Well, to be fair there was even a PvE event(undaunted) AND vengeance campaign active at the same time. But if vengeance was more popular, doesn't that mean that the original PvP itself is the problem with PvP? And that choosing to go forward with vengeance is the way to go?1. Population Drain
Since Vengeance launched, Greyhost feels like a ghost town. During prime time, we used to have full queues and intense battles around every corner—Keeps constantly flipping, massive coordinated fights, and real strategy. Now? It's barely active. Half the alliances don’t even bother showing up. The competitive edge is gone.
So basically, players choose vengeance over the current PvP. To me that is quite telling for how to move forward for ZOS. Either keep catering PvP to the handful of players who want this current PvP, or go with the popular and more accessible vengeance PvP.2. Split Community
Instead of fixing the underlying issues with Cyrodiil, they just created a separate instance and split the community. The PvP community in ESO is already niche, and now we had servers cannibalizing the same player base. It’s harder than ever to find organized groups unless you’re already deep into a guild and even then as a GM it is hard to run.
So basically, many players did not like being victims to others and choose real equal/fair PvP(vengeance) over being an easy target in a slaughterfest. If the population for the current PvP is really as low as you yourself state it is/was, is/was it really worth all that effort to try and fix all the issues with that PvP for all these years?!? Or could ZOS simply switch over to vengeance and be rid of the all the issues plagueing current PvP AND gain a larger PvP population at the same time?!?3. Sweaty Meta vs. Casual Fights
Greyhost always had a nice balance of hardcore and casual players. You could run solo, do small-scale fights, or jump into massive zergs. Now, Vengeance has turned into a sweaty, no skill casual zerg PvP fest with all the low-end players flocking there. Meanwhile, Greyhost is left with randoms, disorganized pugs, and barely enough activity to sustain a siege.
In e-sports everyone is on a level playingfield. Seems like that is a good thing for PvP, and for making PvP grow. If PvP requires too much of an investment, as current PvP does, it is not worth getting into for many players. They would pick another game where they can simply jump into the action at any time, something which the popular vengeance allows as well.4. Loss of Identity
Greyhost had its own identity. The guild rivalries, the politics, the alliances—those took years to build. Vengeance reset all of that. Now it's just another PvP instance, without the history, without the community culture. It doesn’t feel like Cyrodiil anymore—it feels like an eSports lobby.
It seems you are panicking about players choosing vengeance over current PvP. But if you have read all the posts over the years about PvP, you could have seen this coming. For the record, I doubt that even if ZOS were to ever make vengeance the main PvP, that they wouldn't leave a campaign with the current PvP active.I’m not saying Vengeance shouldn't exist, but it shouldn't have ever been a question to have its existence in the first place. had to be a better way to integrate it without killing off what made Greyhost special. Thank you ZOS for damaging the hard work and effort ALL FACTIONS have put into creating such a fun, competitive environment just to do "testing" on issues that never seem to be solved. 10+ years and still having trouble with the mail system and why do I have to reload UI to open mail or port to another area? crazy. Maybe we should host a Vengece for PvE and make it so PvErs get NO DROPS. No Gold. No Craftable gear to have a chance to figure that bug out. Sounds like a great idea.
Would never want to enter the current PvP, even if they would 100 fold the rewards I would avoid it at all costs. I am not a PvPer, but vengeance would atleast entice me to hop in every now and then, as it was quite fun!Curious to hear your thoughts—have you stuck with Greyhost? Switched to Vengeance? Is there still hope for the old server, or is it time to come to terms that whoever is creating these "ideas" wants to kill the PvP community.
Hey everyone,
Greyhost always had a nice balance of hardcore and casual players. You could run solo, do small-scale fights, or jump into massive zergs. Now, Vengeance has turned into a sweaty, no skill casual zerg PvP fest with all the low-end players flocking there. Meanwhile, Greyhost is left with randoms, disorganized pugs, and barely enough activity to sustain a siege.
CalamityCat wrote: »I don't think it's entirely fair to blame this all on Vengeance, given that it overlaps with subclassing. That's rather a large elephant in the room to ignore. I know in PvP circles Vengeance is the cause of all evils, but it's not the only culprit IMHO.
