Hybridization

SneaK
SneaK
✭✭✭✭✭
Might disagree… but I think hybridization is almost on par with subclassing contributing to bad balance and removing variety.

It’s ironic.
Edited by SneaK on September 29, 2025 9:59PM
"IMO"
Aldmeri Dominion
Bosmer Nightblade AR 32 - Altmer Templar AR 26 - Dunmer Dragonknight AR 18 - Altmer Sorcerer AR 20 - Khajiit Dragonknight AR 18
(+3 not worth mentioning, yet)
  • AcadianPaladin
    AcadianPaladin
    ✭✭✭✭✭
    ✭✭✭✭✭
    Definitely disagree. I very much like the flexibility that both features provide. :)
    PC NA(no Steam), PvE, mostly solo
  • Lord_Hev
    Lord_Hev
    ✭✭✭✭✭
    ✭✭
    SneaK wrote: »
    Might disagree… but I think hybridization is almost on par with subclassing contributing to bad balance and removing variety.

    It’s ironic.

    Agreed. But the effects subclassing has had are far more profound and damaging. Both complement each other very well though, which makes all the negatives even more glaring and potent. Hybridization did some damage, but subclassing is inflicting actual irreparable injuries to the state of the game.
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
    PC NA
  • fizzybeef
    fizzybeef
    ✭✭✭✭
    SneaK wrote: »
    Might disagree… but I think hybridization is almost on par with subclassing contributing to bad balance and removing variety.

    It’s ironic.

    I agree. Hybridisation and subclasing made the game stale and boring. Everyone runs the same sets or they run trash
  • licenturion
    licenturion
    ✭✭✭✭✭
    fizzybeef wrote: »
    SneaK wrote: »
    Might disagree… but I think hybridization is almost on par with subclassing contributing to bad balance and removing variety.

    It’s ironic.

    I agree. Hybridisation and subclasing made the game stale and boring. Everyone runs the same sets or they run trash

    It's the same in every online loot game these days. A lot of people run the things that gives the quickest rewards.

    I am currently playing the new Diablo 4 season and I basically see most people running the 2 most OP classes of the season with the same few current OP builds that kill everything on screen by pressing 1 button. Even though that game has a lot build variety as well.
    Edited by licenturion on September 29, 2025 10:32PM
  • Kendaric
    Kendaric
    ✭✭✭✭✭
    ✭✭
    While I like subclassing, I utterly hate hybridization.
      PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!. Outfit slots not being accountwide is ridiculous given their price. PC EU/PC NA roleplayer and solo PvE quester
    • fizzybeef
      fizzybeef
      ✭✭✭✭
      fizzybeef wrote: »
      SneaK wrote: »
      Might disagree… but I think hybridization is almost on par with subclassing contributing to bad balance and removing variety.

      It’s ironic.

      I agree. Hybridisation and subclasing made the game stale and boring. Everyone runs the same sets or they run trash

      It's the same in every online loot game these days. A lot of people run the things that gives the quickest rewards.

      I am currently playing the new Diablo 4 season and I basically see most people running the 2 most OP classes of the season with the same few current OP builds that kill everything on screen by pressing 1 button. Even though that game has a lot build variety as well.

      Ok but eso was never a 2 set game and now it is.
      If its fine to you , cool.

      I prefered the game how it was before hybridisation and subclassing, the meta created is insanely boring
    • licenturion
      licenturion
      ✭✭✭✭✭
      fizzybeef wrote: »
      fizzybeef wrote: »
      SneaK wrote: »
      Might disagree… but I think hybridization is almost on par with subclassing contributing to bad balance and removing variety.

      It’s ironic.

      I agree. Hybridisation and subclasing made the game stale and boring. Everyone runs the same sets or they run trash

      It's the same in every online loot game these days. A lot of people run the things that gives the quickest rewards.

      I am currently playing the new Diablo 4 season and I basically see most people running the 2 most OP classes of the season with the same few current OP builds that kill everything on screen by pressing 1 button. Even though that game has a lot build variety as well.

      Ok but eso was never a 2 set game and now it is.
      If its fine to you , cool.

