What actually is the worm cult doing on solstice anyways. Are they trying to do planemeld 2.0 or is everyone in the loop that this is a mannimarco thing?
SwordOfSagas wrote: »Maybe molag bal just see's the worm cult as a means to an end. I mean why not act like your still in league with them and give them some immortal daedra as back up until your ultimate plan falls into place. They seem to be willing subjects maybe he offered them something for their service, but we all know a bargain with a daedric prince always comes at a cost. He could of offered eternal life but then goes ahead and turns them into vampires lol. All just speculations on my part but I do get it though.
We never learned why they chose Solstice, really. I guess we were meant to think because of its isolation. I kept hoping for some lore linking Mannimarco/Wormblood with Clan Corelanya, or some concrete reason why they decided Solstice was the best place for their resurgence plans.
We never learned why they chose Solstice, really. I guess we were meant to think because of its isolation. I kept hoping for some lore linking Mannimarco/Wormblood with Clan Corelanya, or some concrete reason why they decided Solstice was the best place for their resurgence plans.
I've been wondering for some time now how much replanning/rewriting might have taken place during the creation of this chapter, and whether they might have thought about some Corelanya story in the beginning, but then changed the concept. I just don't see why you'd link a story about the Worm Cult or Mannimarco to an island inhabitated with formerly necromantic Altmer, and then make nothing of that. Also, we had that early article about Wormblood possibly being related to Mannimarco, which sounded very much like we could get some family background lore about them.
We never learned why they chose Solstice, really. I guess we were meant to think because of its isolation. I kept hoping for some lore linking Mannimarco/Wormblood with Clan Corelanya, or some concrete reason why they decided Solstice was the best place for their resurgence plans.
I've been wondering for some time now how much replanning/rewriting might have taken place during the creation of this chapter, and whether they might have thought about some Corelanya story in the beginning, but then changed the concept. I just don't see why you'd link a story about the Worm Cult or Mannimarco to an island inhabitated with formerly necromantic Altmer, and then make nothing of that. Also, we had that early article about Wormblood possibly being related to Mannimarco, which sounded very much like we could get some family background lore about them.
I would find it interesting to know how the story evolved from the initial concept to what we have in game. I like learning "behind the scenes" things like that, and then we get an idea of how the story might have changed as it was developed. And, if they did initially plan to tie Mannimarco to Clan Corelanya, it would be interesting to know the reason why they might have changed it.
AvalonRanger wrote: »We never learned why they chose Solstice, really. I guess we were meant to think because of its isolation. I kept hoping for some lore linking Mannimarco/Wormblood with Clan Corelanya, or some concrete reason why they decided Solstice was the best place for their resurgence plans.
I've been wondering for some time now how much replanning/rewriting might have taken place during the creation of this chapter, and whether they might have thought about some Corelanya story in the beginning, but then changed the concept. I just don't see why you'd link a story about the Worm Cult or Mannimarco to an island inhabitated with formerly necromantic Altmer, and then make nothing of that. Also, we had that early article about Wormblood possibly being related to Mannimarco, which sounded very much like we could get some family background lore about them.
I would find it interesting to know how the story evolved from the initial concept to what we have in game. I like learning "behind the scenes" things like that, and then we get an idea of how the story might have changed as it was developed. And, if they did initially plan to tie Mannimarco to Clan Corelanya, it would be interesting to know the reason why they might have changed it.
I wanted to play those "behind the scenes" quest instead of chore event.
I would find it interesting to know how the story evolved from the initial concept to what we have in game. I like learning "behind the scenes" things like that, and then we get an idea of how the story might have changed as it was developed. And, if they did initially plan to tie Mannimarco to Clan Corelanya, it would be interesting to know the reason why they might have changed it.
I would find it interesting to know how the story evolved from the initial concept to what we have in game. I like learning "behind the scenes" things like that, and then we get an idea of how the story might have changed as it was developed. And, if they did initially plan to tie Mannimarco to Clan Corelanya, it would be interesting to know the reason why they might have changed it.
If I needed to make a guess, I'd say in the first story concept Mannimarco (and Wormblood) were supposed to be from Clan Corelanya, and Wormblood might have tried to resurrect Mannimarco at his resting place in the Corelanya Crypt. And then it got changed to Tarnur Mine for some reason. And in the final version we got the sarcophagus flying through time and space and daedric realms. Which was, from my point of view, the worst decision.
As for why they changed it? Maybe they didn't like the idea that actually doing something about Mannimarco's background and family could make him see too "normal" and relatable.
My guess for the change (if there was a change) about Mannimarco being linked to Clan Corelanya is they chose to have Corelanya eschew necromancy, and not just recently. Perhaps they thought that would have made the story of a renowned (and reviled) necromancer a little less believable if he was known to have come from a family with a zealous aversion to the craft. While I think that juxtaposition would be interesting and lend itself well to deep and compelling story, perhaps they didn't like the idea for other reasons.
And since they decided to make the island remote and difficult to reach and hardly anyone had ever heard of it, having Mannimarco come from there would be another tangle to sort out.
Basically, it seems to me they went with simplicity to make the story align as closely as possible to the base game story, because sequel and all that.
You made some good points about the inconsistencies/errors in the story, by the way. Sadly, the story doesn't hold up to scrutiny.
I wonder whether some changes are related to the release concept we had this year, with that glowy wall needing to split the island in two halves which does limit the storytelling a bit.