I’m not saying Vengeance shouldn't exist, but it shouldn't have ever been a question to have its existence in the first place. had to be a better way to integrate it without killing off what made Greyhost special. Thank you ZOS for damaging the hard work and effort ALL FACTIONS have put into creating such a fun, competitive environment just to do "testing" on issues that never seem to be solved. 10+ years and still having trouble with the mail system and why do I have to reload UI to open mail or port to another area? crazy. Maybe we should host a Vengece for PvE and make it so PvErs get NO DROPS. No Gold. No Craftable gear to have a chance to figure that bug out. Sounds like a great idea.
Curious to hear your thoughts—have you stuck with Greyhost? Switched to Vengeance? Is there still hope for the old server, or is it time to come to terms that whoever is creating these "ideas" wants to kill the PvP community.
MISTFORMBZZZ wrote: »My pvp guild (30 people) has not set a foot into a vengeance after the first one and we dont plan to.
Unfortunatily they even keep vengeance up for two days longer on Consoles wich means the bars stay like this and nobody is playing.
I have recieved messages in my guild of people who said they deleted the game, they canceled eso plus sub or are at least upset of how we are getting threated as players, with either NONE or WRONG communication regarding vengeance.
And as someone who only plays pvp with his guild, i can say - if zos with their politic makes my guild fall apart, im gone aswell.
MISTFORMBZZZ wrote: »My pvp guild (30 people) has not set a foot into a vengeance after the first one and we dont plan to.
Unfortunatily they even keep vengeance up for two days longer on Consoles wich means the bars stay like this and nobody is playing.
I have recieved messages in my guild of people who said they deleted the game, they canceled eso plus sub or are at least upset of how we are getting threated as players, with either NONE or WRONG communication regarding vengeance.
And as someone who only plays pvp with his guild, i can say - if zos with their politic makes my guild fall apart, im gone aswell.
I’m not saying Vengeance shouldn't exist, but it shouldn't have ever been a question to have its existence in the first place. had to be a better way to integrate it without killing off what made Greyhost special. Thank you ZOS for damaging the hard work and effort ALL FACTIONS have put into creating such a fun, competitive environment just to do "testing" on issues that never seem to be solved. 10+ years and still having trouble with the mail system and why do I have to reload UI to open mail or port to another area? crazy. Maybe we should host a Vengece for PvE and make it so PvErs get NO DROPS. No Gold. No Craftable gear to have a chance to figure that bug out. Sounds like a great idea.
Curious to hear your thoughts—have you stuck with Greyhost? Switched to Vengeance? Is there still hope for the old server, or is it time to come to terms that whoever is creating these "ideas" wants to kill the PvP community.
So first, is this an AI post? It does not feel like a human wrote it. In the case that this somehow is human written, I don't know of anyone who has this experience in Grey Host. Grey Host is either too laggy to play when pop capped or way too empty to have any fun in it.
Second, I'm not sure how you've concluded that Vengeance costed Grey Host it's identity and it's the reason it's dead. How did it do that?
PvP has had a shrinking population for 10 years now, it's just gotten critically low lately. This has nothing to do with Vengeance. There's years and years of issues that have never been addressed and that's before subclassing. Everyone has a point where they decide to quit ESO until something changes. The performance, balance, lack of community, broken sets, and now subclassing have all piled up. I think that subclassing and the lack of change was the final straw for the most dedicated of PvPers who have stuck around through everything. Don't try to pin this all on Vengeance.
yoyo420232 wrote: »It honestly feels the same in pve. U46 was the best update and ZOS killed it. I am in multiple trials discords and when U46 was live and people could actually do damage and complete content. The community was healthy and thriving now it’s a ghost town again. The vengeance test is happening now trials are buggy and even harder. People are tired of getting the shiny new new then getting it completely taken away. I’m honestly thinking of leaving eso myself. I enjoy playing with others but it’s hard when I log on and can’t even get into a dungeon as a healer during the undaunted event. It can take up to 5 minutes per run and that’s not that fun waiting around for a que to pop.
