Writhing Wall Event – Consolidated Messaging Thread

  • Punches_Below_Belt
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    Is the Sirk wayshrines going to be made fully useable in an incremental? This is going to continue to matter in phases two and three.

    Are there other “known issues” we don’t have answers for?
    Edited by Punches_Below_Belt on October 22, 2025 6:44PM
  • ESO_player123
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    Ingenon wrote: »
    Are the wormwrithe outfit style pages guaranteed one a day?

    No. A player is guaranteed one drop of "something" from the possible three gold boxes. If that "something" ends up being pet fragments, there went your change of a style page from your daily gold boxes. And then a player has a small chance of getting a style page from the blue boxes. However, the small chance combined with the ZOS RNG means multiple players (including myself) have NOT gotten a style page for that day, even after getting lots of blue boxes across multiple alts that day.

    Separately, my personal experience is that you still get pet fragments as your one daily guaranteed gold box drop after completing collecting the pet, while you are still missing a style page to complete the Wormwrithe armor outfit.

    I'm pretty sure that I've got the pet fragment AND a style/motif page from the same coffer several times. So, if you got a pet fragment, it does not mean that you cannot get a style/motif page on the same day.
  • ZOS_JessicaFolsom
    ZOS_JessicaFolsom
    Community Manager
    Aquatorch wrote: »
    The Monomyth lead from Jode's Light in Reaper's March is not dropping because of the event.
    CAB_Life wrote: »
    The lead in Jode’s Light does not appear to be dropping at all.
    Invasion boss in jodes light still doesnt drop lead for monomyth reforged, I know ZoS already said that invasion bosses have to drop leads that normal bosses would, but jode's light one is stubborn and refuses to listen, could you guys check whats going on with this one?

    Thank you all for raising this; we didn't want this to get lost in the thread. We do have a bug in for this, and are getting a fix rolled out. This fix does require a patch, and the next earliest one is Update 48. So this will be fixed for PC on Oct. 27 and consoles on Nov. 12. We're adding it to the known issues list as well.
    Edited by ZOS_JessicaFolsom on October 22, 2025 7:53PM
    Jessica Folsom
    Associate Director of Community - ZeniMax Online Studios
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  • CoolBlast3
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    Hey ZOS folks,

    Just wanted to say that I (and people in my circle) appreciate the communication going on in this thread. It's detailed, relatively quick/frequent and is definitely helping to stave off event related concerns. I hope this is the kind of communication we'll keep seeing going forward !

    Thanks for y'alls work :3
  • Ingenon
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    Ingenon wrote: »
    Are the wormwrithe outfit style pages guaranteed one a day?

    No. A player is guaranteed one drop of "something" from the possible three gold boxes. If that "something" ends up being pet fragments, there went your change of a style page from your daily gold boxes. And then a player has a small chance of getting a style page from the blue boxes. However, the small chance combined with the ZOS RNG means multiple players (including myself) have NOT gotten a style page for that day, even after getting lots of blue boxes across multiple alts that day.

    Separately, my personal experience is that you still get pet fragments as your one daily guaranteed gold box drop after completing collecting the pet, while you are still missing a style page to complete the Wormwrithe armor outfit.

    I'm pretty sure that I've got the pet fragment AND a style/motif page from the same coffer several times. So, if you got a pet fragment, it does not mean that you cannot get a style/motif page on the same day.

    Oh, if your version of ZOS RNG is good that day, you can get one Wormwrithe armor style page from your three gold boxes, and also get one or more pet fragments, and sellable treasures. I have had at least two days of this event where I have not gotten anything but pet fragments and sellable treasures (usually the ones that sell for 250 gold) from the three gold boxes. On those days, I did multiple other quests, and opened blue boxes to find Solstice set pieces and sometimes a sellable treasure.

    Honestly, my ZOS RNG has been better with the siege camp chests. Several days I have gotten my one Stirk motif page from a siege camp chest. And one day a miracle occurred and I got the Coldharbour Surreal Estate from a siege camp chest. Two other players from a guild I belong to have also told me they got the Coldharbour Surreal Estate from this event.
  • Destai
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    Aquatorch wrote: »
    The Monomyth lead from Jode's Light in Reaper's March is not dropping because of the event.
    CAB_Life wrote: »
    The lead in Jode’s Light does not appear to be dropping at all.
    Invasion boss in jodes light still doesnt drop lead for monomyth reforged, I know ZoS already said that invasion bosses have to drop leads that normal bosses would, but jode's light one is stubborn and refuses to listen, could you guys check whats going on with this one?

