I'm pretty sure there are shady people playing the game. But to say ball groups hope for lag so they can take advantage of people is just ridiculous. Balls groups die fast if the can't cast skills. Just like everyone else.
I don't think groups are purposefully causing lag, or attempting to cause lag in order to gain some benefit for themselves over their opponents. That's just silly.
But they are 100% undoubtedly the first and foremost cause of prime time PVP lag. Nearly every night I've played over the past few years, it becomes immediately clear when the ball groups log in and begin playing. You can genuinely feel it.
Further, zenimax themselves did firmly confirm that ball groups are the cause of the performance issues. Back during one of their early performance tests maybe 4-6 years ago (I think the AOE cooldown test or perhaps the cross healing test), they did share their "results" after finishing. They cited that the behaviors of certain groups stacking together and rapidly refreshing their buffs and heals was something they had not anticipated when designing ESO, and was the number one thing impacting performance.
While I agree many posters are going overboard with their suggestions that groups are maliciously causing the performance issues for their own gain, they aren't wrong that the groups are in fact the primary cause of the lag.
I'm pretty sure there are shady people playing the game. But to say ball groups hope for lag so they can take advantage of people is just ridiculous. Balls groups die fast if the can't cast skills. Just like everyone else.
I don't think groups are purposefully causing lag, or attempting to cause lag in order to gain some benefit for themselves over their opponents. That's just silly.
But they are 100% undoubtedly the first and foremost cause of prime time PVP lag. Nearly every night I've played over the past few years, it becomes immediately clear when the ball groups log in and begin playing. You can genuinely feel it.
Further, zenimax themselves did firmly confirm that ball groups are the cause of the performance issues. Back during one of their early performance tests maybe 4-6 years ago (I think the AOE cooldown test or perhaps the cross healing test), they did share their "results" after finishing. They cited that the behaviors of certain groups stacking together and rapidly refreshing their buffs and heals was something they had not anticipated when designing ESO, and was the number one thing impacting performance.
While I agree many posters are going overboard with their suggestions that groups are maliciously causing the performance issues for their own gain, they aren't wrong that the groups are in fact the primary cause of the lag.
Maybe someone already set this straight but... Do you people realize that vengeance campaign is part of a larger testing and a problem solving "tool". It is not meant to be permanent. They have said this many times in written text and in streams.
It is a way to collect data about what is negatively effecting the gameplay and how to fix things. They have said this many times. Never-ever have they said or given even any hints that it would become a permanent pvp mode.
Yet you people complain about it quite a lot. Can you read or listen? Do you even? Or you just like to complain?
I am all about giving constructive feedback, complaining when things are not right etc. when it is clearly justified. But you all are complaining about a system that is there only for momentarily to collect data to solve problems.. Amazing.
There’s no Golden Pursuit for it and it’s running during the Undaunted event. It could’ve been planned better IMO..
Anyway despite being 0 bars I found more action than I would find in Gray Host at this time of day. If Vengeance is showing 0 bars, it could still very well be more populated than a Gray Host with 2 bars.
Four_Fingers wrote: »Stop blaming ball groups for causing lag by using skills provided by the game when the problem is an engine, net code and server that can't handle the load, not to mention too many effects causing frame drop at the client.