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Resto Staff | Regeneration

StihlReign
StihlReign
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The resto staff ability Regeneration and it's morphs should only work on players in combat, and should no longer place players in combat, or combat ready states prompting weapons to be drawn. It would also help if this were a targeted ability vs randomly selecting players which removes skilled gameplay.

Resto staffs currently have the cheapest costs in the game, random targeting, no ramping costs, and free damage abilities with resource gain.
"O divine art of subtlety and secrecy!

Through you we learn to be invisible, through you inaudible; and hence we can hold the enemy’s fate in our hands.” – Ch. VI, v. 8-9. — Master Sun Tzu

"You haven't beaten me you've sacrificed sure footing for a killing stroke." — Ra's al Ghul

He who is prudent and lies in wait for an enemy who is not, will be victorious — Master Sun Tzu

LoS
  • AcadianPaladin
    AcadianPaladin
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    One problem with targeted heals is. . . targeting. Mend Wounds, for example, is a targeted single-target heal. It works fine if you have an unobstructed visual path to the target. If, however, there is anything in the way like mobs it will not target the ally. I have lost my tank companion trying to heal her when the skill would not because she was either surrounded by mobs or had a mob between her and I.

    Regeneration working outside combat is handy as it is an effective way (with a couple quick casts) for a healer to activate Spell Power Cure on her whole group right before combat starts.

    Where I do agree with you is that too many healers like to needlessly spam regen in town and that is annoying. Players do not necessarily want to be 'healed' into a combat stance if simply conducting business. Unnecessary healing is also quite unwelcome if you are near an outfitting station where players may be trying to evaluate a new look without extra glowy bits. I do join you in wishing that those of us who wish to heal and help other players would recognize and respect the times when, rather than helping, our efforts can simply irritate.
    PC NA(no Steam), PvE, mostly solo
  • StihlReign
    StihlReign
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    ZOS should work on targeting to give healers more utility and improve skilled gameplay. What we have now is so often seen and felt as unskilled gameplay or troll behavior and it doesn't have to be this way. As a dps I hit adds instead of the boss too. lol

    But that's a (my) skill issue whereas ZOS can probably fix or address your issue via a targeting mechanism. The random targeting should definitely go, and perhaps sets like SPC should have a more direct way of buffing the group vs a prebuff which is effective, but also kind of a cheat mechanic. (Don't get me wrong, I'm not against the buff it's just feels like an odd practice for healers to give DD damage buffs, but I suppose it's better than the perma Minor Aegis buff which rewards for doing a dungeon when the game is to do dungeons. Kind of questions if dungeon NPCs are over-tuned and adds gatekeeping to armor sets).

    SPC
    5. When you overheal yourself or an ally, you give the target Major Courage for 5 seconds which increases their Weapon and Spell Damage by 430

    5. When you overheal yourself or and an ally, you give the target Major Courage for 5 seconds which increases their Weapon and Spell Damage by 430, can occur every 15 sec (maybe something like this?)

    5. When you overheal yourself or and a grouped ally, you give the target Major Courage for 5 seconds which increases their Weapon and Spell Damage by 430, can occur every 15 sec (or maybe this?)
    Edited by StihlReign on October 8, 2025 8:26PM
    "O divine art of subtlety and secrecy!

    Through you we learn to be invisible, through you inaudible; and hence we can hold the enemy’s fate in our hands.” – Ch. VI, v. 8-9. — Master Sun Tzu

    "You haven't beaten me you've sacrificed sure footing for a killing stroke." — Ra's al Ghul

    He who is prudent and lies in wait for an enemy who is not, will be victorious — Master Sun Tzu

    LoS
  • Evil_Rurouni
    Evil_Rurouni
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    StihlReign wrote: »
    ZOS should work on targeting to give healers more utility and improve skilled gameplay. What we have now is so often seen and felt as unskilled gameplay or troll behavior and it doesn't have to be this way. As a dps I hit adds instead of the boss too. lol

