Four_Fingers wrote: »On the other side of the coin, why are PvE players so keen to get rid of the existing PvP when they don't play PvP at all?
Four_Fingers wrote: »On the other side of the coin, why are PvE players so keen to get rid of the existing PvP when they don't play PvP at all?
There's have been plenty of complaints about nerfs made for the sake of balancing PvP negatively impacting the experience of PvEers. That's for sure.
CatoUnchained wrote: »Nothing about vengeance is a test. It's rolling out an alternative to or replacement for live Cyrodiil PvP.StihlReign wrote: »What is the Cyrodiil Champions Test?
The Cyrodiil Champions Test (Vengeance Campaign) is focused directly on reducing Ability complexity in an effort to cut down on server stress when mass battles occur. Anything you see that's enabled or disabled during this test is purely for the sake of performance and getting calculations as low as possible on the server. SOURCE
Note: ZOS calls it the Vengeance Campaign in January, March and September. Source
Test 4 soon. This thread will be interesting...
The post below it is also pretty clear about what 'test' means.ZOS_Kevin wrote:what is on PTS today is not even close to a full feature.ZOS_Kevin wrote:As a reminder, this is a test and isn't a fully fleshed out feature.ZOS_Kevin wrote:Any changes to Cyrodiil that follow this test will require A LOT of work to get to a full featureZOS_Kevin wrote:While we understand that everyone is eager to know what comes next, please remember that this is just a test. It is not a full feature.ZOS_Kevin wrote:This is a test, not a full feature. We are aware of balance concerns
So just to be clear: it's a test as opposed to a full feature.
Those quotes demonstrate that 7 months ago what they mean by 'test' is a 'work in progress'. The people they were trying to reassure were people who might think Vengeance 1 was the "full feature". That that was literally what PvP was going to be. No further development. Go back and read it. You'll see.
ZOS keeps using a vocabulary like “experimenting”, etc. It is clear that they are testing different ideas and systems, and none of those has any guarantee of becoming permanent. Vengeance might disappear entirely once all data is collected. I’m not sure why PvPers are panicking so badly, I guess deep inside they know that current PvP is just too broken on many levels.
YandereGirlfriend wrote: »It goes both ways. There are plenty of adjustments for PvE reasons that have important effects in PvP as well.
ZOS keeps using a vocabulary like “experimenting”, etc. It is clear that they are testing different ideas and systems, and none of those has any guarantee of becoming permanent. Vengeance might disappear entirely once all data is collected. I’m not sure why PvPers are panicking so badly, I guess deep inside they know that current PvP is just too broken on many levels.
CatoUnchained wrote: »Nothing about vengeance is a test. It's rolling out an alternative to or replacement for live Cyrodiil PvP.StihlReign wrote: »What is the Cyrodiil Champions Test?
The Cyrodiil Champions Test (Vengeance Campaign) is focused directly on reducing Ability complexity in an effort to cut down on server stress when mass battles occur. Anything you see that's enabled or disabled during this test is purely for the sake of performance and getting calculations as low as possible on the server. SOURCE
Note: ZOS calls it the Vengeance Campaign in January, March and September. Source
Test 4 soon. This thread will be interesting...
The post below it is also pretty clear about what 'test' means.ZOS_Kevin wrote:what is on PTS today is not even close to a full feature.ZOS_Kevin wrote:As a reminder, this is a test and isn't a fully fleshed out feature.ZOS_Kevin wrote:Any changes to Cyrodiil that follow this test will require A LOT of work to get to a full featureZOS_Kevin wrote:While we understand that everyone is eager to know what comes next, please remember that this is just a test. It is not a full feature.ZOS_Kevin wrote:This is a test, not a full feature. We are aware of balance concerns
So just to be clear: it's a test as opposed to a full feature.
Those quotes demonstrate that 7 months ago what they mean by 'test' is a 'work in progress'. The people they were trying to reassure were people who might think Vengeance 1 was the "full feature". That that was literally what PvP was going to be. No further development. Go back and read it. You'll see.