So first, is this an AI post? It does not feel like a human wrote it. In the case that this somehow is human written, I don't know of anyone who has this experience in Grey Host. Grey Host is either too laggy to play when pop capped or way too empty to have any fun in it.
Hey everyone,
I wanted to open up a discussion (or maybe just vent a little) about how the new "Vengeance" PvP server has really hurt the classic Greyhost PvP experience. I know ZOS introduced Vengeance to address some long-standing issues—queue times, performance, population balance, etc.—but in the process, it feels like they’ve gutted what made Greyhost such a unique and vibrant part of Cyrodiil.
1. Population Drain
Since Vengeance launched, Greyhost feels like a ghost town. During prime time, we used to have full queues and intense battles around every corner—Keeps constantly flipping, massive coordinated fights, and real strategy. Now? It's barely active. Half the alliances don’t even bother showing up. The competitive edge is gone.
2. Split Community
Instead of fixing the underlying issues with Cyrodiil, they just created a separate instance and split the community. The PvP community in ESO is already niche, and now we had servers cannibalizing the same player base. It’s harder than ever to find organized groups unless you’re already deep into a guild and even then as a GM it is hard to run.
3. Sweaty Meta vs. Casual Fights
Greyhost always had a nice balance of hardcore and casual players. You could run solo, do small-scale fights, or jump into massive zergs. Now, Vengeance has turned into a sweaty, no skill casual zerg PvP fest with all the low-end players flocking there. Meanwhile, Greyhost is left with randoms, disorganized pugs, and barely enough activity to sustain a siege.
4. Loss of Identity
Greyhost had its own identity. The guild rivalries, the politics, the alliances—those took years to build. Vengeance reset all of that. Now it's just another PvP instance, without the history, without the community culture. It doesn’t feel like Cyrodiil anymore—it feels like an eSports lobby.
I’m not saying Vengeance shouldn't exist, but it shouldn't have ever been a question to have its existence in the first place. had to be a better way to integrate it without killing off what made Greyhost special. Thank you ZOS for damaging the hard work and effort ALL FACTIONS have put into creating such a fun, competitive environment just to do "testing" on issues that never seem to be solved. 10+ years and still having trouble with the mail system and why do I have to reload UI to open mail or port to another area? crazy. Maybe we should host a Vengece for PvE and make it so PvErs get NO DROPS. No Gold. No Craftable gear to have a chance to figure that bug out. Sounds like a great idea.
Curious to hear your thoughts—have you stuck with Greyhost? Switched to Vengeance? Is there still hope for the old server, or is it time to come to terms that whoever is creating these "ideas" wants to kill the PvP community.
I mean be forced to be a ZOS tester without consent and to be forced to test vengeance on the game that I’ve enjoyed for 10 years+ is how to kill a community. Maybe all events should be the same force all the PvE community to come to a halt and force its users to do a specific trial with preset damage dealing, healing, and tanking gear. Then there might be empathy toward pvp communities. Crazy how opinions are formed to say “vengeance is great” from people who have not even partaken in a group in PvP and believe they should be able to 1vX but have no skill to do so because they watched a skilled player online who took the time to figure out their build.
In all honesty, this is hilarious.So first, is this an AI post? It does not feel like a human wrote it. In the case that this somehow is human written, I don't know of anyone who has this experience in Grey Host. Grey Host is either too laggy to play when pop capped or way too empty to have any fun in it.
Yeah I wondered too because it feels fairly passionless for venting, but I concluded that nah, AI argumentation can be way more coherent and convincing.
During prime time, we used to have full queues and intense battles around every corner—Keeps constantly flipping, massive coordinated fights, and real strategy. Now? It's barely active. Half the alliances don’t even bother showing up. The competitive edge is gone.
Now, Vengeance has turned into a sweaty, no skill casual zerg PvP fest with all the low-end players flocking there.
In all honesty, this is hilarious.So first, is this an AI post? It does not feel like a human wrote it. In the case that this somehow is human written, I don't know of anyone who has this experience in Grey Host. Grey Host is either too laggy to play when pop capped or way too empty to have any fun in it.
