There has always been one skill line that is preferred over the others.
I remember when players were crying over Nightblades. Another time it was the Dragon Knight. Templars were complained about being too powerful. Now it's Arcanist.
None of the skills are overpowered really. I have tried them all and have always gone back to the one I play most because of the aesthetic.
I think the dungeon gear is what needs to be nerffed.
alpha_synuclein wrote: »There has always been one skill line that is preferred over the others.
I remember when players were crying over Nightblades. Another time it was the Dragon Knight. Templars were complained about being too powerful. Now it's Arcanist.
None of the skills are overpowered really. I have tried them all and have always gone back to the one I play most because of the aesthetic.
What content are we talking about?I think the dungeon gear is what needs to be nerffed.
Why?
alpha_synuclein wrote: »There has always been one skill line that is preferred over the others.
I remember when players were crying over Nightblades. Another time it was the Dragon Knight. Templars were complained about being too powerful. Now it's Arcanist.
None of the skills are overpowered really. I have tried them all and have always gone back to the one I play most because of the aesthetic.
What content are we talking about?I think the dungeon gear is what needs to be nerffed.
Why?
When I play arcanist, it does not feel over-powered. I find it a bit underwhelming. In my mind, I see the variance as the gear. We all have the same arcanist skills but the weapons, pots, and amor is different. So if some seen a skill line as over powered I think it is because of the gear and pots rather than the actual skills. And, the settings of the CP.
tomofhyrule wrote: »It boggles the mind how the combat team (you know, the people for whom ESO combat is literally their job!) didn’t foresee any of this - or at least they didn’t think it was at all concerning. All they could think about was “oh boy, we can be a full elementalist wizard, or spawn a bunch of pets until our Necro skills stop working because of the pet replacement bug!”
BananaBender wrote: »alpha_synuclein wrote: »There has always been one skill line that is preferred over the others.
I remember when players were crying over Nightblades. Another time it was the Dragon Knight. Templars were complained about being too powerful. Now it's Arcanist.
None of the skills are overpowered really. I have tried them all and have always gone back to the one I play most because of the aesthetic.
What content are we talking about?I think the dungeon gear is what needs to be nerffed.
Why?
When I play arcanist, it does not feel over-powered. I find it a bit underwhelming. In my mind, I see the variance as the gear. We all have the same arcanist skills but the weapons, pots, and amor is different. So if some seen a skill line as over powered I think it is because of the gear and pots rather than the actual skills. And, the settings of the CP.
Gear is not the issue, simply because ZoS has effectively removed every situational set from the game, so now all classes and builds use the same gear.
What content did you test the builds on? If you are fighting wolves in overland, of course builds with higher upfront burst will feel better because it takes just about 2 skills to kill everything. Potion play no role in class in balancing as they only provide named buffs which are easily obtainable anyway. CP doesn't matter either, as all of the damage CPs give the same 6% buff, so I don't really see how that has anything to do with arcanist being op?
I would love to be proven wrong though, so if you have some actual tests/statistics I would love to see them
A lot of people don't care about "serious endgame content" and just want to have fun.
When they balance it in a way you endgame people are happy, I fear it won't be fun for us anymore. That's a fine line they need to walk there and I'm not sure they can't do that.
And quite frankly, when it comes to a decision between the endgame crowd and the more casual players, I hope they decide in favor of the more casual players.
Wowzerzzzz
ESO existed for 10 years without subclassing, now the thought of it being gone means the game wouldn’t be fun for the casual crowd???
Casual players aren’t the ones dropping 100’s of dollars on the game, it would be in ZOS’ best interest NOT to cater to that group in lieu of the mid-high invested players.
And balance doesn’t matter for the casual crowd, there is no dark horse here, if they nerf Null Arca or Warden Signature Script exactly 0% of the casual crowd would be affected by it.
Now to be productive, here’s an idea:
If there is a leaderboard involved, Subclassing is not permitted.
BananaBender wrote: »alpha_synuclein wrote: »There has always been one skill line that is preferred over the others.
I remember when players were crying over Nightblades. Another time it was the Dragon Knight. Templars were complained about being too powerful. Now it's Arcanist.
None of the skills are overpowered really. I have tried them all and have always gone back to the one I play most because of the aesthetic.
What content are we talking about?I think the dungeon gear is what needs to be nerffed.
Why?
When I play arcanist, it does not feel over-powered. I find it a bit underwhelming. In my mind, I see the variance as the gear. We all have the same arcanist skills but the weapons, pots, and amor is different. So if some seen a skill line as over powered I think it is because of the gear and pots rather than the actual skills. And, the settings of the CP.
Gear is not the issue, simply because ZoS has effectively removed every situational set from the game, so now all classes and builds use the same gear.
What content did you test the builds on? If you are fighting wolves in overland, of course builds with higher upfront burst will feel better because it takes just about 2 skills to kill everything. Potion play no role in class in balancing as they only provide named buffs which are easily obtainable anyway. CP doesn't matter either, as all of the damage CPs give the same 6% buff, so I don't really see how that has anything to do with arcanist being op?
