The increased Sundered proc chance for Bound Armaments is laughable

hoangdz
hoangdz
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I had a 1v1 duel vs someone that lasted for 13 minutes. Bound Armament was my top DPS ability with 455 registered hits, and guess how many Sundered effects I had? It's 119.

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That's a 26% proc chance, which is abysmally low. Granted I did not run charged, but to give up 2 important weapon traits just to barely improve the DPS of 1 ability does not make any sense to me. Compared that to Relentless Focus, which already has a higher base tooltip than BA, can also be procced at 4 stacks as well as heal you for 33% of damage done, this ability is extremely lackluster.

BA needs to have its base Sundered proc chance increased to 15% BEFORE the extra proc chance buff to have any meaningful effect. In addition, BA NEEDS to have some special effect on activation like Relentless Focus/Merciless Resolve.
Edited by hoangdz on October 15, 2025 6:36PM
  • Avran_Sylt
    Avran_Sylt
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    I'm down for status proc builds from multi-hit abilities, but were you using no other status chance increases other than CP star (60%)?

    No Heartland/Charged (470% chance)? No Symmetry of the weald (200% chance)? Destro Staff Passive (100%)? Arcanist Passive (55%)? DW Traveling Knife Assassin's Misery Script (100%)?

    Altogether you can reach +885% passive status chance. +985% with DW Script, providing passive 98.5% status chance for all (correctly coded) single target direct damage attacks, 108.5% chance of applying a status effect for Single-target direct damage attacks against the afflicted target with DW Scribing (not that double procs a re a thing... I think, we're not Warframe).

    (funnily enough ranging from base 10% chance scaling up to ten times to 100% chance does seem to mirror critical chance, with a base 10%)

    What's your build?
    Edited by Avran_Sylt on October 16, 2025 12:12AM
  • Avran_Sylt
    Avran_Sylt
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    Though I do agree it does feel bad when you use full investment on a skill that's supposed to be about procs, and only end up with: 15% (assuming quintupled like Debilitate) -> 44.55%
  • Dovahmiim
    Dovahmiim
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    L post. 20-25% chance without any boosts is very high, the chance is typically 10% for regular direct damage abilities. This one also hits potentially 4 times in a single cast. You'd see twice as many by using a lightning staff frontbar, and way more by using charged.
    I'm better.
  • MashmalloMan
    MashmalloMan
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    Dovahmiim wrote: »
    L post. 20-25% chance without any boosts is very high, the chance is typically 10% for regular direct damage abilities. This one also hits potentially 4 times in a single cast. You'd see twice as many by using a lightning staff frontbar, and way more by using charged.

    L comment. Already did extensive tests on PTS when it changed, base chance was improved by x5 from 3% (single target dot) to 15%. OP got 26%, with CP, no charged, and no D Staff, expected result is 24% so they got a bit lucky all things considered.

    As a st direct damage skill, it should of been 10% to start, not 3%, so as a 1.5x multiplier, yes it's pitiful when talking about the context of ESO's other skills with improved status effect chance. In those cases, they get 3x ~ 5x; eg. Jabs, Winter's Revenge, Arctic Blast, Debilitate, Volatile Familiar, Wild Guardian, etc.

    Either they intentionally buffed it by 1.5x which is pathetic.

    Or they didn't know it was bugged to begin with, and buffed it by 5x thinking they're granting us some amazing new effect that doesn't even appear on the tooltip.

    And I'm not saying BA should be 50% base chance with the 5x from a 10% starting point, but if it wasn't initially bugged, 3x for 30% would of been more than fair.

    Let's not forget they only did this because the change to Relentless Focus made the abilities nearly identical which we've said forever, but it became no longer up for debate so they couldn't ignore the NB favourtism and decided to throw BA the dirtiest, stinkiest, used up bone they could think of. RF is cheaper, has more burst damage, a burst heal, harder to counter by firing at once vs over 1.2s, +2 stack cap meaning you can fire it 3 times, and infinite stack duration... Daedric Summoning also can't compete nearly as much with Assassination, but that's a whole other topic.

    And to your comment about it being single target so 20-25% is apparently rewarding. Have you tried Jabs? It also has the same 15% per hit base, except it can be spammed on 6 targets at a time while BA takes at least 4s of weaving for 1 target.

    As a thought experiement, let's say Jabs hits 1-6 targets, 3 hits, over 4 casts. That's 12 ~ 72 chances to proc Sunderered. In the same 4 seconds, Bound Armaments gets 4 chances to proc sundered. Jabs has 3x ~ 18x more chances over a 4s period yet they have the same status effect chance bonus. How is that even remotely equal from your ST=more powerful comparison? My example is arbitrary, but it still highlights that it feels way lower than it should be given the circumstances surrounding the skill and skills like it.
    Edited by MashmalloMan on October 16, 2025 3:50AM
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • hoangdz
    hoangdz
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    Dovahmiim wrote: »
    L post. 20-25% chance without any boosts is very high, the chance is typically 10% for regular direct damage abilities. This one also hits potentially 4 times in a single cast. You'd see twice as many by using a lightning staff frontbar, and way more by using charged.

    No it isnt. The entire reason why they buffed the sundered proc chance was to make it competitive with Merciless Resolve/Relentless Focus. Guess what? It’s still not competitive lol. Both of those morphs heal you when doing damage and don’t require any specific investments.

  • hoangdz
    hoangdz
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    There is a reason why almost everyone is running Assassination and not Daedric Summoning, and no, it's not because of Surprise Attack (Blood for Blood can replace that and is just as strong). This is a burst meta and BA simply does not do well here. MR/RF not only fit extremely well on any build, but they also heal you while doing damage. This is arguably the biggest gripe I have with this ability. A strong burst skill that also heals you for 33%/50% of its damage done is insane. Hit someone for 9k MR, and you're healing for 4.5k, like what?

    I've run builds with MR/RF and builds with BA and the difference is massive. Even I get pressured to 50% HP, I literally don't even need to swap to back bar for my burst heal. I'll just hit a MR get a mini burst heal from that. If I run Crit Surge and that MR crits, then it's going to bring me to full HP. You simply can't replicate that fully with BA.

    For BA to be truly equal to MR/RF, they need to yeet that burst heal mechanic completely, OR give BA something unique on activation. Even a simple effect like "When you deal damage with a bound dagger, you reduce the target's armor by X value" or "When you deal damage with a bound dagger, you gain X crit chance" would be more than enough to close the power gap between these two.
    Edited by hoangdz on October 16, 2025 9:14AM
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