
Personofsecrets wrote: »I think that the ESO devs have done good toward bringing ESO to a point that it offers a consistent experience. The player numbers in this recent month are sort of shocking. There is this new event and a low player boost? That may not bode well.
moderatelyfatman wrote: »Yep, most of us have heard the news about New World and it seems like most MMOs are heading into maintenance mode right now.
The Data Scientist in me couldn't help but go to the steam charts and work out what's going on.
Thanks to @Gabriel_H for bringing this to light.
The TLDR looks like NW has massive population swings based around new content while ESO does not. In part I believe this is because ESO's endgamer population has bottomed out with many endgame players (who tend to obsessively farm new content leading to population spikes) having moved on.
So I'm guessing remaining ESO population is predominantly the casual players who log, do the dailies and random dungeons while chilling for an hour or two before going to bed? It seems that this is one part of the population that is least affected by the latest content, whether good or bad.
Anyway, thanks to all the casual players who probably will never read this because they don't go on the forums!
Oblivion_Protocol wrote: »…I’m concerned that a similar fate awaits ESO. The only difference is that ESO was at least a good and complete game during launch. It built up some goodwill rather than becoming a meme within the first two months.
 https://youtu.be/Ov3B26h12C4?si=Md5jLnWrONDcN7_K
https://youtu.be/Ov3B26h12C4?si=Md5jLnWrONDcN7_KOblivion_Protocol wrote: »I was there for New World’s launch. Some of the issues with the game’s population boils down to losing the trust of the player base early on. From the jump, NW had a few bugs, a lot of exploits, OP weapons that made PvP a nightmare (*cough*muskets*cough*), and so little content that people essentially hit max level and finished everything in the game but crafting within the first week. From there, it only kept going downhill, and by the time they actually started getting together, the player base dropped to apocalyptically low numbers.
I’m concerned that a similar fate awaits ESO. The only difference is that ESO was at least a good and complete game during launch. It built up some goodwill rather than becoming a meme within the first two months.
TwiceBornStar wrote: »I know an awful lot of people who don't log in via Steam, myself included..
shadyjane62 wrote: »Oblivion_Protocol wrote: »I was there for New World’s launch. Some of the issues with the game’s population boils down to losing the trust of the player base early on. From the jump, NW had a few bugs, a lot of exploits, OP weapons that made PvP a nightmare (*cough*muskets*cough*), and so little content that people essentially hit max level and finished everything in the game but crafting within the first week. From there, it only kept going downhill, and by the time they actually started getting together, the player base dropped to apocalyptically low numbers.
I’m concerned that a similar fate awaits ESO. The only difference is that ESO was at least a good and complete game during launch. It built up some goodwill rather than becoming a meme within the first two months.
We were there from Day one till a couple months later when we quit in disgust because of all the bots. If you think that was a good launch, I beg to differ.
Only came back in second year when One Tamriel was implemented.
DaveMoeDee wrote: »shadyjane62 wrote: »Oblivion_Protocol wrote: »I was there for New World’s launch. Some of the issues with the game’s population boils down to losing the trust of the player base early on. From the jump, NW had a few bugs, a lot of exploits, OP weapons that made PvP a nightmare (*cough*muskets*cough*), and so little content that people essentially hit max level and finished everything in the game but crafting within the first week. From there, it only kept going downhill, and by the time they actually started getting together, the player base dropped to apocalyptically low numbers.
I’m concerned that a similar fate awaits ESO. The only difference is that ESO was at least a good and complete game during launch. It built up some goodwill rather than becoming a meme within the first two months.
We were there from Day one till a couple months later when we quit in disgust because of all the bots. If you think that was a good launch, I beg to differ.
Only came back in second year when One Tamriel was implemented.
I thought launch was great. But I finished the game and wasn't going to pay a sub to stick around and repeat content.
Regarding OP, Steam is not a useful barometer for ESO players when so many aren't on Steam. One thing ESO has going from them is purposefully making inventory management suck to sell subs. And a top tier IP. I am here because it is Tamriel, though I miss the early days when the game wasn't so cluttered and busy with low effort repetitive filler. And whales are free to spend in ESO.
I've had arguments in the past about player count being a bad proxy for revenue in games like these. You don't need a lot of players. You need a lot of revenue.
