For God's sake, where's the excitement? The event bosses seem too weak.

  • SkaiFaith
    SkaiFaith
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    spartaxoxo wrote: »
    SkaiFaith wrote: »
    As I always say, we just need better difficulty scaling based on amount of players. Hopefully we'll have it next year.

    I've been saying this for a long time but it's always fought against because of people getting mad at the concept of the boss being easier alone

    I know sparta, I've always given you the agree on that opinion, and I get a bit the point others make - overcoming a good challenge in solo is extremely satisfying; if suddenly world event bosses would be equivalent to delve bosses in solo it would be a bummer.

    Anyway, I've noticed today that the main Siege Camp is way "harder" than the others, with final boss reaching 30 millions in health. Definitely a looong fight when there will be no one around anymore. Right now, with this amount of people, it is the only Camp that feels worth it.
    A: "We, as humans, should respect and take care of each other like in a Co-op, not a PvP 🌸"
    B: "Many words. Words bad. Won't read. ⚔️"
  • Getsugatenso
    Getsugatenso
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    frogthroat wrote: »
    SeaGtGruff wrote: »
    The problem isn't with the bosses as such, but with the number of overpowered players burning them down.

    Not even overpowered but the sheer amount of people. The active debuffs and DOTs on the boss didn't even fit on my screen.

    that's why bosses should scale with the amount of players
  • colossalvoids
    colossalvoids
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    At the very least events like this should be scaling up for those ungodly piles you're getting in the first days of the event, they do know how things go all the time, year after year yet we see no changes and developers seem happy with how it is, probably because the more people and faster it goes the better, idk. Doesn't scream success if there's no mechanics going and some can't even see the boss until it hits the ground but that's just me.
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