Yeah I wondered too because it feels fairly passionless for venting, but I concluded that nah, AI argumentation can be way more coherent and convincing.
It has the "—" symbol a lot. I mainly see that with AI. Not many actual people use it like it's being used here.
The lack of coherence is exactly why I think it's an AI post. It's arguing from the perspective of a future event. ZOS announced that Vengeance would exist alongside Grey Host later this year. I think that whatever AI tool was used took this into account and that's why we see references to "splitting the community". It's trying to argue as if Vengeance and Grey Host are both campaigns that exist side by side with each other. This will happen in the future, but I'm guessing that the AI missed something around the way and thought it was happening now.
AI still isn't very good at writing from the perspective of an actual ESO player because it doesn't have lived experience.During prime time, we used to have full queues and intense battles around every corner—Keeps constantly flipping, massive coordinated fights, and real strategy. Now? It's barely active. Half the alliances don’t even bother showing up. The competitive edge is gone.
Real players know that for years there's actually very few fights on the map because the population caps are so low. It's a major complaint. Also "strategy" is referenced, but the players know how much nightcapping impacts scoring.Now, Vengeance has turned into a sweaty, no skill casual zerg PvP fest with all the low-end players flocking there.
This feels like AI nonsense to me. It's saying that Vengeance is sweaty, but also no skill somehow? It's just spitting out buzzwords that are seen in other PvP related rant posts and synthesizing them.
I'm not sure why we don't just post what we truly think?
yoyo420232 wrote: »It honestly feels the same in pve. U46 was the best update and ZOS killed it. I am in multiple trials discords and when U46 was live and people could actually do damage and complete content. The community was healthy and thriving now it’s a ghost town again. The vengeance test is happening now trials are buggy and even harder. People are tired of getting the shiny new new then getting it completely taken away. I’m honestly thinking of leaving eso myself. I enjoy playing with others but it’s hard when I log on and can’t even get into a dungeon as a healer during the undaunted event. It can take up to 5 minutes per run and that’s not that fun waiting around for a que to pop.
Sorry but what?During prime time, we used to have full queues and intense battles around every corner—Keeps constantly flipping, massive coordinated fights, and real strategy. ... You could ... jump into massive zergs.
But they are trying to fix the underlying issues. The fix is called "Vengeance".Instead of fixing the underlying issues with Cyrodiil
As Stamicka said, this is like saying "wet fire".a sweaty, no skill casual
The difference is that this option does exist. There are trials that you can run that way, and still clear. I've led quite a few runs in which we cleared a vet trial with players who had no trial gear, mismatched or severely outdated gear, and who had never set foot in a trial before. Not every trial is suitable for that, but the option is there.I don’t believe many here would allow someone in a vet trial run with green gear and 160 CP with no trial gear.
Sorry but what?During prime time, we used to have full queues and intense battles around every corner—Keeps constantly flipping, massive coordinated fights, and real strategy. ... You could ... jump into massive zergs.
Describing anything in PvP during the last years as "massive" * is weirdly out of touch. It's wishful thinking at best and has nothing to do with reality.But they are trying to fix the underlying issues. The fix is called "Vengeance".Instead of fixing the underlying issues with Cyrodiil
Over the years, they've tried quite a lot of things, and most of them involved scaling down the game substantially to make Cyrodiil halfway playable. Slashing population caps, halving group sizes, removing almost all set effects... And none of those have made a noticeable difference. Assuming Cyrodiil is "fixable" by conventional means is just closing your eyes and pretending the world isn't there.
Instead, this time, they're rebuilding abilities and many parts of combat from the ground up (as much as possible without making a new game), specifically for Cyrodiil. Which had much better results than anything they've tried so far, but admittedly also sacrificed a lot. Where the final line will be drawn, remains to be seen.As Stamicka said, this is like saying "wet fire".a sweaty, no skill casualThe difference is that this option does exist. There are trials that you can run that way, and still clear. I've led quite a few runs in which we cleared a vet trial with players who had no trial gear, mismatched or severely outdated gear, and who had never set foot in a trial before. Not every trial is suitable for that, but the option is there.I don’t believe many here would allow someone in a vet trial run with green gear and 160 CP with no trial gear.