    Thank you all for raising this; we didn't want this to get lost in the thread. We do have a bug in for this, and are getting a fix rolled out. This fix does require a patch, and the next earliest one is Update 48. So this will be fixed for PC on Oct. 27 and consoles on Nov. 12. We're adding it to the known issues list as well.

    I just wanna say it's been really refreshing and awesome to have you so involved here. I know I can be a bit of a critic, but it is appreciated.
  • ImmortalElf13
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    I too would like to jump on the bandwagon of gratitude. The increased engagement during this event is very welcome and appreciated. We all know problems can occur during events like this, especially such a unique event, but all of you have not only acknowledged our concerns but have given us straight forward answers and solutions. Thank you.
    Pulchra floralibus mitram iuro, tibi desinet.
  • DenverRalphy
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    @ZOS_JessicaFolsom An item of note from my observations, and if I missed it already mentioned, my apologies.

    I've notced that any creature that can drop Vitrified Souls seem to be All Or Nothing when it comes to being lootable. Meaning that any gold that they can drop will only drop if they also drop vitrified souls with it. So for example, if you're defending a siege camp and you hit 15/15 in the Charging The Lens requirement, all loot drops come to a halt, not even gold.

    I don't know if this is intended behavior.

    Granted they don't drop a whole lot of gold to begin with. But even a few coins add up over time, and can mitigate the buildup of frustration/angst.
    Edited by DenverRalphy on October 22, 2025 9:28PM
  • k_8
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    …all mobs have a credit list limit of 12 players. If you're in a heavily populated area, it's entirely possible that credit list cap is being hit and you aren't getting credit, and conversely the related quest item drop, as often as you would in a lower-populated area.

    Have you guys thought about what, I hope, is an unintended outcome of this policy? That is, the 12 player cap acts as a chilling effect on popular events and activities. It’s like players get punished for participating. And I thought the whole point was lotsa participation? Besides, running in a Zerg killing bosses is grand, exhilarating fun. Talk about being a bunch of killjoys. Please rethink this.

  • Erissime
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    Erissime wrote: »
    What's with the "earn x event tickets" weekly endeavour thing btw? Where do we earn those from at this time? Or is that yet another glitch?

    That’s for the Witches Fest event which starts Thursday.

    Thank you. For someone used to do the weekly every Monday it still feels a bit off. But at least a better event is at hand! Thank you indeed!
  • Danikat
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    k_8 wrote: »
    …all mobs have a credit list limit of 12 players. If you're in a heavily populated area, it's entirely possible that credit list cap is being hit and you aren't getting credit, and conversely the related quest item drop, as often as you would in a lower-populated area.

    Have you guys thought about what, I hope, is an unintended outcome of this policy? That is, the 12 player cap acts as a chilling effect on popular events and activities. It’s like players get punished for participating. And I thought the whole point was lotsa participation? Besides, running in a Zerg killing bosses is grand, exhilarating fun. Talk about being a bunch of killjoys. Please rethink this.

    I agree. It seems counter-intuitive for a massively multiplayer online game to actively discourage having more than 12 people in the same area at the same time. IMO in PvE meeting another player doing the same thing you are should always be a positive, but in ESO it's so often not. They're not a potential ally but competition and if I want to actually get anything done I need to avoid them, which is absolutely the opposite of how I'd like it to be.

    I realise it would probably need several things to be redesigned to enable bosses to scale up to the number of players fighting them, but that would be a vast improvement because right now if a 13th player shows up to fight them they don't count who is already waiting and leave, they join in (as they should be free to do) and it guarantees someone will miss out.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • tomfant
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    Please note that players may still obtain only one Stirk Fellowship motif page per day from any source.

    I think this is part of the frustration, and the same goes for the style pages. Why so stingy on these motifs and style pages?

    This limitation also waters the quality of the golden coffers down. If you happen to get a motif from the siege camp chest before you open a golden coffer, it gets removed from drop list of the golden coffers. Same goes for the style pages. This can lead to a situation where only the Haj Mota fragments are left as "desirable" event drops in those golden coffers. But by now many players might have completed it, and market prices are plummeting. So its not even worth any longer to sell these fragments.