    But that's a (my) skill issue whereas ZOS can probably fix or address your issue via a targeting mechanism. The random targeting should definitely go, and perhaps sets like SPC should have a more direct way of buffing the group vs a prebuff which is effective, but also kind of a cheat mechanic. (Don't get me wrong, I'm not against the buff it's just feels like an odd practice for healers to give DD damage buffs, but I suppose it's better than the perma Minor Aegis buff which rewards for doing a dungeon when the game is to do dungeons. Kind of questions if dungeon NPCs are over-tuned and adds gatekeeping to armor sets).

    SPC
    5. When you overheal yourself or an ally, you give the target Major Courage for 5 seconds which increases their Weapon and Spell Damage by 430

    5. When you overheal yourself or and an ally, you give the target Major Courage for 5 seconds which increases their Weapon and Spell Damage by 430, can occur every 15 sec (maybe something like this?)

    5. When you overheal yourself or and a grouped ally, you give the target Major Courage for 5 seconds which increases their Weapon and Spell Damage by 430, can occur every 15 sec (or maybe this?)

    Semi-retired healer here:

    If by "overheal yourself or and a grouped ally", you mean "only buffing when restoring lost health" then that would kill SPC in PvE.

    That proc condition been tried before with the original version of the Gossamer set from Cradle of Shadows.
    Even when Gossamer was brand new and there was fairly few ways for a healer to apply buffs to other group members the set was considered to be awful for PvE because there was no way to apply the buff to someone that didn't take damage.
    Different story in PvP, obviously.

    I think the behaviour of Gossamer was changed in a patch a while back because of this, but I ain't about to waste transmute stones refabricating a set to test it.

    If you simply meant "apply a heal effect" then that wouldn't prevent prebuffing.

    EDIT:

    If you meant "only buff when applying a heal effect to 2 or more players" then pre-buffing would still be a thing, it'd just prevent the set from being usable when solo.
    Edited by Evil_Rurouni on October 9, 2025 3:33AM
  • alpha_synuclein
    alpha_synuclein
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    Smart targeting already works dubiously at best for a lot of healing skills. As a healer I would like to have more control, but I don't believe it is possible. This game will not handle individual targeting.

    Also, with DDing going from mostly single target and fast paced to just beam in the general direction towards the enemy it's highly unrealistic they will do anything to make healing harder.
  • StihlReign
    StihlReign
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    That proc condition been tried before with the original version of the Gossamer set from Cradle of Shadows.
    Even when Gossamer was brand new and there was fairly few ways for a healer to apply buffs to other group members the set was considered to be awful for PvE because there was no way to apply the buff to someone that didn't take damage.
    Different story in PvP, obviously.

    I think the behaviour of Gossamer was changed in a patch a while back because of this, but I ain't about to waste transmute stones refabricating a set to test it.

    If you simply meant "apply a heal effect" then that wouldn't prevent prebuffing.

    EDIT:

    If you meant "only buff when applying a heal effect to 2 or more players" then pre-buffing would still be a thing, it'd just prevent the set from being usable when solo.
    hmm...perhaps add a similar condition to the one for Vigor. After casting seems pretty reliable there.

    Resolving Vigor
    Let loose a battle cry, instilling yourself with resolve and healing for 5388 Health over 5 seconds. After casting you gain Minor Resolve, increasing your Physical and Spell Resistance by 2974, for 20 seconds.
    "O divine art of subtlety and secrecy!

    Through you we learn to be invisible, through you inaudible; and hence we can hold the enemy’s fate in our hands.” – Ch. VI, v. 8-9. — Master Sun Tzu

    "You haven't beaten me you've sacrificed sure footing for a killing stroke." — Ra's al Ghul

    He who is prudent and lies in wait for an enemy who is not, will be victorious — Master Sun Tzu

    LoS
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