ZOS keeps using a vocabulary like “experimenting”, etc. It is clear that they are testing different ideas and systems, and none of those has any guarantee of becoming permanent. Vengeance might disappear entirely once all data is collected. I’m not sure why PvPers are panicking so badly, I guess deep inside they know that current PvP is just too broken on many levels.
Four_Fingers wrote: »On the other side of the coin, why are PvE players so keen to get rid of the existing PvP when they don't play PvP at all?
What if PvEers did try to PvP, got lagged to death, got ballgroup-steamrolled over and over, got bombed on every ram, flag, or door-repairing, got farmed countless times by players abusing broken sets, and simply figured they had better things to do if there is nothing really fun about the current Cyrodiil? Too bad though, because ESO PvP would be quite engaging if it weren't so broken on so many levels.
Are PvEers wrong to ask for a PvP mode where they stand a chance and one they enjoy? No, any person can post any wish here on the forum (within ToS ofc). There's nothing wrong about zergfest either, as long as zergs are equal in size (at some point skill matters again).
Frankly, I couldn't care less whether PvPers keep the current version or not, as it doesn't exist for me anyways. In general, I suspect that PvEers don't really care either, they have other problems, like hats and economy. PvPers can try and dictate whatever they want to PvEers, it doesn't change that Cyro populations are shrinking.
At least you realize you're not a PvP player, even if it's unconsciously. So why do you care so much about what happens to PvP? You're not going to be playing it either way.
At least you realize you're not a PvP player, even if it's unconsciously. So why do you care so much about what happens to PvP? You're not going to be playing it either way.
Reading comprehension and objectivity are severely lacking in any Vengeance discussion. Also, the discrimination against PvE mains' voices and opinions, even when they pvp regularly (or used to), is disappointing. It gives an image of a PvP community that is a self-proclaimed elite but one devoid of vision, open-mindedness, and the ability to embrace change.
Also devoid of reading skills.
I'm not a PvP main since beta; claiming on this forum that you're a PvPer is pointless, and it just derails any discussion. Anyway, as I said, I don't care about what happens to the current version of PvP, and yes, I'm not going to play it as it is right now; it's an awful experience.
But I'm all in for testing a potential alternative PvP version. If Vengeance's results help fix the current PvP, then I'm happy for those who enjoy it. If Vengeance becomes a mode in its own right, much enhanced than what we saw so far, then I'm going to play it on a regular basis. If Vengeance gets deleted once testing is over, then I get at least 1 week of PvP every 3 months, while it lasts, that is fun when populations are balanced.
tomofhyrule wrote: »YandereGirlfriend wrote: »Vengeance is history repeating itself almost verbatim. At the onset, it was introduced as an anodyne "test" to help determine which sets of systems had the largest impact on PvP performance. Okay, fair enough. But re-writing every single class skill in the game definitely did not comport with its billing as a simple test. And thus the skepticism begins.
Are you sure your sense of betrayal does not stem from your assumptions about the meaning of the word "test" than with anything ZOS have actually, explicitly said or done? Perhaps based on experiences with earlier tests they ran?
Personally I've always taken the emphasis they put on it being a test (like putting in the orange sky and all) as their way of reassuring people Vengeance was in early stages of development: Test, as opposed to 'finished product'. And everything they have said and done seems perfectly consistent with it.
The problem is that the “test” was sold as “we’re going to strip Cyrodiil to bare bones and then add things back over time to get back to what it is now, and then we can see what exactly causes the performance issues to arise.” Then, once they found that, they would optimize it to make the current Cyrodiil campaigns run 95% the same but with the issue optimized.
I believed the special “Vengeance skills” were just quick remakes of the standards that they’d add to over time to get back up. It all made sense, and they spent a lot of time trying to stress this.
And now U48’s version is shattering that illusion. They’re adding “loadouts” and “perks”—tell me, where in current Cyrodiil do those exist now? It’s a way to customize builds by adding bonuses/penalties (e.g. focusing on damage at the expense of armor) and little CP- or passive-esque features that are mostly unique to Vengeance. It also has a complete UI and new icons for everything.
