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Phase Percent - Immersion Breaking

Leighlaa
Leighlaa
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While this is a small thing, I can't help but think that the percent bars filling up that everyone is so frustrated about (and many, with good reason)- don't make sense at all anyways for this event. In the past, when we were, for example, killing dragons- the bar going up made sense because that's how many dragons we had killed. Kill a million dragons or whatever, BAM! Event done! We killed all the dragons guys! We took on the million dragon army! Like... the RP of a progress bar made sense.

I'm struggling to understand how this progress bar makes sense. Is this dremora we've slain? The wall is that much % weaker? Is it getting lower? Is this the percent of the army I've now geared? The story is lost, the progress makes no sense.

I don't mind a repetitive event, most mmo events are monotonous. But this one is particularly so with very little ability to even TRY to RP it as a community. While I like the idea of taking down a wall to access more map together, this seems really not well-thought-out. I'm confused and so much is broken and poorly done.

I sorta just want it to be over so I can get my giant bushes from the home goods vendor (though the patch notes to this point confuse me as the name mentioned is the skingrad vendor, but it says sunport.... par)
PCNA - Changuita
  • Soarora
    Soarora
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    When you turn in a daily quest, one of the rewards is shown as “+ writhing wall event progress”. So, I think phase 1 progress is focused on gearing the group and getting fuel for the lens.
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  • tomofhyrule
    tomofhyrule
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    Watsonian explanation: progress comes from completing dailies. You have “Writhing Wall Progress” as a quest reward.

    Doylist explanation: progress is whatever it needs to be to ensure that Phase 1 ends sometime around the 29th-ish for all servers, and Phase 2 ends sometime around the 17th of November. That means everyone can start Phase 3 around the same time and while the Pursuit is still up.
  • Syldras
    Syldras
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    I think OP was about how this progress is explained story- or roleplay-wise. Like, it would make sense if tasks about powering the Meridian Lens contribute to the Wall getting increasingly weakened, percent by percent. While arming two soldiers wouldn't, in principle, contribute to weakening the wall.
    @Syldras | PC | EU
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  • Leighlaa
    Leighlaa
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    Syldras wrote: »
    I think OP was about how this progress is explained story- or roleplay-wise. Like, it would make sense if tasks about powering the Meridian Lens contribute to the Wall getting increasingly weakened, percent by percent. While arming two soldiers wouldn't, in principle, contribute to weakening the wall.

    Exactly this! I understand the non-RP daily reward given, I understand that ZoS just wants a controlled release to the content... my post was just that I'm struggling with connecting it to the story itself. To Skordo and Raz and all my homies.
    PCNA - Changuita
  • tomofhyrule
    tomofhyrule
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    Leighlaa wrote: »
    Syldras wrote: »
    I think OP was about how this progress is explained story- or roleplay-wise. Like, it would make sense if tasks about powering the Meridian Lens contribute to the Wall getting increasingly weakened, percent by percent. While arming two soldiers wouldn't, in principle, contribute to weakening the wall.

    Exactly this! I understand the non-RP daily reward given, I understand that ZoS just wants a controlled release to the content... my post was just that I'm struggling with connecting it to the story itself. To Skordo and Raz and all my homies.

    At least one of the dailies does give an explanation though. The Vitrified Souls are used to empower the Meridian Lens to be able to punch a hole in the wall when it’s powered enough.

    The other dailies more deal with arming/supplying soldiers who are starting to siege on this side of the wall at the camps. But I’ll grant that it’s a bit incongruous that we hear things like “any quality will do, we just need resto staves!” when we don’t see anyone engaging in war at all. Just adding a bunch of generic fighting NPCs all along the wall may have sold that better.
  • Danikat
    Danikat
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    Leighlaa wrote: »
    Syldras wrote: »
    I think OP was about how this progress is explained story- or roleplay-wise. Like, it would make sense if tasks about powering the Meridian Lens contribute to the Wall getting increasingly weakened, percent by percent. While arming two soldiers wouldn't, in principle, contribute to weakening the wall.

    Exactly this! I understand the non-RP daily reward given, I understand that ZoS just wants a controlled release to the content... my post was just that I'm struggling with connecting it to the story itself. To Skordo and Raz and all my homies.

    At least one of the dailies does give an explanation though. The Vitrified Souls are used to empower the Meridian Lens to be able to punch a hole in the wall when it’s powered enough.

    The other dailies more deal with arming/supplying soldiers who are starting to siege on this side of the wall at the camps. But I’ll grant that it’s a bit incongruous that we hear things like “any quality will do, we just need resto staves!” when we don’t see anyone engaging in war at all. Just adding a bunch of generic fighting NPCs all along the wall may have sold that better.

    I suppose this is one advantage of not having the content pass. I can't get to Solstice and haven't seen it since it was first on the PTS so I collected and turned in the dailies on Stirk and I assumed there were NPCs attacking the wall or daedric fortresses along it or whatever and I could imagine my supplies are being sent to them.

    I agree they should add NPCs fighting so it looks like your supplies are actually being used. (Ideally NPCs dressed in a random mix of items, like rubedo pauldrons with an iron breastplate and oricalcium greaves.)

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  • tsaescishoeshiner
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    If you look in the center of the camp, you can see the Meridian Lens getting built and more intricate with more features as progress is made.

    I'm not sure how the story is lost when each NPC has an explanation for how their quest contributes, and you can see the soldier NPCs in the camp and siege locations. It's not so different from a normal story quest where you arrive at a Covenant camp and they need you to pick up supply for them, just actually has more progress.

    Stopping the siege camp attacks is a lot like fighting dragons to me, at least (albeit the dragon fights are much, much better), and it's clearly about defending the Worm Cult assaults that have increased due to the events of Western Solstice's main quest, while the next Fellowship assault and plan is prepared.

    I think it would feel better if the siege camps weren't just a bunch of enemies being 1-shot by players who are camping, but it's hard to beat dragons. : p
    Edited by tsaescishoeshiner on October 14, 2025 7:49PM
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  • shadyjane62
    shadyjane62
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    Soarora wrote: »
    When you turn in a daily quest, one of the rewards is shown as “+ writhing wall event progress”. So, I think phase 1 progress is focused on gearing the group and getting fuel for the lens.

    Gearing the group? The stuff coming out of the boxes is only fit for deconing and it's only blue at that.

  • Soarora
    Soarora
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    Soarora wrote: »
    When you turn in a daily quest, one of the rewards is shown as “+ writhing wall event progress”. So, I think phase 1 progress is focused on gearing the group and getting fuel for the lens.

    Gearing the group? The stuff coming out of the boxes is only fit for deconing and it's only blue at that.

    I meant gearing the NPCs by getting crafting materials and crafting but you do make a good point that we are also a part of the group and certainly aren’t being geared. Shoulda given us potions and upgrade mats.
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