CalamityCat wrote: »Each iteration of Vengeance has included more stuff, so I'm not sure why this drama is still going on when they're literally unlocking more things with each round.
Some people are happy with Cyrodiil as it is. They're either not experiencing performance issues as much as others or they can tolerate it. Some may even benefit from it. The principle of survivorship bias means they are overrepresented in the population that is still active and vocal about it. Others probably can be convinced that the final product may be objectively better, but dread the idea that the progress they have made with their play style and builds will be lost. That they'll have to start over.
PDarkBHood wrote: »Vengeance is a test, only a test and nothing but a test. What don't you people understand about this?? Did you watch Zos's recent video, they explain what they are doing and it's future. Again Vengeance is a test, only a test and nothing but a test.
They are collecting data to make a better future Cyrodiil. Enough with your conspiracy theories.
PDarkBHood wrote: »Vengeance is a test, only a test and nothing but a test. What don't you people understand about this?? Did you watch Zos's recent video, they explain what they are doing and it's future. Again Vengeance is a test, only a test and nothing but a test.
They are collecting data to make a better future Cyrodiil. Enough with your conspiracy theories.
tomofhyrule wrote: »Yes. Absolutely.
We were told numerous times that Vengeance was only a test to make Cyrodiil more performant. They told us not to worry and they weren’t going to take Cyrodiil away.
And now U48 is including “loadouts” and “perks,” all with a custom UI and new icons. No other mode has those. This is obviously no longer a test. It’s crystal clear that this is testing a new game mode. I do think that Grey Host will still exist once permanent Vengeance is released, but I’m fully expecting Icereach and likely Ravenwatch to go away.
But the thing I am livid about is the fact that U48 is dropping with zero balance changes. Subclassing came in like a wrecking ball and now they really are not even going to address balance until March at the earliest?!?! Instead, they’re trying to focus all of their energy on a test mode which is active for all of a week.
The plan has obviously changed. Tell us that officially, don’t play this coy “you’ll see!” game. I fully expect they’re planning U50 in June as a huge free update with “Upgraded Cyrodiil!!” (Vengeance permanently, replacing half of the Campaigns) and “Overland difficulty!!” (A self-nerf slider). I’m betting that they’ll try to sell this as “what the players wanted,” even though that’s not the way people wanted it, and then the lack of new features like a Class will drive even more people away.
I want to be wrong. I hope I am. I desperately want a new Class. But I’m a cynic. And this year has only made me more cynical.
JustLovely wrote: »Failing to address this subject can mean only one thing; that what most of us fear to be the case, and that is ZOS plans to eliminate live PvP for vengeance. So enjoy Cyrodiil PvP while it lasts.
MincMincMinc wrote: »I'm all for testing and think pvpers should participate and suggest or push zos on what to cut back on. Or what rules to implement etc. But the current problem is that the playerbase matters for data. 900 bots spamming light attack are different than 900 pugs spamming light attack are different than 900 ballgroup players stacking every buff in the game pushing through another ballgroup in a closed tight breach with hundreds of AoE over time effects proccing enchants and status effects.
You need the greyhost population to participate for any results to be truly representative. The lack of communication and clarity is drastically affecting the turnout and population representation. Even with this last test not having the PvE players if the cap was at 3x and we only saw 2-3 bar or 50% on each faction for about 1.5x the greyhost pop......the playerbase had a huge mix of new and less calculation dense combat players. PCNA only had a few coordinated groups active all week during primetime PCNA. Breach fights had tons of seige and aoe, but no calcs going through since no coordinated groups would push through these breaches.
Zos needs wheeler to do some roadmap clarification statement. Even a bullet list of what is on the table after the next two tests. Even a 5 min explanation of their "ideal vision of what systems they want to exist" would suffice.
- Veng4 is to test the perks (mimics CP, set, buff modifiers) and more generic background systems nobody pays attention to in pvp.
- Veng4 week 2 will test running veng and GH side by side to judge the actual PvP preference.
- Veng5 is the start of rule change tests where they want to test raising damage aoe caps compared to heal aoe caps.
- Veng6.........
- Hot/dot rules?
- Crossheal?
- Smartheals?
- Passives?
- Core stat changes? mundus, Gear weight, enchants, attributes?
- Item sets bonuses?
MincMincMinc wrote: »Zos needs wheeler to do some roadmap clarification statement. Even a bullet list of what is on the table after the next two tests. Even a 5 min explanation of their "ideal vision of what systems they want to exist" would suffice.
