Lord_Draevan wrote: »So is max level with Craglorn gonna be Vet 13, or Vet 20? Cause 13 would just annoy me... uneven number! Gggaaahhh! >_<
Instead of making a new veteran rank, they should start to make some REAL veteran zones, not freaking recycled stuff!
I enjoyed the game, but when I finished the main story and I discovered this.. Well.. I created another character, but consider that a ragequit >:(
Attorneyatlawl wrote: »Instead of making a new veteran rank, they should start to make some REAL veteran zones, not freaking recycled stuff!
I enjoyed the game, but when I finished the main story and I discovered this.. Well.. I created another character, but consider that a ragequit >:(
Um, yeah... to anyone playing the game it's new content, not recycled, for a given faction.And they're coming with Craglorn shortly to help add endgame group PVE activities (2 raids + a bunch of mini-vet dungeons). Add in merchanting and Cyrodiil and there's a lot to do at VR's.
Attorneyatlawl wrote: »Instead of making a new veteran rank, they should start to make some REAL veteran zones, not freaking recycled stuff!
I enjoyed the game, but when I finished the main story and I discovered this.. Well.. I created another character, but consider that a ragequit >:(
Um, yeah... to anyone playing the game it's new content, not recycled, for a given faction.And they're coming with Craglorn shortly to help add endgame group PVE activities (2 raids + a bunch of mini-vet dungeons). Add in merchanting and Cyrodiil and there's a lot to do at VR's.
My plan was creating a char for every faction. I thought that the fact you could go only in certain areas was cool and there was a sort of uniquity of the factions...
Now the only difference between them is the color of the little icon you have on your head in PvP lol.
And Craglorn will be doable only by vr12+ player or so I've heard..
I'll miss a lot of skill point, but I think I'll level my char in Cyrodiil (and I don't think it will be so fast ahah...)
This doesn't make much sense, because the VR1+ quests you do are in the other factions, and those quests should be the same quality as the pre vr game.
What? The term "end game" applies to MMOs, specifically. There is no "end game" in single player games.Froggmann5 wrote: »If they never add any more levels, then everyone would get to VR10 and it would get VERY boring. There should be no end game. This is an MMO, not your generic SinglePlayer game.
In two, three months time, everyone will be VR10 except for alts and new starting players. It would drive me mad if it stayed that way for ever.
michaelpatrickjonesnub18_ESO wrote: »What is the freaking point of having 50 vet ranks, and 50 cheese-ball ranks.
This is the dumbest game design EVER.
All they had to do is make the first 50 levels a grind. And eliminate vet.
Who thinks up this insanity? A board room full of Tamrielian Moles?
You play 12 hours a day MINIMUM? Damn dude, get a job, life, or just go outside for a bit! Makes my 1.5 hour nights look well disciplined. There is a real world outside your door, not everything is virtual.
I think it is smart to not do the "end game" thing. End game always ends up being a boring grind of the same content day after day after day to get the uber gear. I rarely play my end game characters in EQ2 anymore because it is just too darn boring. Give me new content that keeps my character actually growing instead of just hoping for the right drop off the next boss.
tdilloncub18_ESO wrote: »Raising the cap when the vast majority of players aren't even at the current cap lacks thought. All it is doing is frustrating the players that haven't even hit VR10 yet. Wait until at least the majority hit the current cap before raising it.
Blackwidow wrote: »
- No dueling
- ... lack of any real AH
- No underwater swimming
- Difficult to play in groups.
- Bad LFG system
tdilloncub18_ESO wrote: »Raising the cap when the vast majority of players aren't even at the current cap lacks thought. All it is doing is frustrating the players that haven't even hit VR10 yet. Wait until at least the majority hit the current cap before raising it.
/agree
People have been complaining that VR1 - 10 is a boring grind. The logical thing would be to introduce Craglorn as an alternative to that grind and design it for VR1-10.
I couldn't agree more ! Almost word for word, what I wrote not so long ago, sorry for a copy/paste.
I'm VR6 and bored out of my mind now, can't even get alts - because I already went trough the majority of the quest for alternative faction. Logging now only to feed a horse.
When started - easy 4/5 almost 5/5.
Bots, bugs, repetitiveness of the quests, very, very, very, very poor customer service, all this in sum - turned me away from the game.
I really wonder how people will get to VR12 or above if they already finish all quests and have no intention to join PvP or PvE group content since exploring, chests gives no Veteran experience and killing mobs around gives nearly none.
They made the same mistake in Rift. Before they announce Planar Attunement tiers at end-game i was already finished all quests in whole zones. People who were lazy and did nothing had huge advantage over people who finished them already.
I am not playing my main right now, don't want to get to VR10 and finish all quests since it is obvious only hardcore raiders and hardcore PvP players can get to VR12 and above.
I miss the group or die philosophy from the early MMOs. Recent MMOs have becomes MSO more then MMO and I play MMOs for the massive multiplayer not for the massive singler player....
All the casual solo players can go and play Skyrim for all I care.
How are people getting to these levels so quickly? it's taken me 3 weeks to get to level 27 and I play 15 hours a day.
Because they are PROs brah.
You and me are noobs, terribads, zerglings and we're told to go back playing WoW.
That's why they're VR10 and you level27 and me level43.
Pro izzzzzz Pro!