    Why not add a small chance to drop at an additional motif from the blue event coffers. Let them grinders grind. Market prices will anyway bottom out soon, so it's no hit to the economy.


    Edit: spelling
    Edited by tomfant on October 23, 2025 4:00PM
  • Arunei
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    @ZOS_JessicaFolsom
    What is the point of the 12 player limit? There should be no "increasing it" during specific events. It should be removed entirely.

    There's already a cooldown on loot drops from WBs, Delves, and Public Dungeons. What sense does it make to further limit how many people can get loot? What sense does it make to tell people who were involved in something "you didn't participate enough your time doesn't mean anything no drops for you"?

    The devs do remember that DD aren't the only role in this game right? What about the tanks who help by keeping aggro? What about the healers who help keep folks alive and buffed? They often can't or don't do enough damage to get credit. How is that fair? How is it their time should be worth less than a DDs?

    I say this as someone who rarely misses drops even in big groups because the average person doesn't do that much damage to begin with. Which we know because it's been admitted by ZOS when stuff about Overland difficulty was being talked about years ago. I have characters who don't pull insane damage numbers but are more than enough to rank in top 12 almost all the time. EVERYONE who takes part in content needs to be rewarded for it. Otherwise people won't take part, they won't engage, because why bother when the min-maxers who have 150k parse builds can come in and get drops every time when your average tank or healer gets left with nothing?

    The limit serves no purpose and is actively unfair and skewed towards only a specific role and suits only people who are above the average player.
    Edited by Arunei on October 23, 2025 3:44PM
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  • agelonestar
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    I’ve read through a lot of the player comments here, as well as the ZoS responses. While I’m grateful that there will be increased drop rates etc, it’s plain that this year has been an ill-conceived concept that simply wasn’t thought through. And, as usual, feedback from the PTS was largely ignored. Bring back Chapters - the Season Pass is a waste of cash.

    What a mess.

    With the persistent issues and Witches starting today, I won’t be surprised if the Writhing Wall counter slows to nothing.
    GM of Sunfire's Sect trading guild on PC/EU. All that is gold does not glitter; not all those who wander are lost...... some of us are just looking for trouble.
    GM of Sunfire's Sect (Open) & Dark Star Rising (Priv) | Retired GM of several trade guilds | Trader | Here since the beta
  • spartaxoxo
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    Arunei wrote: »
    @ZOS_JessicaFolsom
    What is the point of the 12 player limit? There should be no "increasing it" during specific events. It should be removed entirely.

    There's already a cooldown on loot drops from WBs, Delves, and Public Dungeons. What sense does it make to further limit how many people can get loot? What sense does it make to tell people who were involved in something "you didn't participate enough your time doesn't mean anything no drops for you"?

    The devs do remember that DD aren't the only role in this game right? What about the tanks who help by keeping aggro? What about the healers who help keep folks alive and buffed? They often can't or don't do enough damage to get credit. How is that fair? How is it their time should be worth less than a DDs?

    I say this as someone who rarely misses drops even in big groups because the average person doesn't do that much damage to begin with. Which we know because it's been admitted by ZOS when stuff about Overland difficulty was being talked about years ago. I have characters who don't pull insane damage numbers but are more than enough to rank in top 12 almost all the time. EVERYONE who takes part in content needs to be rewarded for it. Otherwise people won't take part, they won't engage, because why bother when the min-maxers who have 150k parse builds can come in and get drops every time when your average tank or healer gets left with nothing?

    The limit serves no purpose and is actively unfair and skewed towards only a specific role and suits only people who are above the average player.

    This is well stated and I agree completely, even as someone who gets drops the vast majority of the time. I don't think that limit makes sense because if there's more than 12 us, nothing is designed to stay up long anyway.
  • DenverRalphy
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    IIRC, the 12 player loot limit is an anti farming mechanic. It theory, it prevents the rapid generation of highly sought after lot drops.
  • spartaxoxo
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    IIRC, the 12 player loot limit is an anti farming mechanic. It theory, it prevents the rapid generation of highly sought after lot drops.