So… I’m to believe that they spent the time to make all of these assets, during which time they also did *zero* balancing on the rest of the game after Subclassing, only to toss it later since Cyrodiil doesn’t have that stuff? No, they’re 100% intending for Cyrodiil to get those things, and that suggests that current Cyrodiil is going to end up very different after these tests.
A lot of PvPers want a performant version of Grey Host. They don’t want something that barely resembles Grey Host to replace it. And to add insult to injury, Vengeance as a mode is less for the current PvP playerbase, and more for the casual I-only-do-Cyrodiil-during-MYM PvErs to get them in, since they don’t need to research and play the meta in order to have a small chance of success.
I know they said Vengeance 4 in December will run concurrent with Grey Host, so I believe the idea is that this eventual “permanent Vengeance” will have both Grey Host and Vengeance together. I can’t say the same for Blackreach, Ravenwatch, or Icereach. Furthermore, Vengeance 5 will work on balancing the Vengeance skills, so it is clear they intend to proceed with it.
All they need to say to stop the worrying is “we have gotten promising results from Vengeance and are considering making it a full mode in the future. But don’t worry, we intend to keep Grey Host as is for players who prefer to use all the build freedoms they want.”
…and they haven’t said that.
YandereGirlfriend wrote: »It goes both ways. There are plenty of adjustments for PvE reasons that have important effects in PvP as well.
That actually reinforces the point rather than negate it.
PvE has received an incredible amount of resources from the devs. PvP has one main zone and the devs couldn't be bothered to make even simple changes suggested by the players. Things are left half done, unexplained, ignored, mocked or given some of the worst excuses - while doing nothing, or something no one asked for. Why is clarity an unreasonable request?Reading comprehension and objectivity are severely lacking in any Vengeance discussion. Also, the discrimination against PvE mains' voices and opinions, even when they pvp regularly (or used to), is disappointing. It gives an image of a PvP community that is a self-proclaimed elite but one devoid of vision, open-mindedness, and the ability to embrace change.
Also devoid of reading skills.
I'm not a PvP main since beta; claiming on this forum that you're a PvPer is pointless, and it just derails any discussion. Anyway, as I said, I don't care about what happens to the current version of PvP, and yes, I'm not going to play it as it is right now; it's an awful experience.
But I'm all in for testing a potential alternative PvP version. If Vengeance's results help fix the current PvP, then I'm happy for those who enjoy it. If Vengeance becomes a mode in its own right, much enhanced than what we saw so far, then I'm going to play it on a regular basis. If Vengeance gets deleted once testing is over, then I get at least 1 week of PvP every 3 months, while it lasts, that is fun when populations are balanced.
Four_Fingers wrote: »On the other side of the coin, why are PvE players so keen to get rid of the existing PvP when they don't play PvP at all?
PDarkBHood wrote: »Vengeance is a test, only a test and nothing but a test. What don't you people understand about this?? Did you watch Zos's recent video, they explain what they are doing and it's future. Again Vengeance is a test, only a test and nothing but a test.
They are collecting data to make a better future Cyrodiil. Enough with your conspiracy theories.
ZOS should give official statement about their future plans for Vengeance to increase acceptance and prevent critics from spreading conspiration theories like Vengeance being empty and permanently replacing current PvP because otherwise players treat those theories like facts.
StihlReign wrote: »ZOS keeps using a vocabulary like “experimenting”, etc. It is clear that they are testing different ideas and systems, and none of those has any guarantee of becoming permanent. Vengeance might disappear entirely once all data is collected. I’m not sure why PvPers are panicking so badly, I guess deep inside they know that current PvP is just too broken on many levels.
PvPer's see a ton of money going into the development of features they don't want to see in a FUTURE PvP environment so they've asked for clarity. Panic seems like a stretch but here you are.