I would love to be proven wrong though, so if you have some actual tests/statistics I would love to see them
I play all content with the same build. Overland quests, WB, DA, delves, public dungeons, solo trials, even an Oblivion port and a couple of group dungeons ran with a couple friends. The causal build with one subclass works well for me. The only issue I have is boss hitting over my health max and stamina recovery not happening fast enough. This is why I say the pots and gear make the difference; they can enhance crit, recovery, max attributes, pen . . . in short, they enhance defense, offence, and maintenance.
I think CP does make a difference as one can enhance their defense, offense, and recovery there as well. They can also choose to mitigate certain issues by increasing speed, lower cost for defense even improving maintenance a bit.
I play all content with the same build. Overland quests, WB, DA, delves, public dungeons, solo trials, even an Oblivion port and a couple of group dungeons ran with a couple friends. The causal build with one subclass works well for me. The only issue I have is boss hitting over my health max and stamina recovery not happening fast enough. This is why I say the pots and gear make the difference; they can enhance crit, recovery, max attributes, pen . . . in short, they enhance defense, offence, and maintenance.
I think CP does make a difference as one can enhance their defense, offense, and recovery there as well. They can also choose to mitigate certain issues by increasing speed, lower cost for defense even improving maintenance a bit.
tomofhyrule wrote: »BardokRedSnow wrote: »I'm not taking that two-hour test. At this point, class identity is nonexistent. While you can roleplay during quests, in PvE and PvP. I'd like to see one of you stream using only one class skills. I'm curious if you can find any identity and enjoyment there by dying 20 times per battlegrounds.
Watching Zos try to pvp in their own game (not vengeance) would be very entertaining.
They had a whole stream of that last year when they dropped the BG changes. The Combat Lead himself was streaming with a big-time Fortnite streamer to hype up PvP.
I’m sure the fact that the VOD was removed very soon after the stream will tell you all you need to know. I wouldn’t use the word “entertaining,” but it was definitely enlightening.
thinkaboutit wrote: »Yelling into the abyss here but I think ZOS needs to do something drastic to get people back.
1) Get rid of or nerf subclassing
2) Nerf arcanist to the ground
3) Bring back light attack weaving
4) Make chests/sacks (trial or not) have a very low but 'chance' to drop something cool.. (random motif mounts furnishing high tier crafting mats etc)
5) give the community some free content (overland, trial, dungeons) as a lure
6) hire skinnycheeks?
tomofhyrule wrote: ». They had a whole stream of that last year when they dropped the BG changes. The Combat Lead himself was streaming with a big-time Fortnite streamer to hype up PvP.
I’m sure the fact that the VOD was removed very soon after the stream will tell you all you need to know. I wouldn’t use the word “entertaining,” but it was definitely enlightening.
BardokRedSnow wrote: »tomofhyrule wrote: »BardokRedSnow wrote: »I'm not taking that two-hour test. At this point, class identity is nonexistent. While you can roleplay during quests, in PvE and PvP. I'd like to see one of you stream using only one class skills. I'm curious if you can find any identity and enjoyment there by dying 20 times per battlegrounds.
Watching Zos try to pvp in their own game (not vengeance) would be very entertaining.
They had a whole stream of that last year when they dropped the BG changes. The Combat Lead himself was streaming with a big-time Fortnite streamer to hype up PvP.
I’m sure the fact that the VOD was removed very soon after the stream will tell you all you need to know. I wouldn’t use the word “entertaining,” but it was definitely enlightening.
Ugh this explains a lot about why Zos doesn't understand pvp in their own game.
tomofhyrule wrote: »If ZOS can't try to do something early next year (by U50 at the absolute latest), then Microsoft is probably going to want their servers freed up.
Turtle_Bot wrote: »BardokRedSnow wrote: »tomofhyrule wrote: »BardokRedSnow wrote: »I'm not taking that two-hour test. At this point, class identity is nonexistent. While you can roleplay during quests, in PvE and PvP. I'd like to see one of you stream using only one class skills. I'm curious if you can find any identity and enjoyment there by dying 20 times per battlegrounds.
Watching Zos try to pvp in their own game (not vengeance) would be very entertaining.
They had a whole stream of that last year when they dropped the BG changes. The Combat Lead himself was streaming with a big-time Fortnite streamer to hype up PvP.
I’m sure the fact that the VOD was removed very soon after the stream will tell you all you need to know. I wouldn’t use the word “entertaining,” but it was definitely enlightening.
Ugh this explains a lot about why Zos doesn't understand pvp in their own game.
To be fair, this streamer used to be one of the bigger/biggest ESO PvP streamers back in the day (probably why they were picked), but quit the game long ago for fortnite since it was much more financially viable than streaming ESO was (don't blame them for wanting to make a living/pay the bills).
Races need to become cosmetic so subclassing makes sense. Like I said in another of my posts, race passives can become new skill lines we can level to get those passives then, building whatever we want will make more sense