Another thing that might have played a role was the idea to put the Colored Room and Darien into the story somehow, which might not have been the original plan (it does feel a bit too contrived to me). Who knows.
My guess for the change (if there was a change) about Mannimarco being linked to Clan Corelanya is they chose to have Corelanya eschew necromancy, and not just recently. Perhaps they thought that would have made the story of a renowned (and reviled) necromancer a little less believable if he was known to have come from a family with a zealous aversion to the craft. While I think that juxtaposition would be interesting and lend itself well to deep and compelling story, perhaps they didn't like the idea for other reasons.
It would have been an interesting story (much more interesting than what we got, most of all). Also we do know that not all members of the Corelanya clan were willing to give up necromancy. I don't see why there shouldn't be some individuals, even in the current era, who decided to stay close to their original culture, traditions and habits. And even more so about 400 years ago when Mannimarco was in his youth. Or even if his parents were averse to necromancy, his fascination for it could still have been based on his earlier family history. But that would probably also make him feel more relatable and "human".
And since they decided to make the island remote and difficult to reach and hardly anyone had ever heard of it, having Mannimarco come from there would be another tangle to sort out.
They wouldn't have needed to. Also it feels arbitrary anyway while they made up this island if there are enough other islands in lore they could have used. And then they make up all that "remote island no one knows" lore and the island doesn't even feel like this with all those different cultures and travellers and whatnot there.
Basically, it seems to me they went with simplicity to make the story align as closely as possible to the base game story, because sequel and all that.
Sadly, it doesn't even feel like a sequel, because a sequel would, to me, mean meaningful character and story development. I don't see a real continuation here, or at least none that contributes to lore as a whole.
You made some good points about the inconsistencies/errors in the story, by the way. Sadly, the story doesn't hold up to scrutiny.
If they had just stuck to the original concept, it's possible that many errors could have been avoided. Which makes me wonder how much of a spontaneous decision it was, and why.
I do wonder if they limit the background lore and information about some of the more major npc characters in order to better keep them in the role for which they were originally designed.
Or perhaps it has something to do with the idea of limiting npc involvement because overall it's meant to be the player character's story, not Mannimarco's story. I'm trying to recall where I read about that sentiment--an interview or Q and A a long time ago, where someone asked about whether we'd ever see a confrontation/interaction between Mannimarco and Vanus Galerion, and the answer was something like: they want to avoid those kinds of scenes because it's the player's story, not the npcs'. Anyway, that could also limit how much they want to tell about a character's background.
I agree the in-game reality and feel of Solstice doesn't quite match how it was described in the lead-up to the season. But if Mannimarco had been from Solstice, the idea that no one had ever heard of it before would be even harder to believe.
Some sequels aren't necessarily that deep, especially when the goal seems to be a retelling of the same basic premise.
I do wonder if they limit the background lore and information about some of the more major npc characters in order to better keep them in the role for which they were originally designed.
Or perhaps it has something to do with the idea of limiting npc involvement because overall it's meant to be the player character's story, not Mannimarco's story. I'm trying to recall where I read about that sentiment--an interview or Q and A a long time ago, where someone asked about whether we'd ever see a confrontation/interaction between Mannimarco and Vanus Galerion, and the answer was something like: they want to avoid those kinds of scenes because it's the player's story, not the npcs'. Anyway, that could also limit how much they want to tell about a character's background.
The only problem about that is that the world and its characters need to be interesting enough for me to want to interact with them somehow. One-note "characters" and places without much lore don't really do that.
I agree the in-game reality and feel of Solstice doesn't quite match how it was described in the lead-up to the season. But if Mannimarco had been from Solstice, the idea that no one had ever heard of it before would be even harder to believe.
Who knows how well-known his origins are to the common people? Anyway, I generally think Solstice as a location wasn't the best idea.
I wasn't thinking about the common people. I was thinking about the mages/scholars/researchers who had to find out where Solstice was. Or, you know, Vanus Galerion. Seems like it might have been the kind of thing he might know. I just think that, with as much of an effect as Mannimarco has had on Tamriel, someone in power must have compiled a dossier of some kind on him. But maybe not. Maybe the Three Banners War took all the allotment of enemy research.
I wasn't thinking about the common people. I was thinking about the mages/scholars/researchers who had to find out where Solstice was. Or, you know, Vanus Galerion. Seems like it might have been the kind of thing he might know. I just think that, with as much of an effect as Mannimarco has had on Tamriel, someone in power must have compiled a dossier of some kind on him. But maybe not. Maybe the Three Banners War took all the allotment of enemy research.
Okay, Vanus might know. Although we don't know how earnest Mannimarco might or might not have been back then about his background. Maybe he was from a rather unremarkable part of the family and rather made up something more spectacular? Or while he might have been Corelanya, he might have kept that info to himself because of possible stigma?
In any way, I don't like the whole writing about Solstice as a location much. I don't like the fact they made up a new island despite there beings lots of unused islands already named in lore. I don't like all that "mystery" they tried to create around the island, while when actually arriving there, the place absolutely doesn't fit that.
There are more incongruencies like that on the East - not sure if you've read the last news article they published 1 or 2 days ago... There's already a bit more on that. If you haven't read the article, I wouldn't suggest it, by the way. I would have found some aspects of it spoiler-y, in pictures as well as in text, if I hadn't played the whole thing on PTS already anyway.
I read the most recent meet the character article, but not the one about Eastern Solstice. If it's a bit spoiler-y, I'll avoid it. They used to be really good about not doing spoilers in their preview articles and such.