      I prefered the game how it was before hybridisation and subclassing, the meta created is insanely boring

      I understand. But do you think this will change in the future?

      If ZOS rebalances sets and skill lines, people will transmute into the next 2 OP sets and skills 10 minutes after the patch drops. Gamers are gonna be gamers.
      Edited by licenturion on September 29, 2025 10:40PM
    • fizzybeef
      fizzybeef
      ✭✭✭✭
      fizzybeef wrote: »
      fizzybeef wrote: »
      SneaK wrote: »
      Might disagree… but I think hybridization is almost on par with subclassing contributing to bad balance and removing variety.

      It’s ironic.

      I agree. Hybridisation and subclasing made the game stale and boring. Everyone runs the same sets or they run trash

      It's the same in every online loot game these days. A lot of people run the things that gives the quickest rewards.

      I am currently playing the new Diablo 4 season and I basically see most people running the 2 most OP classes of the season with the same few current OP builds that kill everything on screen by pressing 1 button. Even though that game has a lot build variety as well.

      Ok but eso was never a 2 set game and now it is.
      If its fine to you , cool.

      I prefered the game how it was before hybridisation and subclassing, the meta created is insanely boring

      I understand. But do you think this will change in the future?

      If ZOS rebalances sets and skill lines, people will transmute into the next 2 OP sets and skills 10 minutes after the patch drops. Gamers are gonna be gamers.

      Thats why they should rollback to pre hybridisation and subclassing.

      I know it will never happen no worries.

      There was a meta for stam and for mag, there was build diversity and class identity.

      Now we have neither.
      Im sure roleplayers are happy they can be fire wardens or whatever now, most of the endgame players seem to be pretty upset and dislike it and it what nobody can argue off, it splitted the community and made many leave.
    • YandereGirlfriend
      YandereGirlfriend
      ✭✭✭✭✭
      ✭✭✭✭✭
      fizzybeef wrote: »
      fizzybeef wrote: »
      fizzybeef wrote: »
      SneaK wrote: »
      Might disagree… but I think hybridization is almost on par with subclassing contributing to bad balance and removing variety.

      It’s ironic.

      I agree. Hybridisation and subclasing made the game stale and boring. Everyone runs the same sets or they run trash

      It's the same in every online loot game these days. A lot of people run the things that gives the quickest rewards.

      I am currently playing the new Diablo 4 season and I basically see most people running the 2 most OP classes of the season with the same few current OP builds that kill everything on screen by pressing 1 button. Even though that game has a lot build variety as well.

      Ok but eso was never a 2 set game and now it is.
      If its fine to you , cool.

      I prefered the game how it was before hybridisation and subclassing, the meta created is insanely boring

      I understand. But do you think this will change in the future?

      If ZOS rebalances sets and skill lines, people will transmute into the next 2 OP sets and skills 10 minutes after the patch drops. Gamers are gonna be gamers.

      Thats why they should rollback to pre hybridisation and subclassing.

      I know it will never happen no worries.

      There was a meta for stam and for mag, there was build diversity and class identity.

      Now we have neither.
      Im sure roleplayers are happy they can be fire wardens or whatever now, most of the endgame players seem to be pretty upset and dislike it and it what nobody can argue off, it splitted the community and made many leave.

      Huh?

      People have monocultured the best-in-slot since forever in this game. It was that way before either subclassing or hybridization.

      You ever try to bring a Stamina character to a serious trial before hybridization? Laughed out of the instance.

      "War, war never changes."
    • Ratzkifal
      Ratzkifal
      ✭✭✭✭✭
      ✭✭✭✭✭
      You are 100% correct, but the main difference is that people are more attached to their class than their attribute. Pretty much nobody is a "magicka main", so hybridization never rubbed people the wrong way like subclassing has. But both contributed to powercreep in a very similar manner and both forced themselves onto the players in the same way. We used to not have to play hybrids, but now not playing hybrid means intentionally nerfing yourself.