StihlReign wrote: »We gave PvErs a simple solution via CP and an easy to purchase 2 pc set to stop them from getting bombed and ganked during events. It was nerfed in record time, about 2 weeks. The info is in the patch notes.
StihlReign wrote: »Reading comprehension and objectivity are severely lacking in any Vengeance discussion. Also, the discrimination against PvE mains' voices and opinions, even when they pvp regularly (or used to), is disappointing. It gives an image of a PvP community that is a self-proclaimed elite but one devoid of vision, open-mindedness, and the ability to embrace change.
Also devoid of reading skills.
I'm not a PvP main since beta; claiming on this forum that you're a PvPer is pointless, and it just derails any discussion. Anyway, as I said, I don't care about what happens to the current version of PvP, and yes, I'm not going to play it as it is right now; it's an awful experience.
But I'm all in for testing a potential alternative PvP version. If Vengeance's results help fix the current PvP, then I'm happy for those who enjoy it. If Vengeance becomes a mode in its own right, much enhanced than what we saw so far, then I'm going to play it on a regular basis. If Vengeance gets deleted once testing is over, then I get at least 1 week of PvP every 3 months, while it lasts, that is fun when populations are balanced.
PvE has received an incredible amount of resources from the devs. PvP has one main zone and the devs couldn't be bothered to make even simple changes suggested by the players. Things are left half done, unexplained, ignored, mocked or given some of the worst excuses - while doing nothing, or something no one asked for. Why is clarity an unreasonable request?
This is patently false. Back in 2021, ZOS tested some players' ideas, like disabling crosshealing outside of groups or disabling proc sets, so yeah, devs bother from time to time. They also introduce things no one asked for, but since it's their game, they can do whatever they deem best, whether we agree or not.
StihlReign wrote: »
This is patently false. Back in 2021, ZOS tested some players' ideas, like disabling crosshealing outside of groups or disabling proc sets, so yeah, devs bother from time to time. They also introduce things no one asked for, but since it's their game, they can do whatever they deem best, whether we agree or not.
The tree is still floating in the air. They've done nothing to fix it.
StihlReign wrote: »PvP has one main zone and the devs couldn't be bothered to make even simple changes suggested by the players.
Four_Fingers wrote: »This PvP players vs PvE players thing is getting old as well as the console wars, we are all gamers!
We all will have to play the game as the developers provide, or we can choose our given right to move on.
StihlReign wrote: »ZOS keeps using a vocabulary like “experimenting”, etc. It is clear that they are testing different ideas and systems, and none of those has any guarantee of becoming permanent. Vengeance might disappear entirely once all data is collected. I’m not sure why PvPers are panicking so badly, I guess deep inside they know that current PvP is just too broken on many levels.
PvPer's see a ton of money going into the development of features they don't want to see in a FUTURE PvP environment so they've asked for clarity. Panic seems like a stretch but here you are.
PvEers see a ton of money going into the development of features they don't want to see and don't care about. They would rather see a new chapter with more quests.
On what grounds do PvPers reserve the exclusive right to decide what the FUTURE PvP will look like? What's wrong with having regular Cyrodiil and a second, Vengeance-like campaign, both enabled at the same time?StihlReign wrote: »We gave PvErs a simple solution via CP and an easy to purchase 2 pc set to stop them from getting bombed and ganked during events. It was nerfed in record time, about 2 weeks. The info is in the patch notes.
LOL. Since when do PvPers work for ZOS? PvPers have given exactly nothing to PvEers, and now are also trying hard to take away any possibility of an additional PvP mode from those who would welcome such an alternative.StihlReign wrote: »Reading comprehension and objectivity are severely lacking in any Vengeance discussion. Also, the discrimination against PvE mains' voices and opinions, even when they pvp regularly (or used to), is disappointing. It gives an image of a PvP community that is a self-proclaimed elite but one devoid of vision, open-mindedness, and the ability to embrace change.
Also devoid of reading skills.
