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Writhing Wall Event – Consolidated Messaging Thread

  • Punches_Below_Belt
    Punches_Below_Belt
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    Is the Sirk wayshrines going to be made fully useable in an incremental? This is going to continue to matter in phases two and three.

    Are there other “known issues” we don’t have answers for?
    Edited by Punches_Below_Belt on October 22, 2025 6:44PM
  • ESO_player123
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    Ingenon wrote: »
    Are the wormwrithe outfit style pages guaranteed one a day?

    No. A player is guaranteed one drop of "something" from the possible three gold boxes. If that "something" ends up being pet fragments, there went your change of a style page from your daily gold boxes. And then a player has a small chance of getting a style page from the blue boxes. However, the small chance combined with the ZOS RNG means multiple players (including myself) have NOT gotten a style page for that day, even after getting lots of blue boxes across multiple alts that day.

    Separately, my personal experience is that you still get pet fragments as your one daily guaranteed gold box drop after completing collecting the pet, while you are still missing a style page to complete the Wormwrithe armor outfit.

    I'm pretty sure that I've got the pet fragment AND a style/motif page from the same coffer several times. So, if you got a pet fragment, it does not mean that you cannot get a style/motif page on the same day.
  • ZOS_JessicaFolsom
    ZOS_JessicaFolsom
    Community Manager
    Aquatorch wrote: »
    The Monomyth lead from Jode's Light in Reaper's March is not dropping because of the event.
    CAB_Life wrote: »
    The lead in Jode’s Light does not appear to be dropping at all.
    Invasion boss in jodes light still doesnt drop lead for monomyth reforged, I know ZoS already said that invasion bosses have to drop leads that normal bosses would, but jode's light one is stubborn and refuses to listen, could you guys check whats going on with this one?

    Thank you all for raising this; we didn't want this to get lost in the thread. We do have a bug in for this, and are getting a fix rolled out. This fix does require a patch, and the next earliest one is Update 48. So this will be fixed for PC on Oct. 27 and consoles on Nov. 12. We're adding it to the known issues list as well.
    Edited by ZOS_JessicaFolsom on October 22, 2025 7:53PM
    Jessica Folsom
    Associate Director of Community - ZeniMax Online Studios
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    Staff Post
  • CoolBlast3
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    Hey ZOS folks,

    Just wanted to say that I (and people in my circle) appreciate the communication going on in this thread. It's detailed, relatively quick/frequent and is definitely helping to stave off event related concerns. I hope this is the kind of communication we'll keep seeing going forward !

    Thanks for y'alls work :3
  • Ingenon
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    Ingenon wrote: »
    Are the wormwrithe outfit style pages guaranteed one a day?

    No. A player is guaranteed one drop of "something" from the possible three gold boxes. If that "something" ends up being pet fragments, there went your change of a style page from your daily gold boxes. And then a player has a small chance of getting a style page from the blue boxes. However, the small chance combined with the ZOS RNG means multiple players (including myself) have NOT gotten a style page for that day, even after getting lots of blue boxes across multiple alts that day.

    Separately, my personal experience is that you still get pet fragments as your one daily guaranteed gold box drop after completing collecting the pet, while you are still missing a style page to complete the Wormwrithe armor outfit.

    I'm pretty sure that I've got the pet fragment AND a style/motif page from the same coffer several times. So, if you got a pet fragment, it does not mean that you cannot get a style/motif page on the same day.

    Oh, if your version of ZOS RNG is good that day, you can get one Wormwrithe armor style page from your three gold boxes, and also get one or more pet fragments, and sellable treasures. I have had at least two days of this event where I have not gotten anything but pet fragments and sellable treasures (usually the ones that sell for 250 gold) from the three gold boxes. On those days, I did multiple other quests, and opened blue boxes to find Solstice set pieces and sometimes a sellable treasure.

