Willythehippie wrote: »Are the wormwrithe outfit style pages guaranteed one a day?
No. A player is guaranteed one drop of "something" from the possible three gold boxes. If that "something" ends up being pet fragments, there went your change of a style page from your daily gold boxes. And then a player has a small chance of getting a style page from the blue boxes. However, the small chance combined with the ZOS RNG means multiple players (including myself) have NOT gotten a style page for that day, even after getting lots of blue boxes across multiple alts that day.
Separately, my personal experience is that you still get pet fragments as your one daily guaranteed gold box drop after completing collecting the pet, while you are still missing a style page to complete the Wormwrithe armor outfit.
The Monomyth lead from Jode's Light in Reaper's March is not dropping because of the event.
The lead in Jode’s Light does not appear to be dropping at all.
necro_the_crafter wrote: »Invasion boss in jodes light still doesnt drop lead for monomyth reforged, I know ZoS already said that invasion bosses have to drop leads that normal bosses would, but jode's light one is stubborn and refuses to listen, could you guys check whats going on with this one?
ESO_player123 wrote: »Willythehippie wrote: »Are the wormwrithe outfit style pages guaranteed one a day?
No. A player is guaranteed one drop of "something" from the possible three gold boxes. If that "something" ends up being pet fragments, there went your change of a style page from your daily gold boxes. And then a player has a small chance of getting a style page from the blue boxes. However, the small chance combined with the ZOS RNG means multiple players (including myself) have NOT gotten a style page for that day, even after getting lots of blue boxes across multiple alts that day.
Separately, my personal experience is that you still get pet fragments as your one daily guaranteed gold box drop after completing collecting the pet, while you are still missing a style page to complete the Wormwrithe armor outfit.
I'm pretty sure that I've got the pet fragment AND a style/motif page from the same coffer several times. So, if you got a pet fragment, it does not mean that you cannot get a style/motif page on the same day.
ZOS_JessicaFolsom wrote: »The Monomyth lead from Jode's Light in Reaper's March is not dropping because of the event.The lead in Jode’s Light does not appear to be dropping at all.necro_the_crafter wrote: »Invasion boss in jodes light still doesnt drop lead for monomyth reforged, I know ZoS already said that invasion bosses have to drop leads that normal bosses would, but jode's light one is stubborn and refuses to listen, could you guys check whats going on with this one?
Thank you all for raising this; we didn't want this to get lost in the thread. We do have a bug in for this, and are getting a fix rolled out. This fix does require a patch, and the next earliest one is Update 48. So this will be fixed for PC on Oct. 27 and consoles on Nov. 12. We're adding it to the known issues list as well.
ZOS_JessicaFolsom wrote: »…all mobs have a credit list limit of 12 players. If you're in a heavily populated area, it's entirely possible that credit list cap is being hit and you aren't getting credit, and conversely the related quest item drop, as often as you would in a lower-populated area.
tomofhyrule wrote: »
ZOS_JessicaFolsom wrote: »…all mobs have a credit list limit of 12 players. If you're in a heavily populated area, it's entirely possible that credit list cap is being hit and you aren't getting credit, and conversely the related quest item drop, as often as you would in a lower-populated area.
Have you guys thought about what, I hope, is an unintended outcome of this policy? That is, the 12 player cap acts as a chilling effect on popular events and activities. It’s like players get punished for participating. And I thought the whole point was lotsa participation? Besides, running in a Zerg killing bosses is grand, exhilarating fun. Talk about being a bunch of killjoys. Please rethink this.
ZOS_JessicaFolsom wrote: »Please note that players may still obtain only one Stirk Fellowship motif page per day from any source.
@ZOS_JessicaFolsom
What is the point of the 12 player limit? There should be no "increasing it" during specific events. It should be removed entirely.
There's already a cooldown on loot drops from WBs, Delves, and Public Dungeons. What sense does it make to further limit how many people can get loot? What sense does it make to tell people who were involved in something "you didn't participate enough your time doesn't mean anything no drops for you"?
The devs do remember that DD aren't the only role in this game right? What about the tanks who help by keeping aggro? What about the healers who help keep folks alive and buffed? They often can't or don't do enough damage to get credit. How is that fair? How is it their time should be worth less than a DDs?
I say this as someone who rarely misses drops even in big groups because the average person doesn't do that much damage to begin with. Which we know because it's been admitted by ZOS when stuff about Overland difficulty was being talked about years ago. I have characters who don't pull insane damage numbers but are more than enough to rank in top 12 almost all the time. EVERYONE who takes part in content needs to be rewarded for it. Otherwise people won't take part, they won't engage, because why bother when the min-maxers who have 150k parse builds can come in and get drops every time when your average tank or healer gets left with nothing?
The limit serves no purpose and is actively unfair and skewed towards only a specific role and suits only people who are above the average player.
DenverRalphy wrote: »IIRC, the 12 player loot limit is an anti farming mechanic. It theory, it prevents the rapid generation of highly sought after lot drops.
agelonestar wrote: »I’ve read through a lot of the player comments here, as well as the ZoS responses. While I’m grateful that there will be increased drop rates etc, it’s plain that this year has been an ill-conceived concept that simply wasn’t thought through. And, as usual, feedback from the PTS was largely ignored. Bring back Chapters - the Season Pass is a waste of cash.
What a mess.
With the persistent issues and Witches starting today, I won’t be surprised if the Writhing Wall counter slows to nothing.
spartaxoxo wrote: »DenverRalphy wrote: »IIRC, the 12 player loot limit is an anti farming mechanic. It theory, it prevents the rapid generation of highly sought after lot drops.
It's a one time event with randomized spawns though.
DenverRalphy wrote: »spartaxoxo wrote: »DenverRalphy wrote: »IIRC, the 12 player loot limit is an anti farming mechanic. It theory, it prevents the rapid generation of highly sought after lot drops.
It's a one time event with randomized spawns though.
Yes. However the 12 player mechanic is baked in as a base feature. It will affect all looting, event specific or not.
Not saying it's implementation isn't flawed. Was only offering up an answer to the question as to why it exists in the first place.