I'm not a PvP main since beta; claiming on this forum that you're a PvPer is pointless, and it just derails any discussion. Anyway, as I said, I don't care about what happens to the current version of PvP, and yes, I'm not going to play it as it is right now; it's an awful experience.
But I'm all in for testing a potential alternative PvP version. If Vengeance's results help fix the current PvP, then I'm happy for those who enjoy it. If Vengeance becomes a mode in its own right, much enhanced than what we saw so far, then I'm going to play it on a regular basis. If Vengeance gets deleted once testing is over, then I get at least 1 week of PvP every 3 months, while it lasts, that is fun when populations are balanced.
PvE has received an incredible amount of resources from the devs. PvP has one main zone and the devs couldn't be bothered to make even simple changes suggested by the players. Things are left half done, unexplained, ignored, mocked or given some of the worst excuses - while doing nothing, or something no one asked for. Why is clarity an unreasonable request?
This is patently false. Back in 2021, ZOS tested some players' ideas, like disabling crosshealing outside of groups or disabling proc sets, so yeah, devs bother from time to time. They also introduce things no one asked for, but since it's their game, they can do whatever they deem best, whether we agree or not.
Nobody is asking for a blind trust in ZOS, but rather that PvPers chill so they can access clarity of thinking and their reading skills again, and stop jumping to misguided conclusions like "Vengeance will replace all of PvP" or "PvEers hate us and want PvP deleted from the game."
Four_Fingers wrote: »On the other side of the coin, why are PvE players so keen to get rid of the existing PvP when they don't play PvP at all?
What if PvEers did try to PvP, got lagged to death, got ballgroup-steamrolled over and over, got bombed on every ram, flag, or door-repairing, got farmed countless times by players abusing broken sets, and simply figured they had better things to do if there is nothing really fun about the current Cyrodiil? Too bad though, because ESO PvP would be quite engaging if it weren't so broken on so many levels.
Are PvEers wrong to ask for a PvP mode where they stand a chance and one they enjoy? No, any person can post any wish here on the forum (within ToS ofc). There's nothing wrong about zergfest either, as long as zergs are equal in size (at some point skill matters again).
Frankly, I couldn't care less whether PvPers keep the current version or not, as it doesn't exist for me anyways. In general, I suspect that PvEers don't really care either, they have other problems, like hats and economy. PvPers can try and dictate whatever they want to PvEers, it doesn't change that Cyro populations are shrinking.
Four_Fingers wrote: »On the other side of the coin, why are PvE players so keen to get rid of the existing PvP when they don't play PvP at all?
What if PvEers did try to PvP, got lagged to death, got ballgroup-steamrolled over and over, got bombed on every ram, flag, or door-repairing, got farmed countless times by players abusing broken sets, and simply figured they had better things to do if there is nothing really fun about the current Cyrodiil? Too bad though, because ESO PvP would be quite engaging if it weren't so broken on so many levels.
Are PvEers wrong to ask for a PvP mode where they stand a chance and one they enjoy? No, any person can post any wish here on the forum (within ToS ofc). There's nothing wrong about zergfest either, as long as zergs are equal in size (at some point skill matters again).
Frankly, I couldn't care less whether PvPers keep the current version or not, as it doesn't exist for me anyways. In general, I suspect that PvEers don't really care either, they have other problems, like hats and economy. PvPers can try and dictate whatever they want to PvEers, it doesn't change that Cyro populations are shrinking.
Every pvp player started at zero. The conditions are the same for everyone.
Four_Fingers wrote: »On the other side of the coin, why are PvE players so keen to get rid of the existing PvP when they don't play PvP at all?
What if PvEers did try to PvP, got lagged to death, got ballgroup-steamrolled over and over, got bombed on every ram, flag, or door-repairing, got farmed countless times by players abusing broken sets, and simply figured they had better things to do if there is nothing really fun about the current Cyrodiil?
Are PvEers wrong to ask for a PvP mode where they stand a chance and one they enjoy?
