I'm thinking some people might be missing the point. OP isn't saying the group skips the mechanics but that players concerned about their DPS don't want to be assigned to the mechanics or don't want to be bothered with rezzing players. Some can't be bothered with putting on an interrupt or bash the archers in the first boss fight of Sanity's edge. It interferes with their high DPS numbers so leave that to others in the group and no way they want to through a portal to pop a horror. It is rare but I've seen a couple of players so concerned with high DPS they end up standing in stupid so their beam can hit the maximum number of targets.
We had a couple of players on our progression team that were always competing with each other for high DPS. Wouldn't rez or any of that so the group leader started assigning them to mechanics instead of asking for volunteers. Now they are much better team players and find other things on the logs to brag about besides just DPS.
With pugs I think some players don't want to try mechanics because they are afraid of screwing them up. Others of course simply don't know the mechanics and not much but experience can be done about that.
What bugs me is the videos/guides that show a top tier trial group skipping certain mechanics without including an explanation of the mechanics. Gets frustrating when people in the group insist that a mechanic can be skipped because the guide says it can and won't listen when it is pointed out the group DPS is nowhere near what the group DPS in the video is. The guide might say at 20% just ignore the adds and burn the boss but that only works if the DPS is high enough that the adds spawning don't become overwhelming. Sometimes that gets hard to explain for some reason.
twisttop138 wrote: »I'm thinking some people might be missing the point. OP isn't saying the group skips the mechanics but that players concerned about their DPS don't want to be assigned to the mechanics or don't want to be bothered with rezzing players. Some can't be bothered with putting on an interrupt or bash the archers in the first boss fight of Sanity's edge. It interferes with their high DPS numbers so leave that to others in the group and no way they want to through a portal to pop a horror. It is rare but I've seen a couple of players so concerned with high DPS they end up standing in stupid so their beam can hit the maximum number of targets.
We had a couple of players on our progression team that were always competing with each other for high DPS. Wouldn't rez or any of that so the group leader started assigning them to mechanics instead of asking for volunteers. Now they are much better team players and find other things on the logs to brag about besides just DPS.
With pugs I think some players don't want to try mechanics because they are afraid of screwing them up. Others of course simply don't know the mechanics and not much but experience can be done about that.
What bugs me is the videos/guides that show a top tier trial group skipping certain mechanics without including an explanation of the mechanics. Gets frustrating when people in the group insist that a mechanic can be skipped because the guide says it can and won't listen when it is pointed out the group DPS is nowhere near what the group DPS in the video is. The guide might say at 20% just ignore the adds and burn the boss but that only works if the DPS is high enough that the adds spawning don't become overwhelming. Sometimes that gets hard to explain for some reason.
The point was pretty clear. It sucks that players don't want to do mechanics because they can't be arsed cause they wanna dps, or they're afraid of screwing up, or a guide shows those mechs being skipped. The reason this is happening though is because he's playing in pug groups. RevanReborn420 doesn't want to so he's not gonna, you're all strangers who he'll probably never see again. Bigboss69 doesn't know and doesn't wanna look stupid so he's not gonna. Uberleetpwnr only cares about big numbers go brrrr. Why should he care if the healer right next to him just went down? The solution to this is to get a guild.
In my social guild we teach folks this stuff. Everyone takes turns on mechs. All DPS get to experience portals on different nights. The lead will call you out if you're not rezzing. Sometimes people get tunnel vision and just need a nudge. Our runs might get hectic with so many learning and we might not clear. That night. Or if you're experienced, find a vet raid guild. Submit your parse and start raiding. You won't find stuff like this in organized groups. It doesn't seem like the op wants to hear it. He wants to pug, no discord, no guild, no team. More power to him. I hope he finds what he's looking for.
twisttop138 wrote: »I'm thinking some people might be missing the point. OP isn't saying the group skips the mechanics but that players concerned about their DPS don't want to be assigned to the mechanics or don't want to be bothered with rezzing players. Some can't be bothered with putting on an interrupt or bash the archers in the first boss fight of Sanity's edge. It interferes with their high DPS numbers so leave that to others in the group and no way they want to through a portal to pop a horror. It is rare but I've seen a couple of players so concerned with high DPS they end up standing in stupid so their beam can hit the maximum number of targets.
We had a couple of players on our progression team that were always competing with each other for high DPS. Wouldn't rez or any of that so the group leader started assigning them to mechanics instead of asking for volunteers. Now they are much better team players and find other things on the logs to brag about besides just DPS.
With pugs I think some players don't want to try mechanics because they are afraid of screwing them up. Others of course simply don't know the mechanics and not much but experience can be done about that.
