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Tales of Tribute balance

Rampeal
Rampeal
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Zos needs to Balance ToT bad. Here are some of the problems.

1. Power decks- Power decks rule the roost now. They cost very little and give you too much power. Especially Saint Pelin and Hermaeus Mora. You get Chromatic aura or the armory first turn and its over for the other player.

2.Rahjhin deck- It needs more break per card. Stubborn Shadow need at least 3, Jeering shadow and prowing shadow needs 2, this would help balance the power decks. It also needs more bewilderment cars. 1 at neutral and 2 at favored.

3. Each patron sideboard should cost more. It is ridiculous that it cost only two power to use any of the power side boards. It should be a minimum of 4. And the Sorcerers king and Rajhin should cost a 4 no matter the position no matter.

4. Make the win cap to 80 for competitive. 40 is fine for casual, but competitive needs to be held at a higher standard.
  • benzenexz
    benzenexz
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    skill issues
  • ESO_player123
    ESO_player123
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    Rampeal wrote: »
    Zos needs to Balance ToT bad. Here are some of the problems.

    2.Rahjhin deck- It needs more break per card. Stubborn Shadow need at least 3, Jeering shadow and prowing shadow needs 2, this would help balance the power decks. It also needs more bewilderment cars. 1 at neutral and 2 at favored.

    A big NO to the bolded part. Spamming bewilderment gameplay is as toxic as it can get.

    They would be better off by toning down the overpowered pounce/grand larceny and some cards that give too great of advantage at the start of the game (such as Customs Seizure and the Voracious Tomeshell).
  • DenverRalphy
    DenverRalphy
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    I don't know that there's really anything that can be done to fix ToT.

    It's iinherrently flawed in that the more upgraded cards any player has, the worse it is for all players. At a certain point in the upgrade process, almost every match boils down to whichever lucky player gets to purchase the first power card to land in the tavern.
  • Major_Mangle
    Major_Mangle
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    ToT should've been a proper deck building game like any actual good card game. Hell, even important Elder Scrolls Legends would've been a proper move over ToT.
    Ps4 EU 2016-2020
    PC/EU: 2020 -
  • GeneralGrundmann
    GeneralGrundmann
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    Can't support these ideas, sorry. I think ToT is balanced "good enough". Not good, not excellent, not perfect. But literally "good enough".
    Edited by GeneralGrundmann on October 19, 2025 9:58AM
  • joergino
    joergino
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    Can't support these ideas, sorry. I think ToT is balanced "good enough". Not good, not excellent, not perfect. But literally "good enough".

    Agreed. In addition, absolutely everything done with/at/to ToT is a complete waste of time and energy for both players and the company.
    Edited by joergino on October 19, 2025 4:02PM
  • Gabriel_H
    Gabriel_H
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    The problem with ToT is and has always been the RNG. Two players of equal ability and equal decks will always have the match determined by the first 3 draws.
  • GeneralGrundmann
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    Well, to be fair, that's the case with other games also. The more two players are close to each other concerning skill and decks/builds/playing pieces, the more rng makes the difference if the game has any kind of rng components.
    Edited by GeneralGrundmann on October 19, 2025 12:18PM
  • Mr_Jord_Joe
    Mr_Jord_Joe
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    ToT is about strategy, but you often need luck! Because out of nowhere the game can turn! It's frustrating sometimes; I usually say that ToT is you against 2 opponents... the opposing player, and the game itself!
  • DenverRalphy
    DenverRalphy
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    Well, to be fair, that's the case with other games also. The more two players are close to each other concerning skill and decks/builds/playing pieces, the more rng makes the difference if the game has any kind of rng components.

    Moreso in ToT though, because unlike the other card/deck games, in both players draw from a shared communal pool of cards. There's essentially zero deckbuilding strategy since both players are sharing the deck.
  • GeneralGrundmann
    GeneralGrundmann
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    Yep, I agree totally.
  • NoSoup
    NoSoup
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    Lol the Rahj changes would be hideous. Rahj games would go from averaging 40 minutes to averaging two hours. If anything Rahj needs to be nerfed hard, most people don't want super long games.
    Formally SirDopey, lost forum account during the great reset.....
  • Northwold
    Northwold
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    NoSoup wrote: »
    Lol the Rahj changes would be hideous. Rahj games would go from averaging 40 minutes to averaging two hours. If anything Rahj needs to be nerfed hard, most people don't want super long games.

    I don't think it should be made more powerful, but I don't think nerfing is the answer. Raj is the only deck that can slow down progress and therefore make the game more genuinely strategic. (It's actually my favourite deck for this reason.) If opponents are of different experience levels it can be painful, but with two players who understand the deck it does more than any other deck to stop ToT being a pure RNG fest.

    The patron needs to be far more expensive though.
  • Personofsecrets
    Personofsecrets
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    Designers seem to have taken the "stop worrying and play the game" approach to balance for ToT and it's not becoming.
  • Ilumia
    Ilumia
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    The power decks/cards are a bit rng unbalanced when they land in early game. It's mostly because the prestige goal is only 40, so if you're trying to build a fun deck the game will be over and settled way too fast, and with certain power heavy decks luck is a significant factor.
    If you just want to get it over with then 40 is of course great. I actually enjoy ToT, and wish there were different game modes though, so I could at least occasionally choose a longer game, which would offer a really cool deck building experience - doesn't matter if they can only do that for npc practice, because of queue timers, anything would be nice.
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