StihlReign wrote: »ZOS keeps using a vocabulary like “experimenting”, etc. It is clear that they are testing different ideas and systems, and none of those has any guarantee of becoming permanent. Vengeance might disappear entirely once all data is collected. I’m not sure why PvPers are panicking so badly, I guess deep inside they know that current PvP is just too broken on many levels.
PvPer's see a ton of money going into the development of features they don't want to see in a FUTURE PvP environment so they've asked for clarity. Panic seems like a stretch but here you are.
PvEers see a ton of money going into the development of features they don't want to see and don't care about. They would rather see a new chapter with more quests.
On what grounds do PvPers reserve the exclusive right to decide what the FUTURE PvP will look like? What's wrong with having regular Cyrodiil and a second, Vengeance-like campaign, both enabled at the same time?StihlReign wrote: »We gave PvErs a simple solution via CP and an easy to purchase 2 pc set to stop them from getting bombed and ganked during events. It was nerfed in record time, about 2 weeks. The info is in the patch notes.
LOL. Since when do PvPers work for ZOS? PvPers have given exactly nothing to PvEers, and now are also trying hard to take away any possibility of an additional PvP mode from those who would welcome such an alternative.StihlReign wrote: »Reading comprehension and objectivity are severely lacking in any Vengeance discussion. Also, the discrimination against PvE mains' voices and opinions, even when they pvp regularly (or used to), is disappointing. It gives an image of a PvP community that is a self-proclaimed elite but one devoid of vision, open-mindedness, and the ability to embrace change.
Also devoid of reading skills.
I'm not a PvP main since beta; claiming on this forum that you're a PvPer is pointless, and it just derails any discussion. Anyway, as I said, I don't care about what happens to the current version of PvP, and yes, I'm not going to play it as it is right now; it's an awful experience.
But I'm all in for testing a potential alternative PvP version. If Vengeance's results help fix the current PvP, then I'm happy for those who enjoy it. If Vengeance becomes a mode in its own right, much enhanced than what we saw so far, then I'm going to play it on a regular basis. If Vengeance gets deleted once testing is over, then I get at least 1 week of PvP every 3 months, while it lasts, that is fun when populations are balanced.
PvE has received an incredible amount of resources from the devs. PvP has one main zone and the devs couldn't be bothered to make even simple changes suggested by the players. Things are left half done, unexplained, ignored, mocked or given some of the worst excuses - while doing nothing, or something no one asked for. Why is clarity an unreasonable request?
This is patently false. Back in 2021, ZOS tested some players' ideas, like disabling crosshealing outside of groups or disabling proc sets, so yeah, devs bother from time to time. They also introduce things no one asked for, but since it's their game, they can do whatever they deem best, whether we agree or not.
Nobody is asking for a blind trust in ZOS, but rather that PvPers chill so they can access clarity of thinking and their reading skills again, and stop jumping to misguided conclusions like "Vengeance will replace all of PvP" or "PvEers hate us and want PvP deleted from the game."
Four_Fingers wrote: »On the other side of the coin, why are PvE players so keen to get rid of the existing PvP when they don't play PvP at all?
What if PvEers did try to PvP, got lagged to death, got ballgroup-steamrolled over and over, got bombed on every ram, flag, or door-repairing, got farmed countless times by players abusing broken sets, and simply figured they had better things to do if there is nothing really fun about the current Cyrodiil?
Are PvEers wrong to ask for a PvP mode where they stand a chance and one they enjoy?
I’m going to answer your questions, respectfully.
1. What if they did try to PvP and weren’t successful?
They’d be PvPing….. maybe storing years of resentment and finally voicing it on the forums since they see a sliver of opportunity to get revenge on those ornery PvPers by gutting the only part of the game they have. Muhahahah
(Reality is, player vs player is survival of the fittest. If Vengeance were to replace normal Cyro, and actual PvPers had to play it, you would get killed in the exact same ways you do now, maybe worse cause numbers matter more in that terrible mode)
2. Are PvErs wrong to ask for a PvP campaign that’s easy?
Yea, pretty much. If that’s what we’re doing, let PvPers get a group finder for easy trials/arenas that give the same rewards as hard mode. Somewhere we can just stand in the back (similar to a wall of a keep) and LA with our bows, I’d really like to get that perfected maul.