      It has always bothered me, especially initially when enchantments were not hybridized and your stamina templar would benefit from spell damage enchants than weapon damage, and magicka DK benefitted more from weapon damage enchants. Utter foolishness! I'm glad they found a solution for that, but I don't think they can find similar solutions for subclassing...

      Subclassing is fun, but it's bad for us, because it homogenizes builds and kills build diversity and makes balancing even more tricky than before. It kills the replayability of the game, as people would rather incorporate new class abilities into their current build than start over and make an alt character.
      This Bosmer was tortured to death. There is nothing left to be done.
    • SneaK
      SneaK
      ✭✭✭✭✭
      Lord_Hev wrote: »
      SneaK wrote: »
      Might disagree… but I think hybridization is almost on par with subclassing contributing to bad balance and removing variety.

      It’s ironic.

      Agreed. But the effects subclassing has had are far more profound and damaging. Both complement each other very well though, which makes all the negatives even more glaring and potent. Hybridization did some damage, but subclassing is inflicting actual irreparable injuries to the state of the game.

      Not disagreeing that subclassing is further beyond as an issue. But didn’t hybridization completely kill light armor? I honestly could be wrong, I took a very long break from ESO during the hybrid push. From my POV, it’s all just as overwhelming as the next, the changes with mag and stam are very very hard for me to understand.
      "IMO"
      Aldmeri Dominion
      Bosmer Nightblade AR 32 - Altmer Templar AR 26 - Dunmer Dragonknight AR 18 - Altmer Sorcerer AR 20 - Khajiit Dragonknight AR 18
      (+3 not worth mentioning, yet)
    • SneaK
      SneaK
      ✭✭✭✭✭
      Ratzkifal wrote: »
      You are 100% correct, but the main difference is that people are more attached to their class than their attribute. Pretty much nobody is a "magicka main", so hybridization never rubbed people the wrong way like subclassing has. But both contributed to powercreep in a very similar manner and both forced themselves onto the players in the same way. We used to not have to play hybrids, but now not playing hybrid means intentionally nerfing yourself.

      It has always bothered me, especially initially when enchantments were not hybridized and your stamina templar would benefit from spell damage enchants than weapon damage, and magicka DK benefitted more from weapon damage enchants. Utter foolishness! I'm glad they found a solution for that, but I don't think they can find similar solutions for subclassing...

      Subclassing is fun, but it's bad for us, because it homogenizes builds and kills build diversity and makes balancing even more tricky than before. It kills the replayability of the game, as people would rather incorporate new class abilities into their current build than start over and make an alt character.

      I’d point out there were plenty of folks who considered themselves a Stamblade or MagSorc (etc) main. The stam or mag always came first, cause it was a critical part of their characters play style. Not fanboying, but if I threw out the name Fengrush, many would think Stamsorc.
      "IMO"
      Aldmeri Dominion
      Bosmer Nightblade AR 32 - Altmer Templar AR 26 - Dunmer Dragonknight AR 18 - Altmer Sorcerer AR 20 - Khajiit Dragonknight AR 18
      (+3 not worth mentioning, yet)
    • Radiate77
      Radiate77
      ✭✭✭✭
      Hybridization sucked, but I’ll take it one step further… I have never been a fan of the changing of half of our morphs to Stamina with a green reskin. Did it open up a ton of builds in theory? Sure. But so did Hybridization, and Subclassing.

      More options, does not always equate to more diversity, and when Stamina morphs became a thing, Magicka builds became a lot more streamlined to make way.

      Here’s the thing though, despite not liking the introduction of Stamina morphs, if ALL skills were competitive, every change they’ve made in the past decade would have paved the way to a better experience for everyone, but the balance team has just fallen flat every step of the way.

      If we had a major balance patch at the same time Subclassing had dropped, I guarantee there wouldn’t even be a fraction of the people on this forum complaining, but instead they added a second Spec Bow in the holster to the most performative skill line in PvP, and kept Fatecarver exactly how it was.
      Edited by Radiate77 on September 30, 2025 4:39AM
    • BXR_Lonestar
      BXR_Lonestar
      ✭✭✭✭✭
      SneaK wrote: »
      Might disagree… but I think hybridization is almost on par with subclassing contributing to bad balance and removing variety.

