Might disagree… but I think hybridization is almost on par with subclassing contributing to bad balance and removing variety.
It’s ironic.
licenturion wrote: »
It's the same in every online loot game these days. A lot of people run the things that gives the quickest rewards.
I am currently playing the new Diablo 4 season and I basically see most people running the 2 most OP classes of the season with the same few current OP builds that kill everything on screen by pressing 1 button. Even though that game has a lot build variety as well.
licenturion wrote: »
It's the same in every online loot game these days. A lot of people run the things that gives the quickest rewards.
I am currently playing the new Diablo 4 season and I basically see most people running the 2 most OP classes of the season with the same few current OP builds that kill everything on screen by pressing 1 button. Even though that game has a lot build variety as well.
Ok but eso was never a 2 set game and now it is.
If its fine to you , cool.
I prefered the game how it was before hybridisation and subclassing, the meta created is insanely boring
licenturion wrote: »licenturion wrote: »
It's the same in every online loot game these days. A lot of people run the things that gives the quickest rewards.
I am currently playing the new Diablo 4 season and I basically see most people running the 2 most OP classes of the season with the same few current OP builds that kill everything on screen by pressing 1 button. Even though that game has a lot build variety as well.
Ok but eso was never a 2 set game and now it is.
If its fine to you , cool.
I prefered the game how it was before hybridisation and subclassing, the meta created is insanely boring
I understand. But do you think this will change in the future?
If ZOS rebalances sets and skill lines, people will transmute into the next 2 OP sets and skills 10 minutes after the patch drops. Gamers are gonna be gamers.
licenturion wrote: »licenturion wrote: »
It's the same in every online loot game these days. A lot of people run the things that gives the quickest rewards.
I am currently playing the new Diablo 4 season and I basically see most people running the 2 most OP classes of the season with the same few current OP builds that kill everything on screen by pressing 1 button. Even though that game has a lot build variety as well.
Ok but eso was never a 2 set game and now it is.
If its fine to you , cool.
I prefered the game how it was before hybridisation and subclassing, the meta created is insanely boring
I understand. But do you think this will change in the future?
If ZOS rebalances sets and skill lines, people will transmute into the next 2 OP sets and skills 10 minutes after the patch drops. Gamers are gonna be gamers.
Thats why they should rollback to pre hybridisation and subclassing.
I know it will never happen no worries.
There was a meta for stam and for mag, there was build diversity and class identity.
Now we have neither.
Im sure roleplayers are happy they can be fire wardens or whatever now, most of the endgame players seem to be pretty upset and dislike it and it what nobody can argue off, it splitted the community and made many leave.
Might disagree… but I think hybridization is almost on par with subclassing contributing to bad balance and removing variety.
It’s ironic.
Agreed. But the effects subclassing has had are far more profound and damaging. Both complement each other very well though, which makes all the negatives even more glaring and potent. Hybridization did some damage, but subclassing is inflicting actual irreparable injuries to the state of the game.
You are 100% correct, but the main difference is that people are more attached to their class than their attribute. Pretty much nobody is a "magicka main", so hybridization never rubbed people the wrong way like subclassing has. But both contributed to powercreep in a very similar manner and both forced themselves onto the players in the same way. We used to not have to play hybrids, but now not playing hybrid means intentionally nerfing yourself.
It has always bothered me, especially initially when enchantments were not hybridized and your stamina templar would benefit from spell damage enchants than weapon damage, and magicka DK benefitted more from weapon damage enchants. Utter foolishness! I'm glad they found a solution for that, but I don't think they can find similar solutions for subclassing...
Subclassing is fun, but it's bad for us, because it homogenizes builds and kills build diversity and makes balancing even more tricky than before. It kills the replayability of the game, as people would rather incorporate new class abilities into their current build than start over and make an alt character.
Might disagree… but I think hybridization is almost on par with subclassing contributing to bad balance and removing variety.
It’s ironic.
Hybridization sucked, but I’ll take it one step further… I have never been a fan of the changing of half of our morphs to Stamina with a green reskin. Did it open up a ton of builds in theory? Sure. But so did Hybridization, and Subclassing.
More options, does not always equate to more diversity, and when Stamina morphs became a thing, Magicka builds became a lot more streamlined to make way.
Here’s the thing though, despite not liking the introduction of Stamina morphs, if ALL skills were competitive, every change they’ve made in the past decade would have paved the way to a better experience for everyone, but the balance team has just fallen flat every step of the way.
If we had a major balance patch at the same time Subclassing had dropped, I guarantee there wouldn’t even be a fraction of the people on this forum complaining, but instead they added a second Spec Bow in the holster to the most performative skill line in PvP, and kept Fatecarver exactly how it was.
BXR_Lonestar wrote: »It feels like with every change they make with this game, the amount of build variety decreases rather than increases. Sure, there will always be a meta, and it is always your choice whether to play the meta or not, but when the meta is so far ahead of everything else. At that point, the choice is whether you want to keep pace or whether you are comfortable playing a build that you KNOW is suboptimal and may be a burden to your group because of it.
BXR_Lonestar wrote: »Hybridization sucked, but I’ll take it one step further… I have never been a fan of the changing of half of our morphs to Stamina with a green reskin. Did it open up a ton of builds in theory? Sure. But so did Hybridization, and Subclassing.
More options, does not always equate to more diversity, and when Stamina morphs became a thing, Magicka builds became a lot more streamlined to make way.