There is no such option for PvP. You can't go into it like that, green, and be successful. The first iterations of Vengeance came somewhat close to that, and therefore were massively popular. (This time, the word is justified.) These days, even Vengeance suffers from the general problem of a declining player base (plus a dungeon event going on in parallel).
---
*Except yo' mum, hehehe.
(Sorry.)
Hey everyone,
I wanted to open up a discussion (or maybe just vent a little) about how the new "Vengeance" PvP server has really hurt the classic Greyhost PvP experience. I know ZOS introduced Vengeance to address some long-standing issues—queue times, performance, population balance, etc.—but in the process, it feels like they’ve gutted what made Greyhost such a unique and vibrant part of Cyrodiil.
1. Population Drain
Since Vengeance launched, Greyhost feels like a ghost town. During prime time, we used to have full queues and intense battles around every corner—Keeps constantly flipping, massive coordinated fights, and real strategy. Now? It's barely active. Half the alliances don’t even bother showing up. The competitive edge is gone.
2. Split Community
Instead of fixing the underlying issues with Cyrodiil, they just created a separate instance and split the community. The PvP community in ESO is already niche, and now we had servers cannibalizing the same player base. It’s harder than ever to find organized groups unless you’re already deep into a guild and even then as a GM it is hard to run.
3. Sweaty Meta vs. Casual Fights
Greyhost always had a nice balance of hardcore and casual players. You could run solo, do small-scale fights, or jump into massive zergs. Now, Vengeance has turned into a sweaty, no skill casual zerg PvP fest with all the low-end players flocking there. Meanwhile, Greyhost is left with randoms, disorganized pugs, and barely enough activity to sustain a siege.
4. Loss of Identity
Greyhost had its own identity. The guild rivalries, the politics, the alliances—those took years to build. Vengeance reset all of that. Now it's just another PvP instance, without the history, without the community culture. It doesn’t feel like Cyrodiil anymore—it feels like an eSports lobby.
I’m not saying Vengeance shouldn't exist, but it shouldn't have ever been a question to have its existence in the first place. had to be a better way to integrate it without killing off what made Greyhost special. Thank you ZOS for damaging the hard work and effort ALL FACTIONS have put into creating such a fun, competitive environment just to do "testing" on issues that never seem to be solved. 10+ years and still having trouble with the mail system and why do I have to reload UI to open mail or port to another area? crazy. Maybe we should host a Vengece for PvE and make it so PvErs get NO DROPS. No Gold. No Craftable gear to have a chance to figure that bug out. Sounds like a great idea.
Curious to hear your thoughts—have you stuck with Greyhost? Switched to Vengeance? Is there still hope for the old server, or is it time to come to terms that whoever is creating these "ideas" wants to kill the PvP community.
Joy_Division wrote: »Hey everyone,
I wanted to open up a discussion (or maybe just vent a little) about how the new "Vengeance" PvP server has really hurt the classic Greyhost PvP experience. I know ZOS introduced Vengeance to address some long-standing issues—queue times, performance, population balance, etc.—but in the process, it feels like they’ve gutted what made Greyhost such a unique and vibrant part of Cyrodiil.
1. Population Drain
Since Vengeance launched, Greyhost feels like a ghost town. During prime time, we used to have full queues and intense battles around every corner—Keeps constantly flipping, massive coordinated fights, and real strategy. Now? It's barely active. Half the alliances don’t even bother showing up. The competitive edge is gone.
2. Split Community
Instead of fixing the underlying issues with Cyrodiil, they just created a separate instance and split the community. The PvP community in ESO is already niche, and now we had servers cannibalizing the same player base. It’s harder than ever to find organized groups unless you’re already deep into a guild and even then as a GM it is hard to run.
3. Sweaty Meta vs. Casual Fights
Greyhost always had a nice balance of hardcore and casual players. You could run solo, do small-scale fights, or jump into massive zergs. Now, Vengeance has turned into a sweaty, no skill casual zerg PvP fest with all the low-end players flocking there. Meanwhile, Greyhost is left with randoms, disorganized pugs, and barely enough activity to sustain a siege.
