StihlReign wrote: »ZOS should work on targeting to give healers more utility and improve skilled gameplay. What we have now is so often seen and felt as unskilled gameplay or troll behavior and it doesn't have to be this way. As a dps I hit adds instead of the boss too. lol
But that's a (my) skill issue whereas ZOS can probably fix or address your issue via a targeting mechanism. The random targeting should definitely go, and perhaps sets like SPC should have a more direct way of buffing the group vs a prebuff which is effective, but also kind of a cheat mechanic. (Don't get me wrong, I'm not against the buff it's just feels like an odd practice for healers to give DD damage buffs, but I suppose it's better than the perma Minor Aegis buff which rewards for doing a dungeon when the game is to do dungeons. Kind of questions if dungeon NPCs are over-tuned and adds gatekeeping to armor sets).
SPC
5. When you overheal yourself or an ally, you give the target Major Courage for 5 seconds which increases their Weapon and Spell Damage by 430
5. When you overheal yourself or and an ally, you give the target Major Courage for 5 seconds which increases their Weapon and Spell Damage by 430, can occur every 15 sec (maybe something like this?)
5. When you overheal yourself or and a grouped ally, you give the target Major Courage for 5 seconds which increases their Weapon and Spell Damage by 430, can occur every 15 sec (or maybe this?)
hmm...perhaps add a similar condition to the one for Vigor. After casting seems pretty reliable there.Evil_Rurouni wrote: »
That proc condition been tried before with the original version of the Gossamer set from Cradle of Shadows.
Even when Gossamer was brand new and there was fairly few ways for a healer to apply buffs to other group members the set was considered to be awful for PvE because there was no way to apply the buff to someone that didn't take damage.
Different story in PvP, obviously.
I think the behaviour of Gossamer was changed in a patch a while back because of this, but I ain't about to waste transmute stones refabricating a set to test it.
If you simply meant "apply a heal effect" then that wouldn't prevent prebuffing.
EDIT:
If you meant "only buff when applying a heal effect to 2 or more players" then pre-buffing would still be a thing, it'd just prevent the set from being usable when solo.