Here’s the thing though, despite not liking the introduction of Stamina morphs, if ALL skills were competitive, every change they’ve made in the past decade would have paved the way to a better experience for everyone, but the balance team has just fallen flat every step of the way.
If we had a major balance patch at the same time Subclassing had dropped, I guarantee there wouldn’t even be a fraction of the people on this forum complaining, but instead they added a second Spec Bow in the holster to the most performative skill line in PvP, and kept Fatecarver exactly how it was.
Morphs didn't really do much for build flexibility IMO. One morph is still clearly better than the other in 95% of combat situations, and so the choice is just obvious. In almost every situation you can imagine, people are running the same morphs of the same abilities.
Its like this game had more variety when the DPS cap was lower, but there were more ways to get there, and when mag and stam metas were separate.
BXR_Lonestar wrote: »Hybridization sucked, but I’ll take it one step further… I have never been a fan of the changing of half of our morphs to Stamina with a green reskin. Did it open up a ton of builds in theory? Sure. But so did Hybridization, and Subclassing.
More options, does not always equate to more diversity, and when Stamina morphs became a thing, Magicka builds became a lot more streamlined to make way.
Here’s the thing though, despite not liking the introduction of Stamina morphs, if ALL skills were competitive, every change they’ve made in the past decade would have paved the way to a better experience for everyone, but the balance team has just fallen flat every step of the way.
If we had a major balance patch at the same time Subclassing had dropped, I guarantee there wouldn’t even be a fraction of the people on this forum complaining, but instead they added a second Spec Bow in the holster to the most performative skill line in PvP, and kept Fatecarver exactly how it was.
Morphs didn't really do much for build flexibility IMO. One morph is still clearly better than the other in 95% of combat situations, and so the choice is just obvious. In almost every situation you can imagine, people are running the same morphs of the same abilities.
Its like this game had more variety when the DPS cap was lower, but there were more ways to get there, and when mag and stam metas were separate.
It’s ironic..
It’s also confusing. They opened the flood gates thinking it would be a more streamlined approach and easier for people to achieve better results, but what it did was blur the focus from specific stats and homogenize skillsets and armor to a point that made many things in ESO useless.
I’ll go a little farther, Scribing wasn’t necessarily a bad thing, but it did give access to a lot of different things that in some cases are leagues better than class skills. Sometimes better than the best skill in an entire class skill line. So you open up hybrids and subclassing, there’s zero reason to run a specific class line if you can just substitute and scribed skill and get access to a whole better skill line.
BXR_Lonestar wrote: »BXR_Lonestar wrote: »Hybridization sucked, but I’ll take it one step further… I have never been a fan of the changing of half of our morphs to Stamina with a green reskin. Did it open up a ton of builds in theory? Sure. But so did Hybridization, and Subclassing.
More options, does not always equate to more diversity, and when Stamina morphs became a thing, Magicka builds became a lot more streamlined to make way.
Here’s the thing though, despite not liking the introduction of Stamina morphs, if ALL skills were competitive, every change they’ve made in the past decade would have paved the way to a better experience for everyone, but the balance team has just fallen flat every step of the way.
If we had a major balance patch at the same time Subclassing had dropped, I guarantee there wouldn’t even be a fraction of the people on this forum complaining, but instead they added a second Spec Bow in the holster to the most performative skill line in PvP, and kept Fatecarver exactly how it was.
Morphs didn't really do much for build flexibility IMO. One morph is still clearly better than the other in 95% of combat situations, and so the choice is just obvious. In almost every situation you can imagine, people are running the same morphs of the same abilities.
Its like this game had more variety when the DPS cap was lower, but there were more ways to get there, and when mag and stam metas were separate.
It’s ironic..
It’s also confusing. They opened the flood gates thinking it would be a more streamlined approach and easier for people to achieve better results, but what it did was blur the focus from specific stats and homogenize skillsets and armor to a point that made many things in ESO useless.
I’ll go a little farther, Scribing wasn’t necessarily a bad thing, but it did give access to a lot of different things that in some cases are leagues better than class skills. Sometimes better than the best skill in an entire class skill line. So you open up hybrids and subclassing, there’s zero reason to run a specific class line if you can just substitute and scribed skill and get access to a whole better skill line.
This is true. And there is no reason to use some base subclasses because other base class masteries are superior to the rest, so why choose anything else?
Beyond that, while subclassing and hybridization and scribing theoretically create more possibilities in terms of builds, the reality is that, just with META armor sets, there is only a handful of META subclass skill lines that are really worth chosing from, so the number of VIABLE builds is very small.
I get that there will never be such a thing as PERFECT balance, but to release this kind of content without having a serious rebalancing pass feels like they're just pushing out half-baked content that was created without much thought or consideration as to how it will impact their game. Basically, it looks like they're trying something new for the sake of doing something new, and IMO, that is not a great way to manage a game.
Might disagree… but I think hybridization is almost on par with subclassing contributing to bad balance and removing variety.
It’s ironic.
Agreed. But the effects subclassing has had are far more profound and damaging. Both complement each other very well though, which makes all the negatives even more glaring and potent. Hybridization did some damage, but subclassing is inflicting actual irreparable injuries to the state of the game.
Not disagreeing that subclassing is further beyond as an issue. But didn’t hybridization completely kill light armor? I honestly could be wrong, I took a very long break from ESO during the hybrid push. From my POV, it’s all just as overwhelming as the next, the changes with mag and stam are very very hard for me to understand.