4. Loss of Identity
Greyhost had its own identity. The guild rivalries, the politics, the alliances—those took years to build. Vengeance reset all of that. Now it's just another PvP instance, without the history, without the community culture. It doesn’t feel like Cyrodiil anymore—it feels like an eSports lobby.
I’m not saying Vengeance shouldn't exist, but it shouldn't have ever been a question to have its existence in the first place. had to be a better way to integrate it without killing off what made Greyhost special. Thank you ZOS for damaging the hard work and effort ALL FACTIONS have put into creating such a fun, competitive environment just to do "testing" on issues that never seem to be solved. 10+ years and still having trouble with the mail system and why do I have to reload UI to open mail or port to another area? crazy. Maybe we should host a Vengece for PvE and make it so PvErs get NO DROPS. No Gold. No Craftable gear to have a chance to figure that bug out. Sounds like a great idea.
Curious to hear your thoughts—have you stuck with Greyhost? Switched to Vengeance? Is there still hope for the old server, or is it time to come to terms that whoever is creating these "ideas" wants to kill the PvP community.
You are describing Cyrodiil circa 2016.
All of the problems you are attributing to Vengeance have been the consequence of ZOS's increasingly reliance of broken proc sets, heavy favoritism of defense/healing mechanics, hybridization that allowed players to have builds with no weaknesses, and a terrible decision to combine the roles of lead PvP and lead combat under the same team (which led to the neglect of both).
Cyrodiil has been a ghost town for years now. Even ball groups and guilds cannibalize each other because the population is so low. The guilds have left because the balance is terrible and people just got bored literally doing the same thing over and over and over for years: "3-2-1 Deep Fissure, wait for my Rush of Agony proc." Keeps have not consistently flipped ever since ZOS lowered the population caps, making it impossible for the sort of action you are describing.
The sentiment is not wrong; Cyrodiil was once an interesting and more lively place. But those who once enjoyed it left long before Vengeance was ever even an idea. It's not because of Vengeance
JustLovely wrote: »I haven't seen you in Cyrodiil in 5 years except the one time we talked during vengeance 2 test. You stopped PvP'ing regularly a LONG time ago. So why all of a sudden you want to see the game the rest of us enjoy taken away? Why aren't you pushing ZOS to bring back the Cyrodiil you just claimed to love?
JustLovely wrote: »I haven't seen you in Cyrodiil in 5 years except the one time we talked during vengeance 2 test. You stopped PvP'ing regularly a LONG time ago. So why all of a sudden you want to see the game the rest of us enjoy taken away? Why aren't you pushing ZOS to bring back the Cyrodiil you just claimed to love?
That Cyrodiil was before hybridization, increased DoT and HoT stacking, proc sets, sub-classing, scribed skills etc - adding those things killed the performance.
So if you want that Cyro back you'll need to give up a lot of those new shiny toys, like you have to in Vengeance. You can rail against the implementation by all means, but ZOS need to address the performance, so it's either Vengeance or something similar.
Hopefully in this little experiment of theirs they will realise the flaw in the path they have taken the last decade or so, which is to introduce sets to counter already existing sets.
JustLovely wrote: »I haven't seen you in Cyrodiil in 5 years except the one time we talked during vengeance 2 test. You stopped PvP'ing regularly a LONG time ago. So why all of a sudden you want to see the game the rest of us enjoy taken away? Why aren't you pushing ZOS to bring back the Cyrodiil you just claimed to love?
That Cyrodiil was before hybridization, increased DoT and HoT stacking, proc sets, sub-classing, scribed skills etc - adding those things killed the performance.
So if you want that Cyro back you'll need to give up a lot of those new shiny toys, like you have to in Vengeance. You can rail against the implementation by all means, but ZOS need to address the performance, so it's either Vengeance or something similar.
Hopefully in this little experiment of theirs they will realise the flaw in the path they have taken the last decade or so, which is to introduce sets to counter already existing sets.