      It’s ironic.

      Been saying this for a while actually. I much preferred the game when Mag builds were an entirely different meta from Stam builds. Now they're just all the same across the board.

      It feels like with every change they make with this game, the amount of build variety decreases rather than increases. Sure, there will always be a meta, and it is always your choice whether to play the meta or not, but when the meta is so far ahead of everything else. At that point, the choice is whether you want to keep pace or whether you are comfortable playing a build that you KNOW is suboptimal and may be a burden to your group because of it.
    • BXR_Lonestar
      BXR_Lonestar
      ✭✭✭✭✭
      Radiate77 wrote: »
      Hybridization sucked, but I’ll take it one step further… I have never been a fan of the changing of half of our morphs to Stamina with a green reskin. Did it open up a ton of builds in theory? Sure. But so did Hybridization, and Subclassing.

      More options, does not always equate to more diversity, and when Stamina morphs became a thing, Magicka builds became a lot more streamlined to make way.

      Here’s the thing though, despite not liking the introduction of Stamina morphs, if ALL skills were competitive, every change they’ve made in the past decade would have paved the way to a better experience for everyone, but the balance team has just fallen flat every step of the way.

      If we had a major balance patch at the same time Subclassing had dropped, I guarantee there wouldn’t even be a fraction of the people on this forum complaining, but instead they added a second Spec Bow in the holster to the most performative skill line in PvP, and kept Fatecarver exactly how it was.

      Morphs didn't really do much for build flexibility IMO. One morph is still clearly better than the other in 95% of combat situations, and so the choice is just obvious. In almost every situation you can imagine, people are running the same morphs of the same abilities.

      Its like this game had more variety when the DPS cap was lower, but there were more ways to get there, and when mag and stam metas were separate.
    • tomofhyrule
      tomofhyrule
      ✭✭✭✭✭
      ✭✭✭✭✭
      It feels like with every change they make with this game, the amount of build variety decreases rather than increases. Sure, there will always be a meta, and it is always your choice whether to play the meta or not, but when the meta is so far ahead of everything else. At that point, the choice is whether you want to keep pace or whether you are comfortable playing a build that you KNOW is suboptimal and may be a burden to your group because of it.

      This is the issue here.

      I’m over the “but but but you don’t have to play meta!” argument we see everywhere, even from the devs. It reeks of someone who doesn’t touch endgame content trying to explain endgame content to people who are very experienced in that.

      The meta build is obscenely more powerful than anything else, full stop. If you are not bringing the meta, you are coming to your group admitting that you are playing in self-nerf mode and that you don’t care about them enough to contribute properly.

      If ZOS really wants to give us ultimate freedom, then it needs to come with perfect balance. There’s a reason that every game ever which is at all competitive doesn’t allow all characters to do everything at once.

      Even the Class survey implied it: “can you find a way to enhance your strengths and minimize your weaknesses?” The idea is that each Class should have strengths and weaknesses and that Subclassing is intended to be the way to cover for said weaknesses means that it should be a tradeoff.

      It amazes me how many “I love RPGs!” players are so anti needing to make choices and instead want it all at once.
    • SneaK
      SneaK
      ✭✭✭✭✭
      Radiate77 wrote: »
      Hybridization sucked, but I’ll take it one step further… I have never been a fan of the changing of half of our morphs to Stamina with a green reskin. Did it open up a ton of builds in theory? Sure. But so did Hybridization, and Subclassing.

      More options, does not always equate to more diversity, and when Stamina morphs became a thing, Magicka builds became a lot more streamlined to make way.

      Here’s the thing though, despite not liking the introduction of Stamina morphs, if ALL skills were competitive, every change they’ve made in the past decade would have paved the way to a better experience for everyone, but the balance team has just fallen flat every step of the way.

      If we had a major balance patch at the same time Subclassing had dropped, I guarantee there wouldn’t even be a fraction of the people on this forum complaining, but instead they added a second Spec Bow in the holster to the most performative skill line in PvP, and kept Fatecarver exactly how it was.