What bugs me is the videos/guides that show a top tier trial group skipping certain mechanics without including an explanation of the mechanics. Gets frustrating when people in the group insist that a mechanic can be skipped because the guide says it can and won't listen when it is pointed out the group DPS is nowhere near what the group DPS in the video is. The guide might say at 20% just ignore the adds and burn the boss but that only works if the DPS is high enough that the adds spawning don't become overwhelming. Sometimes that gets hard to explain for some reason.
The point was pretty clear. It sucks that players don't want to do mechanics because they can't be arsed cause they wanna dps, or they're afraid of screwing up, or a guide shows those mechs being skipped. The reason this is happening though is because he's playing in pug groups. RevanReborn420 doesn't want to so he's not gonna, you're all strangers who he'll probably never see again. Bigboss69 doesn't know and doesn't wanna look stupid so he's not gonna. Uberleetpwnr only cares about big numbers go brrrr. Why should he care if the healer right next to him just went down? The solution to this is to get a guild.
In my social guild we teach folks this stuff. Everyone takes turns on mechs. All DPS get to experience portals on different nights. The lead will call you out if you're not rezzing. Sometimes people get tunnel vision and just need a nudge. Our runs might get hectic with so many learning and we might not clear. That night. Or if you're experienced, find a vet raid guild. Submit your parse and start raiding. You won't find stuff like this in organized groups. It doesn't seem like the op wants to hear it. He wants to pug, no discord, no guild, no team. More power to him. I hope he finds what he's looking for.
I get what you’re saying, but that’s not an excuse and let me explain why. For example; Dreadsail Reef was released on June 21, 2022, and I only got my veteran achievement on December 11, 2022 almost six months later. Why? Because I don’t feel comfortable ruining other players runs when I don’t know what to do. So, I avoided that trial and waited for the opportunity to learn and understand it properly.
On the other hand, Lucent Citadel was released on June 3, 2024, and just a month later I was already getting the hard mode for the first two bosses.
Why? Not because it’s easier or harder, but because I could understand the mechanics better than those in Dreadsail especially the interrupts.And about seven days later, I’d already gotten the speed run.
So once again, not doing mechanics because "you don’t know them" is not an excuse. In fact, it’s even worse, because players join and end up ruining the run for everyone else.
And that brings us to the main point: veteran players, the ones who already know the mechanics, should be more active in helping others instead of focusing only on their DPS.
If we don’t have DPS sharing, veteran players will still step in and handle mechanics when they notice other players can’t. I bet they will, because they join to actually play the game, right?
With DPS sharing and addons like Hodor Reflexes, veteran players often join just to parse and show their DPS. Why? Because they’re tired of the game and doing the same trials over and over again.
twisttop138 wrote: »I'm thinking some people might be missing the point. OP isn't saying the group skips the mechanics but that players concerned about their DPS don't want to be assigned to the mechanics or don't want to be bothered with rezzing players. Some can't be bothered with putting on an interrupt or bash the archers in the first boss fight of Sanity's edge. It interferes with their high DPS numbers so leave that to others in the group and no way they want to through a portal to pop a horror. It is rare but I've seen a couple of players so concerned with high DPS they end up standing in stupid so their beam can hit the maximum number of targets.
We had a couple of players on our progression team that were always competing with each other for high DPS. Wouldn't rez or any of that so the group leader started assigning them to mechanics instead of asking for volunteers. Now they are much better team players and find other things on the logs to brag about besides just DPS.
With pugs I think some players don't want to try mechanics because they are afraid of screwing them up. Others of course simply don't know the mechanics and not much but experience can be done about that.
What bugs me is the videos/guides that show a top tier trial group skipping certain mechanics without including an explanation of the mechanics. Gets frustrating when people in the group insist that a mechanic can be skipped because the guide says it can and won't listen when it is pointed out the group DPS is nowhere near what the group DPS in the video is. The guide might say at 20% just ignore the adds and burn the boss but that only works if the DPS is high enough that the adds spawning don't become overwhelming. Sometimes that gets hard to explain for some reason.
The point was pretty clear. It sucks that players don't want to do mechanics because they can't be arsed cause they wanna dps, or they're afraid of screwing up, or a guide shows those mechs being skipped. The reason this is happening though is because he's playing in pug groups. RevanReborn420 doesn't want to so he's not gonna, you're all strangers who he'll probably never see again. Bigboss69 doesn't know and doesn't wanna look stupid so he's not gonna. Uberleetpwnr only cares about big numbers go brrrr. Why should he care if the healer right next to him just went down? The solution to this is to get a guild.