    Honestly, my ZOS RNG has been better with the siege camp chests. Several days I have gotten my one Stirk motif page from a siege camp chest. And one day a miracle occurred and I got the Coldharbour Surreal Estate from a siege camp chest. Two other players from a guild I belong to have also told me they got the Coldharbour Surreal Estate from this event.
  • Destai
    Destai
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    Aquatorch wrote: »
    The Monomyth lead from Jode's Light in Reaper's March is not dropping because of the event.
    CAB_Life wrote: »
    The lead in Jode’s Light does not appear to be dropping at all.
    Invasion boss in jodes light still doesnt drop lead for monomyth reforged, I know ZoS already said that invasion bosses have to drop leads that normal bosses would, but jode's light one is stubborn and refuses to listen, could you guys check whats going on with this one?

    Thank you all for raising this; we didn't want this to get lost in the thread. We do have a bug in for this, and are getting a fix rolled out. This fix does require a patch, and the next earliest one is Update 48. So this will be fixed for PC on Oct. 27 and consoles on Nov. 12. We're adding it to the known issues list as well.

    I just wanna say it's been really refreshing and awesome to have you so involved here. I know I can be a bit of a critic, but it is appreciated.
  • ImmortalElf13
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    I too would like to jump on the bandwagon of gratitude. The increased engagement during this event is very welcome and appreciated. We all know problems can occur during events like this, especially such a unique event, but all of you have not only acknowledged our concerns but have given us straight forward answers and solutions. Thank you.
    Pulchra floralibus mitram iuro, tibi desinet.
  • DenverRalphy
    DenverRalphy
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    @ZOS_JessicaFolsom An item of note from my observations, and if I missed it already mentioned, my apologies.

    I've notced that any creature that can drop Vitrified Souls seem to be All Or Nothing when it comes to being lootable. Meaning that any gold that they can drop will only drop if they also drop vitrified souls with it. So for example, if you're defending a siege camp and you hit 15/15 in the Charging The Lens requirement, all loot drops come to a halt, not even gold.

    I don't know if this is intended behavior.

    Granted they don't drop a whole lot of gold to begin with. But even a few coins add up over time, and can mitigate the buildup of frustration/angst.
    Edited by DenverRalphy on October 22, 2025 9:28PM
  • k_8
    k_8
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    …all mobs have a credit list limit of 12 players. If you're in a heavily populated area, it's entirely possible that credit list cap is being hit and you aren't getting credit, and conversely the related quest item drop, as often as you would in a lower-populated area.

    Have you guys thought about what, I hope, is an unintended outcome of this policy? That is, the 12 player cap acts as a chilling effect on popular events and activities. It’s like players get punished for participating. And I thought the whole point was lotsa participation? Besides, running in a Zerg killing bosses is grand, exhilarating fun. Talk about being a bunch of killjoys. Please rethink this.

  • Erissime
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    Erissime wrote: »
    What's with the "earn x event tickets" weekly endeavour thing btw? Where do we earn those from at this time? Or is that yet another glitch?

    That’s for the Witches Fest event which starts Thursday.

    Thank you. For someone used to do the weekly every Monday it still feels a bit off. But at least a better event is at hand! Thank you indeed!
  • Danikat
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    k_8 wrote: »
    …all mobs have a credit list limit of 12 players. If you're in a heavily populated area, it's entirely possible that credit list cap is being hit and you aren't getting credit, and conversely the related quest item drop, as often as you would in a lower-populated area.

    Have you guys thought about what, I hope, is an unintended outcome of this policy? That is, the 12 player cap acts as a chilling effect on popular events and activities. It’s like players get punished for participating. And I thought the whole point was lotsa participation? Besides, running in a Zerg killing bosses is grand, exhilarating fun. Talk about being a bunch of killjoys. Please rethink this.

    I agree. It seems counter-intuitive for a massively multiplayer online game to actively discourage having more than 12 people in the same area at the same time. IMO in PvE meeting another player doing the same thing you are should always be a positive, but in ESO it's so often not. They're not a potential ally but competition and if I want to actually get anything done I need to avoid them, which is absolutely the opposite of how I'd like it to be.

    I realise it would probably need several things to be redesigned to enable bosses to scale up to the number of players fighting them, but that would be a vast improvement because right now if a 13th player shows up to fight them they don't count who is already waiting and leave, they join in (as they should be free to do) and it guarantees someone will miss out.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
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