      Morphs didn't really do much for build flexibility IMO. One morph is still clearly better than the other in 95% of combat situations, and so the choice is just obvious. In almost every situation you can imagine, people are running the same morphs of the same abilities.

      Its like this game had more variety when the DPS cap was lower, but there were more ways to get there, and when mag and stam metas were separate.

      It’s ironic..

      It’s also confusing. They opened the flood gates thinking it would be a more streamlined approach and easier for people to achieve better results, but what it did was blur the focus from specific stats and homogenize skillsets and armor to a point that made many things in ESO useless.

      I’ll go a little farther, Scribing wasn’t necessarily a bad thing, but it did give access to a lot of different things that in some cases are leagues better than class skills. Sometimes better than the best skill in an entire class skill line. So you open up hybrids and subclassing, there’s zero reason to run a specific class line if you can just substitute and scribed skill and get access to a whole better skill line.
      "IMO"
      Aldmeri Dominion
      Bosmer Nightblade AR 32 - Altmer Templar AR 26 - Dunmer Dragonknight AR 18 - Altmer Sorcerer AR 20 - Khajiit Dragonknight AR 18
      (+3 not worth mentioning, yet)
    • BXR_Lonestar
      BXR_Lonestar
      ✭✭✭✭✭
      SneaK wrote: »
      Radiate77 wrote: »
      Hybridization sucked, but I’ll take it one step further… I have never been a fan of the changing of half of our morphs to Stamina with a green reskin. Did it open up a ton of builds in theory? Sure. But so did Hybridization, and Subclassing.

      More options, does not always equate to more diversity, and when Stamina morphs became a thing, Magicka builds became a lot more streamlined to make way.

      Here’s the thing though, despite not liking the introduction of Stamina morphs, if ALL skills were competitive, every change they’ve made in the past decade would have paved the way to a better experience for everyone, but the balance team has just fallen flat every step of the way.

      If we had a major balance patch at the same time Subclassing had dropped, I guarantee there wouldn’t even be a fraction of the people on this forum complaining, but instead they added a second Spec Bow in the holster to the most performative skill line in PvP, and kept Fatecarver exactly how it was.

      Morphs didn't really do much for build flexibility IMO. One morph is still clearly better than the other in 95% of combat situations, and so the choice is just obvious. In almost every situation you can imagine, people are running the same morphs of the same abilities.

      Its like this game had more variety when the DPS cap was lower, but there were more ways to get there, and when mag and stam metas were separate.

      It’s ironic..

      It’s also confusing. They opened the flood gates thinking it would be a more streamlined approach and easier for people to achieve better results, but what it did was blur the focus from specific stats and homogenize skillsets and armor to a point that made many things in ESO useless.

      I’ll go a little farther, Scribing wasn’t necessarily a bad thing, but it did give access to a lot of different things that in some cases are leagues better than class skills. Sometimes better than the best skill in an entire class skill line. So you open up hybrids and subclassing, there’s zero reason to run a specific class line if you can just substitute and scribed skill and get access to a whole better skill line.

      This is true. And there is no reason to use some base subclasses because other base class masteries are superior to the rest, so why choose anything else?

      Beyond that, while subclassing and hybridization and scribing theoretically create more possibilities in terms of builds, the reality is that, just with META armor sets, there is only a handful of META subclass skill lines that are really worth chosing from, so the number of VIABLE builds is very small.

      I get that there will never be such a thing as PERFECT balance, but to release this kind of content without having a serious rebalancing pass feels like they're just pushing out half-baked content that was created without much thought or consideration as to how it will impact their game. Basically, it looks like they're trying something new for the sake of doing something new, and IMO, that is not a great way to manage a game.
    • SneaK
      SneaK
      ✭✭✭✭✭
      SneaK wrote: »
      Radiate77 wrote: »
      Hybridization sucked, but I’ll take it one step further… I have never been a fan of the changing of half of our morphs to Stamina with a green reskin. Did it open up a ton of builds in theory? Sure. But so did Hybridization, and Subclassing.

      More options, does not always equate to more diversity, and when Stamina morphs became a thing, Magicka builds became a lot more streamlined to make way.

