I'm pretty sure there are shady people playing the game. But to say ball groups hope for lag so they can take advantage of people is just ridiculous. Balls groups die fast if the can't cast skills. Just like everyone else.
I don't think groups are purposefully causing lag, or attempting to cause lag in order to gain some benefit for themselves over their opponents. That's just silly.
But they are 100% undoubtedly the first and foremost cause of prime time PVP lag. Nearly every night I've played over the past few years, it becomes immediately clear when the ball groups log in and begin playing. You can genuinely feel it.
Further, zenimax themselves did firmly confirm that ball groups are the cause of the performance issues. Back during one of their early performance tests maybe 4-6 years ago (I think the AOE cooldown test or perhaps the cross healing test), they did share their "results" after finishing. They cited that the behaviors of certain groups stacking together and rapidly refreshing their buffs and heals was something they had not anticipated when designing ESO, and was the number one thing impacting performance.
While I agree many posters are going overboard with their suggestions that groups are maliciously causing the performance issues for their own gain, they aren't wrong that the groups are in fact the primary cause of the lag.
I'm pretty sure there are shady people playing the game. But to say ball groups hope for lag so they can take advantage of people is just ridiculous. Balls groups die fast if the can't cast skills. Just like everyone else.
I don't think groups are purposefully causing lag, or attempting to cause lag in order to gain some benefit for themselves over their opponents. That's just silly.
But they are 100% undoubtedly the first and foremost cause of prime time PVP lag. Nearly every night I've played over the past few years, it becomes immediately clear when the ball groups log in and begin playing. You can genuinely feel it.
Further, zenimax themselves did firmly confirm that ball groups are the cause of the performance issues. Back during one of their early performance tests maybe 4-6 years ago (I think the AOE cooldown test or perhaps the cross healing test), they did share their "results" after finishing. They cited that the behaviors of certain groups stacking together and rapidly refreshing their buffs and heals was something they had not anticipated when designing ESO, and was the number one thing impacting performance.
While I agree many posters are going overboard with their suggestions that groups are maliciously causing the performance issues for their own gain, they aren't wrong that the groups are in fact the primary cause of the lag.
Maybe someone already set this straight but... Do you people realize that vengeance campaign is part of a larger testing and a problem solving "tool". It is not meant to be permanent. They have said this many times in written text and in streams.
It is a way to collect data about what is negatively effecting the gameplay and how to fix things. They have said this many times. Never-ever have they said or given even any hints that it would become a permanent pvp mode.
Yet you people complain about it quite a lot. Can you read or listen? Do you even? Or you just like to complain?
I am all about giving constructive feedback, complaining when things are not right etc. when it is clearly justified. But you all are complaining about a system that is there only for momentarily to collect data to solve problems.. Amazing.
There’s no Golden Pursuit for it and it’s running during the Undaunted event. It could’ve been planned better IMO..
Anyway despite being 0 bars I found more action than I would find in Gray Host at this time of day. If Vengeance is showing 0 bars, it could still very well be more populated than a Gray Host with 2 bars.
Four_Fingers wrote: »Stop blaming ball groups for causing lag by using skills provided by the game when the problem is an engine, net code and server that can't handle the load, not to mention too many effects causing frame drop at the client.
StihlReign wrote: »I have mixed feelings about the video...
First off, vengeance is NOT "The WORST PvP Future of ESO". It is the vanilla version aka GH.
Not even remotely close. Vengeance is an entirely different system no one asked for, being designed and developed by the devs.
PTS Patch Notes v11.2.0
Vengeance
Loadouts are now in Vengeance. A Loadout is essentially a package...
Perks are now in Vengeance. Perks are passives to add...
A new Vengeance Inventory has been created...
Many systems have been turned back on including....
Your standard inventory is now available in Vengeance, however the same item restrictions...
The pvp community for the longest time have been begging the developers to provide new pvp content, and Vengeance is exactly that.. new content. It is an entirely different Cyrodiil map that its worth exploring. It has different set of rules in comparison to the regular GH campaign.