StihlReign wrote: »ZOS keeps using a vocabulary like “experimenting”, etc. It is clear that they are testing different ideas and systems, and none of those has any guarantee of becoming permanent. Vengeance might disappear entirely once all data is collected. I’m not sure why PvPers are panicking so badly, I guess deep inside they know that current PvP is just too broken on many levels.
PvPer's see a ton of money going into the development of features they don't want to see in a FUTURE PvP environment so they've asked for clarity. Panic seems like a stretch but here you are.
PvEers see a ton of money going into the development of features they don't want to see and don't care about. They would rather see a new chapter with more quests.
On what grounds do PvPers reserve the exclusive right to decide what the FUTURE PvP will look like? What's wrong with having regular Cyrodiil and a second, Vengeance-like campaign, both enabled at the same time?StihlReign wrote: »We gave PvErs a simple solution via CP and an easy to purchase 2 pc set to stop them from getting bombed and ganked during events. It was nerfed in record time, about 2 weeks. The info is in the patch notes.
LOL. Since when do PvPers work for ZOS? PvPers have given exactly nothing to PvEers, and now are also trying hard to take away any possibility of an additional PvP mode from those who would welcome such an alternative.StihlReign wrote: »Reading comprehension and objectivity are severely lacking in any Vengeance discussion. Also, the discrimination against PvE mains' voices and opinions, even when they pvp regularly (or used to), is disappointing. It gives an image of a PvP community that is a self-proclaimed elite but one devoid of vision, open-mindedness, and the ability to embrace change.
Also devoid of reading skills.
I'm not a PvP main since beta; claiming on this forum that you're a PvPer is pointless, and it just derails any discussion. Anyway, as I said, I don't care about what happens to the current version of PvP, and yes, I'm not going to play it as it is right now; it's an awful experience.
But I'm all in for testing a potential alternative PvP version. If Vengeance's results help fix the current PvP, then I'm happy for those who enjoy it. If Vengeance becomes a mode in its own right, much enhanced than what we saw so far, then I'm going to play it on a regular basis. If Vengeance gets deleted once testing is over, then I get at least 1 week of PvP every 3 months, while it lasts, that is fun when populations are balanced.
PvE has received an incredible amount of resources from the devs. PvP has one main zone and the devs couldn't be bothered to make even simple changes suggested by the players. Things are left half done, unexplained, ignored, mocked or given some of the worst excuses - while doing nothing, or something no one asked for. Why is clarity an unreasonable request?
This is patently false. Back in 2021, ZOS tested some players' ideas, like disabling crosshealing outside of groups or disabling proc sets, so yeah, devs bother from time to time. They also introduce things no one asked for, but since it's their game, they can do whatever they deem best, whether we agree or not.
Nobody is asking for a blind trust in ZOS, but rather that PvPers chill so they can access clarity of thinking and their reading skills again, and stop jumping to misguided conclusions like "Vengeance will replace all of PvP" or "PvEers hate us and want PvP deleted from the game."
Yet for most of the history of ESO there have been people on this forum posting regularly that the game would be better if PvP was removed. Right below this thread there is even a poll asking if the 3 banners war should end with the next patch.
I guess you just missed those hundreds of threads over the years.
Are PvErs wrong to ask for a PvP campaign that’s easy?
If Vengeance were to replace normal Cyro, and actual PvPers had to play it, you would get killed in the exact same ways you do now, maybe worse cause numbers matter more in that terrible mode)
Four_Fingers wrote: »On the other side of the coin, why are PvE players so keen to get rid of the existing PvP when they don't play PvP at all?
Maybe they would enjoy a less laggy and more balanced experience rather than the current state. PVD is a more enjoyable experience right now.
Maybe my PVE builds would stop getting decimated because they cannot use battle spirit as well.