      Here’s the thing though, despite not liking the introduction of Stamina morphs, if ALL skills were competitive, every change they’ve made in the past decade would have paved the way to a better experience for everyone, but the balance team has just fallen flat every step of the way.

      If we had a major balance patch at the same time Subclassing had dropped, I guarantee there wouldn’t even be a fraction of the people on this forum complaining, but instead they added a second Spec Bow in the holster to the most performative skill line in PvP, and kept Fatecarver exactly how it was.

      Morphs didn't really do much for build flexibility IMO. One morph is still clearly better than the other in 95% of combat situations, and so the choice is just obvious. In almost every situation you can imagine, people are running the same morphs of the same abilities.

      Its like this game had more variety when the DPS cap was lower, but there were more ways to get there, and when mag and stam metas were separate.

      It’s ironic..

      It’s also confusing. They opened the flood gates thinking it would be a more streamlined approach and easier for people to achieve better results, but what it did was blur the focus from specific stats and homogenize skillsets and armor to a point that made many things in ESO useless.

      I’ll go a little farther, Scribing wasn’t necessarily a bad thing, but it did give access to a lot of different things that in some cases are leagues better than class skills. Sometimes better than the best skill in an entire class skill line. So you open up hybrids and subclassing, there’s zero reason to run a specific class line if you can just substitute and scribed skill and get access to a whole better skill line.

      This is true. And there is no reason to use some base subclasses because other base class masteries are superior to the rest, so why choose anything else?

      Beyond that, while subclassing and hybridization and scribing theoretically create more possibilities in terms of builds, the reality is that, just with META armor sets, there is only a handful of META subclass skill lines that are really worth chosing from, so the number of VIABLE builds is very small.

      I get that there will never be such a thing as PERFECT balance, but to release this kind of content without having a serious rebalancing pass feels like they're just pushing out half-baked content that was created without much thought or consideration as to how it will impact their game. Basically, it looks like they're trying something new for the sake of doing something new, and IMO, that is not a great way to manage a game.

      Yea I would never ask for perfect balance, but it’s reasonable to ask for some balance.

      There will always be certain players that achieve better results because there is a skill gap. This is the part I don’t think they understand. The skill gap is not the boogeyman, it needs to exist and always will in a game that requires you to press specific buttons at specific times.. Diluting the game decreases variety and kills longevity. Why? Cause the below average player is running and doing the exact same thing as the above average player but getting worse results. So why keep doing it? If there was still variety, that below average player could focus into a strength they actually have, or find a build that better suits there style and lean into it. Right now it’s all the same and the bad players look even worse cause they are running the same thing as the good players.
      "IMO"
      Aldmeri Dominion
      Bosmer Nightblade AR 32 - Altmer Templar AR 26 - Dunmer Dragonknight AR 18 - Altmer Sorcerer AR 20 - Khajiit Dragonknight AR 18
      (+3 not worth mentioning, yet)
    • Iriidius
      Iriidius
      ✭✭✭✭✭
      SneaK wrote: »
      Lord_Hev wrote: »
      SneaK wrote: »
      Might disagree… but I think hybridization is almost on par with subclassing contributing to bad balance and removing variety.

      It’s ironic.

      Agreed. But the effects subclassing has had are far more profound and damaging. Both complement each other very well though, which makes all the negatives even more glaring and potent. Hybridization did some damage, but subclassing is inflicting actual irreparable injuries to the state of the game.

      Not disagreeing that subclassing is further beyond as an issue. But didn’t hybridization completely kill light armor? I honestly could be wrong, I took a very long break from ESO during the hybrid push. From my POV, it’s all just as overwhelming as the next, the changes with mag and stam are very very hard for me to understand.

      Light armor is bad since armor got reworked to have boni and penalty’s and light armor got the worst ones while medium armor got no penaltys making medium armor the best and everyone wearing it.

      That was at the same time as cp 2.0 system a full year before hybridization of skills.
      If light armor didn’t have the worst penalty’s, boni and passives in addition to giving lowest armor than players would still choose light armor on mag chars even with hybridization.
    Sign In or Register to comment.