MincMincMinc wrote: »Zos needs wheeler to do some roadmap clarification statement. Even a bullet list of what is on the table after the next two tests. Even a 5 min explanation of their "ideal vision of what systems they want to exist" would suffice.
At this point, I think they should clarify whether the separate rule set for abilities is something they have committed to and whether the same applies to other aspects of character builds like CP and gear. Basically, is Vengeance working towards a new game mode or not. Everything seems to point in that direction. Denial can only obscure that for so long. They won't keep those who do not want a new game mode on board any longer just by being vague about it. This is probably the moment to shift attention to those who actually are willing to give it a shot. Then they can also be more open and interactive about what it is they're working towards. Sure the disgruntled fans of current Cyrodiil will kick op a storm, but that was bound to happen at some point. Time to bite the bullet.
YandereGirlfriend wrote: »The red line is what is happening with Grey Host.
YandereGirlfriend wrote: »It's because we've been "bait-and-switched" by "tests" replacing existing campaigns already. I'm old enough to remember when No-CP Ravenwatch was "just a test" but then, Surprised Pikachu Face, suddenly it replaced the existing Ravenwatch and the campaign died immediately afterward as a direct result. Because nobody wanted to play with those rules.
YandereGirlfriend wrote: »nobody wanted to play with those rules.
YandereGirlfriend wrote: »It's because we've been "bait-and-switched" by "tests" replacing existing campaigns already. I'm old enough to remember when No-CP Ravenwatch was "just a test" but then, Surprised Pikachu Face, suddenly it replaced the existing Ravenwatch and the campaign died immediately afterward as a direct result. Because nobody wanted to play with those rules.
I don't understand the logic behind these kinds of comments. In what way is that a "bait and switch"?
If the devs say something is a test, and that thing ends up becoming a permanent part of the game, that doesn't mean the devs "lied" about it being a test, and it doesn't mean it was always intended to be added. It mean the test was a success. It means the test accomplished what the devs wanted. It means they considered the pros outweighed the cons. It means they considered it a valuable addition.
There's been plenty of failed tests. Tests that didn't end up becoming part of the game. Like when cooldowns were added to PVP. Or when light attacks regenerated stam/mag and heavy attacks dealt more damage. Or when Oakensoul provided unique bonuses. Or the myriad of skill changes that get rolled back or adjusted in most PTS cycles..
Paying attention to the changes that made it out of their test phase, and ignoring the ones that didn't, is nothing more than an example of survivorship bias.YandereGirlfriend wrote: »nobody wanted to play with those rules.
This is patently untrue.
You're free to dislike it. You're free to argue against it. (Heck, I agree with you. I personally think no-CP in PVP and Battlegrounds is a quite silly restriction of character customization, and is entirely unnecessary with the more restrained bonuses and better performance of CP 2.0)
But it was a successful test because enough people liked it. Either because of the simplified mechanics or improved performance.
The reason why ZOS keeps calling Vengeance a test is because it is a test.
ZOS isn't making official statements because their previous official statement of "It's a test, we'll be adding things slowly and see what works" is still true and accurate.
No one knows what Vengeance "1.0.0" will look like. Not the players, and not the devs. It will probably be released as a full thing in the future, given the much improved performance and the high popularity. It will probably have the simplified skills of the tests so far.
Vengeance "0.0.5" is adding a loadout system with perks. Will that make it to the full release? Maybe, maybe not. Will the map be updated? Maybe, maybe not.
YandereGirlfriend wrote: »MincMincMinc wrote: »I'm all for testing and think pvpers should participate and suggest or push zos on what to cut back on. Or what rules to implement etc. But the current problem is that the playerbase matters for data. 900 bots spamming light attack are different than 900 pugs spamming light attack are different than 900 ballgroup players stacking every buff in the game pushing through another ballgroup in a closed tight breach with hundreds of AoE over time effects proccing enchants and status effects.
You need the greyhost population to participate for any results to be truly representative. The lack of communication and clarity is drastically affecting the turnout and population representation. Even with this last test not having the PvE players if the cap was at 3x and we only saw 2-3 bar or 50% on each faction for about 1.5x the greyhost pop......the playerbase had a huge mix of new and less calculation dense combat players. PCNA only had a few coordinated groups active all week during primetime PCNA. Breach fights had tons of seige and aoe, but no calcs going through since no coordinated groups would push through these breaches.
Zos needs wheeler to do some roadmap clarification statement. Even a bullet list of what is on the table after the next two tests. Even a 5 min explanation of their "ideal vision of what systems they want to exist" would suffice.
- Veng4 is to test the perks (mimics CP, set, buff modifiers) and more generic background systems nobody pays attention to in pvp.
