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• PC/Mac: No maintenance – November 17
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• Xbox: NA and EU megaservers for maintenance – November 19, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
Should we try bringing snapshotting back and see if its increases server performance?
Currently all effects recalculate their value each tick. Buffs or gear change immediately have an effect on the ongoing damage or healing even mid way their durations.
What if we try snapshotting the events again to see if its reduces the lag or not?
Snapshotting: skills and effects 'snapshot' current buffs, stats and gear for their entire duration reducing the need for the server to recalculate hundreds of effects each tick of the dot or hot. Then it recalculates again on new casts only.
Downside: micromanaging buffs will be even more annoying as before as you need to be sure they are on before casting skills.