    It's a one time event with randomized spawns though.
  • agelonestar
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    I’ve read through a lot of the player comments here, as well as the ZoS responses. While I’m grateful that there will be increased drop rates etc, it’s plain that this year has been an ill-conceived concept that simply wasn’t thought through. And, as usual, feedback from the PTS was largely ignored. Bring back Chapters - the Season Pass is a waste of cash.

    What a mess.

    With the persistent issues and Witches starting today, I won’t be surprised if the Writhing Wall counter slows to nothing.


    Aaaand to top it all off, LOADING SCREENS are back!

    I think I’ll just come back when you’ve invested some money into this thing.
    GM of Sunfire's Sect trading guild on PC/EU. All that is gold does not glitter; not all those who wander are lost...... some of us are just looking for trouble.
    GM of Sunfire's Sect (Open) & Dark Star Rising (Priv) | Retired GM of several trade guilds | Trader | Here since the beta
  • DenverRalphy
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    spartaxoxo wrote: »
    IIRC, the 12 player loot limit is an anti farming mechanic. It theory, it prevents the rapid generation of highly sought after lot drops.

    It's a one time event with randomized spawns though.

    Yes. However the 12 player mechanic is baked in as a base feature. It will affect all looting, event specific or not.

    Not saying it's implementation isn't flawed. Was only offering up an answer to the question as to why it exists in the first place.
    Edited by DenverRalphy on October 23, 2025 4:29PM
  • spartaxoxo
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    spartaxoxo wrote: »
    IIRC, the 12 player loot limit is an anti farming mechanic. It theory, it prevents the rapid generation of highly sought after lot drops.

    It's a one time event with randomized spawns though.

    Yes. However the 12 player mechanic is baked in as a base feature. It will affect all looting, event specific or not.

    Not saying it's implementation isn't flawed. Was only offering up an answer to the question as to why it exists in the first place.

    Ah, I see. I thought you were saying it needed to work that way to prevent motif pages being farmed. My bad.
  • anadandy
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    I'm beating a bit of a dead horse here. But this is one (of my only two) "Glorious" boxes today. I'm not mad, I'm just disappointed. I have so many of that pattern already. It's almost funny.

    8nlfdquue0ao.png
    Edited by anadandy on October 23, 2025 5:51PM
  • tomofhyrule
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    I would also like to raise one other concern about the timing of everything:

    The Wall event is set to go from Oct 13 to sometime mid-late November. The event encourages grinding dailies.
    Witches’ Fest is the end of October, which encourages grinding bosses.
    After the Wall, we’ll probably be going straight into Daedric War to grind more dailies.
    And then a bit of a break before New Life starts mid December through early January for more grinding dailies.
    And don’t forget there’ll be another Vengeance test in there as well.

    Point is, ESO has really set up the calendar to encourage a solid two and a half months of grinding for various events. People will get burnt out. And that much grinding, coupled with the fact that those events all also feature fairly unremarkable standard reward boxes, and the general frustration from 2025’s content year as well, means there is likely to be a major exodus of players between now and January.

    It would be in ESO’s best interest to make sure there is a January reveal event, where concrete things are actually revealed, not just nebulous promises of cool things at some unspecified point in the future. Simply coming out with “we can’t wait to show you what's coming!” is not going to entice people to come back after this year’s content and the ensuing grindfest.
    Granted, we don’t need it to release then - all Chapters before were January reveals for stuff that would drop in June - but just actually showing us things like “here’s a huge zone you’ll see this year!” “Meet your new Companions and another Tribute deck you’ll be able to play with!” “Look at this fun new Class that’ll drop this summer!”
    That kind of stuff.

    It’s no secret there’s been a lot of frustration this year. The last thing we need is the studio director’s letter in December to give us empty platitudes and pretend that this was the best year ever. We got all of those surveys, so show us that our voices are being heard. Let us see that combat balance is being attempted. And announce releases that can get us excited again.

    I still remember watching the 2023 reveal where the devs were talking about the incoming Class. The excitement was palpable - all I could think about for the next two weeks was Stephen Cerretani’s presentation of a couple of the skills they had access to and how much I couldn’t wait to build a character who could turn his arm into a mass of tentacles. I had so much fun researching and writing a new backstory for my character. I was so in love with ESO and its possibilities then. I want that feeling back.
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