- Veng4 week 2 will test running veng and GH side by side to judge the actual PvP preference.
- Veng5 is the start of rule change tests where they want to test raising damage aoe caps compared to heal aoe caps.
- Veng6.........
- Hot/dot rules?
- Crossheal?
- Smartheals?
- Passives?
- Core stat changes? mundus, Gear weight, enchants, attributes?
- Item sets bonuses?
I am less interested in the road map and more interested in the end game.
We only really need one question answered: "Will existing Grey Host rules (e.g. "Classic PvP" or whatever) be preserved alongside whatever comes of Vengeance?
If the answer is 'yes' then worries disappear. Anything else, however, is simply unacceptable.
Joy_Division wrote: »They don;t know yet.
YandereGirlfriend wrote: »It's because we've been "bait-and-switched" by "tests" replacing existing campaigns already. I'm old enough to remember when No-CP Ravenwatch was "just a test" but then, Surprised Pikachu Face, suddenly it replaced the existing Ravenwatch and the campaign died immediately afterward as a direct result. Because nobody wanted to play with those rules.
I don't understand the logic behind these kinds of comments. In what way is that a "bait and switch"?
If the devs say something is a test, and that thing ends up becoming a permanent part of the game, that doesn't mean the devs "lied" about it being a test, and it doesn't mean it was always intended to be added. It mean the test was a success. It means the test accomplished what the devs wanted. It means they considered the pros outweighed the cons. It means they considered it a valuable addition.
There's been plenty of failed tests. Tests that didn't end up becoming part of the game. Like when cooldowns were added to PVP. Or when light attacks regenerated stam/mag and heavy attacks dealt more damage. Or when Oakensoul provided unique bonuses. Or the myriad of skill changes that get rolled back or adjusted in most PTS cycles..
Paying attention to the changes that made it out of their test phase, and ignoring the ones that didn't, is nothing more than an example of survivorship bias.YandereGirlfriend wrote: »nobody wanted to play with those rules.
This is patently untrue.
You're free to dislike it. You're free to argue against it. (Heck, I agree with you. I personally think no-CP in PVP and Battlegrounds is a quite silly restriction of character customization, and is entirely unnecessary with the more restrained bonuses and better performance of CP 2.0)
But it was a successful test because enough people liked it. Either because of the simplified mechanics or improved performance.
The reason why ZOS keeps calling Vengeance a test is because it is a test.
ZOS isn't making official statements because their previous official statement of "It's a test, we'll be adding things slowly and see what works" is still true and accurate.
No one knows what Vengeance "1.0.0" will look like. Not the players, and not the devs. It will probably be released as a full thing in the future, given the much improved performance and the high popularity. It will probably have the simplified skills of the tests so far.
Vengeance "0.0.5" is adding a loadout system with perks. Will that make it to the full release? Maybe, maybe not. Will the map be updated? Maybe, maybe not.
JustLovely wrote: »No. You have it exactly backwards on all counts. Vengeance is not just a test. Vengeance is being rolled out as an alternative or replacement for current live cyrodiil. If that's not as obvious to you as it is to everyone else I don't know what to tell ya.
And no, the vast majority of PvP players loathe vengeance rule sets. Many have already left because they were around long enough to see how ZOS handles these kinds of situations and they're just done with the disrespect ZOS has for it's customer base.
JustLovely wrote: »You actually think a AAA game producer like ZOS doesn't know what their plans are for a project they've sunk thousands of man hours and who knows how much money into is going to be? Let's try and be real here for a second, shall we?Joy_Division wrote: »They don;t know yet.
YandereGirlfriend wrote: »Vengeance is history repeating itself almost verbatim. At the onset, it was introduced as an anodyne "test" to help determine which sets of systems had the largest impact on PvP performance. Okay, fair enough. But re-writing every single class skill in the game definitely did not comport with its billing as a simple test. And thus the skepticism begins.
YandereGirlfriend wrote: »Vengeance is history repeating itself almost verbatim. At the onset, it was introduced as an anodyne "test" to help determine which sets of systems had the largest impact on PvP performance. Okay, fair enough. But re-writing every single class skill in the game definitely did not comport with its billing as a simple test. And thus the skepticism begins.
Are you sure your sense of betrayal does not stem from your assumptions about the meaning of the word "test" than with anything ZOS have actually, explicitly said or done? Perhaps based on experiences with earlier tests they ran?
Personally I've always taken the emphasis they put on it being a test (like putting in the orange sky and all) as their way of reassuring people Vengeance was in early stages of development: Test, as opposed to 'finished product'. And everything they have said and done seems perfectly consistent with it.