In my social guild we teach folks this stuff. Everyone takes turns on mechs. All DPS get to experience portals on different nights. The lead will call you out if you're not rezzing. Sometimes people get tunnel vision and just need a nudge. Our runs might get hectic with so many learning and we might not clear. That night. Or if you're experienced, find a vet raid guild. Submit your parse and start raiding. You won't find stuff like this in organized groups. It doesn't seem like the op wants to hear it. He wants to pug, no discord, no guild, no team. More power to him. I hope he finds what he's looking for.
I get what you’re saying, but that’s not an excuse and let me explain why. For example; Dreadsail Reef was released on June 21, 2022, and I only got my veteran achievement on December 11, 2022 almost six months later. Why? Because I don’t feel comfortable ruining other players runs when I don’t know what to do. So, I avoided that trial and waited for the opportunity to learn and understand it properly.
On the other hand, Lucent Citadel was released on June 3, 2024, and just a month later I was already getting the hard mode for the first two bosses.
Why? Not because it’s easier or harder, but because I could understand the mechanics better than those in Dreadsail especially the interrupts.And about seven days later, I’d already gotten the speed run.
So once again, not doing mechanics because "you don’t know them" is not an excuse. In fact, it’s even worse, because players join and end up ruining the run for everyone else.
And that brings us to the main point: veteran players, the ones who already know the mechanics, should be more active in helping others instead of focusing only on their DPS.
If we don’t have DPS sharing, veteran players will still step in and handle mechanics when they notice other players can’t. I bet they will, because they join to actually play the game, right?
With DPS sharing and addons like Hodor Reflexes, veteran players often join just to parse and show their DPS. Why? Because they’re tired of the game and doing the same trials over and over again.
I got a message from a moderator, and I tried to add you, @ZOS_Kevin and @ZOS_GinaBruno , to the conversation, but it seems there’s a bug with that forum function.
I’ve sent you a screenshot of the message I received.
Come on… this nonsense has to stop.
If we don’t have DPS sharing, veteran players will still step in and handle mechanics when they notice other players can’t. I bet they will, because they join to actually play the game, right?
With DPS sharing and addons like Hodor Reflexes, veteran players often join just to parse and show their DPS. Why? Because they’re tired of the game and doing the same trials over and over again.
I very much agree with this.And that brings us to the main point: veteran players, the ones who already know the mechanics, should be more active in helping others instead of focusing only on their DPS.
I really want to keep going and discussing this, but I can’t, because I don’t want to break the rules, like @MOD said.
Still, I feel I have to finish my thoughts on this topic.
@Soarora, this isn’t a "personal problem," and it’s not just my problem either, it’s a game problem.
I agree that PUGs are chaotic by nature, but I never meant to talk about PUGs themselves. My point has always been about veteran players, the ones who actually know the mechanics, can perform them in PUGs, but simply choose not to. And yes, they have the right to play how they want. But as a result, the Group Finder stays exactly as it is: a buggy, unreliable system that feels almost useless. We can’t properly form the groups we want because of all the issues it has and nothing will change, because it’s become "normal" for veteran players to join and do nothing, perfectly fitting into the broken system the game currently has.
Since I can’t change the Group Finder alone, and everyone seems fine with how it is… I’ll accept that. I’ll just become one more useless player in there, instead of helping like I should.
I have a question: why do so many veteran players avoid doing mechanics? For example; kiting in vRG, handling tombs or portals in vSS, taking portals in vSE, doing interrupts or managing reefs in vDSR... you name it. I see this all the time, and I’m sure you do too. Why do veteran players always try to avoid mechanics? Is it just to prevent losing DPS? lol
And what about reviving other players? Same story, right? Because when you’re rezzing, you’re not parsing.
This brings me back to an old argument I’ve had for a long time: if most players intentionally skip mechanics just to protect their parse, how exactly is DPS sharing good for the game? It already fuels toxicity and gatekeeping and now it’s encouraging people to ignore mechanics too.
There’s a lot to debate about features like DPS sharing, Hodor Reflex, and logs, but I think the core issue is simple: why do so many players care more about their numbers than about actually playing the fight properly?
edit:
I’m not talking about skipping mechanics. I’m talking about players who simply don’t want to do them.
- vRG: No one wants to kite.
- vDSR: No one wants to handle interrupts or reefs.
- vSS: No one wants to take T1 or T2.
- vSE: No one wants to go into portals to kill the ghosts.
- you name it...
I’m not talking about skipping T2&T3 tomb when the DPS is high, that makes sense sometimes.
I’m talking about skipping T1, T2, Reefs, portals in vCR and other necessary mechanics even when they’re required. The same goes for every other trial.