I actually enjoy Vengeance because I don't have to worry about getting bombed and getting zerged down by ball groups.
So you like veng because the devs refused to address pvp balance for 7+ years.. let it get way out of hand.. and then bascially took all skill away from cyro and made it a one size fits all everyone gets a prize style combat loop?
You realize this will continue to have a lower and lower pop to where you're lucky if you get one fight a night... right?
Vengeance actually fixes the PVP balance by removing sets and stack healing. There are no bombers and no ball groups during the Vengeance event. It's actually a refreshing not having to deal with either. Ball groups play a big role in lagging up the server by overloading the server. Ball groups know about this and still exploit the game just so that they can look good on their YouTube channel when they farm pugs and casual groups.
Also, not everyone has the time to test out sets and to theory craft a good PvP build.. so people are coming into Cryodill with sets that are completely garbage that they don't know... How can you have fun with that? So disabling sets gives other people the opportunity to have fun and to have a good PvP experience.
Then again lets have the same in pve. I want to participate trials too, but wont be taken by any serious trial guild unless i hit a 140k dps with certain sets.
Fix that
Nothing is stopping you from participating in trials. Get yourself an Arcanist and go to ESOlogs.com and find out what the current meta for gear/skills,etc. And yeah... if you wanna participate in speed runs or no death runs... yeah, these kinds of groups are gonna be looking for the best. Nothing is stopping you from using group finder to find a regular vet trial. I used to do it all the time, and that's how I got most of my trial skins from using the group finder.
Nothing is preventing you or anyone else from being successful in PvP either. Everyone already has the same resources to work with when it comes to both PvE and PvP. So we don't need vengeance because it's a solution in search of a problem, right?
Okay... so where do casual players who want to get their feet wet go to find good quality PvP builds? Can they go to ESOLOGS to find out what ball groups are using? Or perhaps find out what the solo players are using these days? Please do not link me to some YouTube channel. Content creators publish out crappy builds... trust me I know from personal experience.
Maybe someone already set this straight but... Do you people realize that vengeance campaign is part of a larger testing and a problem solving "tool". It is not meant to be permanent. They have said this many times in written text and in streams.
It is a way to collect data about what is negatively effecting the gameplay and how to fix things. They have said this many times. Never-ever have they said or given even any hints that it would become a permanent pvp mode.
Yet you people complain about it quite a lot. Can you read or listen? Do you even? Or you just like to complain?
I am all about giving constructive feedback, complaining when things are not right etc. when it is clearly justified. But you all are complaining about a system that is there only for momentarily to collect data to solve problems.. Amazing.
I'm pretty sure there are shady people playing the game. But to say ball groups hope for lag so they can take advantage of people is just ridiculous. Balls groups die fast if the can't cast skills. Just like everyone else.
BardokRedSnow wrote: »I'm pretty sure there are shady people playing the game. But to say ball groups hope for lag so they can take advantage of people is just ridiculous. Balls groups die fast if the can't cast skills. Just like everyone else.
It sounds silly to outsiders but these ballgroupers are a lot more cunning than average solo pvpers, hell theyre not even the only ones who take advantage of lag. We used to purposefully use skills like javelin or leap that caused desync to kill people in primetime lag. Take that same logic and apply it to aggressively aoe dumping in large numbers plus using pulls for ult dumping, not just one ball but several at the same time on the same faction.
AD is probably the biggest example of this and if you ask certain people like Crown there under the right circumstances he'll probably tell you that *** himself, if he even still plays anymore, no idea. Again if you play Greyhost primetime NA for any extended amount of time this isnt even up for debate its a fact.
If solo dolos know to use skills that desync players in lag, obviously ballgroupers know they can take advantage of the lag they cause when farming in keeps and outposts. We played this game, cyrodiil specifically for literally over a decade, its not a mystery to anyone but pvers or people that don't play in primetime campaigns during peak locked out pop hours.