the player numbers, but I expect not as much as ZOS hoped and that could prove a problem for Microsoft.
  • Gabriel_H
    Gabriel_H
    ✭✭✭✭✭
    Islyn wrote: »
    And u need players who *play* not ones who just farm stuff and do nth else

    You don't. You need players that buy expansions, have an ESO+ subscription, and buy Crowns. Actually playing is not a consideration.

    If you have 50,000 people paying for an ESO+ every month, and 0 of them played, the servers would very much be on and new content dropping.

Sign In or Register to comment.